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April 19, 2014
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April 19, 2014
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Updates » Business/Marketing
Obituary: Nintendo, Sega PR veteran Jennifer Majalca 3
by Christian Nutt [04.11.14]
Majalca -- well-known to journalists, developers, and publicists for over a decade thanks to her work with major industry companies like Nintendo and Sega -- has passed away.
Console/PC, Business/Marketing

Sony's Yoshida has advice for Japanese developers: Do what you do best  
by Christian Nutt [04.11.14]
Speaking last night with veteran developer and PlayStation 4 architect Mark Cerny, the head of Sony's Worldwide Studios looked back at his career and shared insights.
Console/PC, Indie, Design, Business/Marketing

Blog: Living creatively 2
by Gamasutra Community [04.11.14]
"However, despite this looming pit of financial restrictions, we're feeling happy. We're doing something we love and to be this way is in our blood."
Indie, Production, Business/Marketing

Want monetization suggestions for your zombie MMO? Head to Reddit 3
by Alex Wawro [04.11.14]
Sony Online Entertainment president John Smedley took to Reddit yesterday to solicit suggestions as to how Sony should monetize its recently-announced post-apocalyptic MMO game H1Z1.
Console/PC, Social/Online, Design, Business/Marketing

Blog: No country for old games 12
by Gamasutra Community [04.11.14]
"It's an issue that's relevant to all online games -- How can developers keep the game experience inviting to newcomers after the initial rush of the launch months wear off?"
Console/PC, Design, Business/Marketing

All the boring bits of paperwork you have to do as an indie developer 7
by Gamasutra Community [04.11.14]
"Sadly, once in a while, the fun and games turns to drudgery and you have to do paperwork. Here’s a quick guide to the paperwork you can expect, and how to do it as quickly as possible."
Indie, Production, Business/Marketing

Blog: How to get the best our of your external QA team 2
by Gamasutra Community [04.11.14]
"We had different sorts of clients, ranging from the biggest players to the small indie studios. All of them made common mistakes -- some of which are easily avoided."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Infamous: Second Son sells 1 million in 9 days  
by Christian Nutt [04.10.14]
Sony and Sucker Punch have something to be happy about: First-party PlayStation 4 title Infamous: Second Son sold through over 1 million digital and physical copies in its first 9 days after launch.
Console/PC, Business/Marketing

Zynga CFO Mark Vranesh will leave the company next month  
by Alex Wawro [04.10.14]
Zynga CFO/CAO Mark Vranesh will be leaving the company next month after roughly six years of service, but not before he trains his replacement -- former Best Buy executive David Lee.
Social/Online, Smartphone/Tablet, Business/Marketing

Games dominated Amazon App Store downloads last month  
by Alex Wawro [04.10.14]
A new report suggests over half of all downloads from the Amazon App Store last month were games, while games remain the most popular (and profitable) category on the Apple App Store and Google Play.
Console/PC, Smartphone/Tablet, Business/Marketing

For CCP, virtual reality is EVE's next frontier 1
by Christian Nutt [04.10.14]
CCP's goal is "to create virtual worlds more meaningful than real life," and by working closely with Oculus and Sony to shape the future of VR, says exec David Reid, it can get there.
Console/PC, Programming, Business/Marketing

Blog: Requiem for Molten Games 5
by Gamasutra Community [04.10.14]
The San Diego-based studio shed its entire staff late last month, and in this post, former lead producer Oksana Kubushyna shares her stories of what made it special.
Console/PC, Business/Marketing

Blog: Why Oculus is the Apple of VR 19
by Gamasutra Community [04.10.14]
"Spending time on improving the whole VR experience is crucial: presence is fragile, breaking it is really easy!"
Console/PC, Indie, Business/Marketing, VR

Nintendo goes offbeat with Tomodachi Life marketing video 1
by Alex Wawro [04.10.14]
Nintendo announced the overseas launch of Tomodachi Life, a 3DS life simulation game, in an uncharacteristically offbeat Nintendo Direct broadcast starring Mii avatars of Bill Trinen, Satoru Iwata and Reggie Fils-Aime.
Business/Marketing, Video

'We fight the urge to just completely drop the price' 15
by Kris Graft [04.10.14]
"Double Fine wants to keep indies premium," says Double Fine COO Justin Bailey. "You see that in our own games and how we're positioning them."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The true cost of user acquisition in mobile games 4
by Gamasutra Community [04.10.14]
Now that CPI has been the standard for a few years, mobile user acquisition is still a major issue for most app developers. In fact, the rising cost of CPI is often the #1 issue for a new game.
Smartphone/Tablet, Business/Marketing

GaymerX2 accepting speaker submissions through end of April  
by Christian Nutt [04.09.14]
LGBT-focused game event GaymerX returns to San Francisco for its second year following a successful crowdfunding campaign -- and is accepting speaker submissions through April 30.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Is publishing dead? 7
by Staff [04.09.14]
The publishing business is evolving rapidly, so it's worth watching game industry veteran Mitch Lasky's free GDC 2014 talk about the pros and cons of the competing next-generation publishing models.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video, Vault

Goat Simulator: The power of free updates over paid DLC 12
by Gamasutra Community [04.09.14]
"You might argue that companies aren’t charities, and that everything that costs has to be recouped, but having a good relationship with players is the best long-term investment you can make."
Console/PC, Indie, Design, Business/Marketing

Blog: Can we make good games for everybody? 14
by Gamasutra Community [04.09.14]
"I try to act as I perceive right and moral. Hence it’s my opinion that what we seek is to treat everyone with equality."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing