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August 31, 2015
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August 31, 2015
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Updates » Business/Marketing
ESL's new anti-doping program bans marijuana, allows prescribed meds 6
by Alex Wawro [08.12.15]
The ESL has outlined the details of its new anti-doping program, and it intends to begin randomly saliva testing players at ESL events -- starting with the ESL One Cologne CS: GO tourney next month.
Console/PC, Business/Marketing

Don't Miss: The postmortem of Resident Evil 2 for the N64 1
by Todd Meynink [08.12.15]
In this classic 2000 postmortem, Angel Studios (now Rockstar San Diego) engineer Todd Meynink recounts the trials and tribulations Angel faced in porting Capcom's Resident Evil 2 to the Nintendo 64.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Capcom returns to the HD remake well for Resident Evil 2 4
by Alex Wawro [08.12.15]
In a video published on YouTube today, Capcom's Yoshiaki Hirabayashi confirmed plans to develop an HD remake of the company's 1998 PlayStation survival horror game Resident Evil 2.
Console/PC, Business/Marketing, Video

Google AdMob implementation with GameMaker: Studio  
by Gamasutra Community [08.12.15]
"Implementing in-app advertisements with AdMob and GameMaker: Studio was a little challenging, but overall I felt that it went very smoothly." Here's how you do it!
Smartphone/Tablet, Programming, Business/Marketing

Xbox 360 titles could be heading to EA Access 1
by Chris Kerr [08.12.15]
EA Access, a PlayStation Plus-style subscription service that offers discounts on EA digital goods, downloadable trials of EA games, and access to EA titles, could soon offer Xbox 360 titles.
Console/PC, Business/Marketing

Two resources to help you dig into the Steam Summer Sale results  
by Christian Nutt [08.11.15]
What effect did the incredibly popular, yearly promotion have on game developers? Two resources break it down for your perusal.
Console/PC, Indie, Business/Marketing

When video games kill time, and even kill players 5
by Christian Nutt [08.11.15]
"No, video games are not mere time-wasters. This label, so often and gleefully applied, implies a certain idleness on their part. Rather, they are time-killers: they destroy time."
Console/PC, Smartphone/Tablet, Business/Marketing

Taito planned to launch a satellite-powered game console in the 1990s 1
by Christian Nutt [08.11.15]
"The demo was good, however it was difficult to plan good future satellite game business and I decided to suspend it." - Former Taito R&D manager Yukiharu Sambe
Console/PC, Business/Marketing, History

Facebook launches native video ads for mobile apps  
by Christian Nutt [08.11.15]
And if you want to put them into your game, you can do so today -- by downloading the latest version of the company's mobile ad SDK.
Smartphone/Tablet, Business/Marketing

Blizzard registers trademark for Compete eSports service  
by Christian Nutt [08.11.15]
A new filing for an "internet-based system application featuring technology enabling users to organize and promote e-sports tournaments" has popped up.
Console/PC, Smartphone/Tablet, Business/Marketing

Oculus and Facebook fail to stop Zenimax lawsuit moving forward  
by Alex Wawro [08.11.15]
Zenimax's lawsuit against Oculus VR and parent company Facebook is moving forward despite separate motions by both Oculus and Facebook to have it dismissed on multiple counts.
Console/PC, Business/Marketing

Shinra's cloud gaming tech makes its U.S. debut -- in Kansas City  
by Alex Wawro [08.11.15]
Square Enix's cloud gaming company Shinra Technologies has launched the first North American technical beta test of its remote game-streaming platform -- for Google Fiber subscribers in Kansas City.
Social/Online, Business/Marketing

Blog: The complicated dev of abuse-survivor story Enola  
by Gamasutra Community [08.11.15]
Difficult subject matter and difficult development: A game based around confronting the attacker of a rape victim, from the perspective of both its subject matter and its production.
Console/PC, Indie, Design, Production, Business/Marketing

New study sheds light on how teens form relationships around video games  
by Chris Kerr [08.11.15]
A recent Pew Research Center exploring the new contours of friendship in the digital age has found that video games are becoming a fundamental part of teenage friendships.
Console/PC, Social/Online, Business/Marketing

The many flavors of foreign culture in games 5
by Gamasutra Community [08.11.15]
"Each culture has its own particularities, that unique way of doings things that cannot be easily described. It's not an odor nor a fragrance, but a subtle, unusual element you can't describe at first. An exotic spice."
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

PlayStation Plus prices set to rise in Europe  
by Chris Kerr [08.11.15]
PlayStation Plus prices are set to rise in Europe, with Sony confirming that the cost of its one month and three month subscription plans will be pushed up due to a change in "market conditions."
Console/PC, Business/Marketing

Do free-to-play games monetize on old smartphones? 4
by Gamasutra Community [08.11.15]
"Is it really true that a player with a four year old iPhone 4 is more likely to spend than someone with a modern, high-end Android device? We looked at player data collected from over 300+ games."
Smartphone/Tablet, Business/Marketing

The spookiest postmortem: WayForward's Til Morning's Light 1
by Adam Tierney [08.11.15]
A console-quality horror adventure on mobile, for a publisher that had just gotten into games? Adam Tierney, the game's director at WayForward, tells the tale of its creation.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Take Two digital revenues shoot up, but market is unimpressed  
by Christian Nutt [08.10.15]
Grand Theft Auto V on PC proves an unsurprising hit, but in-game transactions for Grand Theft Auto Online and NBA 2K15 also boost the company's numbers significantly.
Console/PC, Business/Marketing

Video: Why aren't there more sequels to indie games? 6
by Staff [08.10.15]
At GDC 2015, independent designer Sarah Northway ponders why more indies don't do sequels and shares how making multiple Rebuild games has affected her psyche -- and her wallet.
Indie, Business/Marketing, Video, Vault