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February 6, 2016
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February 6, 2016
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Updates » Business/Marketing
Survey: Hearthstone appreciated as more strategic, less exciting than League of Legends 12
by Alex Wawro [01.20.16]
Consulting firm Quantic Foundry has synthesized data gathered from surveys filled out by over 140,000 game players to compare the perceived challenge and thrill of popular strategy games.
Console/PC, Business/Marketing

Investors pour $5 million into Marmalade as its CEO steps down 1
by Alex Wawro [01.20.16]
Investor Bloc Ventures leads a recent $5 million round of funding for Marmalade, maker of the Marmalade 2D/3D game engine that drives mobile games like SimCity BuildIt and Godus.
Smartphone/Tablet, Business/Marketing

Mobile game devs can now use Skillz to run cross-platform cash tourneys  
by Alex Wawro [01.20.16]
Heads up, mobile game makers: cash prize platform Skillz, which lets you accept and pay out real money, has rolled out support for cross-platform tournaments between Android and iOS devices.
Smartphone/Tablet, Business/Marketing

These are the best-selling PlayStation Store titles of 2015  
by Chris Kerr [01.20.16]
Sony has named its biggest digital hitters of 2015, with the company releasing a round-up of its best selling PlayStation Store titles on the official European and U.S. PlayStation blogs.
Console/PC, Business/Marketing

GDC State of the Industry: Most developers now confident about the future of VR  
by Staff [01.20.16]
The latest Game Developers Conference survey suggests most developers now believe both VR/AR and eSports game development are sustainable businesses, with VR excitement growing fast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

AR, VR investment nearly $700 million in 2015 - report  
by Gamasutra Community [01.20.16]
An overarching analysis: "The cash has been flowing into sectors where investors see both short and long term opportunities, including AR/VR video, games, solutions/services and both AR and VR head mounted displays."
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Austin, Texas' parking problems through the lens of game dev culture 14
by Gamasutra Community [01.20.16]
The difficulties of driving and parking in Austin, Texas -- as viewed through the context of its game development studios and culture.
Console/PC, Social/Online, Indie, Business/Marketing

Supercell and Clash of Clans were last year's top global earners on mobile  
by Chris Kerr [01.20.16]
Mobile market research outfit App Annie has released its 2015 retrospective, shedding light on the most downloaded, and most lucrative, mobile games of the past 12 months. 
Smartphone/Tablet, Business/Marketing

Creative England and Andy Serkis' Imaginarium form new publisher  
by Chris Kerr [01.20.16]
Creative England and The Imaginarium Studios, a leading performance capture studio, will join forces to form a new independent publisher.
Indie, Business/Marketing

Can Sony trademark 'Let's Play'? An attorney's take 5
by Gamasutra Community [01.20.16]
"Why did this happen? Could Sony actually do it? What would trademarking ‘Let’s Play’ even mean? Read on for a super quick tour through some trademark law basics."
Console/PC, Business/Marketing

IGDA board of directors election for 2016 is on now  
by Christian Nutt [01.19.16]
Member of the IGDA? You can review the nominees for the board of directors election -- two slots are waiting to be filled. Votes are due by February 29.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Oculus founder Palmer Luckey will be sued for breach of contract 3
by Christian Nutt [01.19.16]
Total Recall Technologies contracted Luckey -- before his successful Oculus Rift Kickstater -- to develop a headset. A judge said part of its suit against him can move forward.
VR, Console/PC, Business/Marketing

Oculus sets up new research shop near Carnegie Mellon  
by Alex Wawro [01.19.16]
Some notable news for VR developers this week, especially those based in Pennsylvania, as Oculus has confirmed to GamesBeat that it's opening a new research office in Pittsburgh.
VR, Business/Marketing

Crytek aims to open 'VR First' dev labs in schools around the world  
by Alex Wawro [01.19.16]
Crytek is making a show of providing students with VR hardware & software -- including its own CryEngine tech -- in partnership with academic institutions via its new VR First initiative.
VR, Business/Marketing

Microsoft buys MinecraftEdu, moves to put Minecraft in more schools  
by Alex Wawro [01.19.16]
Microsoft has bought MinecraftEdu from indie educational studio TeacherGaming as it moves to develop Minecraft: Education Edition in collaboration with educators.
Console/PC, Business/Marketing

Don't Miss: Designing Darkest Dungeon to inspire despair 8
by Phill Cameron [01.19.16]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Traveling without moving: A love letter to Games Done Quick  
by Gamasutra Community [01.19.16]
"However depressing January is mooted to be... I'm crashed out on my couch, feasting on the resolutions of other, younger, more-inspired people. In short, I spend the first week of each year hooked on Awesome Games Done Quick."
Console/PC, Business/Marketing

Opportunities in making kids' games 5
by Gamasutra Community [01.19.16]
"Big family brands are looking to retain and grow their audiences and parents recognizing the value of quality screen time for their kids. Cases in point for the brand need: Samsung just launched Samsung Kids."
Smartphone/Tablet, Business/Marketing

Former Sony Online Entertainment head now leads new venture 1
by Chris Kerr [01.19.16]
Former Daybreak CEO and Sony Online Entertainment president John Smedley will lead new studio, Pixelmage Games.
Indie, Business/Marketing

Games London initiative to make the city 'the games capital of the world'  
by Chris Kerr [01.19.16]
London's video game industry is about to receive a £1.2 million boost following the launch of Games London, a new program designed to make the city "the games capital of the world." 
Business/Marketing