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July 7, 2015
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July 7, 2015
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Updates » Business/Marketing
Apple pulls games that feature Confederate flag from the App Store 33
by Kris Graft [06.25.15]
Amid reignited controversy surrounding the use of the Confederate flag in America, Apple has reportedly pulled all games that feature the flag from the App Store.
Smartphone/Tablet, Indie, Business/Marketing

Guerrilla marketing at E3 without a booth - does it work? 14
by Gamasutra Community [06.25.15]
Our new game, Oh, Deer! Alpha, came out during E3. We didn't want to get snowed under, so we took the game To The People and showed it round to folks at E3, without a booth. How did we do?
Indie, Business/Marketing

Batman: Arkham Knight PC sales suspended amid performance issues 5
by Kris Graft [06.24.15]
Publisher Warner Bros. Interactive Entertainment has opted to "suspend future game sales" of the recently-released PC version of Batman: Arkham Knight, a version that has been riddled with serious performance issues.
Console/PC, Production, Business/Marketing

Yu Suzuki sheds light on Sony's involvement with Shenmue 3  
by Alex Wawro [06.24.15]
Yu Suzuki has slightly elucidated how funds pledged in the Shenmue 3 Kickstarter will be spent, noting that no crowdsourced money will go to development partners Sony and Shibuya Entertainment.
Console/PC, Business/Marketing

See game console history unfurled on this interactive timeline 1
by Alex Wawro [06.24.15]
Game industry history buffs, take note: The Institute of Electrical and Electronics Engineers has published a neat interactive timeline of video game consoles through the years.
Console/PC, Business/Marketing

Indie dev offers $100 hack bounty for Early Access game Ark  
by Alex Wawro [06.24.15]
One of the developers of Early Access game Ark: Survival Evolved is offering to pay players $100 for reporting reproducible exploits and hacks that can negatively impact official servers for the game.
Indie, Business/Marketing

Survey: 66% of players feel games should be more inclusive 5
by Alex Wawro [06.24.15]
A Quantic Foundry report this week surfaced interesting data from 1,127 game players surveyed about "hot button" issues like F2P monetization, violence and diverse representation in games.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Why Sonic co-creator Yuji Naka left Sega 2
by Brandon Sheffield [06.24.15]
In this extended 2009 Game Developer Magazine interview, Sonic The Hedgehog co-creator Yuji Naka, discusses why he left Sega, founded his own studio Prope and designed the innovative Let's Tap.
Console/PC, Indie, Production, Business/Marketing

Casual game maker Gameduell snaps up Nintendo icon Howard Phillips  
by Alex Wawro [06.24.15]
The game industry veteran, best known as a face of Nintendo's Western business in the '80s, has joined Gameduell to serve as the German casual game company's head of game design and user experience.
Social/Online, Business/Marketing

People Can Fly reclaims its independence from Epic Games 3
by Alex Wawro [06.24.15]
Epic Games Poland has reclaimed its original name of People Can Fly amid a shift in ownership that sees the studio becoming fully independent of Epic Games as it continues to help develop Fortnite.
Console/PC, Indie, Business/Marketing

5 things learned doing E3 as an indie company 2
by Gamasutra Community [06.24.15]
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week.
Console/PC, Indie, Business/Marketing, E3

Watch Unity's Unite Europe 2015 keynote here 1
by Phill Cameron [06.24.15]
Unite Europe 2015's keynote is beginning, with Unity CEO John Riccitiello talking, to be followed by CTO Joachim Ante, technical director Lucas Meijer, and CEO of Colossal Order Mariina Hallikainen.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, Video

Indie artist struggles with branding so you don't have to 20
by Gamasutra Community [06.24.15]
When a single indie artist is responsible for every aspect of a game's visuals, major areas can be overlooked. For this small team, one such area has been branding.
Indie, Business/Marketing

GDC Europe: Learn how to afford outside help on an indie budget  
by Staff [06.23.15]
At GDC Europe in August, Abyssal Arts' Keaton White will show you how you can stretch your indie budget to afford contractors and create games that are beyond your abilities alone.
Indie, Business/Marketing, GDC Europe

Scientists weigh in on the effect of games on players 5
by Christian Nutt [06.22.15]
In a new survey of scientists working on video game research, a slight consensus emerges: Video game play is probably good for players, but we need to understand more.
Console/PC, Business/Marketing

Australian Green Party secures inquiry into the country's game industry 3
by Christian Nutt [06.22.15]
Politicians to look into how the company's game industry can grow again -- including whether or not tax breaks should come back.
Console/PC, Smartphone/Tablet, Business/Marketing

NYU Game Center brings on Naomi Clark, Mitu Khandaker-Kokoris 1
by Christian Nutt [06.22.15]
The acclaimed game development program headed by Frank Lantz has announced the addition of two new well-known faculty to its lineup.
Console/PC, Business/Marketing, Student/Education

The numbers on Sunset, and the end of a chapter of Tale of Tales 13
by Gamasutra Community [06.22.15]
Tale of Tales MichaŽl Samyn reveals the sales of Sunset and closes a chapter on the prolific, artistic indie dev studio: "we donít think we will be making video games after this."
Indie, Business/Marketing

Q&A: Republique dev Camouflaj inks global publishing deal with GungHo  
by Christian Nutt [06.22.15]
Gamasutra speaks to GungHo president Kazuki Morishita and Camouflaj lead Ryan Payton about why the two companies have tied up -- as the Japanese titan (Puzzle & Dragons) inks its second deal with a U.S. indie.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Why we don't believe in sales, discounts, and bundles 51
by Gamasutra Community [06.22.15]
"Iím more and more convinced that the whole concept of these promotions is toxic. Why toxic? Because systematic sales contribute to decrease the commonly accepted prices of games to absurdly low levels."
Console/PC, Indie, Business/Marketing