Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 7, 2015
arrowPress Releases
October 7, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Business/Marketing
Microsoft and Creative England relaunch Greenshoots games initiative  
by Chris Kerr [09.24.15]
The latest round of Microsoft and Creative Englandís Greenshoots games initiative is now open, and this year the amount of available funding has been doubled to £500,000.
Indie, Business/Marketing

Johan Gjestland on mobile games, flying, and Fugl  
by Gamasutra Community [09.24.15]
"I love flying, always been fascinated by it. When I was little, my biggest dream was flying, I really thought I could do it, if I just believed it enough!"
Smartphone/Tablet, Indie, Programming, Art, Business/Marketing

Boothing on a budget: 6 tips from indie devs 3
by Bryant Francis [09.24.15]
Designing and running a booth can be a challenge for indie devs. Here are six valuable tips from devs who've learned from experience.
Indie, Design, Business/Marketing

Stanley Parable dev talks VR game design with Rick & Morty co-creator  
by Alex Wawro [09.23.15]
Rick & Morty cartoon co-creator Justin Roiland tells PCGamer he's captivated by the potential of VR and wants to make games for headsets like the HTC Vive with developers like William Pugh.
Console/PC, Business/Marketing

Gameloft shutters another studio, this time in Seattle 6
by Alex Wawro [09.23.15]
Gamasutra has heard from multiple sources that Gameloft has shut down yet another game development studio, this time in Seattle, and laid off staff less than a year after opening the office.
Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

Nintendo continues to open new digital storefronts in the West  
by Alex Wawro [09.23.15]
Nintendo UK has struck a deal with UK-based online game retailer Green Man Gaming to begin selling download codes for Wii U and 3DS games via the GMG storefront.
Console/PC, Social/Online, Business/Marketing

How our PR partner's rep became a liability, and what we did about it 9
by Gamasutra Community [09.23.15]
"This was the first I'd heard about us soliciting Greenlight votes with free game keys... but he included a link, and sure enough, that's exactly what our PR company was doing."
Indie, Business/Marketing

Cities: Skylines leads this year's list of Unity award winners  
by Alex Wawro [09.23.15]
Colossal Order, Squad, and Amplitude Studios were among the developers recognized by Unity this week with awards handed during the company's Unite 2015 conference in Boston.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

DraftKings adds eSports to its fantasy sports roster  
by Alex Wawro [09.23.15]
Fantasy sports hub DraftKings is adding a dedicated eSports section to its service and partnering with known eSports teams in an effort to capitalize on the industry's growing attention and wealth.
Console/PC, Business/Marketing, Video

Some thoughts after 18 months as a full-time indie 45
by Gamasutra Community [09.23.15]
The sobering realities about "the first 18 months of running an indie studio, about our Kickstarter project, launching on Steam, about money and about our struggles."
Indie, Production, Business/Marketing

TGS Report: Indie devs give their take  
by Lena LeRay [09.23.15]
A dozen independent developers from near and far give their take on what it was like to exhibit in the indie area at this year's Tokyo Game Show.
Console/PC, Indie, Design, Business/Marketing

Xbox boss Phil Spencer wants VR and traditional gaming to co-exist  
by Chris Kerr [09.23.15]
In a recent interview with Gamespot, Xbox chief Phil Spencer revealed that, in the long term, he hopes traditional gaming doesn't get pushed to the side in favour of virtual reality experiences.
Console/PC, Business/Marketing, VR

Nintendo joins graphics standards body Khronos Group 2
by Alex Wawro [09.22.15]
With little fanfare, Nintendo has joined the not-for-profit consortium of academics and media companies dedicated to managing open-standard graphics APIs like OpenGL and its successor, Vulkan.
Console/PC, Business/Marketing

PS4 is getting its first Early Access game next week 1
by Alex Wawro [09.22.15]
Sony's first meaningful foray into offering paid early access to games in development is Dungeon Defenders II, an Early Access game that will be sold on PlayStation 4 in a "Pre-Alpha" state next week.
Console/PC, Business/Marketing

High-profile premium game falters in F2P-dominated mobile market 5
by Alex Wawro [09.22.15]
"Our expectation is about 1/3 the return of the original Spider for 5 times the man-hours," Tiger Style's David Kalina tells PocketGamer in a new interview about the studio's latest release.
Smartphone/Tablet, Business/Marketing

Reminder: Submit talks now for the first annual VRDC at GDC 2016!  
by Staff [09.22.15]
VR and AR enthusiasts, take note: Now is your chance to propose a talk for the all-new Virtual Reality Developers Conference at GDC 2016!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

How (and why) Masquerada is risking government censorship 3
by Bryant Francis [09.22.15]
Singaporean dev Witching Hour Studiosí fantasy strategy RPG Masquerada: Songs and Shadows has a gay character. Officials in the Singaporean government would rather it didn't.
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

Ian Livingstone CBE and Codemasters exec Kats Sato join Sumo Digital  
by Chris Kerr [09.22.15]
Sonic & All-Stars Racing Transformed and LittleBigPlanet 3 developer Sumo Digital has made some new hires, with the studio bringing in Ian Livingstone CBE and Kats Sato.
Console/PC, Indie, Business/Marketing

In-app purchase pricing strategy: Do bundle discounts work? 1
by Gamasutra Community [09.22.15]
"Do bundle discounts even work? Or, put another way, do they encourage players spend more real currency to grab a virtual bargain?" Here's the data on that!
Smartphone/Tablet, Business/Marketing

Indie developer tax issues: Is game development your hobby or your business? 7
by Gamasutra Community [09.22.15]
"When it comes to taxes, the IRS has their own ideas about what constitutes a hobby or a business. According to their fact sheet on the subject, as much as $30 billion a year is lost."
Indie, Business/Marketing