Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 22, 2014
arrowPress Releases
November 22, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Swedish accelerator aims to send indies to game dev summer camp 1
by Alex Wawro [11.17.14]
Swedish industry vets have teamed up to launch Stugan, a non-profit accelerator program that aims to host 20 developers in a cabin in the Swedish hinterlands for two months to make their games.
Indie, Business/Marketing

Add MMO support to your game in a few easy steps, the Goat Simulator way 4
by Mike Rose [11.17.14]
Goat Simulator company Coffee Stain Studios put much of the game industry to shame today, showing just how easy it is to turn your serious action game into a fully-fledged MMO.
Console/PC, Indie, Business/Marketing, Video

The key to crowdfunding success: Think about your backers 1
by Gamasutra Community [11.17.14]
How a tiny team made $60,000: "Run a good and fun campaign. Do your very best, communicate constantly, and be honest. People notice this, and it's important."
Console/PC, Indie, Business/Marketing, Crowdfunding

Snail Games hit with race discrimination lawsuit 4
by Mike Rose [11.17.14]
A former director at the U.S. branch of Chinese company Snail Games has filed a lawsuit against the company, alleging unlawful dismissal due to "race discrimination."
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo doesn't simply want the same games as every other system 21
by Mike Rose [11.17.14]
"What the other companies are doing makes business sense. But it's boring." - Nintendo's Shigeru Miyamoto goes some way to explaining why you shouldn't expect so many third-party titles on Nintendo platforms.
Console/PC, Business/Marketing

'Should you charge for new content, or give it to your audience for free?' 11
by Christian Nutt [11.14.14]
This week, Monument Valley updated with paid DLC -- and a portion of its users revolted. Can you charge for content? Should you? We ask devs.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Analyst: Console titles now selling as many as 25% of copies digitally 4
by Christian Nutt [11.14.14]
Data keeps coming in that suggests the shift to digital is a big one for this generation, with Cowen and Company analyst Doug Creutz now saying that a quarter of copies are digital.
Console/PC, Business/Marketing

Majesco and its indie label Midnight City in serious trouble 2
by Christian Nutt [11.14.14]
Multiple sources have told Gamasutra information which suggests that the New Jersey publisher is on the ropes, and SEC filings back that up.
Console/PC, Indie, Business/Marketing

Indian firm lays plans to start buying up Western mobile studios 3
by Alex Wawro [11.14.14]
Mumbai-based entertainment firm Reliance Entertainment plans to pay $2-$5 million a pop next year for studios with headcounts of roughly 5-12 people in a bid to expand its mobile games business.
Smartphone/Tablet, Business/Marketing

Robotoki pays a price for abandoning F2P in favor of premium dev  
by Alex Wawro [11.14.14]
Robert Bowling's indie studio has ended its publishing deal with Nexon and laid off staff as it moves to make its formerly F2P project Human Element a premium game.
Indie, Business/Marketing

Gunjin Games is a new U.K. mobile studio led by Black Rock alumni  
by Alex Wawro [11.14.14]
A group of experienced game developers and investors in Brighton have taken the wraps off their latest launch: Gunjin Games, a mobile-focused studio led by former Big Bit CEO Nick Baynes.
Smartphone/Tablet, Business/Marketing

See how top F2P spenders are shaping our industry at GDC 2015  
by Staff [11.14.14]
Kongregate cofounder and CEO Emily Greer returns to the Game Developers Conference in March to share insight into the personalities, play patterns and spending habits of top F2P game spenders.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

A quick guide to marketing on social networks for indies 6
by Gamasutra Community [11.14.14]
What you can do to succeed: "The strength of social media lies in interaction. Engage others, contribute to conversation. Word-of-mouth is powerful on social networks."
Indie, Business/Marketing

Japanese developer Hit Maker files for bankruptcy 3
by Mike Rose [11.14.14]
Japanese developer Hit Maker, the team behind games like A Witch's Tale and Last Rebellion, has filed for bankruptcy, according to media reports.
Console/PC, Business/Marketing

Mind Candy swings to losses, needs another Moshi Monsters  
by Mike Rose [11.14.14]
Mind Candy, the UK studio behind the Moshi Monsters franchise, saw a large-scale swing to losses last year -- and now the company needs another big hit.
Console/PC, Smartphone/Tablet, Business/Marketing

Japanese mobile game company Gumi files for IPO  
by Mike Rose [11.14.14]
A week after Japanese mobile game company Gumi launched a new studio in Canada, the company is preparing to go public on the Tokyo Stock Exchange.
Smartphone/Tablet, Business/Marketing

World of Warcraft hit with DDoS attack as new expansion launches  
by Mike Rose [11.14.14]
With the launch of the latest World of Warcraft expansion, Warlords of Draenor, Blizzard had a tough first day due in part to a distributed denial of service attack.
Console/PC, Business/Marketing

Sweden considering gender equality label for video games 35
by Mike Rose [11.14.14]
Swedish game industry trade organisation Dataspelsbranschen is looking to introduce gender equality in video games, by positively labelling new releases that promote equality.
Console/PC, Business/Marketing

Should you upgrade your game for free? We are, and here's why 14
by Gamasutra Community [11.14.14]
"It will be free to current owners. It will be an in-place upgrade, delivered through existing channels. It won't break any of the old stuff... [But] not everyone can or even should do the weird crazy things we do."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Smash Bros. for 3DS crosses 1 million copies in U.S.  
by Christian Nutt [11.13.14]
Nintendo's handheld version of its fighting franchise is a quick success in the U.S. market, as the Wii U version is on the cusp of release.
Console/PC, Business/Marketing