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January 29, 2015
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Updates » Business/Marketing
Best of 2014: She's not playing it wrong 322
by Gamasutra Community [12.29.14]
"If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

Best of 2014: 7 truths about indie game development 42
by Gamasutra Community [12.29.14]
"All you can do is get started, keep trying and do what it takes to make sure you can keep trying. Keep getting better at this. Believe that you will get there in the end."
Indie, Production, Business/Marketing

After 20 years, the founder of XNA and Xbox Live leaves Microsoft  
by Alex Wawro [12.29.14]
XNA and Xbox Live overseer Boyd Multerer announced his departure from Microsoft this month after working with the company for two decades, first as a contractor and later as a full-time developer.
Console/PC, Business/Marketing

MMO vets aim to shake up the genre with a new studio: ArtCraft 2
by Alex Wawro [12.29.14]
Massively multiplayer online game industry veterans Gordon Walton and J. Todd Coleman have founded ArtCraft Entertainment in Austin to pursue development of a new MMO project.
Console/PC, Business/Marketing

Best of 2014: Should you upgrade your game for free? We are - here's why 14
by Gamasutra Community [12.26.14]
"It will be free to current owners. It will be an in-place upgrade, delivered through existing channels. It won't break any of the old stuff... [But] not everyone can or even should do the weird crazy things we do."
Console/PC, Indie, Production, Business/Marketing

When hiring an artist, here's what to keep in mind 38
by Gamasutra Community [12.26.14]
Attorney Zachary Strebeck takes a look at how artists are compensated: "I decided to reach out to a few freelance game artists that I know and get their opinions on a few issues regarding payment for their work."
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing

The Jewish Play Project, or 'that's funny, Taito -- you don't look Jewish.' 11
by Gamasutra Community [12.24.14]
"In looking at toys, games, pinball and video games we’re at over 80 companies and over 150 people. The Jewish Play Project has been initiated to support investigation of this history in much greater depth."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Blog: 15 game landing pages you need to see, as a dev 3
by Gamasutra Community [12.24.14]
"There are certain best practices that you can follow to increase your chances of converting more of your visitors... here is a list of some game landing pages we think are really great!"
Smartphone/Tablet, Indie, Business/Marketing

Blog: Why Tencent is turning its attention to overseas game developers  
by Gamasutra Community [12.24.14]
"Tencent has very good reasons to prefer foreign game companies: domestic developers aren't willing to put their big works on Tencent's channels only, and foreign game companies usually have better products."
Console/PC, Smartphone/Tablet, Business/Marketing

Sony cuts deal to bring PlayStation Now to Samsung TVs  
by Alex Wawro [12.24.14]
Sony has announced a partnership with Samsung that will see the PlayStation Now game streaming service coming to select Samsung televisions in 2015.
Console/PC, Business/Marketing

Nintendo wins patent lawsuit aimed at the Wii Remote  
by Christian Nutt [12.23.14]
UltimatePointer has patents for hand-held pointing devices, with which it said it planned to market laser pointers for business use. Apparently the court didn't see the connection to the Wii.
Console/PC, Business/Marketing

Best of 2014: Stalled engine - The TurboGrafx-16 turns 25 26
by Christian Nutt [12.23.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. This is the TurboGrafx-16 history, told by those who were there.
Console/PC, Business/Marketing

GDC Play and the 'Best in Play' awards are back for GDC 2015  
by Staff [12.23.14]
The GDC Play emerging dev area returns and 'Best in Play' awards will once again be given during GDC 2015 in San Francisco, with 8 winners getting GDC 2016 passes.
Console/PC, Indie, Business/Marketing, GDC

NYU offers free archive of recorded Game Center Lectures  
by Alex Wawro [12.23.14]
NYU Game Center has been hosting public talks from industry luminaries since 2009, and this week it finished filling out its free archive of Game Center Lectures with recordings of all talks to date.
Console/PC, Business/Marketing, Video

Get expert advice on hosting your own eSports event at GDC 2015  
by Staff [12.23.14]
ESL eSports expert James Lampkin comes to GDC 2015 next March to show you how to break free from the publisher-backed funding paradigm and build a successful standalone eSports event of your very own.
Console/PC, Social/Online, Business/Marketing, GDC

Dark Souls user patch taken down by a DMCA issued by Bandai Namco  
by Phill Cameron [12.23.14]
UPDATE Takedown was in error. Efforts being made to reinstate the patch.
Console/PC, Design, Business/Marketing

How Sony stole Christmas: Media coverage of the PlayStation Experience 1
by Gamasutra Community [12.23.14]
"Although Sony attended this year's E3 and Gamescom with a host of announcements and received strong media attention, it managed to pull off yet another event of similar impact seemingly out of nowhere."
Console/PC, Business/Marketing

Microsoft and 343 make good on broken Halo with free DLC 5
by Christian Nutt [12.22.14]
Another botched triple-A release, another mea culpa from a major publisher -- this time, with a free version of ODST and some other goodies.
Console/PC, Business/Marketing

Shuttered S.T.A.L.K.E.R. studio GSC reopens for business 1
by Alex Wawro [12.22.14]
S.T.A.L.K.E.R. series developer GSC Game World appears to be back in business after shutting down in 2011, with a new website and a new game in development.
Console/PC, Business/Marketing

Gamasutra's Best of 2014: 'F2P mobile games I'm still playing for some reason' 1
by Brandon Sheffield [12.22.14]
"I know exactly why I'm playing these games, but that old pretense that free-to-play games aren't 'real' is still fun to play with. They're designed to retain players."
Smartphone/Tablet, Design, Business/Marketing