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March 27, 2015
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March 27, 2015
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Updates » Business/Marketing
Storybricks shuts down in the wake of SOE sale 3
by Alex Wawro [03.03.15]
The developers of the Storybricks artificial intelligence engine are closing up shop and moving on to other projects after parting ways with Daybreak Game Company (formerly SOE) and Everquest Next.
Console/PC, Business/Marketing

Is the game to blame? Video game playing and anti-social behavior 13
by Gamasutra Community [03.03.15]
"Nearly all studies that claim the playing of violent video games leads to more anti-social behavior highlight correlations and not causation. I donít believe any study has ever demonstrated absolute causality."
Console/PC, Business/Marketing

Unity 5 released with upgrades, full-featured free version 57
by Christian Nutt [03.03.15]
This morning, Unity released the latest version of its engine, which it announced a year ago -- and Gamasutra talks to CEO John Riccitiello about the competition, and his plans for the company.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Business/Marketing

Man in the Moonbase: History of a clandestine project 3
by Gamasutra Community [03.03.15]
How Humongous Entertainment's Moonbase became cult-hit Moonbase Commander: A slice of untold game industry history from someone who was there.
Console/PC, Production, Business/Marketing

Autodesk enters the game engine business at GDC 7
by Alex Wawro [03.02.15]
3ds Max maker Autodesk is making its first foray into the game engine business this week at GDC in San Francisco, where it will demo its upcoming Stingray engine to developers on Wednesday afternoon.
Console/PC, Business/Marketing

What to do before you start building a free-to-play game Exclusive 3
by Alex Wawro [03.02.15]
Ethan Levy explores better ways to design F2P games and reminds F2P developers to be as rigorous in their business design as their are about their game design.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive, GDC

Online community and culture wars: What do we know? Exclusive 4
by Leigh Alexander [03.02.15]
What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons.
Console/PC, Social/Online, Serious, Programming, Design, Business/Marketing, Exclusive, GDC

Unreal Engine 4 is now free-to-download for everyone 63
by Christian Nutt [03.02.15]
You'll still pay a royalty on any commercial projects you make, but say goodbye to subscription fees -- the popular engine is now completely free to try.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Business/Marketing, GDC

UK retailer Game expands into eSports with Multiplay acquisition  
by Alex Wawro [03.02.15]
U.K. retailer Game has announced a deal to acquire Multiplay, a long-running U.K.-based video game event firm, for £20 million (~$30.1 million USD) as it expands into eSports and digital PC games.
Console/PC, Business/Marketing

Preparing for Steam Greenlight with a Concept Page 2
by Gamasutra Community [03.02.15]
"The main lesson I learned with this campaign is that the Concept audience probably does not represent the Greenlight audience. Despite that, I still believe that using Steam Concepts is worthwhile."
Console/PC, Indie, Business/Marketing

Double Fine's 'heartfelt and personal' Hack 'n' Slash: A postmortem 5
by Brandon Dillon [03.02.15]
Project lead Brandon Dillon walks us through what went right and wrong during development of Double Fine's Hack 'n' Slash, an open-world exploration game about hacking and reverse engineering.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Riot clarifies stance around League of Legends streams  
by Christian Nutt [02.27.15]
When a pro Korean player called "Faker" was being streamed against his will, and in violation of his promotional contract, Riot was forced to jump in.
Console/PC, Business/Marketing

GDC 2015 coverage begins!  
by Staff [02.27.15]
Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

On indie game pricing 33
by Gamasutra Community [02.27.15]
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the upcoming Axiom Verge is worth $19.99, and what goes into indie pricing.
Console/PC, Indie, Business/Marketing

Study: 19% of eSports fans would pay $200 for eSports tickets  
by Alex Wawro [02.27.15]
Eventbrite surveys over 1,500 people who attended eSports events, and the full results hold some interesting learnings for developers -- especially those making games that shine during live events.
Console/PC, Business/Marketing

Don't Miss: The challenges of being a mom in game development Exclusive 29
by Leigh Alexander [02.27.15]
Gamasutra's Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry.
Indie, Business/Marketing, Exclusive

Tim Schafer and Nathan Vella host next week's GDC and IGF awards  
by Staff [02.27.15]
Double Fine's Tim Schafer is set to host this year's 15th annual Game Developers Choice Awards at GDC 2015, while Capy's Nathan Vella returns to host the 17th annual Independent Games Festival awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Obituary: Iconic actor Leonard Nimoy 2
by Alex Wawro [02.27.15]
Actor, poet, musician and occasional video game voice-over artist Leonard Nimoy passed away at his home this morning due to complications from obstructive lung disease. He was 83.
Serious, Business/Marketing

Robot grabs minority investment from Chinese giant Tencent  
by Alex Wawro [02.27.15]
Hero Academy maker Robot Entertainment is the latest Western studio to see investment from Tencent, the China-based megacorp with significant investments in (among other things) Epic and Riot Games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Catch Epic's Tim Sweeney and Xbox chief Phil Spencer at GDC  
by Staff [02.27.15]
Epic Games founder Tim Sweeney and Xbox frontman Phil Spencer are just two of the can't-miss speakers that will be delivering sponsored talks at GDC 2015 next week.
Console/PC, Business/Marketing, GDC