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September 21, 2014
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September 21, 2014
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Updates » Business/Marketing
King comes out on top in cloning case 9
by Christian Nutt [09.17.14]
Developer which was under target for copying King's Farm Heroes Saga and Pet Rescue Saga agrees to pull its games from sale and pay out a settlement.
Smartphone/Tablet, Business/Marketing

What it was like to make games in the 16-bit era: TurboGrafx devs speak  
by Gamasutra Community [09.17.14]
In this extract from The Untold History of Japanese Game Developers, secrets about how PC Engine (TurboGrafx-16) games were developed and Hudson Soft controlled the process come to light.
Console/PC, Production, Business/Marketing

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Rust creator: Notch isn't a sellout, he's a smart studio head 29
by Alex Wawro [09.17.14]
"Once you start hiring people your whole attitude changes. Youíre not just fucking about with your life anymore..youíre fucking about with other peopleís lives Ė and the lives of their families."
Console/PC, Business/Marketing

Maximize your impact! Exhibiting tricks for indies 4
by Gamasutra Community [09.17.14]
"Our little trip to PAX Prime cost us about $4,000 for two people. Thatís a lot of money for an indie! When you spend money like that, you've got to be prepared to have a good impact."
Indie, Business/Marketing

Be careful with kids' privacy - FTC hits developer with hefty penalty  
by Kris Graft [09.17.14]
UPDATE Mobile game developer TinyCo is settling with the U.S.í Federal Trade Commission after regulators accused the company of improperly collecting childrenís personal information.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Could streaming copyrighted content soon be made a felony? 4
by Gamasutra Community [09.17.14]
"Recent comments by the acting deputy assistant attorney general in the Justice Departmentís Criminal Division make it clear that there is a push for harsher penalties for streaming copyrighted material."
Console/PC, Indie, Business/Marketing

Game jams aside, itch.io's doing brisk business distributing games 1
by Christian Nutt [09.16.14]
The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail.
Console/PC, Indie, Business/Marketing

If you want to succeed in China, make your game more competitive 3
by Alex Wawro [09.16.14]
"Itís about competition,Ē says Lyndon, who serves as cofounder and executive VP of Chinese publisher iDreamSky. "Thatís the main difference between Chinese user behavior and Western user behavior."
Smartphone/Tablet, Business/Marketing

Blog: Microsoft-Mojang is about the future, not the money 7
by Gamasutra Community [09.16.14]
"Compared to other game companies with tent-pole game franchises (GungHo, Supercell, King), $2.5B for Mojang more than doubles any valuation benchmark."
Console/PC, Business/Marketing

GameStop is calling it quits in Spain 1
by Alex Wawro [09.16.14]
Video game retail firm GameStop is planning to sell or close all of its retail store locations in Spain as it refocuses its efforts on regions it perceives to be more valuable.
Console/PC, Business/Marketing

Blog: One player is enough, or handling feedback 4
by Gamasutra Community [09.16.14]
"I discovered a notification letter from one of the websites with a comment about the game. This was the comment that settled my perspective on the game."
Console/PC, Indie, Business/Marketing

Devs don't market games the way they'd like, says GDC Next survey 2
by Staff [09.16.14]
The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Disney is bringing in external studios to help build Infinity 2.0 content  
by Mike Rose [09.16.14]
With the popularity of Avalanche Software's Disney Infinity exploding, Disney is looking to work with numerous external development teams to build new content for the game.
Console/PC, Business/Marketing

ESRB says video game rating checks are highest they've ever been 1
by Mike Rose [09.16.14]
On the twentieth anniversary of the Entertainment Software Rating Board, the organization says that checks of underage video game purchases are the highest they've ever been.
Console/PC, Business/Marketing

Swedish studio Image & Form thinks big with SteamWorld Heist Exclusive 5
by Mike Rose [09.16.14]
Back in April, I was feeling lucky. I emailed Brjann Sigurgeirsson at SteamWorld Dig studio Image & Form, with the subject line "Fishing for info." This particular line caught a bit one.
Console/PC, Business/Marketing, Exclusive, Video

Social games giant Wooga opens new office in Japan  
by Mike Rose [09.16.14]
German social game company Wooga has opened its first overseas office, as it looks to strengthen its local partnerships in Japan.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Super Smash Bros. for 3DS sold 1 million in its opening Japanese weekend 4
by Mike Rose [09.16.14]
The latest Super Smash Bros. for the Nintendo 3DS launched in Japan over the weekend -- and Nintendo says that the game has already sold more than 1 million copies.
Console/PC, Business/Marketing

Ludum Dare organizer ponders the game jam's future 7
by Mike Rose [09.16.14]
As the latest results of popular game jam Ludum Dare are revealed, the organizer of the jam has admitted that the movement has simply become too big for him to handle as a side-project anymore.
Console/PC, Indie, Business/Marketing, Video

Developers react: Microsoft buys Mojang 4
by Christian Nutt [09.15.14]
We took to Twitter to see what the game development community had to say about the $2.5 billion dollar deal between the Swedish indie studio and the massive software company.
Console/PC, Indie, Business/Marketing