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May 1, 2016
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Updates » Business/Marketing
F1 and Dirt dev Codemasters posts first profit in five years  
by Chris Kerr [04.14.16]
"The transition to the new machines has not been easy and in the last couple of years we have focused on what we are good at."
Console/PC, Business/Marketing

Unofficial plug-in brings Oculus exclusives to the HTC Vive 1
by Chris Kerr [04.14.16]
With the powers that be engaged in a perpetual tug of war, LibreVR’s Revive plug-in has emerged as an unofficial alternative for Vive owners looking to access Oculus software.
VR, Business/Marketing

Blog: The cleverness of Warframe's economy 5
by Gamasutra Community [04.14.16]
"Warframe allows its players to trade items and currencies. Including Platinum! Other games would not allow this to happen, saying that the premium currency must be a sterile thing."
Console/PC, Business/Marketing

Blog: Staying content in the game industry 1
by Gamasutra Community [04.14.16]
"Recently I was having a discussion with a couple of game developer friends about the perfect industry role. Inevitably the conversation progressed on to the challenges of staying content and motivated over the course of a project."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, Recruitment

Inside 'La Guilde,' Quebec's new independent development cooperative 10
by Christian Nutt [04.14.16]
We speak to Pascal Nataf, co-founder of new Quebec independent game development cooperative La Guilde, to find out about his organization's place in the industry and its mission.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Sega's hardware boss on the frontier of play and its console history  
by Christian Nutt [04.13.16]
"I think it may be enough just to create an online space for players, and the rest will sort itself out. That may only be a slight exaggeration." - Sega R&D head Hideki Sato, writing in 1998
Console/PC, Business/Marketing

NYU Game Center Incubator opens up to all devs  
by Christian Nutt [04.13.16]
A $450,000 grant has enabled the program, formerly open only to NYU student devs, means that the program is now accepting open applications.
Indie, Production, Business/Marketing

Indie RPG hit Stardew Valley sells over a million 2
by Christian Nutt [04.13.16]
Two months on from its debut, the SNES-tinged 2D RPG with farming and romance elements has proved a big hit with fans.
Console/PC, Indie, Business/Marketing

Charting the course of a multiplayer game's fall from grace 1
by Alex Wawro [04.13.16]
No multiplayer game lasts forever, but some last longer than most. So why does the community for a game like Guns of Icarus Online fade, and what can game developers learn from the process?
Social/Online, Business/Marketing

Console fans are marching toward mobile devices, but they don't spend much 2
by Christian Nutt [04.13.16]
New research from Nielsen suggests that while two-thirds of console fans now also play mobile games, they don't spend much at all on the games.
Console/PC, Smartphone/Tablet, Business/Marketing

Diablo III designer and Fallout art director Leonard Boyarsky joins Obsidian  
by Chris Kerr [04.13.16]
Veteran game designer and artist Leonard Boyarsky has left Blizzard to take on an unspecified role at Fallout: New Vegas and Alpha Protocol developer, Obsidian.
Console/PC, Design, Business/Marketing

Gree launches $12 million virtual reality investment fund 1
by Chris Kerr [04.13.16]
"We not only see ourselves as a content developer but as an investor as well. We want to create same values we successfully did in the past through investments in companies when the mobile platform took off."
VR, Smartphone/Tablet, Business/Marketing

Outsourcing and localization companies ink $20 million acquisition deal  
by Chris Kerr [04.13.16]
"We are confident that the integration of the Synthesis Group within Keywords will lead to an even stronger services business shaped around the very best talent in the industry."
Console/PC, Business/Marketing

Virtual reality's PC mass market: When and why 5
by Gamasutra Community [04.13.16]
"There really is a natural order of things, and this article explains why in this author's opinion, the virtual reality market's potential audience is destined to grow to hundreds of millions of PCs within the next three to five years."
VR, Console/PC, Business/Marketing

Enter the Gungeon breaks 200,000 sales in a week  
by Christian Nutt [04.12.16]
The popular indie title debuted high up in sales and continues to be barreling along -- with over 200,000 copies sold in just a week.
Console/PC, Indie, Business/Marketing

5 things to know about GTA producer Leslie Benzies' legal fight with Rockstar 8
by Alex Wawro [04.12.16]
The longtime chief of Rockstar North is suing his former employers and business partners for over $150 million in unpaid royalties, in the process shedding light on the inner workings of Rockstar.
Console/PC, Business/Marketing

Facebook improves analytics and login system, and streaming is here, too 2
by Christian Nutt [04.12.16]
While it seems game developers won't be able to get their games to stream to Facebook (yet), the tech is here, and you can sign up if you're interested in trying it; meanwhile, analytics and login improvements are on deck.
Smartphone/Tablet, Programming, Business/Marketing

Laid-off Gameloft devs join Climax and open a New Zealand studio  
by Alex Wawro [04.12.16]
Longtime British game developer Climax Studios has opened a new office in Auckland, New Zealand, staffed by developers who were laid off by Gameloft when it shuttered its NZ studio in January.
Console/PC, Business/Marketing

Departed Rockstar North chief sues Rockstar for $150M in unpaid royalties 3
by Alex Wawro [04.12.16]
Onetime Rockstar North chief Leslie Benzies is suing his former employers for unpaid royalties in excess of $150 million after he was allegedly forced out of the company on April 1st of last year.
Console/PC, Business/Marketing

Oculus shipping dates pushed back again as pre-order woes continue 1
by Chris Kerr [04.12.16]
Oculus’ pre-order struggles continued this week, with customers complaining after the company pushed Rift shipping dates back once again.
VR, Business/Marketing