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May 30, 2015
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May 30, 2015
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Updates » Business/Marketing
Oculus Rift launching commercially in Q1 2016 1
by Phill Cameron [05.06.15]
Oculus has today announced that its headset, the Oculus Rift, will launch commercially in the first quarter of 2016, with further details about the hardware and tech specifications coming in the next few weeks.
Console/PC, Indie, Business/Marketing

We made a 'circle pong' game too, before Rotable. Here's what's going on 4
by Gamasutra Community [05.06.15]
"I want to explain how three developers -- ourselves, the guy from Rotable and the guy who made Pongo Pongo -- made three similar games without talking or seeing what the others did."
Smartphone/Tablet, Design, Production, Business/Marketing

EA reaps big profits as digital sales trump physical 1
by Alex Wawro [05.05.15]
Electronic Arts has made a public accounting of its 2015 fiscal year, and the company seems to be doing better than expected on the back of digital game downloads and add-on content sales.
Console/PC, Business/Marketing

Accused of fraud, Interzone chief may face federal jail time 1
by Alex Wawro [05.05.15]
Serial game studio exec Marty Brickey is reportedly facing multiple federal charges of wire fraud and money laundering, which all together carry a maximum penalty of up to 120 years in prison.
Console/PC, Business/Marketing

Don't Miss: A look back at the history of Tony Hawk's Pro Skater 11
by Matt Barton, Bill Loguidice [05.05.15]
In this classic 2009 feature, authors Matt Barton and Bill Loguidice offer a history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Q&A: What's next for Daybreak, now that Sony's MMO studio is on its own  
by Alex Wawro [05.05.15]
Gamasutra speaks to Daybreak chief John Smedley and senior exec Laura Naviaux about why the company formerly known as SOE was sold by Sony, why it laid off so many people, and what comes next.
Console/PC, Social/Online, Business/Marketing

GOG is kicking its Steam competitor into open beta  
by Alex Wawro [05.05.15]
This is most interesting to game developers because it heralds the arrival of a fresh challenger to the PC game client arena, which already includes Steam, Origin, Ubisoft's uPlay and Trion's Glyph.
Console/PC, Business/Marketing

Apply now to be a volunteer GDC Europe 2015 Conference Associate  
by Staff [05.05.15]
GDC Europe officials are taking volunteer applications for the Conference Associate program from now until May 25th. Volunteers will receive a pass to the Cologne, Germany show in exchange for about 14 hours of work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Six stages of game dev community development 24
by Gamasutra Community [05.05.15]
Vlambeer's Rami Ismail: "Game development communities tend to develop along very similar lines, and at some point Iíve started to mentally organize these community growth thresholds into a model."
Console/PC, Indie, Business/Marketing

Postmortem: Moon Studios' heartfelt Ori and the Blind Forest Exclusive 4
by Thomas Mahler [05.05.15]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Former Call of Duty, Lost Planet developer Spark Unlimited ends game dev  
by Christian Nutt [05.04.15]
The Los Angeles-based studio which last developed Yaiba: Ninja Gaiden Z for Tecmo Koei has shut down according to evidence from across the web.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayStation Now continues rollout to PS3, with Vita not far behind  
by Christian Nutt [05.04.15]
Sony confirms that in less than two weeks, its streaming service will roll out to the PlayStation 3... and is already playable on Vita.
Console/PC, Business/Marketing

5 tips for increasing F2P monetization, from Monster Legends' devs 4
by Gamasutra Community [05.04.15]
"We asked him how indie devs can think about monetization for their mobile game more creatively, and boiled down his words of wisdom into these five tips."
Smartphone/Tablet, Design, Business/Marketing

Android vs. iOS and the YouTuber effect: Mobile sales for Prison Life RPG 13
by Gamasutra Community [05.04.15]
This dev spent a year developing the premium-priced Prison Life RPG 2 for iOS and Android. Was it time well spent? This post offers a dive into the sales numbers and what affected them.
Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: The classic postmortem of Shadows of the Empire 4
by Mark Haigh-Hutchinson [05.04.15]
This classic 1997 postmortem by the late Mark Haigh-Hutchinson, originally printed in Game Developer magazine, goes behind the scenes on early Nintendo 64 title Star Wars: Shadows Of The Empire.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

The shape of the global game market, through 2018  
by Gamasutra Community [05.04.15]
Data from Digi-Capital takes a look at the growing slice of the pie mobile games represent in the overall business -- and the impact of Asia on the games market -- through 2018.
Smartphone/Tablet, Business/Marketing

Not every game has to be free-to-play 3
by Gamasutra Community [05.04.15]
"What I am saying is, 'Not every game has to be F2P'. Some games, like Monument Valley by ustwo or Year Walk by Simogo, are built as experiences focused on immersion."
Smartphone/Tablet, Business/Marketing

GDC Europe 2015 calls for Innovative Games Showcase submissions  
by Staff [05.04.15]
GDC Europe 2015 organizers have opened call for submissions to the second annual European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

How thinking about mobile video ad placement boosted our revenue 2
by Gamasutra Community [05.04.15]
"This relatively straightforward fix in the ad set-up resulted in increased ads per DAU. Specifically, there was a 50 percent increase in ads per DAU on iOS and a 70 percent increase on Android."
Smartphone/Tablet, Business/Marketing

'What impact has the game modding community had on your career?' Exclusive 2
by Christian Nutt [05.01.15]
With mods in the news, we wondered: What effect did the mod scene have on the developers who follow us on Twitter? We asked them.
Console/PC, Indie, Business/Marketing, Exclusive, Recruitment