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July 4, 2015
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Updates » Business/Marketing
Nvidia deconstructs its VR game rendering tech for developers  
by Alex Wawro [06.29.15]
Nvidia continues to pitch devs on its VR tech with a technical deep dive into its "Gameworks VR" suite of virtual reality rendering tools written by a former Sucker Punch graphics programmer.
Console/PC, Business/Marketing

Taking your game the direction it wants to go, and finding an audience 2
by Gamasutra Community [06.29.15]
A postmortem of Lemma, a first-person, voxel-based game which evolved during its production and eventually found an audience on Steam, thanks, in part, to YouTubers.
Console/PC, Indie, Design, Production, Business/Marketing

Devs work with Apple to restore games cut for Confederate flag use 18
by Alex Wawro [06.26.15]
After a surprise culling yesterday, reports are coming in from affected developers that Apple is allowing games with Confederate flag imagery back on the App Store -- with some caveats.
Smartphone/Tablet, Business/Marketing

Don't Miss: Classic Easter egg saboteurs, smugglers and stowaways 16
by Jamey Stevenson [06.26.15]
Developer Jamey Stevenson examines how and why Easter eggs came to be hidden in games from the likes of Maxis, Naughty Dog, Nintendo and Atari in this classic 2011 feature.
Console/PC, Design, Business/Marketing

Robbie Bach remembers lessons learned from a decade leading Xbox 2
by Alex Wawro [06.26.15]
In a new interview with Polygon to promote his book, former Xbox chief Robbie Bach shares some interesting anecdotes about what it was like behind-the-scenes at Microsoft during the Xbox and 360 eras.
Console/PC, Business/Marketing

Don't fear competitors, embrace them! 2
by Gamasutra Community [06.26.15]
"I propose and hope we stop fearing one another's games just because they're similar to ours in some way. Instead, remember how great it is these games exist."
Indie, Business/Marketing

Koji Igarashi on the power and responsibility of being Kickstarter-funded 4
by Christian Nutt [06.26.15]
Gamasutra had a chance to sit down with Koji Igarashi and talk about the successful Kickstarter campaign for Bloodstained: Ritual of the Night, and how he feels about breaking records, and breaking free.
Console/PC, Indie, Design, Production, Business/Marketing

France loosens up the rules for video game tax breaks  
by Christian Nutt [06.25.15]
Mature games are now eligible for funding, retroactive to projects from 2014 -- and the government is getting more flexible about smaller-budget games and staffing costs, too.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Make a game like it's your last, and burn bright 7
by Christian Nutt [06.25.15]
Advice from the Fire Emblem team: The venerable series had reached its conclusion -- but Awakening revitalized the franchise, and now it's a core Nintendo series.
Console/PC, Design, Production, Business/Marketing

Want to find the right game? UC Santa Cruz debuts a new discoverability tool 5
by Christian Nutt [06.25.15]
It's a big problem: Players can't find the games they might like. And developers can't locate prior art, either. Here's an attempt at solving discoverability issues.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Games are key to Microsoft's 'broader vision for Windows,' says CEO  
by Alex Wawro [06.25.15]
Today, a company-wide email from Microsoft CEO Satya Nadella obtained by Geekwire suggests that the company sees games chiefly as a useful commodity for selling its Windows ecosystem.
Console/PC, Business/Marketing

Jordan Mechner encourages developers to accept their dark sides 1
by Alex Wawro [06.25.15]
Speaking in Barcelona, the veteran game designer shared stories of battling his own personal dark side after releasing Prince of Persia and exhorted fellow developers to embrace their "shadow" selves.
Console/PC, Business/Marketing

Don't Miss: How Rocksteady surprised the world with Arkham Asylum 17
by Kris Graft [06.25.15]
In this classic 2009 analysis, Gamasutra examines the curse of the licensed superhero game and the effects of hype and expectation in the wake of Rocksteady's surprising Arkham Asylum launch.
Console/PC, Business/Marketing

Stonehearth studio nets $4.5M to keep making PC games 1
by Alex Wawro [06.25.15]
Indie studio Radiant Entertainment has secured $4.5 million in investments from firms like London Ventures Partners as it continues to develop its Kickstarted PC game Stonehearth.
Console/PC, Business/Marketing

Apple pulls games that feature Confederate flag from the App Store 33
by Kris Graft [06.25.15]
Amid reignited controversy surrounding the use of the Confederate flag in America, Apple has reportedly pulled all games that feature the flag from the App Store.
Smartphone/Tablet, Indie, Business/Marketing

Guerrilla marketing at E3 without a booth - does it work? 14
by Gamasutra Community [06.25.15]
Our new game, Oh, Deer! Alpha, came out during E3. We didn't want to get snowed under, so we took the game To The People and showed it round to folks at E3, without a booth. How did we do?
Indie, Business/Marketing

Batman: Arkham Knight PC sales suspended amid performance issues 5
by Kris Graft [06.24.15]
Publisher Warner Bros. Interactive Entertainment has opted to "suspend future game sales" of the recently-released PC version of Batman: Arkham Knight, a version that has been riddled with serious performance issues.
Console/PC, Production, Business/Marketing

Yu Suzuki sheds light on Sony's involvement with Shenmue 3  
by Alex Wawro [06.24.15]
Yu Suzuki has slightly elucidated how funds pledged in the Shenmue 3 Kickstarter will be spent, noting that no crowdsourced money will go to development partners Sony and Shibuya Entertainment.
Console/PC, Business/Marketing

See game console history unfurled on this interactive timeline 1
by Alex Wawro [06.24.15]
Game industry history buffs, take note: The Institute of Electrical and Electronics Engineers has published a neat interactive timeline of video game consoles through the years.
Console/PC, Business/Marketing

Indie dev offers $100 hack bounty for Early Access game Ark  
by Alex Wawro [06.24.15]
One of the developers of Early Access game Ark: Survival Evolved is offering to pay players $100 for reporting reproducible exploits and hacks that can negatively impact official servers for the game.
Indie, Business/Marketing