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August 2, 2015
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August 2, 2015
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Updates » Business/Marketing
Video: Iwata reflects on a changing game industry at GDC 2011  
by Staff [07.17.15]
"The process of game development is the same for everyone. At Nintendo, it's just as stressful, just as frustrating," said Iwata at GDC 2011. "If there's a way to make it easy, we haven't discovered it yet."
Console/PC, Business/Marketing, Video

A minder for Molyneux: 22Cans' new CEO on trying to save Godus  
by Christian Nutt [07.17.15]
Simon Phillips, joined the company this May to help save it from itself -- and in a new interview, talks about his relationship with Peter Molyneux and how the studio hopes to get back on track.
Console/PC, Smartphone/Tablet, Business/Marketing

How players react to a woman's voice in online play, versus a man's 17
by Gamasutra Community [07.17.15]
"The take home message is that men’s negative and positive comments are influenced by their in-game performance and whom they are interacting with, be it male or female."
Console/PC, Business/Marketing

Blog: The world-system of the game development biz 8
by Gamasutra Community [07.17.15]
"It's a new world for a new generation of developers. They've transitioned from Laborers of a product to Consumers of middleware solutions. They generalize in high-concept game development."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Are you punishing players who pay? Rethinking monetization strategies 7
by Gamasutra Community [07.17.15]
"I am proud to be a ‘whale’ when it comes to free-to-play mobile games. But lately, some free-to-play games have made me feel punished for paying."
Smartphone/Tablet, Business/Marketing

Internet Gaming Disorder and Internet Addiction Disorder are not the same thing 2
by Gamasutra Community [07.17.15]
Psychologist Mark Griffiths: "The gaming studies field needs conceptual clarity but as demonstrated, the DSM-5 itself is both misleading and misguided when it comes to the issue of IGD."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

'Why bet on an IP like Mirror's Edge?' Exclusive 6
by Kris Graft [07.17.15]
EA DICE general manager Patrick Bach has been thinking about the risk and opportunity that come with making a game that lands outside of the Battlefield franchise.
Console/PC, Business/Marketing, Exclusive

Exhibiting at BitSummit without a clue: How not to show off your game 1
by Gamasutra Community [07.17.15]
"It was just so much fun and once the players poured in it was playtesting nonstop. It was very tiresome but once it ended I felt kinda sad: I didn’t want it to end."
Indie, Business/Marketing

Red Ash's struggles highlight the new trouble with crowdfunding 9
by Christian Nutt [07.16.15]
Keiji Inafune's latest project will probably get funded -- but in the end, what are the backers going to get: A game, or a demo?
Console/PC, Indie, Business/Marketing, Crowdfunding

These devs swear to stop selling their game when enough players die 22
by Alex Wawro [07.16.15]
Dutch studio Vogelsap is gearing up to launch its asymmetrical multiplayer horror game The Flock with an intriguing twist: when too many players die in-game, it will be removed from sale forever.
Console/PC, Indie, Business/Marketing

Video: Satoru Iwata - Disrupting Development  
by Staff [07.16.15]
"Video games are meant to be just one thing. Fun. Fun for everyone," says late Nintendo president in this 2006 GDC keynote speech, delivered as the Wii was about to shake up the industry.
Console/PC, Business/Marketing, Video, Vault

Start your own game company right: Advice from the 2015 Game Career Guide Exclusive  
by Staff [07.16.15]
In this edition, the founder of MK-Ultra Games offers advice for fellow indie game makers starting their own companies: take it seriously, get your paperwork straight, and don't spend your own money!
Indie, Business/Marketing, Exclusive

Marmalade spreads across Europe, opens new game studio in Portugal 2
by Alex Wawro [07.16.15]
The game development art of the cross-platform development tool firm is opening a second European studio in Portugal after netting $2 million USD in investment earlier this month.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: An oral history of developing Deus Ex Exclusive 5
by Alex Wawro [07.16.15]
15 years ago, Ion Storm Austin released the seminal cyberpunk game Deus Ex. Gamasutra speaks to some of its lead creators to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Oculus VR picks up gesture-tracking company Pebbles Interfaces  
by Alex Wawro [07.16.15]
Oculus VR is spending a bit more of that Facebook money this week on Pebbles Interfaces, which specializes in developing hardware and software for tracking human motion and gestures in 3D space.
Console/PC, Business/Marketing, Video

Come to GDC Europe for expert advice on making great indie games  
by Staff [07.16.15]
From how to sell a great premium-priced indie game on consoles to the nitty-gritty details that make your death animations feel great, here are some great talks taking place at GDC Europe in August.
Indie, Programming, Design, Business/Marketing, GDC Europe

Buyer's market, as game biz deals drop 89% in 2015 so far 1
by Gamasutra Community [07.16.15]
"Last year’s record $24 billion of games M&As and IPOs was always going to be tough to match. Games deals in the first half of 2015 fell 89% compared to 2014."
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How to email journalists without wasting their time 4
by Gamasutra Community [07.16.15]
"Sending emails to journalists: This can be really effective, or it can be a huge waste of everyone’s time, depending on how you do it."
Indie, Business/Marketing

Dean Hall on his losing battle with the New Zealand government Exclusive 56
by Phill Cameron [07.16.15]
We talk to DayZ creator Dean Hall about his struggles to set up a studio in New Zealand, and the ensuing furor online when he Tweeted about his troubles.
Console/PC, Indie, Production, Business/Marketing, Exclusive

Alien: Isolation a big winner at Develop Awards, as Unity bags best engine  
by Christian Nutt [07.15.15]
The European game industry was recognized tonight at the Brighton, England-based conference; Development Legend went to Rare founders Tim and Chris Stamper, while Unity and others won, too.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing