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January 28, 2015
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January 28, 2015
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Updates » Business/Marketing
Retired NFL players' lawsuit against EA moves forward  
by Christian Nutt [01.06.15]
In 2010, a group of retired NFL players sued EA over use of their likenesses in Madden NFL. A panel of judges reviewed the case and today ruled that it can move forward -- after EA tried to have it thrown out.
Console/PC, Business/Marketing

Riot rewards League of Legends players for not being jerks 10
by Christian Nutt [01.06.15]
If you're looking for new ways to reward positive players in your community, Riot has added a new strategy to its playbook.
Console/PC, Social/Online, Business/Marketing

No Steam Dev Days this year, says Valve -- look to GDC instead  
by Alex Wawro [01.06.15]
Why haven't we heard anything about Valve's plans for this year's Steam developer conference? Because, according to a Valve representative, the company doesn't see a reason to host one.
Console/PC, Business/Marketing

Robot snags Borderlands 2 creative director Paul Hellquist  
by Christian Nutt [01.06.15]
The Borderlands 2 creative director and BioShock lead designer jumps over to the Dallas-area studio to work on Orcs Must Die! Unchained.
Console/PC, Design, Business/Marketing

Report: Growth of mobile game usage slowed significantly in 2014  
by Alex Wawro [01.06.15]
Mobile game usage by smartphone and tablet owners isn't growing as quickly as the rest of the mobile app market, but it's still showing signs of steady growth year-over-year as the category matures.
Smartphone/Tablet, Business/Marketing

UX insights: CSR Racing 4
by Gamasutra Community [01.06.15]
An experienced UX/UI developer takes a look at how the hugely successful mobile racing game draws in players with their UX -- particularly as regards monetization design.
Smartphone/Tablet, Art, Design, Business/Marketing

Riot creating its own 'direct network' for League of Legends traffic 6
by Phill Cameron [01.06.15]
UPDATE League of Legends creator Riot Games has announced development of its own "direct network" in the US and Canada, working with ISPs to reduce ping and packet loss for players.
Console/PC, Production, Business/Marketing

Blog: My top three (overlooked) games of 2014 3
by Gamasutra Community [01.06.15]
One dev's list: "It would be easy to list high profile games I loved this year... but rather I'd like to list some alpha, beta or early-access games that I've been having or had a blast with to date."
Console/PC, Indie, Business/Marketing

PlayStation 4 crosses 18.5 million units sold globally 3
by Christian Nutt [01.05.15]
The company now has 10.9 million PlayStation Plus subscribers -- and sold 4.1 million PlayStation 4 consoles across the globe in its holiday sales period.
Console/PC, Business/Marketing

Monument Valley: Only 5 percent of Android installs were paid 9
by Christian Nutt [01.05.15]
While developer Ustwo says that a small number of those free installs are legitimate, it seems that piracy continues to be a major problem for premium games on Google's platform.
Smartphone/Tablet, Business/Marketing

Video: Exploring the Japanese indie game dev scene 1
by Staff [01.05.15]
Speaking at GDC 2014, BitSummit director James Mielke talks about how Japanese indies are changing the status quo of Japanese game development despite rarely being acknowledged by mainstream media.
Indie, Business/Marketing, Video, Vault

Former DICE and Spark devs launch indie venture Fugitive Games  
by Alex Wawro [01.05.15]
Four devs from the likes of DICE (Battlefield 4) and Spark Unlimited (Lost Planet 3) have debuted a new indie studio in Santa Monica and seek to crowdfund development of a space survival sim.
Indie, Business/Marketing

Trends and next steps for the mobile game industry in 2015 2
by Gamasutra Community [01.05.15]
"Despite the visible success, itís not easy to figure out the landscape of mobile games in 2015, as this industry probably remains the most disruptive and dynamic in the modern hi-tech segment."
Smartphone/Tablet, Business/Marketing

Blog: When you have to change the name of your game... 1
by Gamasutra Community [01.05.15]
"Choosing a name for a game is always a difficult process, and this one took us a couple of weeks. I consider us fortunate that it didn't take longer!"
Indie, Business/Marketing

Cryptic Comet's Vic Davis retires from digital games 1
by Phill Cameron [01.05.15]
Vic Davis, creator of Armageddon Empires, Solium Infernum and Occult Chronicles, has announced his retirement from making digital games, moving instead to designing board games.
Console/PC, Indie, Programming, Business/Marketing

Lessons Learned From 191k views on YouTube in 10 days, and a wasted opportunity 10
by Gamasutra Community [01.05.15]
"Already, there have been 39 YouTuber videos made of the game and ~191k views of the videos... but I must admit that I have blown a great opportunity and capitalized very poorly on the publicity of the game."
Console/PC, Indie, Business/Marketing

Best of 2014: How Guns of Icarus Online harnessed the power of YouTubers and community 40
by Gamasutra Community [01.02.15]
"During the 2.5 weeks worth of events and videos, players bought and activated about 175K copies (including copies in the 4-packs) that totaled over $500K in sales."
Console/PC, Indie, Business/Marketing

Predicting churn of veteran users in free-to-play games 9
by Gamasutra Community [01.02.15]
"Bringing about a small improvement in retaining non-paying as well as paying users may lead to more paying users and therefore to higher ROI and lower CPI."
Smartphone/Tablet, Business/Marketing

Installation required: Why you should build an arcade cabinet for your game 3
by Gamasutra Community [01.02.15]
A look at both the why and the how of building your own arcade cabinet for your game -- and, on top of that, an interview with one of the idea's major proponents.
Console/PC, Indie, Business/Marketing

20 developers, events and trends that shaped our industry in 2014 Exclusive  
by Alex Wawro [12.31.14]
As we bid farewell to 2014, it's clear we're closing out one of the more momentous years in recent game industry history; here are the developers, events and trends that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive