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October 6, 2015
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Updates » Business/Marketing
Lessons from the big sales of the little game, Big Pharma 9
by Gamasutra Community [09.16.15]
Big Pharma is a small, independent PC game from a one-person studio. Developer Tim Wicksteed explains the lessons he learned from selling his game in such a complicated market.
Console/PC, Indie, Business/Marketing

Ex-Witcher devs found studio dedicated to wide-open game development  
by Chris Kerr [09.16.15]
Former CD Projekt Red developers Chris Hardwick and Dan Cordell have pulled back the curtain on Wickerman Games, a UK-based indie studio built around the principles transparent game development.
Console/PC, Indie, Production, Business/Marketing

by Gamasutra Community [09.16.15]
It's hard to make a living making games. Independent developer Tyler Glaiel (Closure) reminds you that it was never easy, and it'll never be easy.
Indie, Business/Marketing

How paying for content ratings is hurting devs who release in Europe Exclusive 7
by Alex Wawro [09.16.15]
Some indies pay $300-$1k per platform to get their digital console game PEGI-rated so they can release in Europe. How is this affecting European indie dev, and what is PEGI doing to change things?
Indie, Business/Marketing, Exclusive

Don't Miss: Developing Morpheus - An inside look from a Sony engineer 1
by Christian Nutt [09.15.15]
Sony Magic Lab engineer Anton Mikhailov, one of the Project Morpheus engineers, talks Sony's attitude toward VR, plans for the headset, and how it works for game developers in this 2014 interview.
Console/PC, Production, Business/Marketing

'PewDiePie effect' on game sales alive and well with NecroDancer 5
by Chris Kerr [09.15.15]
A recent Twitter exchange between Steam Spy's Sergey Galyonkin and Crypt of the NecroDancer creator, Ryan Clark, offered an insight into how YouTuber coverage can affect game sales.
Social/Online, Business/Marketing

PlayStation 4 getting price drop in Japan  
by Chris Kerr [09.15.15]
During its recent Tokyo Game Show press conference, Sony announced that the price of the PlayStation 4 will drop from ¥39,980 ($333) to ¥34,980 ($291) in Japan on October 1.
Console/PC, Business/Marketing

Sony's Project Morpheus has a new name  
by Chris Kerr [09.15.15]
Sony's virtual reality head-mounted display has been given a new name, with the company revealing that Project Morpheus will now simply be known as PlayStation VR.
Console/PC, Business/Marketing, VR

Tales of an App Store rejection: Gotchas you might not predict 5
by Gamasutra Community [09.15.15]
"I removed that line of text (with no other changes) and resubmitted. It was approved nine days later. I've never read any warnings about this, so dear reader, consider yourself warned."
Smartphone/Tablet, Business/Marketing

Zynga acquires casino game studio Rising Tide Games 1
by Christian Nutt [09.14.15]
Zynga's former head of social slots rejoins the company as her new startup is snapped up by the mothership, further cementing the company's social gambling-heavy strategy.
Smartphone/Tablet, Business/Marketing

Don't miss: 10 years ago, World of Warcraft was infected by Corrupted Blood 2
by Kyle Orland [09.14.15]
A decade ago, World of Warcraft was hit by a plague. Epidemiologist Nina H. Fefferman, Ph.D, discusses the lessons learned.
Console/PC, Social/Online, Design, Business/Marketing

Lionhead's longtime creative chief quits to do his own thing  
by Alex Wawro [09.14.15]
Longtime Lionhead creative director Gary Carr has left the company after twelve years. GameSpot has the report, and the belief that Carr's goal is to start his own independent studio.
Console/PC, Business/Marketing

Analysts react to Nintendo's new president Exclusive 2
by Chris Baker [09.14.15]
Analysts weigh in on Nintendo's appointment of former general director Tatsumi Kimishima to be their new president, replacing the irreplaceable Satoru Iwata
Console/PC, Business/Marketing, Exclusive

Halfbrick lays off game designers, refocuses design into teams 48
by Alex Wawro [09.14.15]
UPDATE According to a new report Halfbrick Studios (Jetpack Joyride, Fruit Ninja) has laid off its last two game designers, with plans to let all members of teams contribute.
Smartphone/Tablet, Business/Marketing

Murasaki Baby developer seals $1.6 million partnership  
by Chris Kerr [09.14.15]
Italian indie studio Ovosonico, creators of handmade platfomer, Murasaki Baby, has raised €1.44 million through a partnership with digital entertainment company Digital Bros S.p.A.
Indie, Business/Marketing

Kabam president Nick Earl resigns after 11 months 2
by Chris Kerr [09.14.15]
Kabam president Nick Earl has left the mobile studio after just 11 months at the helm, citing the company's changing direction as the reason for his resignation.
Smartphone/Tablet, Business/Marketing

Nintendo appoints president to replace late Satoru Iwata 1
by Chris Kerr [09.14.15]
Nintendo has announced that Tatsumi Kimishima will be its new president, replacing Satoru Iwata, who passed away on July 11, aged 55.
Console/PC, Serious, Business/Marketing

How making our community happy caused us big heartache 9
by Gamasutra Community [09.14.15]
Following their fans, Black Forest Games developed the multiplayer spin-off Giana Sisters: Dream Runners -- and got bashed for it. Here are the studio's takeaways.
Design, Production, Business/Marketing

State court orders Kickstarted game creator to pay $54k for failing to deliver 34
by Alex Wawro [09.11.15]
“Washington state will not tolerate crowdfunding theft,” said the state AG. “If you accept money from consumers, and don’t follow through on your obligations, my office will hold you accountable.”
Indie, Business/Marketing

New mobile analytics platform aims to help devs hunt 'whales'  
by Alex Wawro [09.11.15]
A former App Annie employee has launched his own analytics platform, Whally, that's designed to identify and track 'whale' players who invest significant amounts of time into mobile games.
Smartphone/Tablet, Business/Marketing