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July 28, 2015
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July 28, 2015
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Updates » Business/Marketing
Red Ash's struggles highlight the new trouble with crowdfunding 9
by Christian Nutt [07.16.15]
Keiji Inafune's latest project will probably get funded -- but in the end, what are the backers going to get: A game, or a demo?
Console/PC, Indie, Business/Marketing, Crowdfunding

These devs swear to stop selling their game when enough players die 22
by Alex Wawro [07.16.15]
Dutch studio Vogelsap is gearing up to launch its asymmetrical multiplayer horror game The Flock with an intriguing twist: when too many players die in-game, it will be removed from sale forever.
Console/PC, Indie, Business/Marketing

Video: Satoru Iwata - Disrupting Development  
by Staff [07.16.15]
"Video games are meant to be just one thing. Fun. Fun for everyone," says late Nintendo president in this 2006 GDC keynote speech, delivered as the Wii was about to shake up the industry.
Console/PC, Business/Marketing, Video, Vault

Start your own game company right: Advice from the 2015 Game Career Guide Exclusive  
by Staff [07.16.15]
In this edition, the founder of MK-Ultra Games offers advice for fellow indie game makers starting their own companies: take it seriously, get your paperwork straight, and don't spend your own money!
Indie, Business/Marketing, Exclusive

Marmalade spreads across Europe, opens new game studio in Portugal 2
by Alex Wawro [07.16.15]
The game development art of the cross-platform development tool firm is opening a second European studio in Portugal after netting $2 million USD in investment earlier this month.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: An oral history of developing Deus Ex Exclusive 5
by Alex Wawro [07.16.15]
15 years ago, Ion Storm Austin released the seminal cyberpunk game Deus Ex. Gamasutra speaks to some of its lead creators to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Oculus VR picks up gesture-tracking company Pebbles Interfaces  
by Alex Wawro [07.16.15]
Oculus VR is spending a bit more of that Facebook money this week on Pebbles Interfaces, which specializes in developing hardware and software for tracking human motion and gestures in 3D space.
Console/PC, Business/Marketing, Video

Come to GDC Europe for expert advice on making great indie games  
by Staff [07.16.15]
From how to sell a great premium-priced indie game on consoles to the nitty-gritty details that make your death animations feel great, here are some great talks taking place at GDC Europe in August.
Indie, Programming, Design, Business/Marketing, GDC Europe

Buyer's market, as game biz deals drop 89% in 2015 so far 1
by Gamasutra Community [07.16.15]
"Last year’s record $24 billion of games M&As and IPOs was always going to be tough to match. Games deals in the first half of 2015 fell 89% compared to 2014."
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How to email journalists without wasting their time 4
by Gamasutra Community [07.16.15]
"Sending emails to journalists: This can be really effective, or it can be a huge waste of everyone’s time, depending on how you do it."
Indie, Business/Marketing

Dean Hall on his losing battle with the New Zealand government Exclusive 56
by Phill Cameron [07.16.15]
We talk to DayZ creator Dean Hall about his struggles to set up a studio in New Zealand, and the ensuing furor online when he Tweeted about his troubles.
Console/PC, Indie, Production, Business/Marketing, Exclusive

Alien: Isolation a big winner at Develop Awards, as Unity bags best engine  
by Christian Nutt [07.15.15]
The European game industry was recognized tonight at the Brighton, England-based conference; Development Legend went to Rare founders Tim and Chris Stamper, while Unity and others won, too.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Samantha Ryan takes the reins at EA's mobile division  
by Christian Nutt [07.15.15]
The Monolith Productions veteran, who rose to become a senior vice president at WB Interactive, has jumped ship to Electronic Arts' vibrant mobile team.
Smartphone/Tablet, Business/Marketing

World's first F2P console MOBA eSports event is a $150K Smite tourney  
by Alex Wawro [07.15.15]
Hi-Rez Studios' upcoming sponsored eSports event, the Smite World Championships, will for the first ever include a Smite Xbox One Invitational with a $150,000 prize pool.
Console/PC, Business/Marketing

Don't Miss: The ups and downs of developing Goat Simulator 7
by Gamasutra Community [07.15.15]
In this classic feature, a Goat Simulator dev explains how "We’ve discarded a large part of game development practices...We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Kongregate's new Launchpad program aims to take web games mobile  
by Alex Wawro [07.15.15]
Kongregate's new incubator is being marketed to indie game makers as a program to help them design, fund and promote their game on the web -- and if it does well enough, on mobile as well.
Social/Online, Smartphone/Tablet, Business/Marketing

Reflecting on Iwata as a game dev, and Nintendo's boss 3
by Christian Nutt [07.15.15]
Christian Nutt looks back at the Nintendo exec's words and actions: "What always made Iwata stand out to me above other game company execs is that he started as a game developer."
Console/PC, Programming, Production, Business/Marketing

4 tips for building and supporting your mobile game community  
by Gamasutra Community [07.15.15]
"Before attempting to set up a community around your title, it’s worth understanding why it’s even important to build a community in the first place and how to foster a friendly environment around your game."
Smartphone/Tablet, Business/Marketing

Postmortem: Technocrat's cyberpunk adventure game Technobabylon Exclusive  
by James Dearden [07.15.15]
James Dearden of Technocrat Games talks about the highs and lows developing Technobabylon, a classic 1990s-style cyberpunk adventure game that was five years in the making.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Microsoft's CEO makes the case for Windows 10 and HoloLens development 4
by Christian Nutt [07.14.15]
In a new interview, Microsoft CEO Satya Nadella lays out the company's plans for its Windows ecosystem -- including Windows Phone -- and sets expectations for the first release of HoloLens.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing