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May 29, 2015
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May 29, 2015
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Updates » Business/Marketing
$200M in profits for Candy Crush maker, in a single quarter 1
by Alex Wawro [05.14.15]
Social game company King continues to reap big profits in the face of flagging revenues and an expanding game catalog that still revolves around its flagship title: Candy Crush Saga.
Social/Online, Business/Marketing

Don't Miss: An MMO dev reflects on the decade of World of Warcraft 21
by Gamasutra Community [05.14.15]
Raph Koster looks back at the MMO juggernaut: "If anything, itís possibly the biggest game design achievement in all of virtual world history."
Social/Online, Design, Production, Business/Marketing

Funding your game startup 8
by Gamasutra Community [05.14.15]
An article that tries to cover "all different possible scenarios" for getting your studio funded -- a list of resources and methods you can try to get money to make your game.
Smartphone/Tablet, Indie, Business/Marketing

Game dev contracting: How much to ask 1
by Gamasutra Community [05.14.15]
"We come across this question all the time. How much to quote a client for a game development project? While every project is unique, here are a few pointers on how to approach pricing your services."
Indie, Business/Marketing

'Game over, man' - Is the Aliens: Colonial Marines class action suit over? 4
by Gamasutra Community [05.14.15]
"Plaintiffs are claiming that the marketing was deceptive, and have banded together to exact justice on Sega and Gearbox. However, their efforts have hit a big snag that they may not recover from."
Console/PC, Business/Marketing

Going mobile the right way: A Crack Attack postmortem Exclusive 4
by Martin Wakeley [05.14.15]
Rare and Free Radical veteran Martin Wakeley writes a no-nonsense postmortem of Crack Attack, a mobile puzzle game that draws on his years of dev experience and love of smartphone games, too.
Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive

Indie devs see successful Kickstarter sunk by fraudulent backer 14
by Alex Wawro [05.14.15]
A backer seems to have torpedoed one dev's Kickstarter by pushing the total over the funding goal with a Ä7k pledge, then being banned for fraudulent activity 31 minutes before the campaign ended.
Indie, Business/Marketing

New moves: 3D animation storefront Mixamo 2.0 rolls out of beta  
by Alex Wawro [05.13.15]
3D game character animation library Mixamo is making an official release this week of its improved Mixamo 2.0 storefront as it disables the old version, which was reliant on Unity's Web Player plugin.
Console/PC, Social/Online, Indie, Business/Marketing

Don't Miss: Remembering the life and times of Nintendo Power Exclusive 21
by Frank Cifaldi [05.13.15]
Nintendo Power founding editors Gail Tilden and Howard Phillips share their memories of launching (for better or worse) one of the most influential video game periodicals in this classic 2012 feature.
Console/PC, Business/Marketing, Exclusive

After 25 years, Nintendo blows the dust off its World Championships  
by Alex Wawro [05.13.15]
Nintendo is planning to host another Nintendo World Championships competition in L.A. the weekend prior to E3 as part of its summer marketing blitz, twenty-five years after the 1990 inaugural event.
Console/PC, Business/Marketing, Video

Tips for starting a mod project, from a Black Mesa dev 3
by Gamasutra Community [05.13.15]
Frank advice from the Half-Life modder: "If I saw these 10 years ago I probably would have thought 'Yeah, seems like good advice' and then promptly forgotten everything listed."
Console/PC, Indie, Programming, Production, Business/Marketing

Attend GDC Europe to learn the business of nurturing amateur eSports  
by Staff [05.13.15]
GDC Europe 2015 is just a few months away, and today conference officials are proud to reveal talks focused on the business of nurturing your game's community of players.
Console/PC, Social/Online, Design, Business/Marketing, GDC, GDC Europe

Pixel artist renounces pixel art 50
by Gamasutra Community [05.13.15]
"It is with a heavy heart that I hang up the old pencil tool for all of our future games. Good art is good art, and nothing beats the real deal. Embracing the medium simply ensures that everybody else knows it."
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

Imageepoch has filed for bankruptcy  
by Phill Cameron [05.13.15]
Time and Eternity developer Imageepoch has filed for bankrupcy, along with affiliate company Smile Online Games.
Smartphone/Tablet, Business/Marketing

Our recipe for mobile success: A Restaurant Story 2 mini-postmortem  
by Gamasutra Community [05.13.15]
"Why would someone play this game? That question sounds simple, but to answer it you need to understand who your players are -- and thus what motivates them to pick up a game."
Smartphone/Tablet, Design, Business/Marketing

The true power of Monster Strike: $3.8 million a day 3
by Christian Nutt [05.12.15]
The Japanese mobile hit is raking in the millions -- and there's more potential for the game to expand dramatically.
Smartphone/Tablet, Business/Marketing

Gree shuts down Vancouver studio  
by Christian Nutt [05.12.15]
The shifting mobile market makes it tough to keep things going for the once-invincible Japanese giant, the company's Western COO writes.
Smartphone/Tablet, Business/Marketing

2014's biggest retail sellers revealed  
by Christian Nutt [05.12.15]
Ubisoft let slip the biggest retail-selling games in the Western market in its latest results -- no surprises, but it's interesting data nonetheless.
Console/PC, Business/Marketing

Ubisoft swings to profits, announces latest Assassin's Creed 2
by Kris Graft [05.12.15]
Big-budget franchises and sprawling open world games drove Ubisoftís annual sales for the year ended March 31, 2015, the company announced today.
Console/PC, Business/Marketing

Square Enix sees profit during transitional year  
by Christian Nutt [05.12.15]
The publisher released fewer major console games, but profits actually rose thanks to that -- as catalog sales and MMO and smartphone games performed well.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing