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December 20, 2014
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December 20, 2014
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Updates » Business/Marketing
GDC debuts childcare services so parents can attend worry-free 2
by Staff [12.15.14]
Game Developers Conference officials are excited to announce a new partnership with leading childcare provider KiddieCorp to offer GDC 2015 attendees access to an on-site children's program.
Serious, Business/Marketing, GDC

Betting our $10M-selling game on the future of interactive education 2
by Gamasutra Community [12.15.14]
"High School Story has been a big success: it hit #10 on the iPhone charts, stayed in the Top 150 for a year, and generated over $10 million in sales... and we're adding a fully formed learning feature."
Smartphone/Tablet, Serious, Design, Business/Marketing

Viber is latest messaging app to expand into games  
by Phill Cameron [12.15.14]
Viber, one of the leading voice, video and messaging apps, has expanded out into games with Viber Games. The company has teamed up with Storm8 and Playtika to develop their first titles.
Smartphone/Tablet, Business/Marketing

Blog: How Peggle Blast employs a most hated F2P tactic 14
by Gamasutra Community [12.15.14]
"Peggle Blast offers the player to buy extra moves instead of giving up when they are about to lose a level. But the presentation of this feature uses a trope I find annoying and disrespectful as a player."
Smartphone/Tablet, Design, Business/Marketing, Mobile Games

The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Understanding how games influence the way boys behave 2
by Staff [12.12.14]
At GDC 2013, author Rosalind Wiseman teamed up with game industry personality Ashly Burch for a thought-provoking session about the connection between games and social behavior among school-aged boys.
Serious, Business/Marketing, Video, Vault

The latest games trademark controversy: S.T.A.L.K.E.R. vs STALKER 3
by Gamasutra Community [12.12.14]
Attorney Jas Purewal weighs in on trademark issues -- and how a new plan to circumvent the S.T.A.L.K.E.R. trademark by West Games "is going to end in tears."
Console/PC, Business/Marketing

TIGA wants games reclassified as 'cultural' items in Europe 1
by Alex Wawro [12.12.14]
Supported by local game developers, UK game industry trade body TIGA has called for European authorities to reclassify video games as 'cultural products' like film or music, rather than as software.
Console/PC, Business/Marketing

Apply now for a free GDC 2015 pass via the GDC Scholarship Program 1
by Staff [12.12.14]
GDC officials have once again donated a number of complimentary GDC 2015 passes to a variety of organizations through the GDC Scholarship Program, and the deadline to apply is approaching fast.
Serious, Business/Marketing, GDC

How game design has changed in the 15 years since Havok's debut 3
by Alex Wawro [12.12.14]
15 years after the debut of Havok, company chief David Coghlan reflects on how the field of 3D game design has changed as the technology we use to make games has evolved.
Console/PC, Business/Marketing

GDC 2015 donates Summit passes to Indie Giving charity effort  
by Staff [12.12.14]
GDC 2015 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2015 Indie Games Summit tickets - contribute to get your pass now!
Indie, Business/Marketing, GDC

12 tricks to selling your ideas, your game, yourself 12
by Gamasutra Community [12.12.14]
"I attempt to demystify the science and psychology of selling (pitching). I'm writing primarily for small indie game developers who will often need to pitch themselves."
Console/PC, Indie, Business/Marketing

Steam Holiday Auction event exploited and withdrawn 2
by Phill Cameron [12.12.14]
Steam's Holiday event this year, which was an auction where players bid to win free games, was instantly taken offline today as an exploit was discovered within its "gem" currency.
Console/PC, Business/Marketing

Mobile game and engine company lands piece of Qualcomm investment  
by Phill Cameron [12.12.14]
Qualcomm Incorporated has announced it will invest an aggregated $40 million in various Chinese companies, including Chukong Technologies.
Social/Online, Smartphone/Tablet, Business/Marketing

Capcom Europe has a new CEO  
by Phill Cameron [12.12.14]
Kunio Neo, the current CEO of Capcom Europe, has stepped down, with Hiroshi Tobisawa taking his place.
Console/PC, Business/Marketing

Positive play: The benefits of video gaming 5
by Gamasutra Community [12.12.14]
Psychologist Dr. Mark Griffiths: "I know from my own research examining both sides that my papers on video game addiction receive far more press publicity than my research into the social benefits."
Console/PC, Business/Marketing

Smash Bros. for Wii U breaks 700k in U.S., with Amiibo sales right behind  
by Christian Nutt [12.11.14]
We get the numbers behind Nintendo's resurgent fall -- with plenty of copies of Pokemon, Smash, and those RFID-enabled Amiibo figurines sold already.
Console/PC, Business/Marketing

Mobile gameplay video startup Kamcord nets $15m, led by GungHo  
by Christian Nutt [12.11.14]
Now the company has $15 million more in the bank to pursue further development of its recording/sharing solution for iOS and Android -- and the social network that hosts the video.
Smartphone/Tablet, Business/Marketing, Mobile Games

Oculus beefs up its research arm with two acquisitions and a hire  
by Christian Nutt [12.11.14]
The company begins to plan more aggressively for the future of VR by stacking Michael Abrash's Oculus Research with new talent.
Console/PC, Business/Marketing, VR

Game scholar/designer Gonzalo Frasca to keynote IndieCade East  
by Alex Wawro [12.11.14]
Author, teacher and noted game designer/researcher/critic Gonzalo Frasca will be delivering a keynote address at the third annual IndieCade East conference in February.
Indie, Business/Marketing