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Updates » Business/Marketing
Blog: What we know about whales 4
by Gamasutra Community [04.22.16]
"In game analytics, the users who pay very large sums of money are called whales. Though there is no certain amount of money that makes a whale out of a user: the value is defined for each project by their own rules."
Smartphone/Tablet, Business/Marketing

Simple, but incredibly filling: Devs weigh in on Stephen's Sausage Roll 9
by Phill Cameron [04.22.16]
"It's the only time I've ever felt scared looking at a puzzle," says Bennett Foddy of QWOP and Super Pole Riders. "And it's nothing more than an artful arrangement of sausages."
Console/PC, Indie, Design, Business/Marketing, Video

Indies cook up 'no sale promise' icon for devs 18
by Christian Nutt [04.21.16]
"By deliberately not participating in the ‘culture of sales’, at least for a while, you risk losing out on revenue and visibility that those sales could have generated. To offset that risk you could draw attention to your ‘no sale’ promise."
Indie, Business/Marketing

See just how revenues split across PC, mobile, console, and handheld 1
by Christian Nutt [04.21.16]
Analyst firm Newzoo breaks down just how much people spend -- and will continue to spend -- on all kinds of games.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Korean authorities arrest 8 for StarCraft II match-fixing  
by Christian Nutt [04.21.16]
The popular strategy game has lead to a string of arrests after payments were made to players to throw games -- one in excess of $60,000.
Console/PC, Business/Marketing

Microsoft financials: Minecraft's doing better as Xbox revenues falter  
by Christian Nutt [04.21.16]
Today Microsoft released its financial results for its third quarter of 2016, the three-month period ended March 31, 2016 -- and Xbox revenues slumped while Minecraft drove game revenue increases.
Console/PC, Business/Marketing

People will soon be able to buy your Steam games with Bitcoin  
by Alex Wawro [04.21.16]
Today a number of developers and publishers reportedly received a message from Valve that the company plans to augment Steam with support for Bitcoin payments in the near future.
Console/PC, Business/Marketing

Armada is a new mobile studio formed by Remedy and Crytek expats  
by Alex Wawro [04.21.16]
Investors have put $3 million into Armada Interactive, a mobile game studio founded last year by a group of developers that includes triple-A industry expats from studios like BioWare, Crytek and Remedy.
Smartphone/Tablet, Business/Marketing

Sony's Shuhei Yoshida on the risky business of virtual reality  
by Chris Kerr [04.21.16]
"We didn’t set out from pricing first because we knew that getting VR right was going to be a big challenge. We had internal technical milestones that we wanted to hit."
VR, Console/PC, Business/Marketing

Report: Platinum Games president Tatsuya Minami has stepped down  
by Chris Kerr [04.21.16]
Platinum Games president and CEO, Tatsuya Minami, has reportedly resigned, and is set to be succeeded by the studio’s chief administrator, Kenichi Sato.
Console/PC, Business/Marketing

The player dynamics of a World War in EVE Online  
by Christian Nutt [04.20.16]
Why and how one user has used massive amounts of in-game gambling profits to launch a huge and costly war in EVE Online.
Console/PC, Social/Online, Design, Business/Marketing

How much to charge for VR games? Job Simulator dev wrestles with key question 3
by Alex Wawro [04.20.16]
While game prices change all the time, this particular price cut is interesting because it represents Owlchemy wrestling with a common problem for VR game makers: how much should a VR game cost?
VR, Business/Marketing

Don't Miss: Robbie Bach reflects on Xbox 360's game dev legacy 7
by Alex Wawro [04.20.16]
Over 10 years after launching Xbox 360 and 5 years after walking away from the company, ex-Xbox chief Robbie Bach reflects on lessons learned and the ups and downs of launching Xbox Live Indie Games.
Console/PC, Programming, Design, Production, Business/Marketing

Sony aims to bolster PSN security with two-factor authentication  
by Alex Wawro [04.20.16]
Sony confirms that it's working on implementing two-factor authentication for PlayStation Network accounts after enterprising fans find mention of the security feature in a recent PS3 firmware update.
Social/Online, Business/Marketing

Shining light on the unregulated gambling rings of Counter-Strike: GO 4
by Alex Wawro [04.20.16]
Bloomberg explores how people of all ages (but especially teens) are buying in-game items for real money and wagering them on CS:GO matches via unregulated third-party betting hubs, as Valve looks on.
Social/Online, Business/Marketing

Approaching the mobile games market as a small team in 2016 6
by Christian Nutt [04.20.16]
"How can a small team hope to find any kind of success in this environment? I have no idea. But I intend to try and find out. My goal is to build a business with a long term horizon."
Smartphone/Tablet, Design, Production, Business/Marketing

Microsoft discontinues decade old Xbox 360  
by Chris Kerr [04.20.16]
"We’ve had an amazing run, [but] the realities of manufacturing a product over a decade old are starting to creep up on us."
Console/PC, Business/Marketing

Be brave and embrace legacy servers, says Runescape designer  
by Chris Kerr [04.20.16]
"I don't think there's anything wrong with people saying, 'I wanna play this game from back in the day', [and] companies should be brave enough to say that [they] think this is worth trying."
Console/PC, Design, Business/Marketing

Blog: Studying sexual harassment in online games 35
by Gamasutra Community [04.20.16]
"There are social scientists, including myself, who examine sexual harassment in games. Thus, I offer a non-exhaustive overview of the sexual harassment literature and what insights researchers have found for online video games."
Social/Online, Business/Marketing

15 of Gamasutra's best articles over the last quarter 3
by Kris Graft [04.20.16]
Hey readers! I realize that often some of Gamasutra's best blogs and articles get buried over the course of time, so I figure it's worthwhile to start highlighting some of our best recently-published articles.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing