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March 3, 2015
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March 3, 2015
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Updates » Business/Marketing
This Week in Video Game Criticism: No Godus or Kings, Only Molyneux  
by Joe Koeller [02.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from the aesthetics imparted by framerates to the relentless optimism of Peter Molyneux.
Console/PC, Social/Online, Indie, Design, Business/Marketing

GameMaker Studio creator acquired for $16.4 million 27
by Kris Graft [02.16.15]
Game and online gambling software company Playtech said Monday said it will acquire Yoyo Games Limited, developer of the popular cross-platform game dev tool GameMaker Studio.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Put yourself into the game with advanced 3D scanners at GDC 2015  
by Staff [02.16.15]
Attending GDC 2015? Make time between sessions to check out the cutting-edge 3DPlusMe mobile personalized 3D printing platform while you're hanging out on the show floor.
Console/PC, Business/Marketing, GDC

11 tips for becoming an indie dev autodidact 15
by Gamasutra Community [02.16.15]
How to spend time learning about your craft by teaching yourself about it -- tips from an indie dev with no money but a hunger for knowledge.
Indie, Business/Marketing

Building an Infinifactory: How to turn science into a successful game  
by Phill Cameron [02.16.15]
Zach Barth talks about the release of Infinifactory on Steam Early Access, creating a rich story for a puzzle game, and how people react to open-ended puzzles.
Console/PC, Indie, Programming, Design, Business/Marketing

Apple launches 'Pay Once & Play' promotion for games that aren't F2P 23
by Christian Nutt [02.13.15]
A 2015 sign of the times: Apple highlights games that let users "enjoy hours of uninterrupted fun" if they plunk down cash up front.
Smartphone/Tablet, Business/Marketing

Blog: The manifesto of value 1
by Gamasutra Community [02.13.15]
"It's in part a response to the position we find ourselves in when we are asked about (or criticized for) our work not being free. Value your work. Value the people who might play your work."
Indie, Design, Business/Marketing

The Ministry of Hype: Letting the game industry curate its own history 27
by Gamasutra Community [02.13.15]
"The gaming industry has one unique trait: It's the only one that will attack their previous release to make the new one look better."
Console/PC, Business/Marketing

Don't Miss: When crowdfunding reveals the realities of game dev budgets Exclusive 21
by Leigh Alexander [02.13.15]
Crowdfunding has placed game developers closer to their players, and offered more creative freedom. But new challenges await -- particularly concerning budgeting.
Indie, Business/Marketing, Exclusive

Get a job: Red 5 Studios seeks an E-commerce Analyst  
by Staff [02.13.15]
Have a background in free-to-play? "The Live Team at Red 5 focuses on continuing service for Firefall and is dedicated to user retention and monetization," this job post promises.
Console/PC, Business/Marketing, Recruitment

Blog: Game development is difficult - My thoughts on that Molyneux interview 65
by Gamasutra Community [02.13.15]
"I had hoped people would learn that, difficulties are a natural part of game development and not developers actually trying to screw over fans (most of the time) or 'taking the money and running.'"
Console/PC, Indie, Production, Business/Marketing

Learn to build mobile games better at GDC 2015  
by Staff [02.13.15]
GDC officials highlight a handful of great GDC 2015 talks from some experienced developers on the topic of mobile game design.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Play lovely indie games at the GDC 2015 Mild Rumpus grotto  
by Staff [02.13.15]
Beautifully indosyncratic indie video game showcase collective Wild Rumpus returns to GDC 2015 with games like Mountain, Night in the Woods, Eidolon and more.
Indie, Business/Marketing, GDC

For OlliOlli, the right soundtrack meant a better video game Exclusive 1
by Phill Cameron [02.13.15]
Simon Bennett of Roll7 explains how the studio's 2D skating game OlliOlli was close to having a thrash rock soundtrack.
Console/PC, Indie, Audio, Design, Business/Marketing, Exclusive

Predictions for China's game industry in 2015 1
by Gamasutra Community [02.13.15]
"We’re going to see a number of developments in the coming year, including changes in gamer preferences, company ownership patterns, and hardware availability. These trends will create opportunity."
Console/PC, Smartphone/Tablet, Business/Marketing

Report: Guns no longer okay in Apple App Store screenshots 24
by Christian Nutt [02.12.15]
UPDATE Even if your game is perfectly okay to sell on the store, a policy change suggests it'll get rejected if you try to include pictures of firearms in your App Store screens -- until you change them.
Smartphone/Tablet, Business/Marketing

Zynga makes it through 2014 with wounds, but focused on the battle for mobile  
by Christian Nutt [02.12.15]
Zynga is in the red and today shuttered its Beijing studio, but in the long term CEO Don Mattrick expects the company to make it over the hump into its full-on transition into a mobile studio.
Social/Online, Smartphone/Tablet, Business/Marketing

Ubisoft: Rebuilding the Assassin's Creed Unity engine was 'painful' 2
by Alex Wawro [02.12.15]
Ubisoft CEO Yves Guillemot told investors today that his company walked away from the troubling launch of Assassin's Creed Unity with "lessons learned" about engine development.
Console/PC, Business/Marketing

Blog: Layoffs - Enough with the corporate spiel. Be honest, please 15
by Gamasutra Community [02.12.15]
"This industry is based around the creativity and hard work of the PEOPLE in it, within companies run by PEOPLE. It is about time that some of us in this industry finally got their heads around that."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: The legacy of Defender and the joy of difficult games Exclusive 17
by Matt Barton, Bill Loguidice [02.12.15]
In this classic feature, Bill Loguidice and Matt Barton examine Eugene Jarvis' devious but delightful 1980 arcade game Defender and its descendants to understand the appeal of difficult games.
Console/PC, Indie, Design, Business/Marketing, Exclusive