Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 31, 2015
arrowPress Releases
January 31, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
'Has making games gotten easier or harder as you get older? Why?' 7
by Alex Wawro [01.16.15]
As the game industry matures, developers must balance the demands of their careers with the realities of growing older. Gamasutra asks its Twitter followers whether things get easier -- or harder.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Why I said goodbye to mobile in favor of PC 211
by Gamasutra Community [01.16.15]
"I am fed up with the whole mobile/tablet gaming market. I’ve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

GDC poll suggests most game developers still rely on self-funding  
by Staff [01.16.15]
Big VC windfalls and crowdfunding successes make the headlines, but the majority of developers still fund their work using either their company’s existing warchest or their own personal funds.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Alt.Ctrl.GDC alternative input exhibit reveals GDC game lineup  
by Staff [01.16.15]
Out of over 100 submissions, Game Developers Conference 2015 organizers have chosen 15 teams for the return of alt.ctrl.GDC, an on-site exhibit of alternative control schemes and games.
Console/PC, Social/Online, Indie, Business/Marketing, GDC

Blizzard and MIT break down how eSports can evolve at GDC 2015  
by Staff [01.16.15]
At GDC 2015, speakers from Blizzard and MIT Game Lab will reveal how they worked together with modders to rapidly iterate on the observer experience of Starcraft II as an eSport.
Console/PC, Business/Marketing, GDC

10 quotes every game developer should remember 12
by Alex Wawro [01.15.15]
From Carmack to Wallick to the makers of Monument Valley, here are ten nuggets of timeless advice from game developers across the industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ustwo reaps nearly $6M in Monument Valley revenue to date 5
by Alex Wawro [01.15.15]
Last year's surprise mobile hit Monument Valley cost roughly $1.4 million to make and has reaped over $5.8 million in revenue to date, according to data published today by Ustwo.
Smartphone/Tablet, Business/Marketing

What's up with Nintendo's New 3DS? 21
by Christian Nutt [01.15.15]
Gamasutra's Christian Nutt ruminates on why Nintendo decided not to release the new handheld in North America, how it may have bungled its messaging, and what this means for the industry at large.
Console/PC, Business/Marketing

GDC State of the Industry: Developers double down on PS4, Xbox One 2
by Staff [01.15.15]
The latest Game Developers Conference survey shows, among other things, that developer interest in making games for next-gen consoles has nearly doubled in the past year.
Console/PC, Business/Marketing

Postmortem: Launching The War Z 23
by Gamasutra Community [01.15.15]
"The War Z may have been one of the most controversial game launches of the year when we released it in December, 2012. It was also the biggest learning experience of my career."
Console/PC, Production, Business/Marketing

Shadow of Mordor leads nominations for this year's AIAS awards  
by Christian Nutt [01.14.15]
The Academy of Interactive Arts and Sciences has announced the nominees for its 18th annual awards, which are handed out at a ceremony during the D.I.C.E. Summit.
Console/PC, Smartphone/Tablet, Business/Marketing

Square Enix shuts down its short-lived Indonesian studio  
by Alex Wawro [01.14.15]
UPDATE Square Enix appears to have shut down its Indonesian mobile game studio, Square Enix Smileworks in Surabaya, less than two years after it opened for business.
Smartphone/Tablet, Business/Marketing

A new, free, simple press kit tool: Differently 9
by Gamasutra Community [01.14.15]
A free alternative to Vlambeer's presskit() arises, thanks to one developer's different needs, and with a different approach to how it was developed. It's available now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Super Mario Bros. meets Puzzle & Dragons: What's the big deal?  
by Christian Nutt [01.14.15]
Last week, a new Super Mario Bros. game was announced. But it's not a platformer; it's a new edition of Japan's biggest mobile hit, Puzzle & Dragons, for the Nintendo 3DS. Who benefits more?
Console/PC, Smartphone/Tablet, Business/Marketing, Video

A local cultural perspective on Chinese mobile games 3
by Gamasutra Community [01.14.15]
"In the face of competition from foreign game companies and more demanding gamers, Chinese practitioners of mobile games walk on a tougher road."
Smartphone/Tablet, Design, Business/Marketing

This Week in Video Game Criticism: Ludocentricism and the 'Age of Games'  
by Mark Filipowich [01.13.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from the 'ludocentrism' of games discourse to a different take on Eric Zimmerman's 'Ludic Century.'
Console/PC, Social/Online, Indie, Design, Business/Marketing

Kabam expands into L.A. by snapping up two local studios  
by Alex Wawro [01.13.15]
Free-to-play game company Kabam is expanding into L.A. by buying up local studios Tapzen and Magic Pixel Games and rolling them into a new Kabam-branded outfit in Culver City.
Smartphone/Tablet, Business/Marketing

The basics of predicting player behavior with analytics 7
by Gamasutra Community [01.13.15]
"The more data the algorithm has access to, the more it understands likelihood, and the more it can tell you how often that guess has turned out right."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Telltale putting 'a lot of energy' into creating new, original IP 2
by Christian Nutt [01.12.15]
The studio behind The Walking Dead is moving into creating its own original IP, newly installed CEO Kevin Bruner confirms to Gamasutra.
Console/PC, Business/Marketing

Kevin Bruner takes Telltale CEO reins, as Dan Connors steps back 2
by Christian Nutt [01.12.15]
After over a decade, co-founder and CEO Dan Connors is stepping down; in his place, co-founder and CTO Kevin Bruner will be assuming the chief executive role. We speak to the execs.
Console/PC, Business/Marketing