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February 12, 2016
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Updates » Business/Marketing
Taylor Swift and Glu Mobile partner up for new game  
by Chris Kerr [02.04.16]
Bouyed by the success of Kim Kardashian: Hollywood, mobile developer Glu has agreed to make Taylor Swift the star of anew mobiletitle.
Smartphone/Tablet, Business/Marketing

The Unity add-ons we used to build our FPS 10
by Gamasutra Community [02.04.16]
A large list with images that shows what each add-on was used for in the first person shooter project Immortal Redneck -- everything from AI to shaders, effects, and FPS fundamentals.
Console/PC, Programming, Production, Business/Marketing

The ultimate ad format cheat sheet for mobile devs 2
by Gamasutra Community [02.04.16]
"Heres an overview of each format banner, static interstitial and video interstitial to help you embrace effective ads in your game."
Smartphone/Tablet, Business/Marketing

Autodesk to lay off 925 in transition to cloud-based tools 13
by Christian Nutt [02.03.16]
The maker of 3ds Max, Maya, Stingray, Scaleform and other popular game-industry tools has announced a 10 percent layoff to its workforce today.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The designers emerging from South Africa  
by Christian Nutt [02.03.16]
"Even if I dont sell my games domestically, I still want to make games that are culturally somehow South African." - Raheel Hassim, a student in South Africa's first-ever game design program
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Mike Wilson explains Gambitious' plans for funding indie devs 2
by Joel Couture [02.03.16]
'It's very easy to underestimate the time and effort of just running a crowdfunding campaign for the full duration,' says Mike Wilson
Console/PC, Indie, Production, Business/Marketing

Grand Theft Auto V drives Take-Two to better-than-expected earnings  
by Alex Wawro [02.03.16]
The Grand Theft Auto and Borderlands publisher increased its forecasted earnings for its current fiscal year as itreported the better-than-expected financial results for its third quarter.
Console/PC, Business/Marketing

Don't miss: As Dust shuts down, a look back at CCP's ambitious plans 13
by Christian Nutt [02.03.16]
This 2011 interview, conducted as the company hatched ambitious plans to build a shooter directly into its successful MMO EVE Online, offers a look back at Dust 514 at its very outset.
Console/PC, Design, Business/Marketing

Amiibo shipments reach 31 million  
by Christian Nutt [02.03.16]
Nintendo's toys to life figurines have sold-in big numbers and, according to the company, have reached perennial popularity around the globe.
Console/PC, Business/Marketing

100 million signups: Nintendo's initial goal for new mobile-friendly My Nintendo service 1
by Christian Nutt [02.03.16]
My Nintendo will launch in March around the globe, and the company hopes and expects that millions of consumers will flock to the service, which spans its consoles and mobile devices.
Console/PC, Social/Online, Business/Marketing

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016endsat 11:59 PM Pacific, so anyone interested in attending shouldregister nowat adiscounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Free-to-play techniques that players actually like 10
by Gamasutra Community [02.03.16]
"Heres three proven strategies which increase revenue without causing the kind of problems most gamers and developers hate, and without forcing dramatic changes in more traditional games."
Smartphone/Tablet, Business/Marketing

Gameloft and GungHo strike up new mobile partnership  
by Chris Kerr [02.03.16]
Gameloft and GungHo Online have entered into a "strategic operational relationship" that will see both companies work together to create and publish a number of mobile games domestically and globally.
Smartphone/Tablet, Business/Marketing

Blog: Character creators and race in games 3
by Gamasutra Community [02.03.16]
Two students take a close look at how video game character creators represent race, and speak to players to find out how those representations affect them.
Console/PC, Social/Online, Art, Design, Business/Marketing

CCP to pull the plug on EVE Online spin-off, Dust 514 3
by Chris Kerr [02.03.16]
"We consider Dust 514 one of the best free-to-play offerings on the platform, but the years have caught up with us."
Console/PC, Business/Marketing

Nintendo's first smartphone app, Miitomo, to launch in March  
by Chris Kerr [02.03.16]
Nintendo's first smartphone app, Miitomo, will launch in the UK and the U.S. in March this year.
Smartphone/Tablet, Business/Marketing

Stugan accelerator gears up for another season of game dev summer camp 1
by Alex Wawro [02.03.16]
Pitched as "game dev summer camp", the Stugan accelerator is calling for applicants to its secondgame-making program, which will see 20 devs spending 8 weeks making games in a cabin in Sweden.
Indie, Business/Marketing

'Subtle' sexism: 'Do you even play games (aside from Candy Crush)?' 59
by Gamasutra Community [02.02.16]
An anonymous woman developer writes: "I am assumed to be the girlfriend, the artist, the casual game player. Rather, I am the game developer, the scripter/programmer, the gamer."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Take-Two taken to court in copyright lawsuit over in-game tattoos 7
by Alex Wawro [02.02.16]
Developer Visual Concepts and its parent company are being taken to court in a copyright lawsuit over the tattoos depicted in its NBA2K games -- but not by the players who bear them.
Console/PC, Business/Marketing

Thought EA had Star Wars locked up? Lego Star Wars says no 5
by Christian Nutt [02.02.16]
The key is likely that EA's exclusivity deal was for games aimed at a "core gaming audience" -- like its Battlefront franchise.
Console/PC, Business/Marketing, Video