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January 26, 2015
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January 26, 2015
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Updates » Business/Marketing
Best of 2014: Understanding Nintendo's Tomodachi Life problem 84
by Christian Nutt [12.18.14]
Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life is so important, and reflects on the totemic power of marriage and identity in games.
Console/PC, Serious, Design, Business/Marketing

Free game dev tool GameAnalytics raises $5.5M, eyes paid services  
by Alex Wawro [12.18.14]
GameAnalytics, which offers free analytics services to game makers, has raised $5.5 from investors new and old as it shuffles its executive ranks and prepares to launch new, paid services.
Console/PC, Business/Marketing

Majesco nets $6M from investors as prominent board members resign  
by Alex Wawro [12.18.14]
Troubled publisher Majesco says it's managed to raise $6 million in financing from investors as part of a deal that involves replacing two members of its board.
Console/PC, Business/Marketing

Postmortem: Xeodrifter, a five-month Metroidvania project 4
by Gamasutra Community [12.18.14]
Renegade Kid's Jools Watsham delivers a comprehensive take on the emergency project his studio needed to get out by the end of 2014: What went into it, and what came out of it -- right and wrong.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

New Minecraft game a Telltale, Mojang collaboration 7
by Kris Graft [12.18.14]
Telltale Games has landed yet another partnership with a major property -- this time with Mojang's Minecraft.
Console/PC, Smartphone/Tablet, Business/Marketing

Puerto Rico awards its first tax incentives for game development  
by Christian Nutt [12.17.14]
San Juan-based Space Rhino Games is the first studio awarded under the U.S. territory's new scheme, which offers a 40 percent tax credit on projects $100,000 and up.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Best of 2014: Is YouTube killing the traditional games press? 56
by Mike Rose [12.17.14]
This year saw a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Forge of Empires dev sees record growth after moving into mobile  
by Alex Wawro [12.17.14]
German social game studio InnoGames reportedly doubled its revenue in the U.S. this year and hit a record overall annual revenue total of $100 million as it began porting its browser games to mobile.
Social/Online, Smartphone/Tablet, Business/Marketing

Submit your games!: A tip from the 2014 Game Career Guide  
by Staff [12.17.14]
In this edition, Rami Ismail of Luftrausers developer Vlambeer offers some advice for indies and student developers: step up and submit your game to every festival and award show you can!
Console/PC, Indie, Business/Marketing

Valve has a change of heart, restores Hatred to Greenlight 18
by Alex Wawro [12.17.14]
Shortly after it was removed from Steam Greenlight for being unpublishable, Destructive Creations' Hatred has been restored to the service with what appears to be a personal apology from Gabe Newell.
Console/PC, Business/Marketing

New EU tax law could be a major headache for indie devs in the UK  
by Alex Wawro [12.17.14]
A new set of tax laws slated to hit the European Union in 2015 could potentially make life much more difficult for UK-based indie devs trying to sell their games directly to people in the region.
Indie, Business/Marketing

Howard S. Warshaw revisits Yars' Revenge in GDC Classic Game Postmortem  
by Staff [12.17.14]
Howard Scott Warshaw, best known for his pioneering work at Atari on titles like Raiders of the Lost Ark and E.T. the Extra-Terrestrial, will be delivering a Classic Game Postmortem on Yars' Revenge at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How you're going to price your computer game 6
by Gamasutra Community [12.17.14]
A journey from just-released to strip-mined for each ounce of value -- this post from experienced indie Jeff Vogel (Avernum series) covers the whole process of selling games.
Console/PC, Indie, Business/Marketing

Don't miss these excellent sponsored tech talks at GDC 2015  
by Staff [12.17.14]
GDC organizers highlight a few notable sponsored sessions from Intel, Arxan and other long-standing players in the game industry.
Console/PC, Business/Marketing, GDC

A ratings board wants me to cough up more money? 2
by Gamasutra Community [12.17.14]
"Keep in mind, Valve/Steam does not have an agreement with any rating body, be it ESRB, PEGI, USK, OFLC or CERO. That precludes developers from acquiring ratings from the aforementioned companies."
Console/PC, Indie, Business/Marketing

Games rule the App Store: Most popular genres revealed  
by Gamasutra Community [12.17.14]
"We’re going to examine the dominance of Games on the App Store by the numbers. And we’re going to drill down to uncover how genre popularity breaks down by country."
Smartphone/Tablet, Business/Marketing

Magic Leap recruits writer Neal Stephenson as chief futurist, games hinted 2
by Christian Nutt [12.16.14]
The mysterious startup with new VR/AR-style tech and millions upon millions in venture funding has recruited a writer with a known fascination for games and tech.
Console/PC, Business/Marketing

Jagex shutters short-lived Transformers MOBA 3
by Alex Wawro [12.16.14]
The developers of free-to-play browser-based MOBA Transformers Universe plan to shutter the game at the end of January, less than a year after it entered beta testing.
Console/PC, Business/Marketing

Best of 2014: The dev who spent 13 years making his childhood game 14
by Mike Rose [12.16.14]
When Adam Butcher was 14 years old, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Business/Marketing

Flappy Bird and 2048 trump Destiny in Google searches this year  
by Alex Wawro [12.16.14]
Google reports that 2014 saw more people using its search engine to look for information on mobile games Flappy Bird and 2048 than any other game, including big-budget releases like Titanfall and Destiny.
Smartphone/Tablet, Business/Marketing