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January 26, 2015
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January 26, 2015
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Updates » Business/Marketing
A local cultural perspective on Chinese mobile games 3
by Gamasutra Community [01.14.15]
"In the face of competition from foreign game companies and more demanding gamers, Chinese practitioners of mobile games walk on a tougher road."
Smartphone/Tablet, Design, Business/Marketing

This Week in Video Game Criticism: Ludocentricism and the 'Age of Games'  
by Mark Filipowich [01.13.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from the 'ludocentrism' of games discourse to a different take on Eric Zimmerman's 'Ludic Century.'
Console/PC, Social/Online, Indie, Design, Business/Marketing

Kabam expands into L.A. by snapping up two local studios  
by Alex Wawro [01.13.15]
Free-to-play game company Kabam is expanding into L.A. by buying up local studios Tapzen and Magic Pixel Games and rolling them into a new Kabam-branded outfit in Culver City.
Smartphone/Tablet, Business/Marketing

The basics of predicting player behavior with analytics 7
by Gamasutra Community [01.13.15]
"The more data the algorithm has access to, the more it understands likelihood, and the more it can tell you how often that guess has turned out right."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Telltale putting 'a lot of energy' into creating new, original IP 2
by Christian Nutt [01.12.15]
The studio behind The Walking Dead is moving into creating its own original IP, newly installed CEO Kevin Bruner confirms to Gamasutra.
Console/PC, Business/Marketing

Kevin Bruner takes Telltale CEO reins, as Dan Connors steps back 2
by Christian Nutt [01.12.15]
After over a decade, co-founder and CEO Dan Connors is stepping down; in his place, co-founder and CTO Kevin Bruner will be assuming the chief executive role. We speak to the execs.
Console/PC, Business/Marketing

2015: The year we get loading screen mini-games back 23
by Gamasutra Community [01.12.15]
Namco patented the loading screen mini-game after including Galaxian in the release of the first Ridge Racer for PlayStation. 2015 is when that patent expires.
Console/PC, Design, Business/Marketing

Sales figures for Bik, a retro point-and-click adventure 4
by Gamasutra Community [01.12.15]
Did press help or hurt? Did advertising? It's hard to say for this small indie -- but this blog post gives a snapshot of what a small point-and-click adventure can do, revenue-wise.
Console/PC, Indie, Business/Marketing

Getting Steam Greenlit in 29 days: The journey, the numbers, and the stats 4
by Gamasutra Community [01.12.15]
Aero's Quest had a very a quick trip through the Greenlight system. How did they do it? This blog explains the circumstances and techniques used.
Console/PC, Indie, Business/Marketing

Anything goes: How Destiny just went free-to-cheat 53
by Gamasutra Community [01.12.15]
"Bungie just signed a carte blanche to all exploits, cheats that will most certainly pop up now on a regular basis. By not reacting at all they removed the incentive for players to play fair."
Console/PC, Social/Online, Design, Business/Marketing

Why you should use R to analyze your game's performance 9
by Gamasutra Community [01.12.15]
"The ability to visualize, analyze and interpret data is a key competency... if you speak to data scientists and statisticians you will generally find that R is their main software of choice."
Smartphone/Tablet, Business/Marketing

A Kickstarter postmortem of the successful Aegis Defenders 5
by Gamasutra Community [01.12.15]
Aegis Defenders raised $145,815 on a $65,000 goal. How did the team behind the game do it? Lead producer Scott Stephan shares what went into running the Kickstarter.
Console/PC, Indie, Business/Marketing

Nintendo exits the Brazilian market, citing high import duties 4
by Christian Nutt [01.09.15]
No more Nintendo hardware or physical games for the South American country, as high taxes and no plans to manufacture consoles locally means the business won't work out.
Console/PC, Business/Marketing

Video: Painful PR lessons learned on the way to Guacamelee! 1
by Staff [01.09.15]
Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Don't Miss: Measuring the lasting impact of Xbox Live Indie Games Exclusive 15
by Christian Nutt [01.09.15]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Looking back at one of the very first video game rivalries 1
by Alex Wawro [01.09.15]
"I would like to believe that I was the first one to win a video game, because I kicked my brothers butt," Mark Baer, son of the 'father of video games' Ralph Baer, tells Wired.
Console/PC, Business/Marketing

Capcom lowers sales expectations for the year due to game delays  
by Alex Wawro [01.09.15]
Capcom has cut its predicted year-end sales figure by 15 billion yen due to delays in launching new pachinko machines and "mid-range titles" in its Digital Contents business.
Console/PC, Business/Marketing

Layoffs poised to strike GRID maker Codemasters 4
by Alex Wawro [01.09.15]
A representative of the UK-based Codemasters has confirmed to Eurogamer that the company has begun a consultation period to determine whether or not to lay off a portion of its staff.
Console/PC, Business/Marketing

Advice on entering the Chinese mobile market from a local dev 2
by Gamasutra Community [01.09.15]
"If you are a medium-sized or small-sized studio, intent on working with a big name publisher in China, Id like you to know that you arent not good enough just not lucky enough. So here is some advice."
Smartphone/Tablet, Design, Business/Marketing

Valve says Steam Machines 'front and center' at GDC 7
by Christian Nutt [01.08.15]
Valve's hardware plan to enter the living room was eagerly anticipated but seems to have fallen off the map -- but that will soon change, the company says.
Console/PC, Business/Marketing