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July 6, 2015
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July 6, 2015
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Updates » Business/Marketing
Riot donates League of Legends fines to LGBTQ charity The Trevor Project 1
by Christian Nutt [06.12.15]
The company has donated fines levied against teams and players who break its rules of conduct to a helpline for queer youth -- saying its players demand it.
Console/PC, Business/Marketing

Video: Larian's lessons learned making Divinity: Original Sin 3
by Staff [06.12.15]
Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem.
Console/PC, Indie, Design, Production, Business/Marketing, Video, Vault

Google challenges Twitch with new YouTube Gaming site/app combo 1
by Alex Wawro [06.12.15]
Google further pushes YouTube as a Twitch competitor with the impending summer launch of YouTube Gaming, a dedicated website/app that aims to showcase both recorded and livestreamed game videos.
Console/PC, Business/Marketing

Arc System Works picks up Double Dragon, Kunio-Kun IP rights  
by Christian Nutt [06.12.15]
The creator of the Guilty Gear series has taken over all the Technos Japan IP -- one which it's been very closely associated with in recent years.
Console/PC, Business/Marketing

Your games can now get buzz on Product Hunt's dedicated game hub  
by Alex Wawro [06.12.15]
The startup, which sees users submitting and discovering new tech products by an upvote system, has long been a darling of the tech community and is now branching into games with a dedicated game hub.
Console/PC, Indie, Business/Marketing

6 recommendations when launching a game on KakaoTalk 4
by Gamasutra Community [06.12.15]
"Launching your product on Kakao – is a difficult, but realistic task. The most important thing is to know all details and nuances, which, partly, can stretch the process up to several weeks, or even months."
Smartphone/Tablet, Programming, Production, Business/Marketing

Why non-spenders are the key to unlocking monetization 4
by Gamasutra Community [06.12.15]
"There are only two reasons a F2P game has poor monetization performance; players churn too quickly to monetize or players fail to monetize due to a lack of incentive."
Smartphone/Tablet, Business/Marketing

10 things you should know about ... leads and managers 11
by Gamasutra Community [06.12.15]
A list of insights into the minds of leads and managers -- part of an ongoing series of blog posts about what your coworkers are "really" thinking.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing

Perks and pitfalls of part-time game development 8
by Gamasutra Community [06.12.15]
"Whether you’re working a fulltime job with game development as a hobby in the evenings or you’re simply a student like me: the following perks and pitfalls I discovered might be of use to you."
Indie, Design, Production, Business/Marketing

First-ever FTC Kickstarter settlement, against a game campaign 2
by Christian Nutt [06.11.15]
The Federal Trade Commission has announced its first-ever settlement with the creator of a crowdfunding campaign gone wrong.
Indie, Business/Marketing

Don't Miss: Carmack, Luckey, Binstock and Abrash debate VR's future 3
by Christian Nutt [06.11.15]
Back in 2014, Oculus' biggest visionaries gathered to discuss -- and debate -- the future of virtual reality technology. This record of their discussion is worth going back to watch.
Console/PC, Programming, Design, Business/Marketing

Devs react: Oculus debuts consumer Rift, teases motion controller 3
by Alex Wawro [06.11.15]
In the immediate wake of Oculus debuting its consumer Rift, it seems many developers are more interested in the prototype Oculus Touch motion controller teased by Palmer Luckey at the end of the show.
Console/PC, Business/Marketing

Oculus debuts Rift consumer version -- and a Microsoft partnership 20
by Alex Wawro [06.11.15]
At its inaugural press conference today Oculus showcased the commercial version of its Rift VR headset, promised a $10 million fund for indie VR devs -- and announced a partnership with Microsoft.
Console/PC, Business/Marketing

This is what Oculus' prototype motion controller looks like 4
by Alex Wawro [06.11.15]
Palmer Luckey briefly took the stage at Oculus' press conference today to close out the show with "one more thing" -- a presentation on the Oculus Touch, Oculus' first publicly-announced controller.
Console/PC, Business/Marketing

We're letting our work be sold, more than played 11
by Gamasutra Community [06.11.15]
"We’re now starting to really see how the past few years dive into regular deep discounts and bundling is shaking out and well, I worry just how sustainable it is to carry on like this."
Indie, Business/Marketing

Watch Oculus' first press conference right here at 10 AM Pacific  
by Alex Wawro [06.11.15]
Oculus is hosting its first press conference today in San Francisco at 10 AM Pacific, and they're streaming it out to the world. Watch it here right now.
Console/PC, Business/Marketing, Video

Come to GDC Europe for cutting-edge studio leadership advice  
by Staff [06.11.15]
GDC Europe 2015 is coming up fast, so conference officials are highlighting two can't-miss sessions that delve into how you can train new leaders for your studio -- or eliminate the idea of studio leadership entirely.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC Europe

Creating a successful Kickstarter campaign: The copy, the rewards, and the ask 4
by Gamasutra Community [06.11.15]
"Be honest, use your brain, do the groundwork. Consider the whole picture when thinking about rewards and the Ask. It’s really easy to get caught up in the micro and not be thinking about what happens after you fund."
Console/PC, Indie, Business/Marketing

Tips for marketing your mobile game on Google Play 2
by Gamasutra Community [06.10.15]
"This post is about looking at the content: How it was put together, why it was put together the way it was, and how it got iterated on. Here are five lessons for creating Google Play marketplace content."
Smartphone/Tablet, Business/Marketing

See what World of Warcraft looked like when it was a Warcraft 3 mod 3
by Alex Wawro [06.10.15]
Game development history buffs, take note: A Blizzard employee took time this week to publish a number of images chronicling the development of seminal MMORPG World of Warcraft, now 11 years old.
Console/PC, Business/Marketing