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September 2, 2014
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September 2, 2014
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Updates » Business/Marketing
Indies, be aggressive!: A tip from the 2014 Game Career Guide Exclusive  
by Staff [08.21.14]
In this edition, game developer (and former Game Developer magazine EIC) Brandon Sheffield of Necrosoft Games offers some advice for indies: Be aggressive!
Indie, Business/Marketing, Exclusive, annual Career Guide

How do you reinvent Call of Duty all over again? Exclusive 7
by Mike Rose [08.21.14]
With Call of Duty: Advanced Warfare, Sledgehammer Games is not only looking to reinvent the franchise -- it's also the studio's very first go at building its own Call of Duty.
Console/PC, Business/Marketing, Exclusive

Paying to win: A case study 27
by Gamasutra Community [08.21.14]
"If I spent $100 on in-game currency, how far would my money go? Was it enough to ascend to the highest levels of that week’s PvP tournament leaderboard?" One developer finds out.
Smartphone/Tablet, Design, Business/Marketing

Electronic Arts wrapping up the EA Sports Season Ticket service  
by Mike Rose [08.21.14]
Electronic Arts will wrap up its EA Sports Season Ticket subscription service soon, as the company does not plan to provide these services for the new generation of consoles.
Console/PC, Business/Marketing

Mobile phone history: The Nokia 3210  
by Gamasutra Community [08.21.14]
"The word ‘iconic’ is overused... I can only start sketching out here why the 3210 is a powerful image, and what it might represent."
Smartphone/Tablet, Business/Marketing, History

Inspiration over manipulation: Why player loyalty matters 1
by Gamasutra Community [08.21.14]
"Turning someone who pays $0.25 for a finished product to someone who pledges $100 on Kickstarter for your idea is long process of giving, giving and giving until it hurts."
Console/PC, Indie, Business/Marketing

Video: Facing the challenges of making games for new audiences  
by Staff [08.20.14]
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video, GDC Europe

Download the 2014 Game Career Guide now! Exclusive  
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Student/Education, annual Career Guide

GDC Next wants to know how you promote your games  
by GDC Staff [08.20.14]
To better understand the industry before GDC Next 2014, conference officials are polling developers for their opinions on game marketing -- and giving away aGDC 2015 All Access Pass to one lucky participant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Next

GDC Next adds ADC talks on second-screen design, mobile commerce  
by Staff [08.20.14]
Fresh talks on designing second screen experiences and mobile-friendly storefronts join the lineup of ADC talks at the future-focused GDC Next, which will be held in L.A. this November.
Smartphone/Tablet, Design, Business/Marketing, ADC

Blog: Mobile gaming is a giant treadmill 2
by Gamasutra Community [08.20.14]
"Every few months some new game comes along and goes viral, generating huge downloads and revenue ramps. But eventually they fade."
Smartphone/Tablet, Production, Business/Marketing, Mobile Games

Bringing back Shadowgate 10
by Gamasutra Community [08.20.14]
The story of the return of a classic, and the decisions that go into making a game fresh but still please fans who've loved it since the 1980s.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Due Process is the next game backed by Indie Fund 3
by Mike Rose [08.20.14]
Due Process, a team-based tactical shooter from indie studio Giant Enemy Crab, is the next game to be backed by Indie Fund.
Console/PC, Indie, Business/Marketing, Video

3 million people watched the ESL Counter Strike finals last week  
by Mike Rose [08.20.14]
The eSports League recorded peak concurrent viewer figures of more than 400,000 people for last week's Counter-Strike: Global Offensive competition at Gamescom.
Console/PC, Business/Marketing

3 vital game dev lessons from the Yogventures Kickstarter 2
by Gamasutra Community [08.20.14]
Attorney Zachary Strebeck pulls apart the ill-fated Kickstarter to share lessons all developers should keep in mind when crowdfunding.
Console/PC, Indie, Business/Marketing, Crowdfunding

Now there are fish playing Street Fighter II on Twitch 1
by Mike Rose [08.20.14]
We've seen plenty of unique livestreams on Twitch this year, including the original "Twitch Plays Pokemon" -- but "Fish Plays Street Fighter" is really something special.
Console/PC, Business/Marketing, Video

Steve Ballmer leaves role as Microsoft board member 3
by Mike Rose [08.20.14]
Steve Ballmer, formerly CEO of Microsoft, says that he has stepped down from his position as a member of the board to concentrate on new commitments.
Console/PC, Business/Marketing

Infamous studio Sucker Punch hit with layoffs 2
by Mike Rose [08.20.14]
Sucker Punch Productions, the Sony studio best known for the Infamous series on PlayStation, has suffered layoffs.
Console/PC, Business/Marketing

How do you innovate with zombies? Dying Light searches for the answer Exclusive 3
by Mike Rose [08.20.14]
I spoke with Maciej Binkowski, lead game designer on Dying Light, about finding innovation in a genre that appears to have already been beaten to death.
Console/PC, Design, Business/Marketing, Exclusive, Video

Ousted Bungie composer O'Donnell to get his stock back 3
by Christian Nutt [08.19.14]
Terminated "without cause" according to an arbitrator, Marty O’Donnell has already won one settlement against the Destiny dev -- and it looks like another is in his sights.
Console/PC, Business/Marketing