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February 27, 2015
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February 27, 2015
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Updates » Business/Marketing
Blog: Death of a game designer 87
by Gamasutra Community [02.11.15]
"I think it's time to exit stage left. I've had my fun... but for me, the game is over. How could this happen? Why has this happened? For me, being a game designer was all I'd wanted to be since high school."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Make time to attend the standout #1ReasonToBe panel at GDC 2015  
by Staff [02.11.15]
GDC 2015 officials welcome the return of one of the conferenceís most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How do you choose the consoles you release on? A publisher's advice  
by Gamasutra Community [02.11.15]
"The decision to release on a certain console is something you should only make after you reach out to every major platform holder and get them to take a look at your game." This, and much more advice, inside.
Console/PC, Indie, Production, Business/Marketing

Valve: Stop promising Steam keys for Greenlight votes 4
by Christian Nutt [02.10.15]
In a new announcement posted to the Greenlight Developer's Group, Valve has asked developers to stop promising players keys once games get Greenlit.
Console/PC, Indie, Business/Marketing

Peter Molyneux in the hotseat over Godus promises 23
by Christian Nutt [02.10.15]
The storied, award-winning designer and former Microsoft executive is finding that working for Kickstarter backers and Early Access fans presents challenges he never anticipated.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, Video

Alien: Isolation leads this year's list of BAFTA nominees  
by Alex Wawro [02.10.15]
Creative Assembly's Alien: Isolation narrowly beat out competition from Far Cry 4 and Monument Valley to claim the greatest number of nominations for the 2015 BAFTA awards.
Console/PC, Business/Marketing

Sponsored: 5 Ways to Deliver a Great Game Experience
by Staff [02.10.15]
How do you keep players playing (and paying) over the long term? Join Limelight Networks as it presents results of its first annual Consumer Gaming Trends survey report in an upcoming webinar.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Sponsored Article

World Zombination studio nets $6M from Oculus and Riot investors  
by Phill Cameron [02.10.15]
Massachusetts-based mobile studio Proletariat Inc. has secured $6 million in funding from Oculus investor Spark Capital, Riot Games investor FirstMark, Atlas Ventures and other funding partners.
Console/PC, Indie, Business/Marketing

Thinking big, while staying small 1
by Gamasutra Community [02.10.15]
"You donít need to be a huge company to add branding to your games. All you need is a clear logo, and 5 minutes to paste it, yet so many small team developers are not doing it. Why not?"
Console/PC, Indie, Business/Marketing

See how Clash of Clans was made at GDC 2015  
by Staff [02.10.15]
At GDC 2015, Clash of Clans developer Jonas Collaros will speak frankly about the goals, challenges and pitfalls Supercell encountered across three "eras" of the hit game's development.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Blog: The homogenization of the game industry 18
by Gamasutra Community [02.10.15]
"The direction we are heading would mean every game would be a multiplayer FPS where you need to build your machine gun out of tree and rock parts while being chased by zombies / robots / pirates / ninjas / bad guys."
Console/PC, Indie, Business/Marketing

Steam Inventory: Now your game can offer persistent, tradable items to players 4
by Christian Nutt [02.09.15]
Valve's increasing feature-set for virtual itemization for third-party Steam developers expands with the Steam Inventory Service beta, which can power that functionality in your game.
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: Behind the Kickstarter success of Darkest Dungeon 10
by Gamasutra Community [02.09.15]
$75,000 goal, but $250,000 raised -- how did Darkest Dungeon do so well? Tyler Sigman explains, and shares the stats, in this blog post.
Console/PC, Indie, Business/Marketing

Going full-in on 4X strategy as an indie dev 3
by Gamasutra Community [02.09.15]
An ex-Paradox developer branches out on his own, to fulfill a dream: "Overreaching and trying to do too much is one of the easiest traps to fall into as a game developer, so we were very ruthless in our design."
Indie, Design, Production, Business/Marketing

Wearing many hats: The (non-dev) roles of an indie dev 5
by Gamasutra Community [02.09.15]
"It's commonly mentioned that becoming an indie developer means 'wearing many hats,' however it's not often mentioned just how much of your time can potentially get taken up by all the 'side-jobs.'"
Indie, Business/Marketing

'What's your best tip/advice for getting your game noticed?' 8
by Christian Nutt [02.06.15]
Getting noticed in today's crowded game landscape is increasingly a worry for independent developers. How do you stand out? We ask our readers.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Shadow of Mordor cleans up at the AIAS awards 1
by Christian Nutt [02.06.15]
The 18th annual awards took place at this week's D.I.C.E. summit -- and the winners are no surprise. Transistor was the indie-focused Sprite Award pick, while Dragon Age got Game of the Year.
Console/PC, Smartphone/Tablet, Business/Marketing

Q&A: What the Cut the Rope makers learned from plunging into F2P Exclusive  
by Alex Wawro [02.06.15]
Zeptolabs CEO Misha Lyalin sheds some light on how the studio's upcoming F2P Castle Doctrine-esque was made and what other game developers can learn from the experience.
Smartphone/Tablet, Business/Marketing, Exclusive

Report: Layoffs strike EA Montreal  
by Alex Wawro [02.06.15]
Electronic Arts confirms layoffs at its EA Montreal division this week, and a source close to those affected suggests this may mark the closure of the Montreal branch of EA Mobile.
Smartphone/Tablet, Business/Marketing

Don't Miss: A beginner's guide to networking at GDC 1
by Gamasutra Community [02.06.15]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing