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December 22, 2014
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December 22, 2014
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Updates » Business/Marketing
Steam Holiday Auction event exploited and withdrawn 2
by Phill Cameron [12.12.14]
Steam's Holiday event this year, which was an auction where players bid to win free games, was instantly taken offline today as an exploit was discovered within its "gem" currency.
Console/PC, Business/Marketing

Mobile game and engine company lands piece of Qualcomm investment  
by Phill Cameron [12.12.14]
Qualcomm Incorporated has announced it will invest an aggregated $40 million in various Chinese companies, including Chukong Technologies.
Social/Online, Smartphone/Tablet, Business/Marketing

Capcom Europe has a new CEO  
by Phill Cameron [12.12.14]
Kunio Neo, the current CEO of Capcom Europe, has stepped down, with Hiroshi Tobisawa taking his place.
Console/PC, Business/Marketing

Positive play: The benefits of video gaming 5
by Gamasutra Community [12.12.14]
Psychologist Dr. Mark Griffiths: "I know from my own research examining both sides that my papers on video game addiction receive far more press publicity than my research into the social benefits."
Console/PC, Business/Marketing

Smash Bros. for Wii U breaks 700k in U.S., with Amiibo sales right behind  
by Christian Nutt [12.11.14]
We get the numbers behind Nintendo's resurgent fall -- with plenty of copies of Pokemon, Smash, and those RFID-enabled Amiibo figurines sold already.
Console/PC, Business/Marketing

Mobile gameplay video startup Kamcord nets $15m, led by GungHo  
by Christian Nutt [12.11.14]
Now the company has $15 million more in the bank to pursue further development of its recording/sharing solution for iOS and Android -- and the social network that hosts the video.
Smartphone/Tablet, Business/Marketing, Mobile Games

Oculus beefs up its research arm with two acquisitions and a hire  
by Christian Nutt [12.11.14]
The company begins to plan more aggressively for the future of VR by stacking Michael Abrash's Oculus Research with new talent.
Console/PC, Business/Marketing, VR

Game scholar/designer Gonzalo Frasca to keynote IndieCade East  
by Alex Wawro [12.11.14]
Author, teacher and noted game designer/researcher/critic Gonzalo Frasca will be delivering a keynote address at the third annual IndieCade East conference in February.
Indie, Business/Marketing

A look at how VR games are used in therapy and rehabilitation  
by Gamasutra Community [12.11.14]
"Virtual reality is increasingly being integrated in medical training and education due to its affordability and ability to improve testing in examinations that evaluate manual skills."
Serious, Design, Business/Marketing, VR

Today's kids are turning games into a development playground 3
by Gamasutra Community [12.11.14]
What kids build online: "None of these are video games in the traditional sense, but that argument won't hold water to the millions of people who create and play them every day."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Sony lays plans for a January release of PlayStation 4 in China  
by Alex Wawro [12.11.14]
Sony expects to launch a version of its PlayStation 4 console in China on January 11th, nearly four months after Microsoft brought its Xbox One to the region.
Console/PC, Business/Marketing

Apple frowns upon Papers Please's pixelated nudity 13
by Phill Cameron [12.11.14]
UPDATEThe developer behind the upcoming iOS version of Papers Please was forced to revise his game after Apple deemed certain parts of it to be "pornographic" in nature.
Smartphone/Tablet, Indie, Design, Business/Marketing

Critically-acclaimed indie studio ceases game dev 6
by Phill Cameron [12.11.14]
Lucky Frame, creators of the recent Nightmare Cooperative and the IGF nominated Bad Hotel and Pugs Luv Beats, have decided they can no longer make games.
Indie, Business/Marketing

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: A new game empire arises in Asia  
by Gamasutra Community [12.11.14]
"Chinese game companies have achieved an explosive growth since the early 2000s, and now, they are looking forward to become a leader in world game business."
Console/PC, Smartphone/Tablet, Business/Marketing

Sony UK boss on Driveclub: 'All you can do... is say sorry' 2
by Christian Nutt [12.10.14]
"It certainly wasn’t any ill-intention on behalf of the team. It’s ambitious as a game; they’re as embarrassed as we are and all you can do in those situations is say sorry."
Console/PC, Production, Business/Marketing

Kabam shifts focus to mobile, sells off social games to RockYou  
by Alex Wawro [12.10.14]
Free-to-play game giant Kabam just sold all its unwanted social games to RockYou, the company that makes a business out of buying up unwanted social games, for an undisclosed sum.
Smartphone/Tablet, Business/Marketing

Mobile F2P strategy game studio PlayRaven nabs $4.1M in funding  
by Alex Wawro [12.10.14]
PlayRaven, the Finnish studio focused on producing free-to-play mobile strategy games, closed a round of funding to the tune of $4.1 million this week after launching its debut title Spymasters.
Smartphone/Tablet, Business/Marketing

Kids' games, speech recognition land ToyTalk millions in funding  
by Phill Cameron [12.10.14]
ToyTalk has raised $15 million in new venture capital funding, bringing their total investment to nearly $30 million. This follows a recently signed partnership with Sesame Street.
Smartphone/Tablet, Business/Marketing

Take Two: 'If it's offensive to you, then you don't buy it' 34
by Phill Cameron [12.10.14]
Take Two has responded to Target Australia's decision to pull Grand Theft Auto V from the shelves, claiming the action "flies in the face of everything a free society is based on."
Console/PC, Business/Marketing