Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 30, 2014
arrowPress Releases
July 30, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Business/Marketing
Don't Miss: The metrics aren't the message 26
by Laralyn McWilliams [07.10.14]
Industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

How the Codemancer Kickstarter campaign became a success 9
by Gamasutra Community [07.10.14]
"I did not embark on my Kickstarter journey lightly, but sought the advice of many experienced people... The final amount raised was $52,725 by 1,862 backers. That's 439% of the original goal."
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

Facebook game makers will now sell in-game goods via Facebook ads 1
by Alex Wawro [07.10.14]
The social network is rolling out an update that lets developers of Facebook desktop games sell in-game goods and services directly from an ad in your news feed.
Social/Online, Smartphone/Tablet, Business/Marketing

Battlefield 4 lighting tech firm wins 1 million to help make movies  
by Alex Wawro [07.10.14]
Lighting middleware company Geomerics has been awarded a 1 million grant in the UK to help it adapt its Enlighten real-time graphics rendering technology for use in the film industry.
Console/PC, Business/Marketing

6 things I learned from indie development 11
by Gamasutra Community [07.10.14]
"In making Bain's Redemption, I came into the project as a programmer. Eventually, I found myself doing design, business, marketing, and even some art."
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Postmortem: The Zelda-inspired indie game Shipwreck 7
by Gamasutra Community [07.10.14]
"Ultimately Shipwreck was a good experience. I managed (barely) to hang on for a year and see the game out."
Console/PC, Indie, Production, Business/Marketing

When self-publishing on consoles, keep a few things in mind  
by Mike Rose [07.10.14]
At the Develop Conference, indie publisher Curve Digital described the lessons they've learned in publishing games for consoles.
Console/PC, Business/Marketing

Tax breaks still a sore spot for many devs, GDC Europe survey says  
by GDC Staff [07.10.14]
Domestic tax incentives for the video game industry remain a controversial topic among European developers responding to the GDC Europe 2014 State of the Industry survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

'The best way to make a hit is to fail a lot' 15
by Mike Rose [07.10.14]
Spontaneous hits are a massive part of the indie success story narrative, with monthly tales of indie studios who have seemingly come out of nowhere, put out a great game, and found instant success.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Capy's Nathan Vella on the advantages of building a studio 3
by Mike Rose [07.10.14]
Nathan Vella urged game developers to consider starting a studio with multiple people, rather than going it alone with the hope you can achieve the same sort of success story that often gets passed around.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: Selling overhead to fans with crowdfunding  
by Gamasutra Community [07.10.14]
"The point is that there are now plenty of opportunities for an end user to not only buy into games that have yet to be finished, but to purchase the stuff that would otherwise end up on the cutting room floor."
Console/PC, Indie, Production, Business/Marketing

GDC Europe 2014 adds Below, Assassin's Creed talks  
by GDC Staff [07.10.14]
Designers from Capybara Games and Ubisoft join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Indie, Art, Design, Production, Business/Marketing, GDC Europe

Q&A: The latest on PlayStation dev relations, with Sony's Adam Boyes Exclusive 1
by Kris Graft [07.10.14]
Sony has emphasized a commitment to make players happy -- but in order to get there, PlayStation needs to keep developers happy. We talk to SCEA's VP of developer relations, Adam Boyes.
Console/PC, Indie, Business/Marketing, Exclusive

The best bits from Cliff Bleszinski's Reddit chat 17
by Christian Nutt [07.09.14]
Today, Cliff Bleszinski took to Reddit for an "ask me anything" session, and shared his perspective on the industry and the thinking behind his plans for his new studio and new game, BlueStreak.
Console/PC, Indie, Design, Production, Business/Marketing

Microsoft offers Xbox 360 owners $75 to upgrade to Xbox One 6
by Christian Nutt [07.09.14]
Some Xbox Live users across the U.S., Canada, and the UK are getting an offer via their 360 consoles for a $75 promo code -- if they upgrade.
Console/PC, Business/Marketing

Curse lands $16 million for game VoIP and community services  
by Christian Nutt [07.09.14]
Its community services power Kerbal Space Program, and its Curse Voice technology allows players to communicate securely, picking up 1 million users in open beta.
Console/PC, Social/Online, Business/Marketing

Video: Vlambeer's experience developing Nuclear Throne in public 2
by Staff [07.09.14]
Vlambeer cofounders Jan Willem Nijman and Rami Ismail took the stage during the GDC 2014 Independent Games Summit to talk about what they'd learned from livestreaming development of Nuclear Throne.
Console/PC, Indie, Design, Production, Business/Marketing, Video, Vault

Microsoft says it hasn't abandoned retail Xbox One dev kit plans 7
by Alex Wawro [07.09.14]
UPDATE Microsoft says statements made today by an Xbox representative that the company has "no plans" to make retail Xbox One units capable of functioning as development kits are inaccurate.
Console/PC, Design, Production, Business/Marketing

GameStop CEO: 'We'd be foolish to tell developers how to develop games'  
by Alex Wawro [07.09.14]
Speaking to Time, GameStop CEO Paul Raines claims the chain wants to secure better exclusive content from game makers by offering its money and its powers of distribution -- not its creative input.
Console/PC, Business/Marketing

How to make an effective game trailer with no experience or budget 11
by Gamasutra Community [07.09.14]
"A trailer can be your calling card. Putting together a nice-looking trailer can help showing the features of a game, without the need of having the game finished."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing