Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2014
arrowPress Releases
October 21, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Now, Steam Curators must disclose paid-for recommendations 9
by Christian Nutt [10.02.14]
Valve's new policy means that any sponsorships that result in adding games to your curation list must be revealed; additionally, developers can now pick which curators show up on their store page.
Console/PC, Indie, Business/Marketing

Twitch commits to disclosing its sponsored streams  
by Alex Wawro [10.02.14]
The company's new transparency policy labels sponsored content, but it only applies to Twitch's own deals -- individual broadcasters are still free to disclose paid-for content at their discretion.
Console/PC, Social/Online, Business/Marketing

With zero marketing spend, State of Decay hits 2M copies sold 6
by Alex Wawro [10.02.14]
Forget about advertising -- Undead Labs credits its sales success primarily to positive word-of-mouth and the number of people streaming themselves playing its open-world zombie survival game.
Console/PC, Business/Marketing

GDC Next adds talks on mobile marketing and PopCap's sound design  
by Staff [10.02.14]
PopCap's Damian Kastbauer will explain what it takes to deliver great game audio, and a panel of veteran mobile execs share lessons learned in global brand-building at GDC Next 2014 featuring ADC.
Console/PC, Smartphone/Tablet, Audio, Business/Marketing, GDC Next

Microsoft comments on poor Xbox One sales in Japan 6
by Mike Rose [10.02.14]
The Xbox One hasn't been selling all that well in Japan, and Microsoft isn't exactly happy about it -- although the game says it is looking at the long-term.
Console/PC, Business/Marketing

Ubisoft takes aim at emerging markets with new office in Russia  
by Mike Rose [10.02.14]
Ubisoft has opened a new office in Moscow, Russia, as the company looks to provide better community management and support to its Russian customers.
Console/PC, Business/Marketing

Rovio admits it's not seeing fast enough growth, plans to lay off 16% of staff 4
by Mike Rose [10.02.14]
Angry Birds studio Rovio today stated that it is looking to simplify its organization, and may cut up to 130 people from its workforce as part of that process.
Smartphone/Tablet, Business/Marketing, Recruitment

The science of eSports performance 17
by Gamasutra Community [10.02.14]
PhD researcher Amine Issa studied pro League of Legends players to find out what makes them tick -- and shares the fruits of his labor with Gamasutra's readers in this post.
Console/PC, Business/Marketing

Star Citizen hits $55 million, and 280 devs, as funding rolls on 4
by Christian Nutt [10.01.14]
"I sometimes get asked why continue to raise money. Havenít you already raised enough to make the game? The answer is that Star Citizen isnít a normal game."
Console/PC, Production, Business/Marketing

Posing as YouTubers, scammers got Steam keys from me and sold them 44
by Gamasutra Community [10.01.14]
"So, as it turned out, roughly 70% of the keys we had given out were taken under false pretenses, or to use a more direct term, stolen. It left us asking ourselves: Were we really so blind and naive?"
Console/PC, Indie, Business/Marketing

Humble Bundle debuts curated storefronts with Yogscast partnership 2
by Alex Wawro [10.01.14]
Getting your game covered by a Yogscast YouTuber now nets you placement in a new curated storefront as the Humble Store expands its purview to encompass partner stores.
Console/PC, Indie, Business/Marketing

Report: Tencent trumps EA, Sony and Apple in terms of game revenue 7
by Alex Wawro [10.01.14]
A new market research report further reinforces the notion that free-to-play and mobile game firms are competing with (and, at least in Tencent's case, eclipsing) traditional AAA game companies.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Solving a problem I never had - the new Steam curation 13
by Gamasutra Community [10.01.14]
A critical look at Steam's new curation system, with some suggestions on how it could be improved: "curation, in its current state, benefits developers far more than actual Steam users."
Console/PC, Indie, Business/Marketing

When a game misses its release window by four years Exclusive 2
by Mike Rose [10.01.14]
Back in the summer of 2010, I covered an intriguing music-based shooter called Substream on IndieGames.com. Four years later, Bradley's email address popped up in my inbox again, complete with a new trailer for the game.
Console/PC, Indie, Business/Marketing, Exclusive, Video

GDC 2015 is now open for registration! 2
by GDC Staff [10.01.14]
The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2015 is now open for registration!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Hugo, the 90s interactive TV show, is making a comeback on mobile 3
by Mike Rose [10.01.14]
If you were a kid in the 90s, you may remember Hugo the Troll, one of the very first interactive TV shows. The company behind the franchise has been making a move on mobile recently, and has now secured $4 million in a round of funding.
Smartphone/Tablet, Business/Marketing

A guide to breaking away and striking out on your own 23
by Gamasutra Community [10.01.14]
How Ethan Levy went from EA to success on his own: "There are a few critical lessons to learn if you are accustomed to having a steady income stream and a team of people whose mere presence holds you accountable."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Four hackers indicted for breaking into Valve and Microsoft servers 9
by Christian Nutt [09.30.14]
Besides allegedly stealing Gears of War 3 game code, they also hacked into U.S. Army networks and stole training software for Apache helicopter pilots -- data worth, in total, over $100 million.
Console/PC, Business/Marketing

Find out how to make games for a YouTube audience, at GDC Next 2014 1
by Staff [09.30.14]
GDC Next 2014 featuring ADC has two new talks to announce today: One about the keys to making a a game that goes viral; another about cross-platform games for the web and mobile.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next, GDC

Fire Hose Games' accelerator program aims to offer indies what they need  
by Christian Nutt [09.30.14]
Indie Megabooth co-founder Eitan Glinert has launched a program to help out small developers: an incubator, modeled after those in the tech world, and located at his Boston-based studio, Fire Hose Games.
Console/PC, Indie, Production, Business/Marketing