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June 19, 2013





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Updates » Business/Marketing
This Week in Video Game Criticism: From Man Caves to Tropes vs Women 1
by Kris Ligman [06.03.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics from "Man Caves" to Tropes vs Women.
Console/PC, Indie, Design, Business/Marketing

Even in 1997, Sid Meier recognized the value of small teams GDMag Exclusive 2
by Sid Meier [06.03.13]
In this reprint from the April 1997 issue of GD Mag, Civilization designer Sid Meier cuts through the hype of technical innovation to get at what players really enjoy.
GD Mag, Design, Production, Business/Marketing, GD Mag Exclusive

Wargaming kicks 'pay-to-win' monetization to the curb Exclusive 47
by Kris Graft [06.03.13]
One of the most successful free-to-play online game companies on the planet has announced a sweeping change in the way it monetizes all of its games.
Console/PC, Social/Online, Design, Business/Marketing, Exclusive

Zynga laying off 520 staff, shuttering multiple offices 77
by Kris Ligman [06.03.13]
Reports have surfaced that Zynga is laying off over 500 employees as well as shutting down three of its offices, likely as part of its refocus on mobile development.
Social/Online, Smartphone/Tablet, Production, Business/Marketing, Recruitment

'There is a mindset within the tech business which is 'rinse and repeat.'' 1
by Kris Ligman [06.03.13]
Linden Lab CEO speaks regarding Second Life's 10th anniversary, and having "another opportunity to position Second Life correctly" within a triple-A market.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, Video

Blog: Localize your mobile game into these languages 7
by Gamasutra Community [06.03.13]
If you want to reach a sizable audience on iOS or Android, you should be aware what languages your players use -- and this blog post reveals the top languages for those players.
Smartphone/Tablet, Indie, Programming, Business/Marketing

Video: Selling to both the 'bro gamers' and the 'connoisseurs' 1
by GDC Vault Staff [06.03.13]
Two GDC 2013 presenters use applied psychological case studies to explain how developers can capture two different consumer segments.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

Get a job: 2K Vegas is looking for QA Testers  
by Kris Ligman [06.03.13]
2K Vegas: "Test video game titles on various consoles, PC's and handhelds to ensure flawless game play by thoroughly checking the software for errors and entering them into the testing database."
Console/PC, Programming, Production, Business/Marketing, Recruitment

Dead or Alive publisher experiments with free-to-play on console 5
by Mike Rose [06.03.13]
Japanese publisher Tecmo Koei is set to experiment with free-to-play elements on console, as its upcoming Dead or Alive 5 Ultimate fighter will be available both as a full retail game, and a free download.
Console/PC, Business/Marketing

EVE Online, Dust 514 suffer large-scale DDoS attack 1
by Mike Rose [06.03.13]
Both EVE Online and Dust 514, CCP's pair of hugely popular MMOs, have been offline for over 24 hours now, as the studio looks to secure its servers following a denial-of-service attack.
Console/PC, Business/Marketing

Analysis: Why MMOs stopped getting bigger 76
by Gamasutra Community [06.03.13]
Big MMOs that crashed and burned -- anyone can name examples. What kept them from success? Why did others thrive? Virtual economist Ramin Shokrizade argues it's their economies.
Console/PC, Social/Online, Design, Business/Marketing

Report: Oculus VR co-founder struck dead by car 10
by Staff [06.01.13]
Andrew Scott Reisse, identified as a co-founder of the up-and-coming VR headset company, was struck and killed in a police car chase while crossing the street, Los Angeles' KABC reports.
Console/PC, Business/Marketing

Get a job: Gameloft looking for experienced UI Artist  
by Kris Ligman [05.31.13]
Gameloft seeks experienced UI Artist. "Working closely with the art and design teams, the User Interface Artist will create art assets for menus, icons and in-game HUDs."
Console/PC, Art, Design, Business/Marketing

Giving up on Greenlight: Why one developer is moving on 17
by Gamasutra Community [05.31.13]
After seven months, Oliver Eberlei and him team decided to give up the Steam Greenlight dream. He shares his reasoning -- and lots of stats about how his game performed -- in this post.
Console/PC, Indie, Business/Marketing

Tetris creator Alexey Pajitnov moves to iOS with Marbly 1
by Kris Ligman [05.31.13]
Alexey Pajitnov, the original designer for Tetris, has been creating new titles here and there for years. Now, Pajitnov is moving into iOS space with match-three game Marbly.
Smartphone/Tablet, Design, Business/Marketing

Steamworks SDK now available to all developers  
by Mike Rose [05.31.13]
Valve has made its Steamworks SDK and accompanying documentation available to developers, as the company looks to broaden access to its Steamworks features.
Console/PC, Indie, Business/Marketing

Developer claims it was rejected from Steam - for having a Greenlight page 30
by Mike Rose [05.31.13]
UPDATE A studio has claimed its game was rejected from Steam because it had an old Greenlight page for the title, and Valve "didn't want to send the message that indies can seek out publishers to bypass Steam Greenlight."
Console/PC, Indie, Business/Marketing, Video

Blog: Bracing for pain - the exploding cost of production 15
by Gamasutra Community [05.31.13]
Production costs are about to spin out of control, warns Hansoft's Oliver Teckert, who examines and rejects arguments that next-gen games will cost the same to develop as current-gen games.
Console/PC, Production, Business/Marketing

El Shaddai designer acquires rights to the game's IP 2
by Mike Rose [05.31.13]
Takeyasu Sawaki, best known for his design work on Okami, Devil May Cry and El Shaddai: Ascension of the Metatron, has secured the IP rights to the El Shaddai name.
Console/PC, Business/Marketing

Today's game industry through the lens of human history Exclusive 24
by Kris Graft [05.31.13]
The rise and fall of human societies just might inform us on how the future of video games is going to shake out, says Gamasutra editor-in-chief Kris Graft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive