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April 16, 2014
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Updates » Business/Marketing
Blog: Let's talk about accountability 19
by Gamasutra Community [03.31.14]
The tale of a reality show-style game jam gone awry: "Today I want to talk about accountability. I want to talk about how one person can crumble an entire environment. I want to talk about community."
Console/PC, Indie, Business/Marketing

A house divided: Siblings compete in public game dev contest 2
by Alex Wawro [03.31.14]
Chris and Ryan Campbell are brothers, coders and aspiring indie game developers. To stay motivated during development they've started a public sibling rivalry -- The One Year Game Dev Duel.
Console/PC, Indie, Design, Production, Business/Marketing

Square Enix president admits that company 'lost focus' 11
by Alex Wawro [03.31.14]
In a recent interview with Nikkei Weekly, Square Enix chief Yosuke Matsuda admitted that games developed for 'mass appeal' underperformed, while 'niche' games like the JRPG Bravely Default flourished.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Blog: Are there moral limits to monetization models? 8
by Gamasutra Community [03.31.14]
"The fun in most games comes from this trust that the game is fair at its core. Meaning: equal chances to win for all participating parties. That's the reason why balancing a game is so delicate."
Social/Online, Smartphone/Tablet, Business/Marketing

Phil Spencer is Microsoft's new Xbox frontman  
by Alex Wawro [03.31.14]
Microsoft CEO Satya Nadella announced today that Phil Spencer, head of Microsoft Studios, is stepping up to become head of Xbox in the wake of former Xbox chief Marc Whitten's departure.
Console/PC, Business/Marketing

Origin drops physical sales, goes all digital  
by Mike Rose [03.31.14]
It would appear that the vast majority of Origin users also didn't realize that the platform sells physical games too -- and as such, EA has decided to drop physical sales from the platform.
Console/PC, Business/Marketing

Video blog: Deconstructing free-to-play 4
by Gamasutra Community [03.31.14]
"A deep analysis of the dynamics of some of the most popular F2P games, especially with regards to learning, engagement, and psychological effects."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Splinter Cell director joins Warner Bros. Montreal  
by Mike Rose [03.31.14]
Patrick Redding, previously Ubisoft's game director on Splinter Cell: Blacklist and Conviction, and narrative designer on Far Cry 2, has left the company to join Warner Bros. Games Montreal.
Console/PC, Business/Marketing

Activision opts to close The Blast Furnace mobile studio  
by Mike Rose [03.31.14]
Activision has now said that keeping the Blast Furnace team together was not possible, and that the studio will close later this month.
Smartphone/Tablet, Business/Marketing, Recruitment

Capcom cuts earnings forecast in half, due to poor mobile sales 14
by Mike Rose [03.31.14]
We already knew that Capcom was having problems with mobile games -- but with the news that it's cutting full-year earnings forecast in half, we weren't aware of just how difficult the situation is.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: 3 rules for freemium game devs 12
by Gamasutra Community [03.31.14]
"While a lot of people simply hate the growing presence of microtransactions, I'm trying to dissect this new tool and just started a new quest for understanding and taming the beast."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Threes, clones and cornflakes: A view on 'casual games' Exclusive 44
by Leigh Alexander [03.31.14]
What can we learn from the Threes furore? Leigh Alexander takes the temperature on "casual games" business as usual, the value of brand names, and talks to 2048's 19-year old creator.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive

Retailer allegedly reselling Humble Bundle Steam keys for profit 6
by Alex Wawro [03.28.14]
A new Game Informer report alleges that 7 Entertainment, which owns a network of PC game digital distribution websites, is buying cheap Steam keys from Humble Bundle and reselling them for profit.
Console/PC, Indie, Business/Marketing

Over 1,000 developers are now licensed to self-publish with Sony 6
by Alex Wawro [03.28.14]
The company continues to advertise its developer-friendly approach, announcing today that it has licensed more than a thousand developers to self-publish games on Sony hardware worldwide.
Console/PC, Indie, Business/Marketing

Michael Abrash leaves Valve to join Oculus VR as Chief Scientist 35
by Alex Wawro [03.28.14]
Virtual reality evangelist Michael Abrash announced today that he has left Valve to join up with Oculus VR as Chief Scientist and "see how far we can take it."
Console/PC, Smartphone/Tablet, Business/Marketing

Can free-to-play have pay-to-progress without paywalls? 34
by Gamasutra Community [03.28.14]
"I donít like the idea of a paywall... I want to make a game that the majority of people can play to completion without paying a cent."
Smartphone/Tablet, Design, Business/Marketing

Twitch looks to support Europe better, with new Paris presence  
by Mike Rose [03.28.14]
Twitch today announced the opening of a new infrastructure point of presence in Paris. The company says that its new French center will help to improve the Twitch streaming quality overall in Europe.
Console/PC, Business/Marketing

Raph Koster: Musings on the Oculus sale 23
by Gamasutra Community [03.28.14]
"The real race isnít over the client -- the glasses, watches, phones, or goggles. Itís over the servers. Itís over the operating system."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

$350K funding boost for Canary Islands-based game studio 1
by Mike Rose [03.28.14]
A team of developers from the Canary Islands has secured $350,000 in funding for a new free-to-play casual game, while bringing on an industry veteran as its new president.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

What's next for Puzzle & Dragons and GungHo? Exclusive 13
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Exclusive