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May 24, 2013




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Updates » Business/Marketing
Ouya and GameStick will now release in the very same week 1
by Mike Rose [05.09.13]
Following a delay to the upcoming Ouya Android-based games console, the hardware will now be released to the public in the very same week as its main competitor, the GameStick.
Console/PC, Smartphone/Tablet, Business/Marketing

Sony's first profit in five years, no thanks to PlayStation 26
by Mike Rose [05.09.13]
Although Sony recorded a swing to profits during the last fiscal year -- its first profit in five years -- the company's PlayStation business wasn't so healthy, with a significant drop in operating income.
Console/PC, Business/Marketing

Playtesting for indies 4
by Gamasutra Community [05.09.13]
Getting player feedback is key, but harnessing the power of playtesting isn't always easy when your resources are limited. One indie team shares its methods.
Console/PC, Indie, Design, Production, Business/Marketing

Weak Wii U, console transition have Activision wary for 2013 7
by Kris Ligman [05.08.13]
Activision Blizzard released its fiscal year earnings results to investors today. While World of Warcraft subscribers are down globally, Skylanders keeps the publisher strong.
Console/PC, Business/Marketing

A decade of video game symphonies: A look back  
by Gamasutra Community [05.08.13]
In 2002, Thomas Boecker had the idea to launch a series of video game symphonies featuring music from Final Fantasy and other franchises -- and in this Q&A, he reflects on his early days.
Console/PC, Audio, Business/Marketing

Diablo III's economy broke down this week. Here's what happened 29
by Gamasutra Community [05.08.13]
Blogger Max Woolf explains how an apparent error in the code for Diablo III's auction house has broken the game's economy -- allowing players to effortlessly accrue billions of gold.
Console/PC, Programming, Business/Marketing

Going premium on iOS: One team's results 14
by Gamasutra Community [05.08.13]
At $3.99 with no in-app purchases and little promotion, Nameless: The Hackers has faced an uphill battle for downloads on iTunes. The developers share their stats on how it's gone so far.
Smartphone/Tablet, Indie, Business/Marketing

Blog: If you truly want diversity in games, take the risk 3
by Gamasutra Community [05.08.13]
MIT research Todd Harper argues that now is "the perfect time for people with passion to take the risks" in increasing diversity in their games' characters -- and this impassioned plea explains why.
Console/PC, Indie, Design, Business/Marketing

EA confirms laying off 900 workers last quarter 6
by Kris Ligman [05.08.13]
Electronic Arts' posted fiscal results and conference call to investors finally lays plain the number of workers affected in recently-reported layoffs.
Console/PC, Business/Marketing

Porting to Android pays off nicely for another indie dev 1
by Kris Ligman [05.08.13]
With the release of its revenue data for action-puzzle game Spirits, mobile dev Spaces of Play illustrates how going multiplatform - and going against Android assumptions - can pay off.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Sony waives fee on PlayStation Mobile development 24
by Mike Rose [05.08.13]
It seems like barely a week goes by when there isn't an indie-based announcement from Sony -- and today is no different, as the PlayStation Mobile development license has been waived.
Indie, Business/Marketing

See the guts of an Ouya without tearing yours apart 4
by Mike Rose [05.08.13]
With the public launch of the Ouya Android-powered home console fast approaching, electronics repair company iFixit has taken the console apart, to see exactly what's inside this $99 box.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Watch how this cello controls a video game  
by Mike Rose [05.08.13]
It's not often that we see a video game in which a classical instrument is the controller -- but then Cello Fortress is quite unlike any game we've seen before.
Console/PC, Indie, Design, Business/Marketing, Video

Analyzing the freemium design of Knight Storm 2
by Gamasutra Community [05.08.13]
Consulting producer/designer Benjamin Sipe takes a close look at Munky Fun's latest iPad game, delving into what works and what does not when it comes to its free-to-play design.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

As expected, Capcom's profits aren't as hot as previously hoped 1
by Mike Rose [05.08.13]
As previously forecast, Capcom today announced reduced profits for the last fiscal year, mainly due to restructuring efforts at the company that focus on re-evaluating outsourced titles.
Console/PC, Business/Marketing

EA (still) won't be paying gun manufacturers 30
by Mike Rose [05.08.13]
UPDATED EA is distancing itself from the gun industry by cutting ties with gun manufacturers over licensed weapons in its games.
Console/PC, Business/Marketing

EA will be making FIFA soccer games for another decade 1
by Mike Rose [05.08.13]
Off the back of decreased profits and revenues for the last fiscal year, Electronic Arts has secured the rights to the FIFA Soccer series for another 10 years.
Console/PC, Business/Marketing

EA's top brass get ready for challenging console transition 7
by Kris Ligman [05.07.13]
Following on the release of EA's 2013 fiscal year earnings, executive chairman Larry Probst calls on the company to settle in for a lean console transition -- exec quotes inside.
Console/PC, Smartphone/Tablet, Business/Marketing

Valve met with Steam Greenlight devs - here's the report 31
by Gamasutra Community [05.07.13]
Steam's Greenlight service continues to be a focal point of discussion, and Valve isn't always transparent as it could be. This report on its latest developer chat should help clear some things up.
Console/PC, Indie, Business/Marketing

Acttil: A new game publisher from former NIS America execs 1
by Mike Rose, Christian Nutt [05.07.13]
A group of former NIS America executives have launched a new independent game publisher in Los Angeles, with a focus on digital content distribution.
Console/PC, Indie, Business/Marketing