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March 5, 2015
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March 5, 2015
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Updates » Business/Marketing
Eugene Jarvis is working on a new game with the makers of Resogun 1
by Alex Wawro [02.12.15]
Long-time game designer Eugene Jarvis (Robotron, Defender) confirmed his involvement in the creation of a new game from Finnish studio Housemarque, creators of the Defender-inspired Resogun.
Indie, Business/Marketing, Video

ESL debuts eSports matchmaking toolkit aimed at indie game makers  
by Alex Wawro [02.12.15]
This week eSports firm ESL rolled out its ESL Matchmaking toolkit, a variably-priced SDK designed to allow developers to build cross-platform skill-based multiplayer matchmaking into their games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

These games are your 'Best In Play' winners for GDC Play 2015 1
by Staff [02.12.15]
GDC organizers reveal the 'Best in Play' awards for exhibitors in the on-site GDC Play 2015 event, honoring unique games like Mekazoo and Owlboy.
Indie, Business/Marketing, GDC

Here's how diversity drives success in video games (and elsewhere) 25
by Gamasutra Community [02.12.15]
Laralyn McWilliams: "I want to make great, interesting games and work for successful studios. I want to play a wider variety of great, interesting games. Diversity helps achieve both of those goals."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

5 things I learned from the success of Geometry Dash 3
by Gamasutra Community [02.12.15]
"I took all my learnings into consideration when I made Geometry Dash. Now the game has been downloaded nearly 80 million times, and Iím able to work on it as my full time job."
Smartphone/Tablet, Indie, Design, Business/Marketing

Don't Miss: Early Access devs on selling a game before it's 'done' Exclusive 10
by Kris Graft [02.11.15]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share valuable advice in this classic roundtable Q&A.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Layoffs sweep SOE as it transitions to Daybreak 8
by Alex Wawro [02.11.15]
UPDATE The newly-independent Daybreak Game Company (formerly known as Sony Online Entertainment) has laid off a number of people after parting ways with long-time parent Sony earlier this month.
Console/PC, Indie, Business/Marketing

Brenda Romero and Laura Fryer headline 'Flash Forward' at GDC 2015  
by Staff [02.11.15]
GDC 2015 is coming up fast, and this year the popular 'Flash Forward' rapid-fire show opener will be emcee'd by game industry veterans Brenda Romero (Romero Games) and Laura Fryer (Oculus VR).
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Blog: Death of a game designer 87
by Gamasutra Community [02.11.15]
"I think it's time to exit stage left. I've had my fun... but for me, the game is over. How could this happen? Why has this happened? For me, being a game designer was all I'd wanted to be since high school."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Make time to attend the standout #1ReasonToBe panel at GDC 2015  
by Staff [02.11.15]
GDC 2015 officials welcome the return of one of the conferenceís most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How do you choose the consoles you release on? A publisher's advice  
by Gamasutra Community [02.11.15]
"The decision to release on a certain console is something you should only make after you reach out to every major platform holder and get them to take a look at your game." This, and much more advice, inside.
Console/PC, Indie, Production, Business/Marketing

Valve: Stop promising Steam keys for Greenlight votes 4
by Christian Nutt [02.10.15]
In a new announcement posted to the Greenlight Developer's Group, Valve has asked developers to stop promising players keys once games get Greenlit.
Console/PC, Indie, Business/Marketing

Peter Molyneux in the hotseat over Godus promises 23
by Christian Nutt [02.10.15]
The storied, award-winning designer and former Microsoft executive is finding that working for Kickstarter backers and Early Access fans presents challenges he never anticipated.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, Video

Alien: Isolation leads this year's list of BAFTA nominees  
by Alex Wawro [02.10.15]
Creative Assembly's Alien: Isolation narrowly beat out competition from Far Cry 4 and Monument Valley to claim the greatest number of nominations for the 2015 BAFTA awards.
Console/PC, Business/Marketing

Sponsored: 5 Ways to Deliver a Great Game Experience
by Staff [02.10.15]
How do you keep players playing (and paying) over the long term? Join Limelight Networks as it presents results of its first annual Consumer Gaming Trends survey report in an upcoming webinar.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Sponsored Article

World Zombination studio nets $6M from Oculus and Riot investors  
by Phill Cameron [02.10.15]
Massachusetts-based mobile studio Proletariat Inc. has secured $6 million in funding from Oculus investor Spark Capital, Riot Games investor FirstMark, Atlas Ventures and other funding partners.
Console/PC, Indie, Business/Marketing

Thinking big, while staying small 1
by Gamasutra Community [02.10.15]
"You donít need to be a huge company to add branding to your games. All you need is a clear logo, and 5 minutes to paste it, yet so many small team developers are not doing it. Why not?"
Console/PC, Indie, Business/Marketing

See how Clash of Clans was made at GDC 2015  
by Staff [02.10.15]
At GDC 2015, Clash of Clans developer Jonas Collaros will speak frankly about the goals, challenges and pitfalls Supercell encountered across three "eras" of the hit game's development.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Blog: The homogenization of the game industry 18
by Gamasutra Community [02.10.15]
"The direction we are heading would mean every game would be a multiplayer FPS where you need to build your machine gun out of tree and rock parts while being chased by zombies / robots / pirates / ninjas / bad guys."
Console/PC, Indie, Business/Marketing

Steam Inventory: Now your game can offer persistent, tradable items to players 4
by Christian Nutt [02.09.15]
Valve's increasing feature-set for virtual itemization for third-party Steam developers expands with the Steam Inventory Service beta, which can power that functionality in your game.
Console/PC, Indie, Design, Production, Business/Marketing