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July 29, 2015
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July 29, 2015
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Updates » Business/Marketing
Why the man behind Puzzle & Dragons sees potential in console games  
by Christian Nutt [07.08.15]
The man behind Puzzle & Dragons covers topics such as working with Nintendo, the locked top-grossing charts on mobile, and how the shrinking Japanese console market is more robust than it looks.
Console/PC, Smartphone/Tablet, Business/Marketing

A comprehensive look at Valve's final Steam Controller 6
by Christian Nutt [07.07.15]
"The new Steam Controller has positioned itself as the most universal controller out there, able to work with all of your games to some degree or another."
Console/PC, Indie, Business/Marketing

Learn how League of Legends is combating toxicity - right now 1
by Christian Nutt [07.07.15]
"As a result of these governance systems... Verbal abuse has dropped by more than 40%, and 91.6% of negative players change their act and never commit another offense after just one reported penalty."
Console/PC, Business/Marketing

Blog: What 'really happened' to Tale of Tales' Sunset 8
by Gamasutra Community [07.07.15]
The Astronauts' Adrian Chmielarz takes a look at the game: "The game was technically and visually the best that Tale of Tales ever produced. It tried to tell a meaningful story and be a meaningful experience."
Console/PC, Indie, Design, Business/Marketing

Blizzard is suing a studio that's suing a studio -- again 17
by Alex Wawro [07.07.15]
The clone wars continue, as Blizzard is once again suing a Chinese mobile game company for copyright infringement even as that studio is itself suing another studio...for copyright infringement.
Console/PC, Smartphone/Tablet, Business/Marketing

Orangepixel: A look back at a decade of indie dev 12
by Gamasutra Community [07.07.15]
10 years as an indie: "I mainly hope this helps inform other developers hoping to go the same route. There are some doís and doníts at the end of the article, so please also check those out."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Fallout 4 nets top honors in Game Critics' Best of E3 awards 3
by Alex Wawro [07.07.15]
It's been almost a month since we said goodbye to E3 2015, and now the Game Critics Awards has closed the books on this year's show by announcing the winners of its annual Best of E3 awards.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Why I said goodbye to mobile in favor of PC 216
by Staff [07.07.15]
"I am fed up with the whole mobile/tablet gaming market," writes one developer. "Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Oculus VR is funding about two dozen Rift-exclusive games  
by Alex Wawro [07.07.15]
Oculus VR chief Brendan Iribe has told Gamasutra that Oculus is now fully funding development of roughly two dozen Rift-exclusive games, including Insomniac's action-adventure game Edge of Nowhere.
Console/PC, Business/Marketing

'Our love for videogames': Tale of Tales' approach to the medium 13
by Gamasutra Community [07.07.15]
"We are sad that we havenít been able to make anything we can consider a masterpiece. We can only hope that our modest contribution can inspire future, more capable generations."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Here's the lineup for GDC Europe's Innovative Games Showcase  
by Staff [07.07.15]
GDC Europe organizers reveal the games that will be featured in the big European Innovative Games Showcase during the Indie Games Summit at GDC Europe next month.
Console/PC, Indie, Business/Marketing, GDC Europe

Mojang taps its mobile codebase to put Minecraft on Windows 10 4
by Alex Wawro [07.06.15]
The upcoming Minecraft for Windows 10 basically "is" the mobile (C++) version of the game, according to a developer, rather than the Java-based version that's currently available for PC platforms.
Console/PC, Business/Marketing

8 key VR takeaways from a chat with Oculus' CEO Exclusive 2
by Kris Graft [07.06.15]
Gamasutra editor-in-chief Kris Graft spoke with Brendan Iribe, CEO of Oculus VR to gauge where VR is today, and what's in store for the future inside and outside of games.
Console/PC, Indie, Business/Marketing, Exclusive

Star Citizen developer Cloud Imperium opens new German studio 2
by Alex Wawro [07.06.15]
Cloud Imperium Games, the independent game company co-founded by Chris Roberts in 2012, has opened a new office in Frankfurt, Germany as it continues crowdfunding development of its ambitious space sim Star Citizen.
Console/PC, Business/Marketing

Survey: Sweden and the UK are Europe's top game development hubs  
by Staff [07.06.15]
European developers responding to the GDC Europe 2015 State of the Industry survey say Sweden is making the best games in Europe right now, with the UK, Germany and Finland close behind.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC, GDC Europe

Adventures in black and white: Developing and showing off Missing Translation 3
by Gamasutra Community [07.06.15]
Missing Translation was developed by a small global team and has had some success in local events. Here's the story of a small, dedicated development team collaboration, and how it's done.
Console/PC, Indie, Production, Business/Marketing

Using guinea pig games to size up Apple's new App Analytics  
by Gamasutra Community [07.06.15]
"With regard to our little guinea pig experiment, itís safe to say that Appleís new App Analytics provide valuable information that no other tool can provide."
Smartphone/Tablet, Business/Marketing

Segmentation for mobile game developers  
by Gamasutra Community [07.03.15]
"Push Notifications are a great way to (re-)engage with users and reward those who have been very loyal or entice those who haven't played in a while to come back and rejoin the gameplay."
Smartphone/Tablet, Business/Marketing

Epic Games leads GDC Europe's lineup of great sponsored talks  
by Staff [07.03.15]
Passes for GDC Europe 2015 are still available at a discounted Early Bird rate, and as the show draws nigh we're debuting a pair of sponsored sessions on UE4 and PowerVR that you'll want to check out.
Console/PC, Business/Marketing, GDC Europe

Blog: Mobile free-to-play games are not evil 138
by Gamasutra Community [07.03.15]
"Itís very common to hear from developers how evil, hurtful or abusive mobile games are. I donít think most of the comments reflect the reality."
Smartphone/Tablet, Business/Marketing