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August 21, 2014
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August 21, 2014
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Updates » Business/Marketing
The true story of how the Xbox Dashboard got all those ads 12
by Gamasutra Community [08.14.14]
"I am one of the people - if not THE person - responsible for ads on the Xbox. But itís a weird story how that came to be, and how I had to actually fight to make it happen. No, really!"
Console/PC, Business/Marketing

Report: Movoto maps the most torrented games in America 4
by Alex Wawro [08.14.14]
UPDATE Kansas could be a hotbed of game torrenting, and while most of America is downloading Watch Dogs, the indie affair Garry's Mod may be the most popular torrented game in the biggest state in the country.
Console/PC, Indie, Business/Marketing

Gamasutra's top stories from GDC Europe 2014 Exclusive  
by Alex Wawro [08.14.14]
We've compiled a list of our most popular GDC Europe stories this week, which should give you an easy way to catch up on some of the most interesting learnings to come out of the conference.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC Europe, IGF

What you need to know about YouTube coverage, in 30 seconds 5
by Gamasutra Community [08.14.14]
Everything you need to know about getting your game into the hands of YouTubers, summed up in a convenient and quick list format.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, YouTube

3 App Store optimization tips: Keywords and images 6
by Gamasutra Community [08.14.14]
"List out the top 10 keywords that you think make sense for your app. Type them into the app store and see what auto populates. Was there a better suggested keyword that might be more relevant?"
Smartphone/Tablet, Business/Marketing, Mobile Games

YoYo Games rolls out an asset store for GameMaker: Studio 4
by Alex Wawro [08.13.14]
GameMaker progenitor YoYo Games has officially opened its GameMaker Marketplace for business after soft-launching a beta version of the asset store in July.
Console/PC, Indie, Business/Marketing

Obsidian tackles tablet development with Pathfinder card game  
by Alex Wawro [08.13.14]
The RPG-focused studio has cut a deal with tabletop game company Paizo to make electronic games with the Pathfinder IP, starting with a tablet version of the Pathfinder Adventure Card Game.
Smartphone/Tablet, Business/Marketing

Gree shifts focus from HTML5 to native games, amidst earnings slump  
by Alex Wawro [08.13.14]
Japanese social game maker Gree is making major changes in the way it does business as its earnings continue to slump, including more than tripling staff at its Japanese mobile game studios.
Smartphone/Tablet, Business/Marketing

A classic postmortem for the original Broken Sword 1
by Mike Rose [08.13.14]
Veteran developer Charles Cecil recounts the development of the adventure game classic -- with several important takeaways about what worked then, and will still work now.
Console/PC, Production, Business/Marketing, GDC Europe

Cheaters in the Steam community: What effect do they have? 3
by Gamasutra Community [08.13.14]
The results of a study that "collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters."
Console/PC, Indie, Business/Marketing

GDC Next reveals Assassin's Creed and RockYou talks  
by Staff [08.13.14]
The CEO of RockYou and one of the lead developers of Assassin's Creed IV: Black Flag have joined the speaker lineup for the future-focused GDC Next, which will be held in L.A. this November.
Console/PC, Design, Business/Marketing, GDC Next

Riot Games parent company pushes $1 billion in quarterly profits  
by Kris Graft [08.13.14]
Chinese internet and games giant Tencent this week posted big profits, thanks to a continuing surge in smartphone games.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: How I accidentally gave away my game for free 20
by Gamasutra Community [08.13.14]
"I forgot to switch out the test code before I submitted the game. As a result, you can open my game, tap on Restore Purchases, and then BOOM, you just snatched a $1.99 game for free."
Smartphone/Tablet, Programming, Business/Marketing

Quick Kickstarter tips: Getting your video right 6
by Gamasutra Community [08.13.14]
"Itís loud, confusing, it shows snippets of the game, it doesnít tell the story of WHY youíre putting it to the Kickstarter community! Welcome to yet another failed Kickstarter project."
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

King execs struggle to explain why the Candy Crush maker is flagging 34
by Christian Nutt [08.12.14]
King is taking a beating on the stock market thanks to the softness in Candy Crush Saga's bookings. What did the execs have to offer investors? Not much reassurance.
Social/Online, Smartphone/Tablet, Business/Marketing

Silent Hill returns, from Hideo Kojima and Guillermo del Toro 11
by Christian Nutt [08.12.14]
Sony teased a game called "P.T." in its Gamescom press conference -- which turned out to be a Silent Hill reboot called Silent Hills.
Console/PC, Business/Marketing

King's stock loses over 20 percent on Candy Crush Saga weakness 1
by Christian Nutt [08.12.14]
Investors spooked by company missing analyst revenue estimates, and in particular by Candy Crush Saga item sales seeing a downturn that the company couldn't offset.
Social/Online, Smartphone/Tablet, Business/Marketing, Mobile Games

Hellblade is Ninja Theory's new 'independent AAA' project  
by Alex Wawro [08.12.14]
The developer of DmC: Devil May Cry is up to something interesting with its next project, a self-published action game called Hellblade that it announced during Sony's Gamescom press conference.
Console/PC, Business/Marketing

Your local multiplayer PS4 games can go global via Share Play 2
by Alex Wawro [08.12.14]
Sony is updating the PlayStation 4 this year to support Share Play, the console's long-promised online game-sharing system that allows players of your game to let others play it for them.
Console/PC, Business/Marketing

Don't Miss: Our chat with Adam Boyes on PlayStation dev relations Exclusive 1
by Kris Graft [08.12.14]
Earlier this year we spoke to SCEA VP of dev relations Adam Boyes about Sony's developer outreach efforts; today we saw some of the fruits of that labor in the company's Gamescom press conference.
Console/PC, Indie, Business/Marketing, Exclusive