Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 2, 2016
arrowPress Releases
May 2, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
GameStop announces publishing division GameTrust  
by Bryant Francis [04.18.16]
Gamestop signs Insomniac Games, Ready at Dawn, Tequila Works, and Frozenbyte to new publishing division GameTrust. VP Mark Stanley explains what this initiative means for game distribution.
Console/PC, Indie, Business/Marketing

Sponsored: Time to get rid of 'stupid friction' in your games 3
by Nelson Rodriguez, Akamai Games Industry Expert [04.18.16]
Anything that stands in the way of players playing a game is friction. But there is necessary friction, and stupid friction. Let's get rid of the stupid friction.
Social/Online, Business/Marketing, Sponsored Article

How Grim Dawn carved a niche in the competitive action RPG genre 3
by Bryant Francis [04.18.16]
So-called "dead" genres don't tend to stay dead. Grim Dawn, born from the ashes of the Titan Quest engine, is one case study in how game genres fall and rise again.
Console/PC, Design, Production, Business/Marketing, Video

Report: This is what Activision's cancelled Guitar Hero MMO looked like  
by Alex Wawro [04.15.16]
A video published today by an Unseen 64 contributor purports to show footage of a cancelled browser-based MMORPG, Hero World, that would have linked into Activision's Guitar Hero and DJ Hero games.
Social/Online, Business/Marketing, Video

Don't Miss: John Romero and Tom Hall recount the making of Doom 10
by Staff [04.15.16]
As a new Doom game draws nigh, watch original designers John Romero and Tom Hall share their stories of developing id Software's seminal first-person shooter Doom in this classic video postmortem.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

You can now add 'ancient Swedish castle' to the list of game jam locales  
by Alex Wawro [04.15.16]
Heads up, game jam enthusiasts: if you can get to Sweden, you can buy a ticket to take part in a week-long game jam this summer at Örebro Castle, a medieval Swedish fortress.
Console/PC, Business/Marketing

Ark dev settles lawsuit over game's origins and staff 3
by Alex Wawro [04.15.16]
This week Ark: Survival Evolved developer Studio Wildcard agreed to settle a contentious lawsuit with Trendy Entertainment owner Insight Ventures for an undisclosed sum.
Console/PC, Indie, Business/Marketing

After nearly 20 years, game modding hub GameFront is shutting down 2
by Alex Wawro [04.15.16]
This week video game file distribution hub GameFront (best known as FileFront) announced plans to shut down permanently by April 30th, nearly two decades after its inaugural launch as FileLeech.
Console/PC, Business/Marketing

Video: Rocket League's road from cult classic to surprise success  
by Staff [04.15.16]
At GDC 2016, Psyonix design director Corey Davis stepped up to the stage to share examples of how the Rocket League team avoided screwing up what evolved into a simple, but deep, experience.
Social/Online, Indie, Design, Production, Business/Marketing, Video, Vault

Blog: The 3 factors driving China's indie revolution 7
by Gamasutra Community [04.15.16]
"I've opened my own game studio and we've begun work on our first game, Stardust Command. Until recently doing this in China would be almost impossible."
Console/PC, Indie, Business/Marketing

Minecraft: Education Edition heading to classrooms in May 2
by Chris Kerr [04.15.16]
Microsoft has announced it will be hosting a Minecraft: Education Edition beta program in May, before beginning a more expansive early access program in June. 
Console/PC, Business/Marketing

Xbox veterans form mixed reality studio, Loook  
by Chris Kerr [04.15.16]
"We want to harness the power of holographic, mixed reality to create meaningful applications to raise awareness and empathy, connect people, and protect our planet."
VR, Business/Marketing

Player profiling in practice 1
by Gamasutra Community [04.15.16]
"While player modeling has been the subject of research for quite some time and has seen its use in games, player profiling is relatively new and many of its uses are still being explored."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

How video games helped the world cozy up to computers 1
by Alex Wawro [04.14.16]
In a new feature The Atlantic rounds up insights from experts (John Romero, Laine Nooney, Bill Budge, et al) about how computer games in the '80s helped usher in today's tech-heavy culture.
Social/Online, Business/Marketing

Now Google Play has its own indie game showcase 1
by Alex Wawro [04.14.16]
Heads up, Android game devs: the Google Play storefront has been updated to include a new "Indie Corner" that aims to showcase the work of independent game developers on the platform.
Smartphone/Tablet, Business/Marketing

Mobile studio JuiceBox is closing because 'we didn't build good enough games'  
by Alex Wawro [04.14.16]
Nearly 4 years after it was launched by Zynga expats as a "mid-core" mobile game studio, JuiceBox Games is now closing because, according to its CEO, "we didn't build good enough games."
Smartphone/Tablet, Business/Marketing

Survey: eSports fans are a small (but overwhelmingly male) demographic  
by Alex Wawro [04.14.16]
According to recent Nielsen surveys of over 2,000 men and women, the audience for eSports is a small sliver of the population (less than 10 percent) and overwhelmingly male Millennials.
Social/Online, Business/Marketing

Video: A brief history of PlayStation, from one-time frontman Phil Harrison  
by Staff [04.14.16]
Phil Harrison's microtalk on the history & impact of the original Sony PlayStation, a segment of the very special "Flash Backward" presentation at GDC 2016, is peppered with interesting insights.
Console/PC, Production, Business/Marketing, Video, Vault

Organizing and reporting on unstructured Steam data  
by Gamasutra Community [04.14.16]
"Having your (impressions and visits) data structured over time is really useful, because it will help you to view what are the underlying trends in your data. Furthermore, you can supplement this data-set with sales data."
Console/PC, Indie, Business/Marketing

Registration is now open for GDC Europe 2016!  
by Staff [04.14.16]
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe