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February 12, 2016
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Updates » Business/Marketing
VTech aims to buy fellow edu-game maker LeapFrog in $72M deal  
by Alex Wawro [02.05.16]
Two companies that make educational games and gadgets for kids are expected to merge next month in a deal that will see Chinese firm VTech spend roughly $72 million to acquire California-based LeapFrog Enterprises.
Serious, Business/Marketing

Todd Howard will receive a Lifetime Achievement Award at GDC 2016 1
by Staff [02.05.16]
Prominent Elder Scrolls series director Todd Howard will be honored with a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2016, presented by Robin Hunicke.
Console/PC, Business/Marketing, GDC

Classic Postmortem: Ironclad/Stardock's Sins of a Solar Empire 4
by Blair Fraser and Brad Wardell [02.05.16]
The scifi RTS was released eight years ago today. Ironclad's Blair Fraser and Stardock's Brad Wardell wrote this in-depth postmortem on the game's development back in 2008.
Console/PC, Indie, Design, Production, Business/Marketing

Japan's massive mobile game industry is changing fast 3
by Gamasutra Community [02.05.16]
"Today, Japan's mobile gaming market is not only the biggest globally by revenue but also the oldest, most mature -- and extremely competitive," writes Tokyo-based consultant Serkan Toto.
Smartphone/Tablet, Business/Marketing

Dutch video game industry sees 'volatile' four year growth 1
by Chris Kerr [02.05.16]
Netherlands-based video game collective, Dutch Game Garden, has released a new report shedding light on the development of the Dutch video games industry between 2011 and 2015.
Business/Marketing

Sega Sammy profits up despite faltering video game sales  
by Chris Kerr [02.05.16]
Japanese entertainment outfit Sega Sammy has posted its financials for the nine month period ending December 31, 2015, with the company returning to profit despite stuttering game sales.
Console/PC, Business/Marketing

How retention affects growth in mobile games 2
by Gamasutra Community [02.05.16]
"An app that fails to grow or maintain its user base cannot survive because it will eventually have no users, so developers set growth goals to be able to track how their app is growing over time."
Smartphone/Tablet, Business/Marketing

The 25-year legacy of Street Fighter II, in the words of the experts 5
by Chris Baker [02.05.16]
What is the lasting legacy of Street Fighter II? We asked the designers of SFV, Guilty Gear, Dead or Alive, Skullgirls, Aztez, Divekick, Yomi, and many other luminaries of the fighting game scene.
Console/PC, Design, Business/Marketing, History

Nintendo's 'Quality of Life' product initiative put on ice  
by Christian Nutt [02.04.16]
"... we do not have the conviction that the sleep-and-fatigue-themed [device] can enter the phase of actually becoming a product," says Nintendo president Tatsumi Kimishima.
Console/PC, Business/Marketing

22cans switches Godus Wars DLC from paid to free after fan outcry 4
by Christian Nutt [02.04.16]
The Godus development debacle continues. Is it possible to finish the game and repair the company's reputation with fans?
Console/PC, Business/Marketing

New content, new access puts games in front of viewers, YouTube data reveals  
by Christian Nutt [02.04.16]
The company has released its top trending list for January, and while the list itself isn't particularly revealing, the reasons behind ghe games' popularity is.
Console/PC, Smartphone/Tablet, Business/Marketing

Games dominate the Windows Store download charts 1
by Alex Wawro [02.04.16]
When it comes to the Windows Store, games accounted forthe most downloads and the most in-app purchases over the 2015 holiday season, according to a blog post published today by Microsoft.
Console/PC, Smartphone/Tablet, Business/Marketing

Kardashian game maker cut 50 jobs during 'disappointing' holiday season 3
by Alex Wawro [02.04.16]
Celebrity-focused mobile game maker Glu Mobile axed 50 positions in December in a restructuring effort following a 'disappointing' holiday season that saw the company's revenues and profits drop.
Smartphone/Tablet, Business/Marketing

Get into game development for love, not money 3
by Gamasutra Community [02.04.16]
"Today I gave my introductory lecture about the game industry to a new group of students at The Los Angeles Film School. There was only one thing they all wanted to know: how much money they were going to make."
Console/PC, Indie, Business/Marketing, Recruitment

Square Enix sales and profits on the up  
by Chris Kerr [02.04.16]
Both sales and profits are up at Square Enix, which posted its financial results for the nine month period ending December 31, 2015, earlier today.
Console/PC, Smartphone/Tablet, Business/Marketing

Taylor Swift and Glu Mobile partner up for new game  
by Chris Kerr [02.04.16]
Bouyed by the success of Kim Kardashian: Hollywood, mobile developer Glu has agreed to make Taylor Swift the star of anew mobiletitle.
Smartphone/Tablet, Business/Marketing

The Unity add-ons we used to build our FPS 10
by Gamasutra Community [02.04.16]
A large list with images that shows what each add-on was used for in the first person shooter project Immortal Redneck -- everything from AI to shaders, effects, and FPS fundamentals.
Console/PC, Programming, Production, Business/Marketing

The ultimate ad format cheat sheet for mobile devs 2
by Gamasutra Community [02.04.16]
"Heres an overview of each format banner, static interstitial and video interstitial to help you embrace effective ads in your game."
Smartphone/Tablet, Business/Marketing

Autodesk to lay off 925 in transition to cloud-based tools 13
by Christian Nutt [02.03.16]
The maker of 3ds Max, Maya, Stingray, Scaleform and other popular game-industry tools has announced a 10 percent layoff to its workforce today.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The designers emerging from South Africa  
by Christian Nutt [02.03.16]
"Even if I dont sell my games domestically, I still want to make games that are culturally somehow South African." - Raheel Hassim, a student in South Africa's first-ever game design program
Console/PC, Smartphone/Tablet, Indie, Business/Marketing