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March 2, 2015
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March 2, 2015
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Updates » Business/Marketing
Play games, meet creators and find a job on the GDC expo floor  
by Staff [02.18.15]
With less than two weeks to go until the 2015 Game Developers Conference, show officials highlight some of the most exciting things to see and do on the GDC show floor.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Can clans protect young MMO players from violent behavior?  
by Gamasutra Community [02.18.15]
Researchers study the behavior of MMO players. "The study is a good primer for researchers towards examining the social dynamics of online social groups," writes Wai Yen Tang.
Console/PC, Social/Online, Business/Marketing

Get hands-on game dev tips from Amazon and PowerVR at GDC 2015  
by Staff [02.18.15]
GDC 2015 organizers highlight some promising day-long sponsored developer days for the March conference that cover everything from new UnityVR technology to power players like Amazon and Unity.
Console/PC, Smartphone/Tablet, Programming, Production, Business/Marketing, GDC

'Share of voice': The most under-discussed stat in video games? 4
by Gamasutra Community [02.18.15]
Simon Carless asks: Can your game actually connect with your audience? "Do you understand who your potential audience is and what their ‘Share of Voice’ for playing individual games in any given month/year is?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Indie devs, find your focus 4
by Gamasutra Community [02.18.15]
"Does your indie venture have a strong focus? Can you articulate it clearly and concisely, with confidence and without a second thought?" You had better be able to, writes Josh Sutphin.
Indie, Design, Business/Marketing

Execution Labs 'finishing fund' gives Secret Ponchos devs money to port  
by Christian Nutt [02.17.15]
Canadian indie funder announces the first recipient of its latest initiative -- a global "finishing fund" that helps developers bring their games to market.
Console/PC, Indie, Business/Marketing

World Video Game Hall of Fame coming, from noted museum ICHEG  
by Christian Nutt [02.17.15]
Nominations are soon to open for an exhibit to showcase games that have had an enduring legacy -- and the first inductees will be revealed in June at The Strong National Museum of Play.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, History

Firefly Games nets $8 million to bridge the East-West gap on mobile  
by Christian Nutt [02.17.15]
Los Angeles and Shanghai-based startup brings in the venture capital -- so it can port Asian games to Western players, after tailoring the event systems to their tastes.
Smartphone/Tablet, Business/Marketing

Devs, you can now pitch your own Gex game to Square Enix  
by Alex Wawro [02.17.15]
For the first time, developers can now pitch (and potentially make) games using intellectual property from Eidos' Anachronox, Fear Effect and Gex games via the Square Enix Collective platform.
Console/PC, Indie, Business/Marketing

Reminder: Use the new Session Scheduler to get the most from GDC  
by Staff [02.17.15]
How and why to use the free, freshly revamped GDC 2015 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

The 3DS staying afloat thanks to the New 3DS, software sales 1
by Christian Nutt [02.17.15]
The New Nintendo 3DS had the intended effect of spiking Nintendo's hardware sales upward in Japan; the console looks like it might well do the same for the West in 2015.
Console/PC, Business/Marketing

Mistakes to avoid with analytics 6
by Gamasutra Community [02.17.15]
"Be mindful that analytics is not taking the place of something else more important," writes Nicholas Lim, who brings years of experience with analytics packages into this concise, practical post.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Video: Lessons learned from 20 years 'herding cats' in the IGDA  
by Staff [02.17.15]
IGDA founder Ernest Adams reflects on what went right (and wrong) over the 20-year lifespan of the IGDA and considers why developers need a professional trade organization in this GDC 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

The future of Amiibo, straight from Nintendo  
by Alex Wawro [02.17.15]
Nintendo lays out a course for its Amiibo toy line that will see the NFC-powered accessories getting smaller, more numerous and more capable when paired with Nintendo software.
Console/PC, Business/Marketing

With GameMaker under new ownership, some devs have long-term concern 7
by Kris Graft [02.17.15]
GameMaker: Studio has a new owner, following a $16.4 million acquisition. But what does this mean for game developers, and how does the buyer intend to support the engine?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What gets coverage in the game media? 2014 in review 3
by Gamasutra Community [02.17.15]
How does the press cover game topics? What's trending the most? Did Microsoft squish Sony -- and what about mobile games? This analysis of 2014's press coverage provides insightful data.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Take your game industry career to the next level at GDC  
by Staff [02.17.15]
GDC 2015 organizers highlight notable career-building events at next month's conference, including sessions and meeting opportunities with the likes of Epic, Riot, Blizzard and more.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Remembering Shinya Nishigaki, creator of Blue Stinger and Illbleed 5
by Gamasutra Community [02.17.15]
Shinya Nishigaki developed two memorable Dreamcast games -- Blue Stinger and Illbleed -- before passing away at just 42. This look back uses interview quotes from shortly before he died.
Console/PC, Business/Marketing, History

The first stage of game development: Survive 2
by Gamasutra Community [02.16.15]
What it takes to get off the ground as a fledgling indie developer -- a case study based on the journey of solo indie Joe Williamson. "Basically, learn, save money, and make friends."
Indie, Production, Business/Marketing

This Week in Video Game Criticism: No Godus or Kings, Only Molyneux  
by Joe Koeller [02.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from the aesthetics imparted by framerates to the relentless optimism of Peter Molyneux.
Console/PC, Social/Online, Indie, Design, Business/Marketing