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July 25, 2014
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July 25, 2014
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Updates » Business/Marketing
Microsoft to cut 18,000 jobs -- but Xbox will only see 'limited change' 5
by Mike Rose [07.17.14]
As Microsoft announced today that it will cut 18,000 jobs at the company during the next year, VP Stephen Elop said that the company will now focus its efforts on its phones, Surface, and Xbox businesses.
Console/PC, Business/Marketing

Blog: Behind the 'Gaming is more addictive than heroin' headline 11
by Gamasutra Community [07.17.14]
"I believe gaming addictions exist but that the number of gamers that are genuinely addicted comprises a small minority... the number of genuine video game addicts is few and far between."
Console/PC, Social/Online, Business/Marketing

LINE social games platform files for IPO  
by Mike Rose [07.17.14]
Following reports that LINE Corp, the Japanese company behind the LINE Game Platform, would soon file for an initial public offering, the company has now gone ahead with the filing.
Social/Online, Smartphone/Tablet, Business/Marketing

50 questions an indie startup should ask themselves 2
by Gamasutra Community [07.17.14]
"I compiled a list of questions that any games studio startup might want to ask itself... it is essentially a list of questions that I wish I could step back in time and ask our fledgling studio back in summer 2008."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Ubisoft hires parkour expert to add authenticity to Assassin's Creed 6
by Mike Rose [07.17.14]
If you thought that CPO stood for "Chief Product Officer," you'd be wrong. Ubisoft said today that it has hired a Chief Parkour Officer, to help the company keep character movement in its Assassin's Creed games authentic.
Console/PC, Business/Marketing

Free-to-play studio Machine Zone projecting big revenues this year 4
by Mike Rose [07.17.14]
Machine Zone, a mobile game studio whose CEO previously said all video games will eventually be free-to-play, has been valued at more than $3 billion according to a media report.
Smartphone/Tablet, Business/Marketing

Overcoming Impostor's Syndrome 27
by Gamasutra Community [07.17.14]
"You realize that you don’t deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you aren’t qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Activision CEO Bobby Kotick almost got fired over stock deal 2
by Christian Nutt [07.16.14]
Court documents reveal that management at Vivendi were on the verge of ousting Kotick over a deal -- that's now the focus of a lawsuit -- that allowed his group to grab up Activision stock.
Console/PC, Social/Online, Business/Marketing

Reflections on GaymerX2: Queer lifestyles, diversity, and equality 6
by Gamasutra Community [07.16.14]
"These kinds of discussion provided food for thought, and were good-willed on all sides, which encapsulates the mood of the weekend where the ‘safe space’ attitude was largely undisturbed."
Console/PC, Indie, Business/Marketing

Former dictator not too happy about his appearance in Call of Duty 10
by Mike Rose [07.16.14]
A former military dictator who once found refuge in the Vatican Embassy in a bid to escape the U.S. Army has filed a lawsuit against Activision stating that the publisher has used his likeness in a Call of Duty game without his consent.
Console/PC, Business/Marketing

What happens when you make and release a mobile puzzle side project? 10
by Gamasutra Community [07.16.14]
A comprehensive look back at the development and release of Causality, a simple mobile puzzler one developer made in his spare time -- lessons learned, mistakes made, and sales performance.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Make your game trailer come alive using camera mapping 17
by Gamasutra Community [07.16.14]
"You take a beautiful photograph or take a piece of concept art that has a certain amount of 'depth' in there. You can make this 'flat' image come alive with just a few basic 3D, texture and animation skills."
Console/PC, Indie, Art, Production, Business/Marketing

GDC Europe debuts VR, #1ReasonToBe talks; last day for early reg!  
by GDC Staff [07.16.14]
As the deadline for GDC Europe early reg. looms, organizers highlight some of its most interesting talks on topics like Sony's Project Morpheus, #1ReasonToBe, the history of Ninja Theory and a postmortem on Broken Sword.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

LeapFrog announces LeapTV, a new console for young kids 4
by Christian Nutt [07.15.14]
The LeapTV will offer cartridge and download games, motion and traditional controls, and sell for $150 this fall.
Console/PC, Business/Marketing

Zynga's Mattrick, Wargaming, and Nexon team up for new mobile startup fund 1
by Christian Nutt [07.15.14]
London Venture Partners -- VCs who funded Supercell, NaturalMotion, Playfish, Applifier, and Unity -- team up with big names in the game industry to fund European developers.
Smartphone/Tablet, Business/Marketing

Prominent YouTuber makes paid-for video disclosure more explicit 20
by Alex Wawro [07.15.14]
Popular YouTube broadcaster John "TotalBiscuit" Bain has publicly committed to change his business practices so that all promo videos will start with a disclosure splash screen.
Console/PC, Indie, Production, Business/Marketing

Blog: $12.5 billion in 12 months - What's driving game acquisitions? 10
by Gamasutra Community [07.15.14]
"The last 12 months have seen a record $12.5B games acquisitions across mobile games ($4.6B), MMO games ($4B), games tech ($2.8B) and console games ($1B). There are 5 drivers of this consolidation crush."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: What effect are YouTubers really having on game sales? 19
by Gamasutra Community [07.15.14]
"The idea that video reviewers on YouTube or TwitchTV are the future way of selling in the video game industry may be correct, but the evidence is not here yet."
Console/PC, Indie, Business/Marketing

Saints Row studio wants cash incentives to stay in downtown Champaign 10
by Mike Rose [07.15.14]
Saints Row studio Volition has asked the city of Champaign, Illinois, for around $200,000 in incentives, otherwise the company says it may have to move its headquarters.
Console/PC, Business/Marketing

Blog: My game isn't taking off. Is marketing the cause? 31
by Gamasutra Community [07.15.14]
"Our goal of 100 likes (not bought but real likes) on Facebook has been a total bomb. We even offered people free early access just for liking the page."
Smartphone/Tablet, Indie, Production, Business/Marketing, Mobile Games