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October 2, 2014
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October 2, 2014
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Updates » Business/Marketing
Here's what video games could look like as soon as next year 41
by Mike Rose [09.25.14]
Euclideon, the 3D rendering studio that gave us a glimpse of what it called "the largest ever breakthrough in 3D graphics" back in 2011, has said that it is now prepping its tech for use in games.
Console/PC, Business/Marketing, Video

UK gov't to fund future devs, with help from game industry  
by Mike Rose [09.25.14]
Several video game companies in the UK, including Sony Computer Entertainment Europe and Ubisoft Reflections, have come together with the British government to fund the next generation of UK game designers.
Console/PC, Business/Marketing

Scottish game industry healthiest it has been in 5 years  
by Mike Rose [09.25.14]
With Scotland in the spotlight recently over its rejection of independence, the country's video game industry is apparently in rude health.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: The new Steam, as seen by a small indie 15
by Gamasutra Community [09.25.14]
"Will Valve give themselves until Christmas to polish its 'Netflix' recommendation algorithm and then make Steam the new App Store? Down the line that's, I think, what we're all afraid of."
Console/PC, Indie, Business/Marketing

Game consoles more popular streaming devices than dedicated boxes in U.S. 2
by Christian Nutt [09.24.14]
Apple TV, Roku, and even smart TVs with built-in services are left in the dust by game consoles, new research suggests.
Console/PC, Business/Marketing

Child of Light's success means more creator-led games for Ubisoft 2
by Christian Nutt [09.24.14]
Studio management bullish on giving developers the chance to develop "something personal" following on from success of the downloadable RPG.
Console/PC, Business/Marketing

USA Today's answer for better reader engagement? More games  
by Kris Graft [09.24.14]
USA Today is best known as a source for news, but thatís not keeping the Gannett-owned publication from exploring new ways to engage its website's visitors
Social/Online, Smartphone/Tablet, Business/Marketing

Results from Steam's update: The first 24 hours 20
by Gamasutra Community [09.24.14]
"Overall, the numbers clearly show the changes immediately heightened visibility for Insurgency on Steam... it's increased our game's visibility on Steam by 370 percent overnight."
Console/PC, Indie, Business/Marketing

When Gear VR launches, devs will need to give away their games for free 9
by Christian Nutt [09.24.14]
Want to make money off your game? Well, too bad -- at least when the Oculus Platform store launches alongside the device, according to co-founder Nate Mitchell.
Smartphone/Tablet, Indie, Business/Marketing, VR

Blog: The iPhone vs. 3DS debate, and some numbers 6
by Gamasutra Community [09.24.14]
"Comparing Apple to Nintendo is like comparing Dell to Disney... Ultimately it's up to us to individually play games where we like."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Seeing your fans as more than customers  
by Mike Rose [09.24.14]
Graeme Struthers with indie publisher Devolver Digital took to the DICE Europe stage today, to discuss the outside-the-box ways in which the company has managed to utilize its fanbase.
Console/PC, Indie, Business/Marketing

Insomniac's Ted Price explains why trust in your team is so important  
by Mike Rose [09.24.14]
"Trust is the glue that holds our world together... So why wouldn't I trust that the people I hire can do their jobs?"
Console/PC, Business/Marketing

Nexon believes truly worldwide video games are on the way 8
by Mike Rose [09.24.14]
When Nexon America CEO Min Kim first visited the U.S., he had no idea that PC gaming cafes didn't exist in the same way that they did back in Korea.
Console/PC, Smartphone/Tablet, Business/Marketing

Big studio creativity: Lionhead Incubation to share experiments  
by Christian Nutt [09.23.14]
Since 2008, Lionhead Studios hasn't released anything but Fable games. That might change, as it moves concretely to foster more inventiveness through a new initiative.
Console/PC, Design, Production, Business/Marketing, Video

Oculus VR's Luckey: VR's a hard sell, but triple-A dev is coming  
by Christian Nutt [09.23.14]
"I don't think they understand why it's relevant to them yet. A lot of people, even if they know what VR is, see it as this tool to go in your basement and play Halo."
Console/PC, Business/Marketing, VR

Blog: On Steam curation - What I think it changes 12
by Gamasutra Community [09.23.14]
Mike Bithell (Thomas Was Alone, Volume) shares his thoughts on Steam's new discoverability and curation systems: "Make no mistake. This new system is not a meritocracy."
Console/PC, Indie, Business/Marketing

Blizzard cans development of ambitious Titan MMO 23
by Kris Graft [09.23.14]
with the cancellation of the seven-year MMO project Titan, the World of Warcraft developer has shown a new level of willingness to cut its losses.
Social/Online, Business/Marketing

Blog: Google Play's new address policy - Bad for indie devs, bad for Android 45
by Gamasutra Community [09.23.14]
"At the end of this month, all of us will be required to provide a physical address, which will be publicly visible in the detail page for every app we publish."
Smartphone/Tablet, Business/Marketing

Blog: The gender gap in VR 63
by Gamasutra Community [09.23.14]
"Frankly, Iím worried that VR is turning into a 'guy space,' where women are made to feel less welcome. Thatís not okay! I want to share the joys of VR with everyone, and so I don't want anyone to feel excluded."
Console/PC, Indie, Business/Marketing, VR

Analysis: Can 'The Curators' solve Steam's discoverability issues? Exclusive 36
by Mike Rose [09.23.14]
Everyone has an opinion on how to "fix" Steam. This week, Valve launched Steam Discovery, whereby you now you put your wallet into the hands of "The Curators."
Console/PC, Indie, Business/Marketing, Exclusive