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April 26, 2015
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Updates » Business/Marketing
Blog: Change your game designers' lives with faster data 1
by Gamasutra Community [04.17.15]
The road to faster, more complete analytics: From a bad solution to a better one, and onward from there -- this post explores the advantages of delivering more data more quickly.
Smartphone/Tablet, Programming, Design, Business/Marketing

Distributing your game via CDN: Now attainable by indies! 2
by Gamasutra Community [04.17.15]
Independent MMO creator Robert Basler looked into CloudFlare and Amazon for distributing his game client to players -- and found a workable, flexible solution.
Indie, Business/Marketing

Blog: The most important reason to register your copyrights  
by Gamasutra Community [04.17.15]
Attorney Zachary Strebeck: "The catch here is that you donít have to just register your copyright -- you need to register it either BEFORE the infringement began, or within three months."
Indie, Business/Marketing

The state of Spain's indie scene, according to a local dev 1
by Gamasutra Community [04.17.15]
A look at one of Europe's local scenes: "This crossroad of a booming indie scene, a low level of English speakers, and a strong consumer market that naturally causes an increase in the number of developers."
Indie, Business/Marketing

Google's latest VR hires include former Double Fine designers 1
by Alex Wawro [04.16.15]
Google has gone ahead and acquired Dublin-based 3D sound startup Thrive Audio and Skillman & Hackett, a San Francisco VR design firm founded by former Double Fine folks Hackett and Drew Skillman.
Console/PC, Business/Marketing

Don't Miss: Examining the ethics of free-to-play games Exclusive 119
by Mike Rose [04.16.15]
F2P devs toss around the term 'whales' -- but what are they? What are their lives like? And should designers stop targeting them? This classic piece examines the ethics surrounding the issue.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

The confusing difference between a clone and a coincidence  
by Alex Wawro [04.16.15]
A new Offworld feature delves into a discomfiting game dev problem: How can you tell when someone has cloned your game, and when they've simply come up with a similar idea by chance?
Smartphone/Tablet, Business/Marketing

Why habit formation is the key to long-term retention 10
by Gamasutra Community [04.16.15]
"As you know, habits are mechanical. A player who gets used to coming back to your game will most likely keep coming back to your game. It is that simple."
Smartphone/Tablet, Design, Business/Marketing

Blog: Why Apple's app rating and review system is broken 12
by Gamasutra Community [04.16.15]
"These problems will persist until Apple decides to change the system. Until then, as game publishers we need to come up with creative, intelligent solutions to work with what weíve got."
Smartphone/Tablet, Business/Marketing

Rovio's VP of user acquisition has advice for boosting your game 1
by Gamasutra Community [04.16.15]
"We chat about what an indie shopís UA strategy should cost, why UA spend should not be considered marketing spend and what excites him most about the future of mobile gaming."
Smartphone/Tablet, Business/Marketing

2K Australia shuts its doors 2
by Phill Cameron [04.16.15]
2K Australia is shutting down and letting go of all staff, marking the closure of the last big Australian studio.
Console/PC, Business/Marketing

Minimum sustainable success 26
by Gamasutra Community [04.16.15]
Spry Fox's Daniel Cook offers a wake-up call to independent developers who think they can live project-to-project and make it in the long run. Here's what it really takes to sustain your studio.
Indie, Business/Marketing

EA shutting down Battlefield Heroes and three other F2P games 5
by Christian Nutt [04.15.15]
The much feted PC shooter will be winding down in 90 days due to waning popularity -- along with other early free-to-play PC titles from the publisher.
Console/PC, Business/Marketing

Google Play to start noting and promoting 'family-friendly' games 3
by Alex Wawro [04.15.15]
As the number of mobile games on the market continues to climb, this could prove a useful way for developers of family-friendly Android titles to boost their discoverability on Google's storefront.
Smartphone/Tablet, Business/Marketing

Don't Miss: Riot's League of Legends postmortem 15
by Christian Nutt [04.15.15]
Leaders from the development team behind League Of Legends share what they learned from building and running their community-centric game during GDC 2011's Social & Online Games Summit.
Console/PC, Social/Online, Art, Design, Production, Business/Marketing

The problems with weak game industry ecosystems 3
by Gamasutra Community [04.15.15]
A laundry list of the challenges facing developers who operate in countries with weak game development ecosystems, written by a Turkish developer.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Insomniac's experiment in small-scale open development pays off 1
by Alex Wawro [04.15.15]
After roughly ten months of livestreamed small-scale development, Insomniac is gearing up to launch its first PC game, Slow Down, Bull, and donate a portion of the proceeds to charity.
Console/PC, Business/Marketing

Apple Watch gets its first exclusive game, courtesy of WayForward 2
by Alex Wawro [04.15.15]
This week long-standing developer WayForward confirmed plans to launch its next game, appropriately titled Watch Quest, exclusively for the upcoming Apple Watch.
Smartphone/Tablet, Business/Marketing

Advice from my decade-long journey in the indie game industry 6
by Gamasutra Community [04.15.15]
"Looking back on things, I couldíve learned a lot more about the games industry much quicker if I had just gotten a job at a studio or press website instead of creating my own jobs along the way."
Indie, Production, Business/Marketing

GameStop testing out retro video game market 1
by Kris Graft [04.15.15]
A new report says leading video game retailer GameStop will soon be accepting classic games and consoles as part of a new program.
Console/PC, Business/Marketing