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July 31, 2014
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Updates » Business/Marketing
In-game video streaming and capture come to Raptr  
by Alex Wawro [07.28.14]
As video becomes the lingua franca of game communities, Raptr users can now livestream to Twitch and capture video of themselves playing your PC games from within the client.
Console/PC, Business/Marketing

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing, Exclusive

This Week in Video Game Criticism: Kim Kardashian Ruins Everything 9
by Kris Ligman [07.28.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the success of Kim Kardashian: Hollywood to how we talk about HipHopGamer.
Console/PC, Social/Online, Indie, Design, Business/Marketing

When a successful studio gets backlash for announcing a new game 19
by Mike Rose [07.28.14]
"Our strategy at the moment is to hire talented people to make the games they want to play." - Facepunch founder Garry Newman responds to criticism about his studio's latest game Riftlight.
Console/PC, Business/Marketing

The Walking Dead sells 28M episodes, third season on the way 5
by Mike Rose [07.28.14]
After the success of its narrative-driven adventure game series The Walking Dead, Telltale Games has confirmed that a third season is on the way.
Console/PC, Business/Marketing

Restructuring and squatting: The latest Kickstarter debacle 15
by Mike Rose [07.28.14]
There's trouble brewing for another video game Kickstarter campaign, as a developer has postponed work on his funded game, and subsequently been accused of squatting in a Californian condo.
Console/PC, Business/Marketing

Are developers actually paying for YouTuber and press coverage? Exclusive 14
by Mike Rose [07.28.14]
Here's what we know: The ethics of paying for YouTuber and press coverage of your game are rather blurred, and become more and more so as revenue share programs and FTC rules come into play.
Console/PC, Indie, Business/Marketing, Exclusive, YouTube

Square Enix CTO Yoshihisa Hashimoto leaves company  
by Christian Nutt [07.25.14]
The company names senior tech staffer Remi Driancourt as leader of its Luminous Studio engine development project as it seeks a successor.
Console/PC, Programming, Business/Marketing, Video

Microsoft signs promotional deal with China Telecom for Xbox One 1
by Christian Nutt [07.25.14]
30 million broadband subscribers will be offered a chance to purchase the console as part of their internet service packages when it goes on sale in China in September.
Console/PC, Business/Marketing

Kuju launches equity crowdfunding effort for UK game studio startups  
by Christian Nutt [07.25.14]
UK-based independent studio (Art Academy, Zumba series) is booting up a £300,000 ($509,415) fund to back a "portfolio of studios" and help them find success.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Samsung bets mobile games will be big on TV with BlueStacks investment 3
by Alex Wawro [07.25.14]
Samsung Ventures has contributed an undisclosed amount to GamePop manufacturer BlueStack's latest fundraising round, suggesting the microconsole may soon come to Samsung hardware.
Smartphone/Tablet, Business/Marketing

Don't Miss: Overcoming Impostor's Syndrome 35
by Gamasutra Community [07.25.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Crytek speaks about its financial woes, manages to explain little 4
by Alex Wawro [07.25.14]
The company blames recent reports of its developers not being paid on internal miscommunication as Crytek sought additional funding, which it claims to have now secured.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Portable game labels 1
by Gamasutra Community [07.25.14]
"For a player to be able to pick a game optimal for the current game context, we should establish a taxonomy that efficiently and consistently can be used to label mobile games beyond mere gameplay."
Smartphone/Tablet, Design, Business/Marketing

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 24
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Playing the App Store lottery: Our first week's sales numbers 13
by Gamasutra Community [07.25.14]
"Our first week is rather a sobering experience since it shows how much goes into user acquisition when releasing a game."
Smartphone/Tablet, Business/Marketing

Judge says first 38 Studios settlement can go forward  
by Christian Nutt [07.24.14]
The first settlement reached in the 38 Studios case can move forward after being held up, the Associated Press reports.
Console/PC, Business/Marketing

Report: YouTube buying Twitch 8
by Christian Nutt [07.24.14]
VentureBeat's Dean Takahashi has sourced anonymous tipsters saying the long-rumored deal between the streaming service and Google's video site has been signed.
Console/PC, Business/Marketing, YouTube

Banner Saga dev says Apple is frustrated with race to the bottom 13
by Christian Nutt [07.24.14]
"Apple is frustrated, along with everybody else, about the mentality that's gone rampant in mobile app markets, where people don't want to pay anything." - The Banner Saga developer John Watson
Smartphone/Tablet, Indie, Business/Marketing

In-game currency comes to Titanfall, but you can't buy it 4
by Alex Wawro [07.24.14]
Respawn announced today that it will be adding in-game currency to Titanfall alongside a new market system on July 31, but you can't pay real money for it -- you have to play for it.
Console/PC, Design, Business/Marketing