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November 24, 2014
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November 24, 2014
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Updates » Business/Marketing
A deep dive into Steam traffic patterns 12
by Gamasutra Community [11.20.14]
Lars Doucet writes: "It's encouraging that even after nearly two months, the standard 'Vanilla' traffic doesn't seem to be decreasing, not even noticeably dipping below the baseline after a big sale."
Console/PC, Indie, Business/Marketing

Retargeting Facebook ads: A guide for indie devs  
by Gamasutra Community [11.20.14]
"If you don't know what retargeting is, it's sending ads to people who've already visited your website.The benefit of retargeting, is that you're targeting someone who's already familiar with you."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The Elite: Dangerous online-only saga ends in refunds 13
by Mike Rose [11.20.14]
Frontier Developments announced last week that its upcoming Elite: Dangerous will no longer have an offline mode, even for the single player -- and this has not gone down well with its Kickstarter backers.
Console/PC, Business/Marketing

Xbox One matchmaking app Overdog nets $1.8 million in funding  
by Christian Nutt [11.19.14]
With plans to expand to another platform and Xbox One app launching next month, the company has sights on changing how players group up online.
Console/PC, Smartphone/Tablet, Business/Marketing

Activision Blizzard settles with shareholders over stock buyback  
by Christian Nutt [11.19.14]
A class action lawsuit arose when the mega-publisher negotiated with former majority stakeholder Vivendi -- but the company now says that it's in the clear.
Console/PC, Business/Marketing

World of Warcraft subscriptions shoot up to 10 million as Draenor launches 2
by Christian Nutt [11.19.14]
The company has sold 3.3 million copies of the new expansion, World of Warcraft's fifth in its 10-year history, to players.
Console/PC, Social/Online, Business/Marketing

Get a job: Blizzard seeks an eSports Manager  
by Staff [11.19.14]
The Irvine-based company wants someone with management and communication skills to lead the design and development of eSports programs for Blizzard franchises in the Asia Pacific region.
Console/PC, Business/Marketing, Recruitment

F2P games are no longer listed as 'Free' in Apple's app stores 16
by Alex Wawro [11.19.14]
Apple's app stores updated today to change the wording of free app download buttons from 'Free' to 'Get', presumably in an effort to avoid taking fire over misleading in-app purchasing schemes.
Smartphone/Tablet, Business/Marketing

Finnish game industry unites to produce a patriotic action movie 1
by Alex Wawro [11.19.14]
A group of Finnish game industry professionals that includes animators from Rovio and Supercell have been working together in their spare time on a Kalevala-inspired animated action movie.
Smartphone/Tablet, Business/Marketing, Video

Disruptor Beam nets $3.2M in funding to keep making social games  
by Alex Wawro [11.19.14]
The developer of Game of Thrones Ascent will use the money to expand, acquire more licensed properties and continue development of its upcoming Star Trek social game.
Social/Online, Business/Marketing, Recruitment

Analyzing and interpreting feedback from your community 5
by Gamasutra Community [11.19.14]
"Monument Valley is currently being discussed as a cautionary example of the dangers of charging for paid content updates on mobile. Bad reviews are bad... right?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Monster Strike: Why Street Fighter II's producer will 'never' return to consoles 11
by Christian Nutt [11.19.14]
For decades, Yoshiki Okamoto was one of Capcom's most renowned developers -- but after a mobile hit, he tells Gamasutra that console games are "just not something I want to deal with anymore."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Where does F2P Game of Thrones fare better, Facebook or iOS? Exclusive 1
by Alex Wawro [11.18.14]
Gamasutra speaks with Disruptor Beam about the effect a popular license has had on its Game of Thrones F2P game, and how people play the game differently on Facebook, iOS...and Kongregate.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Why Vib-Ribbon owes its new lease on life to Sony's E3 gaffe 2
by Alex Wawro [11.18.14]
SCEA chief Shawn Layden tells Wired the story of how Vib-Ribbon came to see a North American release, and suggests the company will continue rereleasing older games from its archives.
Console/PC, Business/Marketing

Report: Americans now spend more time on mobile than watching TV 1
by Alex Wawro [11.18.14]
Promising news for mobile game makers today, as analytics firm Flurry reports that for the first time ever, Americans now spend more time staring at their mobile devices than watching television.
Smartphone/Tablet, Business/Marketing

Sales of 3 year old 3DS game rocket following homebrew exploit  
by Mike Rose [11.18.14]
A three-year-old Nintendo 3DS game from a defunct Japanese studio has seen an unlikely boost up the sales charts, as it was claimed today that the game contains an exploit that allows for homebrew on the handheld device.
Console/PC, Business/Marketing

Top Eleven studio Nordeus expands to London  
by Mike Rose [11.18.14]
Nordeus, the Serbia-based game studio best known for mobile simulation game Top Eleven Football Manager, has expanded its presence in Europe with new offices based in London.
Smartphone/Tablet, Business/Marketing

Postmortem for a Kickstarter project that just made it over the line 5
by Gamasutra Community [11.18.14]
"I think the two most critical were probably the uniqueness of our game (or perception of it) and the fact that we didnít have a large enough and engaged fan base from the start."
Console/PC, Indie, Business/Marketing

Telltale vet Dave Grossman joins narrative-focused Reactive Studios  
by Mike Rose [11.18.14]
Reactive Studios, a company focused around creating unique narrative-driven experiences for mobile, has hired former Telltale design director and head writer Dave Grossman as its new CCO.
Smartphone/Tablet, Business/Marketing

Discoverability: It's not just for app stores anymore! 5
by Gamasutra Community [11.18.14]
How times are changing for PC distribution: "'We'll release on Steam and be okay' is just as bad an idea as the marketing strategy of 'Apple will feature us.'"
Console/PC, Indie, Business/Marketing