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November 27, 2014
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November 27, 2014
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Updates » Business/Marketing
Report: Americans now spend more time on mobile than watching TV 1
by Alex Wawro [11.18.14]
Promising news for mobile game makers today, as analytics firm Flurry reports that for the first time ever, Americans now spend more time staring at their mobile devices than watching television.
Smartphone/Tablet, Business/Marketing

Sales of 3 year old 3DS game rocket following homebrew exploit  
by Mike Rose [11.18.14]
A three-year-old Nintendo 3DS game from a defunct Japanese studio has seen an unlikely boost up the sales charts, as it was claimed today that the game contains an exploit that allows for homebrew on the handheld device.
Console/PC, Business/Marketing

Top Eleven studio Nordeus expands to London  
by Mike Rose [11.18.14]
Nordeus, the Serbia-based game studio best known for mobile simulation game Top Eleven Football Manager, has expanded its presence in Europe with new offices based in London.
Smartphone/Tablet, Business/Marketing

Postmortem for a Kickstarter project that just made it over the line 7
by Gamasutra Community [11.18.14]
"I think the two most critical were probably the uniqueness of our game (or perception of it) and the fact that we didnít have a large enough and engaged fan base from the start."
Console/PC, Indie, Business/Marketing

Telltale vet Dave Grossman joins narrative-focused Reactive Studios  
by Mike Rose [11.18.14]
Reactive Studios, a company focused around creating unique narrative-driven experiences for mobile, has hired former Telltale design director and head writer Dave Grossman as its new CCO.
Smartphone/Tablet, Business/Marketing

Discoverability: It's not just for app stores anymore! 5
by Gamasutra Community [11.18.14]
How times are changing for PC distribution: "'We'll release on Steam and be okay' is just as bad an idea as the marketing strategy of 'Apple will feature us.'"
Console/PC, Indie, Business/Marketing

Rising video game prices in the UK bump up inflation rate  
by Mike Rose [11.18.14]
The rising price of video games in the UK is boosting inflation rates, especially in the run-up to Christmas, says the UK Statistics Authority.
Console/PC, Business/Marketing

Hong Kong is the key to targeting China with your mobile game  
by Mike Rose [11.18.14]
Mobile analytics company Metaps continues to investigate the best ways to break into the mobile game markets in the East, this time suggesting that Hong Kong could be your best entry point for capturing a wider Chinese audience.
Smartphone/Tablet, Business/Marketing

Q&A: When toy cars are infused with traditional game design Exclusive 2
by Mike Rose [11.18.14]
Earlier this year, robotics company Anki hired Joby Otero, a 23 year video game industry veteran, to help spearhead its Anki Drive project. I spoke with Otero about the design behind Anki Drive, and where he plans to take it now that he's onboard.
Console/PC, Design, Business/Marketing, Exclusive

'You can't get caught up in making games for yourself' 20
by Christian Nutt [11.17.14]
Enix America existed in the NES and SNES eras before shutting down. Producer Robert Jerauld talks lessons and history in a new interview -- and spills the beans on a Dragon Quest localization that wasn't.
Console/PC, Design, Business/Marketing, History

PlayStation boss: 'We coexist' with the industry... as Microsoft lags behind 21
by Christian Nutt [11.17.14]
"We coexist. The world is a big place. We totally accept that, even if youíre a hardcore PlayStation gamer, you may wish to have different gaming experiences in different settings. Thatís completely reasonable."
Console/PC, Business/Marketing

Finnish mobile studio Seriously nets another $5M in investment  
by Alex Wawro [11.17.14]
Finnish casual games startup Seriously has launched its first game and completed a second round of fundraising from extant investors that brings its total to $10 million as it moves to expand.
Smartphone/Tablet, Business/Marketing

Swedish accelerator aims to send indies to game dev summer camp 1
by Alex Wawro [11.17.14]
Swedish industry vets have teamed up to launch Stugan, a non-profit accelerator program that aims to host 20 developers in a cabin in the Swedish hinterlands for two months to make their games.
Indie, Business/Marketing

Add MMO support to your game in a few easy steps, the Goat Simulator way 4
by Mike Rose [11.17.14]
Goat Simulator company Coffee Stain Studios put much of the game industry to shame today, showing just how easy it is to turn your serious action game into a fully-fledged MMO.
Console/PC, Indie, Business/Marketing, Video

The key to crowdfunding success: Think about your backers 1
by Gamasutra Community [11.17.14]
How a tiny team made $60,000: "Run a good and fun campaign. Do your very best, communicate constantly, and be honest. People notice this, and it's important."
Console/PC, Indie, Business/Marketing, Crowdfunding

Snail Games hit with race discrimination lawsuit 4
by Mike Rose [11.17.14]
A former director at the U.S. branch of Chinese company Snail Games has filed a lawsuit against the company, alleging unlawful dismissal due to "race discrimination."
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo doesn't simply want the same games as every other system 21
by Mike Rose [11.17.14]
"What the other companies are doing makes business sense. But it's boring." - Nintendo's Shigeru Miyamoto goes some way to explaining why you shouldn't expect so many third-party titles on Nintendo platforms.
Console/PC, Business/Marketing

'Should you charge for new content, or give it to your audience for free?' 11
by Christian Nutt [11.14.14]
This week, Monument Valley updated with paid DLC -- and a portion of its users revolted. Can you charge for content? Should you? We ask devs.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Analyst: Console titles now selling as many as 25% of copies digitally 4
by Christian Nutt [11.14.14]
Data keeps coming in that suggests the shift to digital is a big one for this generation, with Cowen and Company analyst Doug Creutz now saying that a quarter of copies are digital.
Console/PC, Business/Marketing

Majesco and its indie label Midnight City in serious trouble 2
by Christian Nutt [11.14.14]
Multiple sources have told Gamasutra information which suggests that the New Jersey publisher is on the ropes, and SEC filings back that up.
Console/PC, Indie, Business/Marketing