Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 24, 2014
arrowPress Releases
November 24, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Mobile devs: Why you need to retain players, and how you do it 3
by Gamasutra Community [11.05.14]
Wooga's head of analytics explains why you must retain your mobile players, these days, and how the developer thinks about the issue -- and what it does about it.
Smartphone/Tablet, Business/Marketing

IGF 2015 welcomes packed lineup of Main Competition entrants 2
by Staff [11.04.14]
The 17th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- festival has seen more than 600 entries for its Main Competition once again.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

EA cancels its League of Legends competitor, Dawngate 7
by Christian Nutt [11.04.14]
The white-hot MOBA market has its highest-profile casualty yet, as Electronic Arts pulls the plug on development of Dawngate, which has been in beta for 18 months.
Console/PC, Business/Marketing

Thanks to Destiny and Hearthstone, Activision's latest revenues stomp 2013  
by Christian Nutt [11.04.14]
UPDATE Destiny and Hearthstone exceeding expectations, but company declines to provide sell-through numbers for its popular shooter.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: How do you reinvent Call of Duty all over again? 13
by Mike Rose [11.04.14]
With Call of Duty: Advanced Warfare, Sledgehammer Games is not only looking to reinvent the franchise -- it's also the studio's very first go at building its own Call of Duty.
Console/PC, Design, Business/Marketing

Corona, makers of popular 2D mobile game engine, acquired by Fuse Powered 1
by Christian Nutt [11.04.14]
Monetization firm nets itself a popular toolkit for making apps; integration of Fuse Powered's ad and metrics platform is planned.
Smartphone/Tablet, Programming, Business/Marketing, Mobile Games

Oculus Rift 'many months away,' lacks suitable input device 12
by Christian Nutt [11.04.14]
Oculus VR CEO Brendan Iribe speaks out about the future of the VR headset, saying the tech is essentially there -- but there's a missing piece of the puzzle.
Console/PC, Business/Marketing, Advanced Input and Output , VR

Getting started with mobile game localization 1
by Gamasutra Community [11.04.14]
A quick list of six things you need to keep in mind before launching into localizing your game: "mobile game localization is not rocket science... but there’s still some work that needs to be done."
Smartphone/Tablet, Production, Business/Marketing, Mobile Games

How I learned to love being a mobile developer 11
by Gamasutra Community [11.04.14]
A console dev's journey to mobile games: "I realize now that I have the chance to entertain, to reach the biggest audience ever, and to craft game experiences for them."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Grassroots marketing for your indie game 1
by Kris Graft [11.03.14]
When it comes to grassroots marketing your indie game, there's no one correct way that works for everyone. But three successful indie game developers offered up tips on what has worked for them.
Design, Business/Marketing, GDC Next

Online game permanently offline? The EFF wants to make it legal to fix that 5
by Christian Nutt [11.03.14]
Current copyright law makes modifying some aspects of games legally dicey, in the U.S. As part of a bigger push, the Electronic Frontier Foundation is seeking to change that.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How 17-Bit survived cross-platform dev on Skulls of the Shogun 2
by Alex Wawro [11.03.14]
The engineering wizard who helped make cross-platform multiplayer possible on Skulls of the Shogun runs down some of 17-Bit's big challenges in launching the game across XBL, PSN, Steam and mobile.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Report: China opening intellectual property courts 1
by Christian Nutt [11.03.14]
The country is notoriously hard to do business in, and one reason is that it has a famous disregard for copyrights. Will that change?
Smartphone/Tablet, Business/Marketing

Brianna Wu offers cash reward for info leading to arrest of harassers 30
by Christian Nutt [11.03.14]
Dev who was forced from her home by threats has put together an $11,000 reward to encourage informants to come forward.
Indie, Business/Marketing

We Built Glitch City: Lessons learned by LA's indie dev collective 4
by Alex Wawro [11.03.14]
A group of L.A.-based indie developers have gained more than they ever thought they would by uniting to form Glitch City, a development collective they jokingly refer to as the "indie Voltron."
Indie, Production, Business/Marketing, GDC Next

Why doesn't Toybox Turbos bear the Micro Machines name? 1
by Mike Rose [11.03.14]
Earlier this month Codemasters revealed Toybox Turbos, an arcade racing game that looks rather a lot like a new installment in the studio's past Micro Machines franchise.
Console/PC, Business/Marketing

PlayStation Plus hits 7.9 million subscribers  
by Christian Nutt [11.03.14]
Sony's paid game network service, required for many online games on the PS4, has begun to grow more rapidly this generation.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Postmortem - McMillen and Himsl's The Binding of Isaac 26
by Edmund McMillen [11.03.14]
How did a game destined for failure become a cult smash? Edmund McMillen (Super Meat Boy) discusses how he added religion to The Legend of Zelda, mixed it with a roguelike, and came out with a surprise hit.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Turning around a 4-year old game: How Halfbrick resurrected Age of Zombies  
by Alex Wawro [11.03.14]
What do you do when your game's past its prime? If you’re Fruit Ninja developer Halfbrick Studios, you keep your team on the project and push updates that reinvigorate the game with fresh content.
Smartphone/Tablet, Production, Business/Marketing, GDC Next

This Week in Video Game Criticism: From the Politics of MMOs to Inclusion as a UX Issue  
by Kris Ligman [11.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the political utopianism of the modern MMO to treating industry inclusivity as a UX issue.
Console/PC, Social/Online, Indie, Design, Business/Marketing