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May 23, 2015
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May 23, 2015
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Updates » Business/Marketing
5 tips on running a successful Kickstarter campaign 2
by Gamasutra Community [05.07.15]
"What Iíve learned about the platform in the past 36 months is that a great idea and amazing team isnít enough; at least not anymore."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Zynga lays off 18% of staff to 'narrow and intensify our execution focus' 4
by Christian Nutt [05.06.15]
Today, a beleaguered Zynga announced its latest financial results -- the first after it said goodbye to CEO Don Mattrick.
Social/Online, Smartphone/Tablet, Business/Marketing

World of Warcraft sheds 3 million subscribers in a quarter, but Activision is doing fine 4
by Christian Nutt [05.06.15]
The company actually boosted its expectations for the year -- as its signature workhorse of an MMO begins to look a little elderly.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: A frank chat with Oculus VR founder Palmer Luckey 9
by Christian Nutt [05.06.15]
Speaking in 2013, Palmer Luckey explains to Gamasutra what it takes to make a game look and feel right in VR -- and shares the tricks he hoped would help his headset trump the competition.
Console/PC, Design, Business/Marketing

Sony relocates its 2015 Gamescom gala to Paris Games Week 1
by Alex Wawro [05.06.15]
For the first time in six years, Sony won't be putting on a show for the international media at Gamescom in Germany this summer -- it's focusing on Paris Games Week in October instead.
Console/PC, Business/Marketing

App Annie snaps up Mobidia, further condensing mobile analytics biz  
by Alex Wawro [05.06.15]
The mobile analytics market is getting a bit more consolidated as mobile market analytics firm App Annie snaps up Vancouver-based competitor Mobidia for an undisclosed amount of cash and stock.
Smartphone/Tablet, Business/Marketing

The numbers behind a Steam Free Weekend 2
by Gamasutra Community [05.06.15]
"We entered Early Access with a whimper, rather than a bang. During the Steam Free Weekend we sold nearly triple the number of copies we sold in our first week on Early Access."
Console/PC, Indie, Business/Marketing

Oculus Rift launching commercially in Q1 2016 1
by Phill Cameron [05.06.15]
Oculus has today announced that its headset, the Oculus Rift, will launch commercially in the first quarter of 2016, with further details about the hardware and tech specifications coming in the next few weeks.
Console/PC, Indie, Business/Marketing

We made a 'circle pong' game too, before Rotable. Here's what's going on 4
by Gamasutra Community [05.06.15]
"I want to explain how three developers -- ourselves, the guy from Rotable and the guy who made Pongo Pongo -- made three similar games without talking or seeing what the others did."
Smartphone/Tablet, Design, Production, Business/Marketing

EA reaps big profits as digital sales trump physical 1
by Alex Wawro [05.05.15]
Electronic Arts has made a public accounting of its 2015 fiscal year, and the company seems to be doing better than expected on the back of digital game downloads and add-on content sales.
Console/PC, Business/Marketing

Accused of fraud, Interzone chief may face federal jail time 1
by Alex Wawro [05.05.15]
Serial game studio exec Marty Brickey is reportedly facing multiple federal charges of wire fraud and money laundering, which all together carry a maximum penalty of up to 120 years in prison.
Console/PC, Business/Marketing

Don't Miss: A look back at the history of Tony Hawk's Pro Skater 11
by Matt Barton, Bill Loguidice [05.05.15]
In this classic 2009 feature, authors Matt Barton and Bill Loguidice offer a history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Q&A: What's next for Daybreak, now that Sony's MMO studio is on its own  
by Alex Wawro [05.05.15]
Gamasutra speaks to Daybreak chief John Smedley and senior exec Laura Naviaux about why the company formerly known as SOE was sold by Sony, why it laid off so many people, and what comes next.
Console/PC, Social/Online, Business/Marketing

GOG is kicking its Steam competitor into open beta  
by Alex Wawro [05.05.15]
This is most interesting to game developers because it heralds the arrival of a fresh challenger to the PC game client arena, which already includes Steam, Origin, Ubisoft's uPlay and Trion's Glyph.
Console/PC, Business/Marketing

Apply now to be a volunteer GDC Europe 2015 Conference Associate  
by Staff [05.05.15]
GDC Europe officials are taking volunteer applications for the Conference Associate program from now until May 25th. Volunteers will receive a pass to the Cologne, Germany show in exchange for about 14 hours of work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Six stages of game dev community development 24
by Gamasutra Community [05.05.15]
Vlambeer's Rami Ismail: "Game development communities tend to develop along very similar lines, and at some point Iíve started to mentally organize these community growth thresholds into a model."
Console/PC, Indie, Business/Marketing

Postmortem: Moon Studios' heartfelt Ori and the Blind Forest Exclusive 4
by Thomas Mahler [05.05.15]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Former Call of Duty, Lost Planet developer Spark Unlimited ends game dev  
by Christian Nutt [05.04.15]
The Los Angeles-based studio which last developed Yaiba: Ninja Gaiden Z for Tecmo Koei has shut down according to evidence from across the web.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayStation Now continues rollout to PS3, with Vita not far behind  
by Christian Nutt [05.04.15]
Sony confirms that in less than two weeks, its streaming service will roll out to the PlayStation 3... and is already playable on Vita.
Console/PC, Business/Marketing

5 tips for increasing F2P monetization, from Monster Legends' devs 4
by Gamasutra Community [05.04.15]
"We asked him how indie devs can think about monetization for their mobile game more creatively, and boiled down his words of wisdom into these five tips."
Smartphone/Tablet, Design, Business/Marketing