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August 1, 2014
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Updates » Business/Marketing
Crytek speaks about its financial woes, manages to explain little 4
by Alex Wawro [07.25.14]
The company blames recent reports of its developers not being paid on internal miscommunication as Crytek sought additional funding, which it claims to have now secured.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Portable game labels 1
by Gamasutra Community [07.25.14]
"For a player to be able to pick a game optimal for the current game context, we should establish a taxonomy that efficiently and consistently can be used to label mobile games beyond mere gameplay."
Smartphone/Tablet, Design, Business/Marketing

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 24
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Playing the App Store lottery: Our first week's sales numbers 13
by Gamasutra Community [07.25.14]
"Our first week is rather a sobering experience since it shows how much goes into user acquisition when releasing a game."
Smartphone/Tablet, Business/Marketing

Judge says first 38 Studios settlement can go forward  
by Christian Nutt [07.24.14]
The first settlement reached in the 38 Studios case can move forward after being held up, the Associated Press reports.
Console/PC, Business/Marketing

Report: YouTube buying Twitch 8
by Christian Nutt [07.24.14]
VentureBeat's Dean Takahashi has sourced anonymous tipsters saying the long-rumored deal between the streaming service and Google's video site has been signed.
Console/PC, Business/Marketing, YouTube

Banner Saga dev says Apple is frustrated with race to the bottom 13
by Christian Nutt [07.24.14]
"Apple is frustrated, along with everybody else, about the mentality that's gone rampant in mobile app markets, where people don't want to pay anything." - The Banner Saga developer John Watson
Smartphone/Tablet, Indie, Business/Marketing

In-game currency comes to Titanfall, but you can't buy it 4
by Alex Wawro [07.24.14]
Respawn announced today that it will be adding in-game currency to Titanfall alongside a new market system on July 31, but you can't pay real money for it -- you have to play for it.
Console/PC, Design, Business/Marketing

Yet another storefront to sell your Linux games 2
by Alex Wawro [07.24.14]
Gog.com finally adds Linux to its portfolio of supported platforms today, announcing that it now sells over 50 Linux-compatible games and will be adding more in the months to come.
Console/PC, Indie, Business/Marketing

Blog: WildStar's CREDD system explained 9
by Gamasutra Community [07.24.14]
"WildStar CREDD can be used to lengthen a subscription by one month, allowing players to exchange game gold for game time. If players don't want to farm gold, they can just pay a regular subscription fee."
Console/PC, Social/Online, Business/Marketing

Blog: One simple hack to crack IAPs in the developing world 8
by Gamasutra Community [07.24.14]
"Why is it that you are able to get the same levels of engagement and retention from the developing world but not the same percentage of payers and pretty much no monetization at all?"
Smartphone/Tablet, Business/Marketing

Blog: The story these stories aren't telling 13
by Gamasutra Community [07.24.14]
Elizabeth Sampat takes a look at the Gamasutra Salary Survey's gender wage gap and Brianna Wu's prominent story on sexism for Polygon and explores some of the issues they don't address.
Console/PC, Business/Marketing

Sony seeks to settle lawsuit over PSN data breach for $15 million 2
by Alex Wawro [07.24.14]
Sony has agreed to a preliminary $15 million settlement in a long-running class action lawsuit over the PlayStation Network security breach in April 2011. Here's what they're offering to those affected.
Console/PC, Social/Online, Business/Marketing

Game developer layoffs were up in 2013, according to new survey Exclusive 3
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Video: 17 lessons for game developers, from Vlambeer's Rami Ismail 3
by Kris Graft [07.24.14]
In a recent talk at the Gamelab conference in Barcelona, Ismail outlined (around) 17 lessons for game developers, with key takeaways like "Take business seriously" and "Don't take business seriously."
Indie, Design, Business/Marketing, Video

Q&A: Keeping up with hit mobile game Kim Kardashian: Hollywood Exclusive 56
by Alex Wawro [07.24.14]
Kim Kardashian has conquered everything from cable TV to bottled water with some stupendous branding tactics. Now, the branding maven can add the iOS App Store to her list of conquests.
Smartphone/Tablet, Design, Business/Marketing, Exclusive

GDC Europe debuts sponsored sessions and a full Amazon dev day  
by GDC Staff [07.24.14]
GDC Europe 2014 organizers highlight a day-long sponsored developer day from Amazon and great sponsored sessions from Microsoft, Google, Epic and more.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC Europe

Twitch's new 'Host Mode' allows channels to cross-promote 1
by Christian Nutt [07.23.14]
Whether you use it to help promote games from developer friends or it evolves in a way for popular channels to curate the feeds they like best, it could be a significant upgrade.
Console/PC, Indie, Business/Marketing

Facebook's Zuckerberg promises heavy investment in Oculus VR 1
by Christian Nutt [07.23.14]
"We can help define what the next generation of computing is going to be," said Facebook founder and CEO Zuckerberg, by way of explaining the $2 billion deal for Oculus VR.
Console/PC, Business/Marketing

Facebook has good results on ad uptick, but game payments look weak  
by Christian Nutt [07.23.14]
In its latest quarterly results, revenue grew 61 percent year-on-year, but the company's big wins were advertising-related, with game revenues falling for the second straight quarter.
Social/Online, Business/Marketing