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December 19, 2014
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Updates » Business/Marketing
Mobile studio Space Ape raises $7M ahead of its sophomore debut  
by Alex Wawro [12.03.14]
London-based mobile game maker Space Ape Games has managed to raise $7 million in funding as it wraps up work on its second mobile free-to-play strategy game in collaboration with Rhianna Pratchett.
Smartphone/Tablet, Business/Marketing

The rise of game neuroeconomics 34
by Gamasutra Community [12.03.14]
Ramin Shokrizade on "game neuroeconomics" -- "Make video games less predictable and more social. Any company that does this honestly and transparently with their customers is going to quickly build a loyal following."
Console/PC, Smartphone/Tablet, Business/Marketing

Monitoring autumn's game press coverage explosion 2
by Gamasutra Community [12.03.14]
"What we have in November is a massive concentration of articles on the top 15 games,way more than usual. In November, we are talking about almost 75 percent more articles than average."
Console/PC, Business/Marketing

Q&A: Maniac Mansion creators stick to their roots with new adventure game 2
by Konstantinos Dimopoulos [12.02.14]
With traditional and particularly exciting adventure Thimbleweed Park doing impressively well on Kickstarter, we thought we'd ask creators (and legendary Maniac Mansion duo) Ron Gilbert and Gary Winnick a few things.
Console/PC, Indie, Design, Production, Business/Marketing

Peter Molyneux learns the harsh lessons of Kickstarter and Early Access 8
by Christian Nutt [12.02.14]
"What I've learned is that doing Kickstarter and Steam Early Access, before you've got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

EA backing off buying companies, from here on out 2
by Christian Nutt [12.02.14]
The publisher most famous for studio acquisitions now not so hot on them, and wants to spend more effort on growing its internal capabilities.
Console/PC, Smartphone/Tablet, Business/Marketing

Here's what life is like as a top StarCraft II pro player 2
by Alex Wawro [12.02.14]
The New Yorker recently published an excellent feature about pro Starcraft II player Scarlett that offers some interesting insights for developers looking to better understand the rise of eSports.
Console/PC, Business/Marketing

Valve takes a cue from Twitch by adding video streaming to Steam 6
by Alex Wawro [12.02.14]
Valve updated Steam's beta client today to integrate Steam Broadcasting, a new video streaming system that allows people to watch live video of others playing games through Steam.
Console/PC, Business/Marketing

Nintendo and Philips come to terms, ending lengthy patent fight  
by Alex Wawro [12.02.14]
Nintendo has signed a patent licensing agreement with Dutch technology giant Philips, closing out a series of patent disputes between the two companies that's been brewing since 2011.
Console/PC, Business/Marketing

How to get better at teaching yourself new skills 9
by Gamasutra Community [12.02.14]
"It's easy to overemphasize the need to consume educational content, but an equally important part of the learning process is to practice the skills that you are trying to learn."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

8 important takeaways from PlayStation's investor relations day  
by Kris Graft [12.01.14]
In an investor meeting this week, Sony Computer Entertainment CEO Andrew House outlined where the PlayStation business is going in the years ahead, and how SCE plans to keep its momentum going strong.
Console/PC, Business/Marketing

Former The Last Of Us art director joins up with Crystal Dynamics  
by Alex Wawro [12.01.14]
Irrational alum and former The Last Of Us art director Nate Wells seems to have taken a job with Tomb Raider developer Crystal Dynamics after a brief stint as art director at Giant Sparrow.
Console/PC, Business/Marketing

How to leverage your local library as an indie 1
by Gamasutra Community [12.01.14]
"As my thirst for knowledge increased, so did the diversity of books. I started requesting Art Books, Marketing Books, Books of Faith, and even a very obscure technical book for programming Voronoi Diagrams."
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

6 tips for success in the Chinese mobile game market 4
by Gamasutra Community [11.28.14]
A quick guide to what it takes to make it in the Chinese mobile market -- from partnerships to localization tips and an explanation of what kinds of games Chinese users most enjoy.
Smartphone/Tablet, Production, Business/Marketing

What we got out of exhibiting at PAX Australia 2
by Gamasutra Community [11.28.14]
"From my perspective the event was successful due to the public response alone. We had a constant stream of attendees lining up to play for all three days."
Console/PC, Indie, Business/Marketing

Blog: The advantages of joining a bundle 4
by Gamasutra Community [11.27.14]
"My criterion is simple; when you’ve reached end of your big buzz, stimulate the late buyers with the incentive of a lower price."
Console/PC, Indie, Business/Marketing

King's chairman Melvyn Morris has stepped down  
by Mike Rose [11.27.14]
Candy Crush Saga studio King saw its chairman of the board step down this week, with personal reasons cited.
Smartphone/Tablet, Business/Marketing

Looking for edu-games in Kuala Lumpur 2
by Christian Nutt [11.27.14]
"There are 9 million children in Malaysia under 14 years old. Parents are education focused, investing in a range of supplemental learning services."
Smartphone/Tablet, Business/Marketing

Bottomless IAPs: Balancing profit with consumer value 7
by Gamasutra Community [11.27.14]
"The negative stigma from bottomless IAPs is the fact that most of them don't provide value to the player but take time and money away from them."
Smartphone/Tablet, Design, Business/Marketing

Ubisoft yanks AC Unity season pass, placates buyers with free game 3
by Alex Wawro [11.26.14]
Amidst long-running technical issues with Assassin's Creed Unity, Ubisoft has abruptly curtailed its DLC plans and made significant business concessions to appease those who purchased the game.
Console/PC, Business/Marketing