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September 30, 2014
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September 30, 2014
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Updates » Business/Marketing
After 20 years working with VR, Jesse Schell speaks his mind Exclusive 35
by Christian Nutt [09.22.14]
He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future?
Console/PC, Indie, Design, Business/Marketing, Exclusive, VR

Blog: Why the Creative Europe program wonít improve video games 5
by Gamasutra Community [09.19.14]
"Iím still not sure about how the program is currently designed, and I would like to reflect for a bit about what I think could have been done better and why."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Video Game History Museum finds permanent home in Texas 4
by Christian Nutt [09.19.14]
With $1 million in funding in pocket, the VGHM moves to Dallas-area city Frisco, Texas as the permanent home of the collection, which has only been exhibited in part and on a traveling basis.
Console/PC, Business/Marketing, History

Kickstarter updates terms: 'The creator must complete the project' 15
by Christian Nutt [09.19.14]
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: Perfectly pitching your game in three sentences or less 1
by Staff [09.19.14]
Speaking at GDC Europe 2014 earlier this year, Vlambeer co-founder Rami Ismail shared some useful advice on how developers can perfect the art of pitching their game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.19.14]
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

EA backs the White House's new anti-sexual assault initiative 1
by Alex Wawro [09.19.14]
The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
Serious, Business/Marketing

Blog: When the fun of game development dies 2
by Gamasutra Community [09.19.14]
"What happens when making games is no longer fun for the developer? This is a question all videogame designers and developers have struggled with over the years."
Console/PC, Indie, Production, Business/Marketing

Report: Average time spent on Android games highest in the West  
by Alex Wawro [09.19.14]
A new report from mobile analytics firm Flurry suggests that Android games still see the greatest daily playtime in the West -- specifically Germany, Russia and the United States.
Smartphone/Tablet, Business/Marketing

Studio behind Moshi Monsters craze hit by layoffs, says report  
by Kris Graft [09.19.14]
UK-based Mind Candy, the company behind popular kid-friendly online game Moshi Monsters, saw a number of layoffs, according to a TechCrunch report.
Social/Online, Smartphone/Tablet, Business/Marketing

The Rock Band Network has been sunsetted  
by Mike Rose [09.19.14]
Harmonix has called it a day on its Rock Band Network online store, a place where users could upload and sell their own music through the Rock Band games.
Console/PC, Business/Marketing

Shinra is a new cloud gaming company from Square Enix 16
by Mike Rose [09.19.14]
Square Enix today announced the establishment of Shinra Technologies, a new cloud gaming company that plans to collaborate with numerous studios worldwide, including Ubisoft.
Console/PC, Business/Marketing

Japan Game Awards honor Monster Hunter 4, The Last of Us, and other hits  
by Christian Nutt [09.18.14]
Handed out by Japanese trade association CESA at Tokyo Game Show, the Japan Game Awards were given to a number of games, including Grand Theft Auto V and Yo-Kai Watch.
Console/PC, Social/Online, Business/Marketing

$2M in Osmo preorders reveals demand for educational iPad games  
by Alex Wawro [09.18.14]
Tangible Play has reaped roughly $2 million in preorders for the Osmo, an iPad educational game accessory, suggesting there's demand for devs to make kid-friendly mobile games for use in teaching.
Smartphone/Tablet, Business/Marketing

Blog: When COPPA becomes real, and the FTC cracks down on a dev 9
by Gamasutra Community [09.18.14]
"With TinyCo, the FTC has eviscerated the hopes of developers who were thinking they could skate through the COPPA compliance issue by using ... verbal excuses."
Smartphone/Tablet, Business/Marketing

GDC Next adds talks on Starcraft II and the secret life of ads  
by Staff [09.18.14]
Blizzard Entertainment's Jordan Womack joins speakers from MIT's Game Lab, the GameHeart mod project and the LiveRail ad platform at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC Next

New interview sheds light on PlayStation Now's past, future  
by Alex Wawro [09.18.14]
Game industry veteran David Perry speaks to Game Informer about how the Sony-Gaikai acquisition came about and what it might mean for how (and where) your games will be distributed in the next decade.
Console/PC, Social/Online, Business/Marketing

Aiming for the 'niche' pays off for million-selling strategy game 3
by Kris Graft [09.18.14]
Sometimes, aiming deep instead of wide pays off. Swedish publisher Paradox Interactive said today its grand strategy game from 2012, Crusader Kings II, has sold over 1 million units across PC, Mac, and Linux.
Console/PC, Business/Marketing

Blog: 'Mobile VR' is much more about VR than mobile 5
by Gamasutra Community [09.18.14]
"What I do know is this: once itís all released, it will stand for itself, and the players will quickly figure out what mobile VR is really good for."
Smartphone/Tablet, Design, Production, Business/Marketing, VR

Blog: PAX, SIX, and the art of being everywhere  
by Gamasutra Community [09.18.14]
"Go. Go do things. Go to parties, go talk to exhibitors about their gamedev struggles, learn from all the experiences other people went through."
Indie, Business/Marketing