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February 6, 2016
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February 6, 2016
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Updates » Business/Marketing
EA walks a fine line between paid and free Battlefront DLC 7
by Alex Wawro [01.26.16]
EA DICE today laid out a plan for its post-release Star Wars Battlefront content that seems to strike a careful balance between paid and free DLC.
Console/PC, Business/Marketing

World Video Game Hall of Fame calls for fresh game nominations  
by Alex Wawro [01.26.16]
The Strong Museum's World Video Game Hall of Fame currently contains six games, and if you'd like to nominate a game to join their ranks this year you have 'til February 29th to do so via public form.
Console/PC, Business/Marketing

Rising from the ashes of a failed MOBA, game chat app Discord nets $20M  
by Alex Wawro [01.26.16]
The makers of cross-platform video game voice chat app Discord announced today that they've raised roughly $20 million from Greylock Partners, Tencent and other investors.
Social/Online, Business/Marketing

Don't Miss: Jonathan Blow on the making of The Witness 13
by Lexi Pandell [01.26.16]
In this wide-ranging interview, Jonathan Blow discusses his design philosophy on The Witness, as well as the enormous personal investment of time (and money) that he's made in his new game.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

What I've learned by trying Reddit ads for my Steam Greenlight campaigns 9
by Gamasutra Community [01.26.16]
For me, Reddit ads have been utterly ineffective in promoting my Greenlight campaign. The question is; did the ads fail because they are ineffective in themselves or because my game doesn’t have enough appeal?
Console/PC, Indie, Business/Marketing

Day of the Devs comes to GDC 2016 alongside the return of iam8bit  
by Staff [01.26.16]
GDC 2016 organizers are happy to announce details of the Day of the Devs and iam8bit interactive spaces at the March conference. Spoiler: There's 12 games and a photo opp involved.
Indie, Business/Marketing, GDC

Come to GDC for a postmortem look at the making of Alphabear  
by Staff [01.26.16]
David Edery, CEO of multifaceted development studio Spry Fox, will be delivering an earnest postmortem of the studio's popular mobile puzzle game Alphabear at GDC 2016 in March.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blade & Soul hits 1 million active players after launching in the West  
by Chris Kerr [01.26.16]
Blade & Soul, another MMORPG from Guild Wars publisher NCSoft, has hit 1 million active players within days of its U.S. and European launch. 
Console/PC, Business/Marketing

Sony unites PlayStation businesses to create Sony Interactive Entertainment  
by Chris Kerr [01.26.16]
Sony has merged Sony Computer Entertainment with Sony Network Entertainment International, uniting its video games business under the new banner of Sony Interactive Entertainment. 
Console/PC, Business/Marketing

An OUYA story 9
by Gamasutra Community [01.26.16]
"I learned a lot in my year of OUYA. Experiencing the internet hate, seeing a startup go from boom to bust, project management and deadlines, experiments in marketing. Above all I learned from OUYA that perception is everything."
Console/PC, Indie, Business/Marketing

Five Nights at Freddy's World removed from Steam by developer  
by Christian Nutt [01.25.16]
Scott Cawthon decides to yank the game, asks Steam to change its refund policy for his game in particular, and offer future versions for free.
Console/PC, Indie, Business/Marketing

Undertale, Witcher 3 and Bloodborne among SXSW Gaming award noms 1
by Alex Wawro [01.25.16]
This will be the third year that SXSW Gaming Awards will be distributed, and the awards are varied (and numerous enough) to potentially honor a broad swath of game developers.
Console/PC, Indie, Business/Marketing

Blog: Why I quit my dream job at Ubisoft 12
by Gamasutra Community [01.25.16]
"On my last day at Ubisoft, while I was saying goodbye to my colleagues, nobody asked why I was leaving to work on my own games. Even people who barely knew me had a pretty good idea."
Console/PC, Indie, Business/Marketing

Report: Global eSports revenue grew over 67% to hit $325M in 2015  
by Alex Wawro [01.25.16]
Market research firm Newzoo reports roughly $325 million was generated by eSports worldwide last year, and it predicts that number will rise 43 percent to hit $463 million by the end of this year.
Console/PC, Social/Online, Business/Marketing

New ideas from studying the past: A chat with Street Fighter producer Ono  
by Christian Nutt [01.25.16]
Street Fighter V's development motto translates as "developing new ideas based on study of the past," and series producer Yoshinori Ono explains just what that means for the franchise -- and the industry.
Console/PC, Design, Production, Business/Marketing

Blog: Destination Austin 6
by Gamasutra Community [01.25.16]
Austin, Texas: A booming city in the U.S. and a game development hub. This blog post discusses what it's like, and, as a game dev, whether it's a place you might want to move.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The (non) problem with Games London 2
by Gamasutra Community [01.25.16]
"Many people feel like the UK is playing second fiddle to London and every initiative or event that takes place there increases that negative vibe. I’m certain that these London-centric choices are logistical, not emotive or dismissive."
Indie, Business/Marketing

Road to the Student IGF: Chambara by Team OK Games  
by Chris Baker [01.25.16]
This impressive student game uses its limited color palette to create a striking aesthetic...and to create a unique local multiplayer combat experience.
Indie, Design, Production, Business/Marketing, IGF

Payday developer Starbreeze to open virtual reality arcade in L.A. 1
by Chris Kerr [01.25.16]
Payday 2 developer Starbreeze will establish a virtual reality arcade in Los Angeles in a bid to bring premium VR experiences to the masses.
VR, Business/Marketing

Akili gets $30.5 million investment for 'digital medicine' games  
by Christian Nutt [01.22.16]
Developer is seeking to treat ADHD, autism spectrum disorder, depression, Alzheimer's, and traumatic brain injury with apps.
Smartphone/Tablet, Business/Marketing