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November 23, 2014
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November 23, 2014
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Updates » Business/Marketing
Oculus just made its mobile SDK available to all developers  
by Alex Wawro [11.12.14]
Oculus VR just released a version of its Oculus Mobile SDK to the public with documentation and a smattering of demos in an effort to broaden developer support for the platform.
Smartphone/Tablet, Programming, Business/Marketing

Times and places: Childhood, video games, and you 7
by Gamasutra Community [11.12.14]
"The nostalgic part of me would love nothing more than to see my favorite types of media churned out again and again; the adult me cannot wait to see what the video games of today inspire."
Console/PC, Smartphone/Tablet, Business/Marketing

Not just another Halfbrick in the wall Exclusive  
by Mike Rose [11.12.14]
Matt Knights and Dean Loades spent the last seven and eight years respectively working for a big Australian video game studio. After nearly a decade, they've both decided to give this whole indie thing a bash.
Smartphone/Tablet, Design, Business/Marketing, Exclusive

Former Oculus chief lawyer reveals game-focused law firm 3
by Mike Rose [11.12.14]
The former general counsel for Oculus VR has founded a new law firm and angel investment company, with the aim to provide video game studios with agreement and negotiation assistance.
Console/PC, Business/Marketing

Despite large-scale profits, Tencent's mobile game sales are slowing down  
by Mike Rose [11.12.14]
Chinese games giant Tencent posted greatly increased profits for its third quarter, although the company wasn't able to hit analyst estimates, due in part to slowing mobile game revenues.
Console/PC, Smartphone/Tablet, Business/Marketing

The first game from Radiant Worlds is a Minecraft-like  
by Mike Rose [11.12.14]
Radiant Worlds, the studio that rose from the ashes of the defunct Blitz Games, today announced its first project: SkySaga, a free-to-play take on the Minecraft genre.
Console/PC, Business/Marketing

More launch-time multiplayer server issues, this time for Halo  
by Mike Rose [11.12.14]
Another big-name multiplayer AAA title has suffered server issues at launch. This time around it's Halo, and developer 343 Industries has already apologized for the issues.
Console/PC, Business/Marketing

Smash Bros. Wii U pre-orders have surpassed Mario Kart 8's 1
by Mike Rose [11.12.14]
Nintendo believes that the impending launch of Super Smash Bros. for the Wii U will have a "dramatic" effect on hardware sales, as pre-orders for the game have already surpassed the pre-order numbers for Mario Kart 8.
Console/PC, Business/Marketing

Looking back at XBLIG: The do-it-yourself console marketplace Exclusive 13
by Christian Nutt [11.12.14]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Nintendo's expansion plans - for a smartphone app and for China, too 2
by Christian Nutt [11.11.14]
The company wants to pursue the Chinese market -- but in a different way than Japan or the West; it also plans to launch a Mii-based smartphone app to create a "stronger bond with our consumers."
Console/PC, Smartphone/Tablet, Business/Marketing

ESA: U.S. game industry grew 4x faster than the national economy 2
by Alex Wawro [11.11.14]
The ESA reports the United States video game industry is growing faster than the national average, though it has slowed in the past decade and remains unevenly consolidated in a handful of states.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: How to make games a real business 9
by Gamasutra Community [11.11.14]
"Historically itís been difficult to transform game studios into long-term sustainable businesses. Why? If you look this from the lens of an investor, a few reasons become clear."
Console/PC, Smartphone/Tablet, Business/Marketing

Making the jump from video game to physical game design  
by Gamasutra Community [11.11.14]
"The latest mountain i scaled was launching LockQuest, a brand new real escape the room game company in Toronto. It's probably the most difficult thing i've done in my entire life."
Console/PC, Indie, Design, Business/Marketing

Studio behind Stealth Bastard tries its hand at open development Exclusive  
by Mike Rose [11.11.14]
British developer/publisher Curve Digital has got a new game in the works -- it's first "fresh" project since 2011's Stealth Bastard -- and it's already looking rather fine.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Protostar is a new mobile studio from a couple of Halfbrick vets  
by Mike Rose [11.11.14]
Two Halfbrick Studios veterans, who have each been at the Fruit Ninja company for around seven years, have split away and are now preparing to release their first mobile game.
Smartphone/Tablet, Business/Marketing

Offering Early Access with Google Play Beta 7
by Gamasutra Community [11.11.14]
"About a month before launch, we created the public beta group, and opened up invitations to our social media followers. Within a few days we had about 500 Android testers in the group."
Smartphone/Tablet, Programming, Production, Business/Marketing

Sumo Digital has separated from its parent company  
by Mike Rose [11.11.14]
Sumo Digital, the British studio behind Sonic & All-Stars Racing Transformed and LittleBigPlanet 3, this week completed a management buyout, acquiring itself from parent company Foundation 9 Entertainment.
Console/PC, Business/Marketing

Nintendo on acquisitions: 'We do not need to be hesitant' 1
by Christian Nutt [11.10.14]
According to Nintendo president Satoru Iwata, if there's a good long-term relationship with a company, well, why not? More partnerships for software, including first-party games, are in the works, too.
Console/PC, Business/Marketing

Nintendo charts the future of Amiibo: Cards, figurines, third parties  
by Christian Nutt [11.10.14]
"We do not think Amiibo always needs to take the form of a figure, either. We believe that Amiibo could take a variety of different forms," says Nintendo president Iwata.
Console/PC, Business/Marketing

Obama calls on FCC to keep the internet 'free and open' 4
by Alex Wawro [11.10.14]
The president asked the FCC to uphold net neutrality by forbidding ISPs from blocking or throttling access to websites, games and other online services, or in turn cutting deals for privileged access.
Social/Online, Business/Marketing, Video