Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 17, 2014
arrowPress Releases
April 17, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Business/Marketing
Fable lead designer leaves Lionhead  
by Mike Rose [04.16.14]
Ted Timmins, lead designer on the Fable series, has left Lionhead after around a decade at the studio.
Console/PC, Business/Marketing

Sony is selling $47 million worth of shares in Square Enix 5
by Mike Rose [04.16.14]
Sony announced today that it plans to sell all of its shares in Square Enix Holdings, to the tune of 4.8 billion yen ($47 million).
Console/PC, Business/Marketing

What's the state of patents on VR controllers? 1
by Gamasutra Community [04.16.14]
Attorney Dat Nguyen researches the current patent holders on technologies that apply to VR controllers -- and suggests what might happen in the space thanks to that.
Console/PC, Indie, Business/Marketing

Latest Final Fantasy XIV figures: 500K registrations in 6 months 1
by Mike Rose [04.16.14]
The Final Fantasy XIV reboot couldn't have gone any better for Square Enix, as the publisher announced today that more than 2 million people have registered an account for the game.
Console/PC, Business/Marketing

New report reveals most popular games on Steam 13
by Mike Rose [04.16.14]
Ars Technica has an interesting report this week that delves into Steam sales and user play-time statistics, apparently tracking public Steam database information to get a broader overview of which games are most popular on the platform.
Console/PC, Business/Marketing

Q&A: Canabalt creator rides the wave of indie publishing, collaboration Exclusive 1
by Mike Rose [04.16.14]
Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially evolved into a human hat stand.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Bungie composer Marty O'Donnell fired 'without cause' 7
by Mike Rose [04.16.14]
Marty O'Donnell, the video game composer best known for producing the music for Bungie's Halo series, is no longer with the studio -- and according to the industry veteran, it wasn't a pleasant separation.
Console/PC, Business/Marketing

In-app purchases really are most effective for mobile game monetization 15
by Christian Nutt [04.15.14]
In-app purchases handily beat every other form of monetization for effectiveness and popularity both, according to new data released in a report by VentureBeat Intel based on a survey of 176 developers.
Smartphone/Tablet, Business/Marketing

Google Play slowly catching up to Apple's App Store revenue 1
by Alex Wawro [04.15.14]
The latest report from analytics firm App Annie suggests that while Google Play outpaces the iOS App Store in downloads, the latter is still generating more revenue -- but that revenue gap is closing.
Smartphone/Tablet, Business/Marketing

TransGaming to become a publisher, start licensing out port tech 4
by Alex Wawro [04.15.14]
Software portability company TransGaming, responsible for Mac ports of PC games like EVE Online, will begin licensing its port technology out to developers as it becomes a Mac game publisher.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

This Lego robot arm plays free-to-play games while its owner sleeps 16
by Mike Rose [04.15.14]
3D production director Uli Kilian has found a novel way to earn in-game currency for his favorite free-to-play games without having to lift a finger -- he gets his Lego Technics robot to tap, tap, tap for him.
Smartphone/Tablet, Business/Marketing, Video

Visualizing dynamic player behavior flow  
by Gamasutra Community [04.15.14]
"Games can generate massive amounts of behavioral telemetry data... In this post we focus on in-game behavioral telemetry (gameplay telemetry) and one specific machine learning approach: clustering."
Console/PC, Social/Online, Design, Business/Marketing

GaymerX2 will be the final GaymerX -- for the foreseeable future 3
by Alex Wawro [04.14.14]
Organizers of the annual GaymerX convention plan to discontinue the event after GaymerX2, which will still take place at the Intercontinental Hotel in San Francisco July 11 - 13, 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Square Enix shutters short-lived India branch  
by Alex Wawro [04.14.14]
Square Enix has decided to close its office in Mumbai, India, laying off six employees in the process. The office did not release a single game, though projects may well have been in development.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Crafting To Leave, an autobiographical indie game from Ecuador Exclusive 2
by Alex Wawro [04.14.14]
Upcoming indie puzzle-platformer To Leave was built a team of student developers, and purports to be the first PSN game based on original IP to ever come out of Ecuador.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, Video

Blog: Crunch - It's all your fault 19
by Gamasutra Community [04.14.14]
Crunch is less a word and more of an institution. We crunch because it is the personification of what we've been told our entire lives; if we work hard enough, anything is possible.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Georgia passes law offering $25 million in video game tax breaks 20
by Alex Wawro [04.14.14]
Georgia state governor Nathan Deal signed a bill into law that aims to provide $25 million in tax breaks for video game developers in the region, including companies like Hi-Rez Studios and CCP Games.
Console/PC, Social/Online, Indie, Business/Marketing

CCP cans World of Darkness MMO after eight years of development 18
by Kris Graft [04.14.14]
EVE Online developer CCP said today it is canceling its long in development MMO World of Darkness, and laying off dozens of staff.
Social/Online, Business/Marketing

Postmortem: Touchscreen ninja action game Shadow Blade 7
by Gamasutra Community [04.14.14]
"The main design goal for Shadow Blade was to create a platformer for mobile devices that would embrace touch controls as much as possible."
Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

85,000 Oculus Rift dev kits have been sold  
by Mike Rose [04.14.14]
The second generation Oculus Rift hardware went on sale last month, and according to the Facebook-owned virtual reality company, around 25,000 "DK2" units have already been sold to developers.
Console/PC, Business/Marketing