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March 31, 2015
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March 31, 2015
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Updates » Business/Marketing
Nexon and Square Enix team up to make Final Fantasy XI mobile  
by Alex Wawro [03.19.15]
Japanese company Square Enix is working with Nexon Korea to develop a mobile version of its long-running MMORPG Final Fantasy XI that it hopes to bring to market in 2016.
Smartphone/Tablet, Business/Marketing

Going indie: The rocky road to Patchmania 8
by Gamasutra Community [03.19.15]
From EA to apps to indie: "In the end, Patchmania took two years to develop, and remains 100% indie and self-funded, with the core team members working solely for profit share."
Smartphone/Tablet, Indie, Business/Marketing

7 questions to ask yourself when monetizing a mobile game 4
by Gamasutra Community [03.19.15]
Chartboost CEO and co-founder Maria Alegre offers answers to "the key seven questions" that "every dev must ask in order to effectively monetize mobile games."
Smartphone/Tablet, Business/Marketing

Eight-year-old Xbox 360 class action suit rises from the grave  
by Christian Nutt [03.18.15]
Appeals court rules that a case against the company, originally filed in 2007 and which alleges that Xbox 360 systems scratched discs, was improperly dismissed.
Console/PC, Business/Marketing

The UK's new budget includes two funds for game studios 5
by Christian Nutt [03.18.15]
A Prototype Fund designed to help game startups get off the ground and the Skills Investment Fund, which provides matching funds for training initiatives both made it in.
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

Danish studio Full Control gives up making new games, lays off staff 2
by Alex Wawro [03.18.15]
The 11-year-old Danish studio responsible for games like Jagged Alliance: Flashback and Space Hulk has stopped developing new projects and laid off almost all staff after running out of money.
Console/PC, Business/Marketing

Marketing channels for indie devs: A crash course  
by Gamasutra Community [03.18.15]
"We jump right into our Marketing Mix and rate Sales Promotions, Public Relations, Direct Marketing, and Word of Mouth marketing along with some specific tips in using them as game developers."
Indie, Business/Marketing

Don't Miss: Game developer flashcards from Gamasutra readers 8
by Gamasutra Community [03.18.15]
Developers from across Gamasutra's community contributed to this timeless, quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Iwata outlines Nintendo's approach to making mobile games 1
by Alex Wawro [03.18.15]
In an interview with TIME, Nintendo president and CEO Satoru Iwata sheds some light on how Nintendo plans to make mobile games with DeNA and what it thinks about free-to-play vs. premium pricing.
Smartphone/Tablet, Business/Marketing

Jeff Minter reportedly engaged in legal fight with Atari over TxK 12
by Alex Wawro [03.18.15]
UPDATE The developer says Atari is acting like a "copyright troll" and blocking him from releasing ports of TxK, pressuring him to remove it from PSN and cease making Tempest-esque games entirely.
Console/PC, Business/Marketing

Examining the potential pitfalls of Nintendo making mobile games 32
by Gamasutra Community [03.18.15]
Nintendo is choosing to compete in the bloody red ocean of smart device gaming, rather than creating a new market for itself. Consultant Nicholas Lovell wonders: how will that turn out?
Console/PC, Smartphone/Tablet, Business/Marketing

Being a responsible (and successful) Early Access developer Exclusive 3
by Phill Cameron [03.18.15]
We look into the considerations and responsibilities involved in running and maintaining a successful Early Access game.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Scottish indie Rhizome Games sets up shop in old whisky warehouse  
by Alex Wawro [03.17.15]
Long-serving AAA developer Pete Low has founded a new studio, Rhizome Games, in a converted Scottish whisky distillery warehouse alongside a handful of his fellow ex-AAA game makers.
Indie, Business/Marketing

The relation between video game preferences and career interests 10
by Gamasutra Community [03.17.15]
"Research found that women scored lower than men on spatial abilities, but with training that gap can be bridged. This bridging can also be accomplished through video games."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Google Play apps will now be age-rated and reviewed by humans 4
by Alex Wawro [03.17.15]
Mobile game makers, take note: Google is shoring up its Google Play storefront by assigning every app in the store an age rating and requiring actual human beings to review app submissions before they're published.
Smartphone/Tablet, Business/Marketing

Chillingo expands to China with new Shanghai studio  
by Alex Wawro [03.17.15]
Electronic Arts' mobile publishing arm Chillingo is making a big push into China by opening a new studio, Chillingo China, within EA's established Shanghai office.
Smartphone/Tablet, Business/Marketing

How to design a survey for player feedback 7
by Gamasutra Community [03.17.15]
"Time is of the essence for all developers so I wanted to share some of the things Iíve learned, with hope that they might help your own player feedback process."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Nintendo and DeNA team up to bring Nintendo to smart devices 14
by Phill Cameron [03.17.15]
Nintendo is teaming up with mobile-company DeNA to bring Nintendo IPs to smart devices. The companies are sharing stocks, with Nintendo gaining 10% of DeNA, who in turn gets 1.4% of Nintendo.
Console/PC, Smartphone/Tablet, Business/Marketing

Starting From Scratch: Haemimont Games' Tropico 5 postmortem 2
by Boian Spasov [03.17.15]
Tropico 5 lead designer Boian Spasov runs down what went right -- and what went wrong -- during development of a fresh installment in a long-running city-builder/political sim game.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Steam service users must now disclose paid endorsements  
by Alex Wawro [03.16.15]
Valve has added a new clause to the Steam User Agreement requiring users to disclose when they are using a Steam service to promote something in exchange for money, free games or other rewards.
Console/PC, Business/Marketing