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July 30, 2015
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Updates » Business/Marketing
Don't be a mobile game copycat: Advice from Tadhg Kelly 1
by Gamasutra Community [07.14.15]
An interview with the notable design consultant: "Kelly is confident that small shops can—and will—succeed by partnering with bigger studios who are in dire need of mobile chops."
Smartphone/Tablet, Design, Business/Marketing

After 14 years, the Halo series surpasses 65M units sold  
by Alex Wawro [07.13.15]
Microsoft announced last week that it has sold over 65 million copies of games in the Halo franchise last week, almost 14 years after the launch of Halo: Combat Evolved gave birth to the series.
Console/PC, Business/Marketing

This year's PAX 10 indie showcase includes Darkest Dungeon, Zarvot  
by Alex Wawro [07.13.15]
It's that time again -- the organizers of the Penny Arcade Expo have once again selected ten indie games to be showcased in free booth space at PAX Prime 2015 next month in Seattle.
Indie, Business/Marketing

Don't miss: Iwata at GDC 2011 - 'Engineering is not quite as important as imagination' 10
by Kyle Orland [07.13.15]
"Mr. Miyamoto taught me a painful lesson: Content really is king. His games outsold mine by a huge margin. I found out then that engineering is not quite as important as imagination."
Console/PC, Design, Business/Marketing

Luckey defends Oculus' decision to fund Rift-exclusive game dev 10
by Alex Wawro [07.13.15]
The Oculus VR founder shed some more light on the company's approach to game development when he took to Reddit this weekend to answer concerns that Oculus is funding Rift-exclusive game development.
Console/PC, Production, Business/Marketing

Don't Miss: How Iwata and Miyamoto shaped the future of Nintendo Exclusive 2
by Osamu Inoue [07.13.15]
In this classic 2010 excerpt from Nintendo Magic, author and reporter Osamu Inoue explains how Satoru Iwata and Shigeru Miyamoto joined Nintendo and shaped the company's philosophy of game design.
Console/PC, Design, Production, Business/Marketing, Exclusive

Video: Satoru Iwata's 'Heart Of A Gamer' keynote at GDC 2005  
by Staff [07.13.15]
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer," began Nintendo president Satoru Iwata in this seminal GDC 2005 keynote speech.
Console/PC, Programming, Design, Production, Business/Marketing, Video, Vault

Cook, Serve, Delicious!'s last dish: Steam Refunds, Summer Sale, and onto the sequel 4
by Gamasutra Community [07.13.15]
David Galindo is back to share more stats on the performance of his cooking-themed indie game, including the impact of the Summer Sale, Refunds, and why he abandoned a new game in favor of a sequel.
Console/PC, Indie, Business/Marketing

Satoru Iwata in quotes: The personality, the programmer, the leader 1
by Kris Graft [07.13.15]
We've gathered just a handful of quotes that reflect the late Satoru Iwata's personality, influence savvy, and opinion on video games -- where they are and what he thought they should become.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

After making a name at Ubisoft, Jade Raymond to open new EA studio  
by Kris Graft [07.13.15]
Jade Raymond, who led production on major triple-A franchises such as Assassin’s Creed and Splinter Cell, is now opening a new Electronic Arts studio called Motive.

Nintendo's president, Satoru Iwata, passes away 15
by Kris Graft [07.12.15]
It’s with heavy hearts we report that Satoru Iwata, the much-respected, influential president of Nintendo Co., has passed away. He was 55.
Console/PC, Business/Marketing

Top-ranked iOS games pull in overwhelming share of the dollars 4
by Christian Nutt [07.10.15]
New research from Newzoo shows exactly what you can expect to earn for your iOS game in a given month -- and the revenues for popular games can be surprisingly low.
Smartphone/Tablet, Business/Marketing

Free-to-play dollars minus the mechanics: Is there a way? 6
by Gamasutra Community [07.10.15]
"How about making a central, ‘recognized’ organization or brand to manage this kind of ‘top supporter’ league table? Basically, it’d be an API that allowed users to donate easily via in-app purchases."
Smartphone/Tablet, Business/Marketing

Don't Miss: Overhaul's Baldur's Gate: Enhanced Edition postmortem Exclusive 5
by Trent Oster [07.10.15]
What goes into remaking a classic PC game? Founding BioWare developer Trent Oster takes us behind the scenes of the development of the Baldur's Gate remake, and all of its complications.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Why we charged $9.99 for Sproggiwood on mobile, and how that went 10
by Gamasutra Community [07.10.15]
"As it turned out, our launch went way, way better than expected. First and foremost, we got a Best New Games feature on the App Store -- the holy grail of a mobile launch."
Smartphone/Tablet, Indie, Business/Marketing

Daybreak suffers DDOS attacks following CEO's hacker complaints 8
by Alex Wawro [07.10.15]
H1Z1 developer Daybreak is suffering DDOS attacks against its game servers, forums and website in the wake of public complaints made by CEO John Smedley about a specific hacker.
Indie, Business/Marketing

Microsoft is taking a year off from the Tokyo Game Show  
by Alex Wawro [07.10.15]
Japan's big Tokyo Game Show is coming up in September, but this year Microsoft Japan has decided to bow out, leaving Sony as the only major platform holder expected to showcase its wares at the event.
Console/PC, Business/Marketing

Defending your games against in-app purchase attacks 5
by Gamasutra Community [07.10.15]
A guide to problems with IAP: "When there’s something to gain, there are always those looking to cheat the system, and popular tools only present more incentive to do so."
Smartphone/Tablet, Business/Marketing

15 metrics all game developers should know by heart 16
by Gamasutra Community [07.10.15]
"While there’s no one-size-fits-all policy for game analytics, there are some useful metrics that can help shed light on how you can improve your mobile game."
Smartphone/Tablet, Business/Marketing

DayZ's Dean Hall: 'I both love and hate Early Access' 6
by Christian Nutt [07.09.15]
As the DayZ creator embarks on a new venture, he speaks at length about the pitfalls and possibilities of Early Access development, as learned on that massively successful project.
Console/PC, Indie, Design, Production, Business/Marketing