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April 17, 2014
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April 17, 2014
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Updates » Business/Marketing
Fable lead designer leaves Lionhead  
by Mike Rose [04.16.14]
Ted Timmins, lead designer on the Fable series, has left Lionhead after around a decade at the studio.
Console/PC, Business/Marketing

Sony is selling $47 million worth of shares in Square Enix 5
by Mike Rose [04.16.14]
Sony announced today that it plans to sell all of its shares in Square Enix Holdings, to the tune of 4.8 billion yen ($47 million).
Console/PC, Business/Marketing

What's the state of patents on VR controllers? 1
by Gamasutra Community [04.16.14]
Attorney Dat Nguyen researches the current patent holders on technologies that apply to VR controllers -- and suggests what might happen in the space thanks to that.
Console/PC, Indie, Business/Marketing

Latest Final Fantasy XIV figures: 500K registrations in 6 months 1
by Mike Rose [04.16.14]
The Final Fantasy XIV reboot couldn't have gone any better for Square Enix, as the publisher announced today that more than 2 million people have registered an account for the game.
Console/PC, Business/Marketing

New report reveals most popular games on Steam 13
by Mike Rose [04.16.14]
Ars Technica has an interesting report this week that delves into Steam sales and user play-time statistics, apparently tracking public Steam database information to get a broader overview of which games are most popular on the platform.
Console/PC, Business/Marketing

Q&A: Canabalt creator rides the wave of indie publishing, collaboration Exclusive 1
by Mike Rose [04.16.14]
Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially evolved into a human hat stand.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Bungie composer Marty O'Donnell fired 'without cause' 7
by Mike Rose [04.16.14]
Marty O'Donnell, the video game composer best known for producing the music for Bungie's Halo series, is no longer with the studio -- and according to the industry veteran, it wasn't a pleasant separation.
Console/PC, Business/Marketing

In-app purchases really are most effective for mobile game monetization 15
by Christian Nutt [04.15.14]
In-app purchases handily beat every other form of monetization for effectiveness and popularity both, according to new data released in a report by VentureBeat Intel based on a survey of 176 developers.
Smartphone/Tablet, Business/Marketing

Google Play slowly catching up to Apple's App Store revenue 1
by Alex Wawro [04.15.14]
The latest report from analytics firm App Annie suggests that while Google Play outpaces the iOS App Store in downloads, the latter is still generating more revenue -- but that revenue gap is closing.
Smartphone/Tablet, Business/Marketing

TransGaming to become a publisher, start licensing out port tech 4
by Alex Wawro [04.15.14]
Software portability company TransGaming, responsible for Mac ports of PC games like EVE Online, will begin licensing its port technology out to developers as it becomes a Mac game publisher.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

This Lego robot arm plays free-to-play games while its owner sleeps 16
by Mike Rose [04.15.14]
3D production director Uli Kilian has found a novel way to earn in-game currency for his favorite free-to-play games without having to lift a finger -- he gets his Lego Technics robot to tap, tap, tap for him.
Smartphone/Tablet, Business/Marketing, Video

Visualizing dynamic player behavior flow  
by Gamasutra Community [04.15.14]
"Games can generate massive amounts of behavioral telemetry data... In this post we focus on in-game behavioral telemetry (gameplay telemetry) and one specific machine learning approach: clustering."
Console/PC, Social/Online, Design, Business/Marketing

GaymerX2 will be the final GaymerX -- for the foreseeable future 3
by Alex Wawro [04.14.14]
Organizers of the annual GaymerX convention plan to discontinue the event after GaymerX2, which will still take place at the Intercontinental Hotel in San Francisco July 11 - 13, 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Square Enix shutters short-lived India branch  
by Alex Wawro [04.14.14]
Square Enix has decided to close its office in Mumbai, India, laying off six employees in the process. The office did not release a single game, though projects may well have been in development.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Crafting To Leave, an autobiographical indie game from Ecuador Exclusive 2
by Alex Wawro [04.14.14]
Upcoming indie puzzle-platformer To Leave was built a team of student developers, and purports to be the first PSN game based on original IP to ever come out of Ecuador.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, Video

Blog: Crunch - It's all your fault 19
by Gamasutra Community [04.14.14]
Crunch is less a word and more of an institution. We crunch because it is the personification of what we've been told our entire lives; if we work hard enough, anything is possible.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Georgia passes law offering $25 million in video game tax breaks 20
by Alex Wawro [04.14.14]
Georgia state governor Nathan Deal signed a bill into law that aims to provide $25 million in tax breaks for video game developers in the region, including companies like Hi-Rez Studios and CCP Games.
Console/PC, Social/Online, Indie, Business/Marketing

CCP cans World of Darkness MMO after eight years of development 18
by Kris Graft [04.14.14]
EVE Online developer CCP said today it is canceling its long in development MMO World of Darkness, and laying off dozens of staff.
Social/Online, Business/Marketing

Postmortem: Touchscreen ninja action game Shadow Blade 7
by Gamasutra Community [04.14.14]
"The main design goal for Shadow Blade was to create a platformer for mobile devices that would embrace touch controls as much as possible."
Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

85,000 Oculus Rift dev kits have been sold  
by Mike Rose [04.14.14]
The second generation Oculus Rift hardware went on sale last month, and according to the Facebook-owned virtual reality company, around 25,000 "DK2" units have already been sold to developers.
Console/PC, Business/Marketing