Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 2, 2016
arrowPress Releases
May 2, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Business/Marketing
Console fans are marching toward mobile devices, but they don't spend much 2
by Christian Nutt [04.13.16]
New research from Nielsen suggests that while two-thirds of console fans now also play mobile games, they don't spend much at all on the games.
Console/PC, Smartphone/Tablet, Business/Marketing

Diablo III designer and Fallout art director Leonard Boyarsky joins Obsidian  
by Chris Kerr [04.13.16]
Veteran game designer and artist Leonard Boyarsky has left Blizzard to take on an unspecified role at Fallout: New Vegas and Alpha Protocol developer, Obsidian.
Console/PC, Design, Business/Marketing

Gree launches $12 million virtual reality investment fund 1
by Chris Kerr [04.13.16]
"We not only see ourselves as a content developer but as an investor as well. We want to create same values we successfully did in the past through investments in companies when the mobile platform took off."
VR, Smartphone/Tablet, Business/Marketing

Outsourcing and localization companies ink $20 million acquisition deal  
by Chris Kerr [04.13.16]
"We are confident that the integration of the Synthesis Group within Keywords will lead to an even stronger services business shaped around the very best talent in the industry."
Console/PC, Business/Marketing

Virtual reality's PC mass market: When and why 5
by Gamasutra Community [04.13.16]
"There really is a natural order of things, and this article explains why in this author's opinion, the virtual reality market's potential audience is destined to grow to hundreds of millions of PCs within the next three to five years."
VR, Console/PC, Business/Marketing

Enter the Gungeon breaks 200,000 sales in a week  
by Christian Nutt [04.12.16]
The popular indie title debuted high up in sales and continues to be barreling along -- with over 200,000 copies sold in just a week.
Console/PC, Indie, Business/Marketing

5 things to know about GTA producer Leslie Benzies' legal fight with Rockstar 8
by Alex Wawro [04.12.16]
The longtime chief of Rockstar North is suing his former employers and business partners for over $150 million in unpaid royalties, in the process shedding light on the inner workings of Rockstar.
Console/PC, Business/Marketing

Facebook improves analytics and login system, and streaming is here, too 2
by Christian Nutt [04.12.16]
While it seems game developers won't be able to get their games to stream to Facebook (yet), the tech is here, and you can sign up if you're interested in trying it; meanwhile, analytics and login improvements are on deck.
Smartphone/Tablet, Programming, Business/Marketing

Laid-off Gameloft devs join Climax and open a New Zealand studio  
by Alex Wawro [04.12.16]
Longtime British game developer Climax Studios has opened a new office in Auckland, New Zealand, staffed by developers who were laid off by Gameloft when it shuttered its NZ studio in January.
Console/PC, Business/Marketing

Departed Rockstar North chief sues Rockstar for $150M in unpaid royalties 3
by Alex Wawro [04.12.16]
Onetime Rockstar North chief Leslie Benzies is suing his former employers for unpaid royalties in excess of $150 million after he was allegedly forced out of the company on April 1st of last year.
Console/PC, Business/Marketing

Oculus shipping dates pushed back again as pre-order woes continue 1
by Chris Kerr [04.12.16]
Oculus’ pre-order struggles continued this week, with customers complaining after the company pushed Rift shipping dates back once again.
VR, Business/Marketing

Wargaming could create eSports union to protect pro players 1
by Chris Kerr [04.12.16]
"We looked at some options and the best one is to help the pro players create a union for themselves. We have to do it, there will be issues, maybe we aren't ready, but we will find a way.”
Serious, Business/Marketing

Epic expands European publishing operations with new Berlin office  
by Chris Kerr [04.12.16]
"Our European and Russian community is important to us, and establishing our Berlin office is the first step to ensuring they’ll have a great day one experience with our games."
Console/PC, Production, Business/Marketing

Postmortem: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [04.12.16]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PlayStation 4 involves an engine overhaul, a port house and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The game developer's toolbox (for students) 6
by Gamasutra Community [04.12.16]
A good list of basics -- for novices and anybody else: "This is a list of things that will hopefully stop budding game developers from reinventing the wheel and tumble into pitfalls that others have already been in."
Console/PC, Indie, Design, Production, Business/Marketing

Global PC shipments continue to fall in 2016 4
by Christian Nutt [04.11.16]
The platform remains a vibrant one for game developers, but the device itself is looking less essential to a number of consumers.
Console/PC, Business/Marketing

Devs: Steam is like a benevolent dictator, and we're okay with that 8
by Christian Nutt [04.11.16]
"I think Gabe is a benevolent dictator. A well-done benevolent dictatorship is a positive thing." - Beamdog CEO Trent Oster (Baldur's Gate: Siege of Dragonspear)
Indie, Business/Marketing

Survey: Killing time is the #1 reason people play mobile games 1
by Alex Wawro [04.11.16]
Video game research outfit EEDAR has published data corroborating what many have long suspected: most people play mobile games not for fun, or a challenge, but chiefly to pass some time.
Smartphone/Tablet, Business/Marketing

Don't Miss: Insomniac's postmortem of the original Ratchet & Clank 2
by Ted Price [04.11.16]
'We called the concept "I5" (for Insomniac game #5), and the main character was a human girl with a staff,' writes Insomniac's Ted Price in a classic postmortem of the studio's first Ratchet & Clank.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Blizzard shutters popular private WoW server with threat of legal action 5
by Alex Wawro [04.11.16]
Over the weekend one of the largest private "vanilla" World of Warcraft servers, Nostalrius, was shut down after Blizzard threatened to take its operators to court over copyright infringement.
Social/Online, Business/Marketing