Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 19, 2013
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
Amazon Game Studios
Sr. Game Designer
Treyarch / Activision
Technical Animator
Amazon Game Studios
Quality Assurance Manager
Amazon Game Studios
Lead 3D Environment Artist
Amazon Game Studios
Game Graphics Engineer
Latest Blogs
View All
Post
RSS
May 19, 2013
Making 2D Games With Unity
All You Need is Love
[
3
]
Students: Tips for Learning Game Development Over the Summer
[
1
]
All Your Nintendo Let's Plays Are Belong To Nintendo?
[
83
]
Even Further Down the Curation Rabbithole
[
12
]
Press Releases
View All
RSS
May 19, 2013
Zeeek and The Secret of
Space Octopuses heading
to...
Battle bad 'bots in Bad
Bots, available now on...
Temple Run 2 Adds New
Terrain and Obstacles
in...
Little Amazon runs
through Android
Command Ops gets a
Massive Update!
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Business/Marketing
Diablo III
's economy broke down this week. Here's what happened
29
by Gamasutra Community
[05.08.13]
Blogger Max Woolf explains how an apparent error in the code for
Diablo III
's auction house has broken the game's economy -- allowing players to effortlessly accrue billions of gold.
Console/PC
,
Programming
,
Business/Marketing
Going premium on iOS: One team's results
14
by Gamasutra Community
[05.08.13]
At $3.99 with no in-app purchases and little promotion,
Nameless: The Hackers
has faced an uphill battle for downloads on iTunes. The developers share their stats on how it's gone so far.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Blog: If you truly want diversity in games, take the risk
3
by Gamasutra Community
[05.08.13]
MIT research Todd Harper argues that now is "the perfect time for people with passion to take the risks" in increasing diversity in their games' characters -- and this impassioned plea explains why.
Console/PC
,
Indie
,
Design
,
Business/Marketing
EA confirms laying off 900 workers last quarter
6
by Kris Ligman
[05.08.13]
Electronic Arts' posted fiscal results and conference call to investors finally lays plain the number of workers affected in recently-reported layoffs.
Console/PC
,
Business/Marketing
Porting to Android pays off nicely for another indie dev
1
by Kris Ligman
[05.08.13]
With the release of its revenue data for action-puzzle game
Spirits
, mobile dev Spaces of Play illustrates how going multiplatform - and going against Android assumptions - can pay off.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Sony waives fee on PlayStation Mobile development
24
by Mike Rose
[05.08.13]
It seems like barely a week goes by when there isn't an indie-based announcement from Sony -- and today is no different, as the PlayStation Mobile development license has been waived.
Indie
,
Business/Marketing
See the guts of an Ouya without tearing yours apart
4
by Mike Rose
[05.08.13]
With the public launch of the Ouya Android-powered home console fast approaching, electronics repair company iFixit has taken the console apart, to see exactly what's inside this $99 box.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Watch how this cello controls a video game
 
by Mike Rose
[05.08.13]
It's not often that we see a video game in which a classical instrument is the controller -- but then
Cello Fortress
is quite unlike any game we've seen before.
Console/PC
,
Indie
,
Design
,
Business/Marketing
,
Video
Analyzing the freemium design of
Knight Storm
2
by Gamasutra Community
[05.08.13]
Consulting producer/designer Benjamin Sipe takes a close look at Munky Fun's latest iPad game, delving into what works and what does
not
when it comes to its free-to-play design.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
As expected, Capcom's profits aren't as hot as previously hoped
1
by Mike Rose
[05.08.13]
As previously forecast, Capcom today announced reduced profits for the last fiscal year, mainly due to restructuring efforts at the company that focus on re-evaluating outsourced titles.
Console/PC
,
Business/Marketing
EA (still) won't be paying gun manufacturers
30
by Mike Rose
[05.08.13]
UPDATED
EA is distancing itself from the gun industry by cutting ties with gun manufacturers over licensed weapons in its games.
Console/PC
,
Business/Marketing
EA will be making
FIFA
soccer games for another decade
1
by Mike Rose
[05.08.13]
Off the back of decreased profits and revenues for the last fiscal year, Electronic Arts has secured the rights to the
FIFA Soccer
series for another 10 years.
Console/PC
,
Business/Marketing
EA's top brass get ready for challenging console transition
7
by Kris Ligman
[05.07.13]
Following on the release of EA's 2013 fiscal year earnings, executive chairman Larry Probst calls on the company to settle in for a lean console transition -- exec quotes inside.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Valve met with Steam Greenlight devs - here's the report
31
by Gamasutra Community
[05.07.13]
Steam's Greenlight service continues to be a focal point of discussion, and Valve isn't always transparent as it could be. This report on its latest developer chat should help clear some things up.
Console/PC
,
Indie
,
Business/Marketing
Acttil: A new game publisher from former NIS America execs
1
by Mike Rose, Christian Nutt
[05.07.13]
A group of former NIS America executives have launched a new independent game publisher in Los Angeles, with a focus on digital content distribution.
Console/PC
,
Indie
,
Business/Marketing
At EA, packaged games are sliding as digital nudges upward
6
by Kris Graft, Kris Ligman
[05.07.13]
Profits and revenue were down at Electronic Arts for the fourth fiscal quarter, but the company is still optimistic about its digital future, as new consoles from Sony and Microsoft wait in the wings.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
Indie development in the 1990s: The Game-Maker story
15
by Gamasutra Community
[05.07.13]
Well before any of today's tools, 1991's Game-Maker allowed proto-indie developers to get their start -- and this extensive history tells its groundbreaking story.
Indie
,
Design
,
Production
,
Business/Marketing
,
History
Dota 2
's 'virtual book' is Valve's way of boosting eSports interest
1
by Mike Rose
[05.07.13]
As Valve explores new ways to generate additional excitement for its
Dota 2
eSports endeavours, the company is today launching a "virtual book" that aims to complement the upcoming
Dota 2
tournament.
Console/PC
,
Business/Marketing
'Indies' are getting their own PlayStation Store section
23
by Mike Rose
[05.07.13]
With Sony's recent moves to get more indie games on its PlayStation platforms, the company today revealed a new "Indie Games" category in its PlayStation Store.
Console/PC
,
Indie
,
Business/Marketing
Bethesda's silent studio finally reveals its first project
8
by Mike Rose
[05.07.13]
After being acquired by ZeniMax Media back in 2010, the Uppsala, Sweden-based MachineGames has finally revealed what it's been up to: a reboot of the
Wolfenstein
franchise.
Console/PC
,
Business/Marketing
,
Video
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]