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November 21, 2014
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November 21, 2014
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Updates » Business/Marketing
New YouTube video game network touts focus on transparency  
by Mike Rose [11.06.14]
3BLACKDOT, an entertainment company founded by some big-name video game YouTubers, today launched JETPAK, a new multi-channel YouTuber network that the team says will have transparency at its forefront.
Console/PC, Business/Marketing, Video, YouTube

INVEST+PUBLISH, a new mobile game publishing program  
by Mike Rose [11.06.14]
A couple of free-to-play game industry veterans have founded a new mobile games investment and publishing initiative, through which they plan to identify promising new mobile developers and help them bring games to the global market.
Smartphone/Tablet, Business/Marketing

Square Enix has had a great year so far 1
by Mike Rose [11.06.14]
Square Enix today reported a notable leap in profits for the first half of the current fiscal year, and revised its full year profits, suggesting it may double its original forecast.
Console/PC, Business/Marketing

What's a Google Play feature slot worth? 3
by Gamasutra Community [11.06.14]
"We rose quickly to 20,000 downloads/day for a couple of days before the featuring spots changed and we started falling down. After this we fell down to around 900/installs day. But why?"
Smartphone/Tablet, Business/Marketing, Mobile Games

The full story of how Moon Hunters made a success of its Kickstarter campaign 17
by Gamasutra Community [11.06.14]
On a CAD$45,000 ask, they got $178,986. "If you’re reading this hoping to understand our strategy, here it is: we tried to convince our fans it was worth their time and energy to tell their friends, family, and the world."
Console/PC, Indie, Business/Marketing

Glu suing Kill Shot devs: 'They spent months replicating our game' 13
by Christian Nutt [11.05.14]
Glu Mobile alleges that if you replace deer with humans, but keep the rest of the game the same, you've still got a clone on your hands.
Smartphone/Tablet, Business/Marketing

For Smash Bros., 20 percent of U.S. buyers went download 5
by Christian Nutt [11.05.14]
Stats on digital download sales of major games on console platforms can be hard to come by, and Nintendo has a reputation for not being internet savvy, but Smash Bros. did well.
Console/PC, Business/Marketing

France's Ankama, maker of Wakfu and Dofus, buys Japanese mobile studio  
by Christian Nutt [11.05.14]
Wizcorp, makers of Capcom's Dead Rising mobile game and mobile game engine MAGE, are now an arm of the successful French development and media studio.
Console/PC, Smartphone/Tablet, Business/Marketing

How Activision's first CEO helped define the publishing playbook  
by Alex Wawro [11.05.14]
These days Activision is best known as the behemoth behind Call of Duty, but it wasn't always so; amateur historian Jimmy Maher sheds light on the company's founding in an excellent blog post.
Console/PC, Business/Marketing

Don't Miss: Do previews still matter to developers? 13
by Alex Wawro [11.05.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Indie, Business/Marketing

343 strikes a deal with ESL to back official Halo eSports league  
by Alex Wawro [11.05.14]
Microsoft internal studio 343 Industries moves to market its games to competitive players by striking a deal with eSports firm ESL to establish an official eSports league for the Halo franchise.
Console/PC, Business/Marketing

How do young people think about games? Find out at GDC 2015  
by Staff [11.05.14]
Well-known educator and author Rosalind Wiseman is teaming up with game industry personality Ashly Burch to tackle a challenging topic at GDC 2015: How do young people feel about modern video games?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

The rough stuff: Why every team needs a 'business' person 9
by Gamasutra Community [11.05.14]
"It might be you who deals with the financial part. It might be you who needs to not exhibit and go track down the Microsoft rep to chat with, even though talking business is the last thing you want to do right then."
Indie, Business/Marketing

Digital games platform Desura changes hands again  
by Mike Rose [11.05.14]
Last year, Second Life developer Linden Lab acquired digital distribution service Desura in a surprise move. Just over a year later, Desura has once again been acquired.
Console/PC, Indie, Business/Marketing

No correlation between game violence and real-world violence, says new study 71
by Mike Rose [11.05.14]
Christopher Ferguson, a well-known researcher in the field of examining the psychology of violent media's effects on real-life violent behavior, has urged those in positions of power to stop wrongly identifying video game violence as a catalyst for crime.
Console/PC, Business/Marketing

Game analytics firm deltaDNA secures $3 million in funding  
by Mike Rose [11.05.14]
deltaDNA, the mobile game analytics firm formerly known as GamesAnalytics, has secured $3 million in a new round of funding.
Smartphone/Tablet, Business/Marketing

Mobile devs: Why you need to retain players, and how you do it 3
by Gamasutra Community [11.05.14]
Wooga's head of analytics explains why you must retain your mobile players, these days, and how the developer thinks about the issue -- and what it does about it.
Smartphone/Tablet, Business/Marketing

IGF 2015 welcomes packed lineup of Main Competition entrants 2
by Staff [11.04.14]
The 17th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- festival has seen more than 600 entries for its Main Competition once again.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

EA cancels its League of Legends competitor, Dawngate 7
by Christian Nutt [11.04.14]
The white-hot MOBA market has its highest-profile casualty yet, as Electronic Arts pulls the plug on development of Dawngate, which has been in beta for 18 months.
Console/PC, Business/Marketing

Thanks to Destiny and Hearthstone, Activision's latest revenues stomp 2013  
by Christian Nutt [11.04.14]
UPDATE Destiny and Hearthstone exceeding expectations, but company declines to provide sell-through numbers for its popular shooter.
Console/PC, Smartphone/Tablet, Business/Marketing