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April 21, 2015
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Updates » Business/Marketing
Video: Creators deliver a classic postmortem of Star Control  
by Staff [04.06.15]
Long-time developers Fred Ford and Paul Reiche III took the stage at GDC 2015 to deliver a candid postmortem on the creation of their seminal Star Control and Star Control II space adventure games.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

What really happened to arcades 20
by Gamasutra Community [04.06.15]
"Consoles and the internet are the most common scapegoats for the decline in arcades, but the main reasons actually have much more to do with a business model that makes video arcades unattractive."
Console/PC, Business/Marketing

Enthusiasm, perfectionism, momentum, and failure 3
by Gamasutra Community [04.06.15]
"My biggest mistake was to completely think that I only need to do the business side of it, and let everything else come together by just presenting a plan and let creative talents take over."
Console/PC, Indie, Business/Marketing

How jumping on the MOBA bandwagon can f@!# your company up 20
by Gamasutra Community [04.06.15]
"A fast follower strategy can be a viable tactic. But not when everybody else and their dog is doing it. Developers seem to be in the 'let's make a game like DotA/LoL, just a little different' mindset."
Console/PC, Indie, Business/Marketing

Here we are now, edutain us: Education and games with SpaceChem's Zach Barth  
by Phill Cameron [04.06.15]
We talk to Zach Barth about how making educational games has made him a better game designer, and why it's so hard to make educational games in the first place.
Console/PC, Indie, Design, Production, Business/Marketing

The most famous nobody in the Chinese mobile game industry 2
by Gamasutra Community [04.06.15]
"His marketing methods include posting his own naked photos, flirting with girls, and of course, narrating his special experience. As a bad result, Raven is cursed by some people as a scumbag."
Smartphone/Tablet, Business/Marketing

Does Paula Deen's new mobile game infringe on an artist's copyright? 14
by Gamasutra Community [04.06.15]
"Reports are indicating that the depiction of Deen in her game may be a potential copyright infringement. The caricature of Deen is a little too close to artist Jerrod Maruyamaís drawing of her."
Smartphone/Tablet, Indie, Art, Business/Marketing

Students can now apply for the 2015 AIAS game industry scholarships  
by Alex Wawro [04.03.15]
Heads up, budding game devs: the Academy of Interactive Arts & Sciences has begun accepting applications from students seeking to claim the organization's Randy Pausch and Mark Beaumont scholarships.
Console/PC, Business/Marketing, Student/Education

Steam Spy aims to make it easy to estimate sales for all Steam games 10
by Alex Wawro [04.03.15]
There's a new tool taking shape that aims to make it easier for people to keep tabs on Steam stats like owners and average playtime: Steam Spy, a side project launched by programmer Sergey Galyonkin.
Console/PC, Business/Marketing

Blog: Don't monetize your (first) games 23
by Gamasutra Community [04.03.15]
"After I have become skilled enough, built a name for myself and the team, had built games that lots of people played and enjoyed -- then I'll be able to monetize."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Charting Out There's long and difficult journey to completion 7
by Gamasutra Community [04.03.15]
The acclaimed space game took its development team on a rough ride. This candid diary-style postmortem takes you from before its conception up through its completion and release.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Sony buys OnLive's patents; the service, and company, will shut down 4
by Christian Nutt [04.02.15]
OnLive was once a pioneer in game streaming. Now, after a crash and a rebirth, the company is ceasing operations entirely -- as Sony acquires its patent portfolio.
Console/PC, Business/Marketing

3 monetization metrics to track every single day  
by Gamasutra Community [04.02.15]
Chartboost's Chung-Man Tam offers a quick and succinct guide to what metrics you need to be tracking on mobile to make sure your game is working for you.
Smartphone/Tablet, Business/Marketing

Square Enix adds new platforms and funding options to Collective  
by Alex Wawro [04.02.15]
Square Enix has expanded its Collective development crowdfunding platform to mobile and digital games, and the company itself is now willing to directly fund some developers -- up to $250k.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Codemasters CEO Rod Cousens jumps ship to join Jagex  
by Alex Wawro [04.02.15]
Long-time game industry executive Rod Cousens has quit his post as CEO of Codemasters after a decade with the company to take on the same role at Runescape developer Jagex.
Console/PC, Business/Marketing

Automated transparent development: Keeping your fans updated all the time 7
by Gamasutra Community [04.02.15]
How to keep your community in the loop -- automatically. "It consists of four things: Public to-do list, automated progress tracker, nightly build server, and in-game crash logger + remote server listener."
Indie, Programming, Business/Marketing

Nintendo adds DS and Nintendo 64 to the Wii U Virtual Console 5
by Christian Nutt [04.01.15]
As ever, the company mines its history for games to offer to today's consumers, on its latest console -- with two new systems added today.
Console/PC, Business/Marketing

April Fool's Day in the game industry: A retrospective 7
by Alex Wawro [04.01.15]
From Street Fighter's fake character to Irem's fake console, Gamasutra looks back at classic April Fool's Day hoaxes in the game industry that made us laugh, groan, or simply shake our heads.
Console/PC, Indie, Business/Marketing, History

FTC unanimously mandates Sony refunds over misleading Vita ads  
by Alex Wawro [04.01.15]
After a brief waiting period for public comment, the FTC has voted 5-0 to order Sony and its one-time marketing partner to make amends for intentionally misleading people with Vita launch advertising.
Console/PC, Business/Marketing

DeNA hopes Nintendo deal yields mobile games that earn over $25M/month 1
by Alex Wawro [04.01.15]
"We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month," says DeNA CEO Isao Moriyusa. "We want to surpass that."
Smartphone/Tablet, Business/Marketing