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June 19, 2013
Trendy Entertainment
Community Manager
Trendy Entertainment
UI Artist
Subatomic Studios
Art Director
Airtight Games
Senior Software Engineeer
Edge of Reality
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Sojo Studios
Generalist Game Engineer
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June 19, 2013
Pitfalls In Automation
[
1
]
Some Advice for the Aspiring Sound Designer
How to Ace a Games Industry Job Interview
[
2
]
Supporting Gamification User Types
Making Ear Monsters: Developing a 3D Audio Game
[
1
]
Features
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June 19, 2013
Building the Ship as it Sails: The Creation of Ubisoft Singapore
[
4
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Variants: The Challenge of Changeable Design
[
18
]
What Lies Beyond: Doorways in Gaming
[
3
]
Press Releases
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June 19, 2013
Mushroom Wars for iOS
Hits the 1,500,000 Mark
for...
Experience the
construction of
Rome’s famous...
GhostControl Inc.
featuring Kickstarter
projects...
GDC Europe 2013 adds Kick
Off classic postmortem
Recruiting Privates for
Germany at War:
Barbarossa...
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Business/Marketing
This Week in Video Game Criticism: From Man Caves to Tropes vs Women
1
by Kris Ligman
[06.03.13]
This week, our partnership with game criticism site
Critical Distance
brings us picks from Kris Ligman on topics from "Man Caves" to Tropes vs Women.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Even in 1997, Sid Meier recognized the value of small teams
2
by Sid Meier
[06.03.13]
In this reprint from the April 1997 issue of GD Mag,
Civilization
designer Sid Meier cuts through the hype of technical innovation to get at what players really enjoy.
GD Mag
,
Design
,
Production
,
Business/Marketing
,
GD Mag Exclusive
Wargaming kicks 'pay-to-win' monetization to the curb
47
by Kris Graft
[06.03.13]
One of the most successful free-to-play online game companies on the planet has announced a sweeping change in the way it monetizes all of its games.
Console/PC
,
Social/Online
,
Design
,
Business/Marketing
,
Exclusive
Zynga laying off 520 staff, shuttering multiple offices
77
by Kris Ligman
[06.03.13]
Reports have surfaced that Zynga is laying off over 500 employees as well as shutting down three of its offices, likely as part of its refocus on mobile development.
Social/Online
,
Smartphone/Tablet
,
Production
,
Business/Marketing
,
Recruitment
'There is a mindset within the tech business which is 'rinse and repeat.''
1
by Kris Ligman
[06.03.13]
Linden Lab CEO speaks regarding
Second Life
's 10th anniversary, and having "another opportunity to position
Second Life
correctly" within a triple-A market.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Production
,
Business/Marketing
,
Video
Blog: Localize your mobile game into these languages
7
by Gamasutra Community
[06.03.13]
If you want to reach a sizable audience on iOS or Android, you should be aware what languages your players use -- and this blog post reveals the top languages for those players.
Smartphone/Tablet
,
Indie
,
Programming
,
Business/Marketing
Video: Selling to both the 'bro gamers' and the 'connoisseurs'
1
by GDC Vault Staff
[06.03.13]
Two GDC 2013 presenters use applied psychological case studies to explain how developers can capture two different consumer segments.
Console/PC
,
Social/Online
,
Design
,
Production
,
Business/Marketing
,
Video
Get a job: 2K Vegas is looking for QA Testers
 
by Kris Ligman
[06.03.13]
2K Vegas: "Test video game titles on various consoles, PC's and handhelds to ensure flawless game play by thoroughly checking the software for errors and entering them into the testing database."
Console/PC
,
Programming
,
Production
,
Business/Marketing
,
Recruitment
Dead or Alive
publisher experiments with free-to-play on console
5
by Mike Rose
[06.03.13]
Japanese publisher Tecmo Koei is set to experiment with free-to-play elements on console, as its upcoming
Dead or Alive 5 Ultimate
fighter will be available both as a full retail game, and a free download.
Console/PC
,
Business/Marketing
EVE Online, Dust 514
suffer large-scale DDoS attack
1
by Mike Rose
[06.03.13]
Both
EVE Online
and
Dust 514
, CCP's pair of hugely popular MMOs, have been offline for over 24 hours now, as the studio looks to secure its servers following a denial-of-service attack.
Console/PC
,
Business/Marketing
Analysis: Why MMOs stopped getting bigger
76
by Gamasutra Community
[06.03.13]
Big MMOs that crashed and burned -- anyone can name examples. What kept them from success? Why did others thrive? Virtual economist Ramin Shokrizade argues it's their economies.
Console/PC
,
Social/Online
,
Design
,
Business/Marketing
Report: Oculus VR co-founder struck dead by car
10
by Staff
[06.01.13]
Andrew Scott Reisse, identified as a co-founder of the up-and-coming VR headset company, was struck and killed in a police car chase while crossing the street, Los Angeles' KABC reports.
Console/PC
,
Business/Marketing
Get a job: Gameloft looking for experienced UI Artist
 
by Kris Ligman
[05.31.13]
Gameloft seeks experienced UI Artist. "Working closely with the art and design teams, the User Interface Artist will create art assets for menus, icons and in-game HUDs."
Console/PC
,
Art
,
Design
,
Business/Marketing
Giving up on Greenlight: Why one developer is moving on
17
by Gamasutra Community
[05.31.13]
After seven months, Oliver Eberlei and him team decided to give up the Steam Greenlight dream. He shares his reasoning -- and lots of stats about how his game performed -- in this post.
Console/PC
,
Indie
,
Business/Marketing
Tetris
creator Alexey Pajitnov moves to iOS with
Marbly
1
by Kris Ligman
[05.31.13]
Alexey Pajitnov, the original designer for
Tetris
, has been creating new titles here and there for years. Now, Pajitnov is moving into iOS space with match-three game
Marbly
.
Smartphone/Tablet
,
Design
,
Business/Marketing
Steamworks SDK now available to all developers
 
by Mike Rose
[05.31.13]
Valve has made its Steamworks SDK and accompanying documentation available to developers, as the company looks to broaden access to its Steamworks features.
Console/PC
,
Indie
,
Business/Marketing
Developer claims it was rejected from Steam - for having a Greenlight page
30
by Mike Rose
[05.31.13]
UPDATE
A studio has claimed its game was rejected from Steam because it had an old Greenlight page for the title, and Valve "didn't want to send the message that indies can seek out publishers to bypass Steam Greenlight."
Console/PC
,
Indie
,
Business/Marketing
,
Video
Blog: Bracing for pain - the exploding cost of production
15
by Gamasutra Community
[05.31.13]
Production costs are about to spin out of control, warns Hansoft's Oliver Teckert, who examines and rejects arguments that next-gen games will cost the same to develop as current-gen games.
Console/PC
,
Production
,
Business/Marketing
El Shaddai
designer acquires rights to the game's IP
2
by Mike Rose
[05.31.13]
Takeyasu Sawaki, best known for his design work on
Okami
,
Devil May Cry
and
El Shaddai: Ascension of the Metatron
, has secured the IP rights to the
El Shaddai
name.
Console/PC
,
Business/Marketing
Today's game industry through the lens of human history
24
by Kris Graft
[05.31.13]
The rise and fall of human societies just might inform us on how the future of video games is going to shake out, says Gamasutra editor-in-chief Kris Graft.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
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