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April 27, 2015
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April 27, 2015
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Updates » Business/Marketing
Game mods can now be sold on the Steam Workshop for real money 44
by Alex Wawro [04.23.15]
UPDATE Valve is letting users charge real money for game mods on the Steam Workshop, starting with Skyrim and rolling out to other games (contingent on the approval of their developers) in the weeks ahead.
Console/PC, Business/Marketing

Now that I run my studio, I understand the 'insanity' of my old bosses 3
by Gamasutra Community [04.23.15]
"Now that Iím a CEO and a business owner, the tables, of course, are turned. What I realize now is that business is not the smoothly running ship that we idealize it to be."
Console/PC, Indie, Production, Business/Marketing

Learn from The Talos Principle and RuneScape devs at GDC Europe  
by Staff [04.23.15]
Croteam's Alen Ladavac and Jagex's RuneScape VP Phil Mansell join the lineup of speakers exploring the art and business of games at GDC Europe 2015 this August in Cologne.
Console/PC, Indie, Production, Business/Marketing, GDC Europe

Never Alone wins Game of the Year at 12th Games for Change Festival  
by Phill Cameron [04.23.15]
Never Alone has been awarded Game of the Year for the 12th Games for Change Festival.
Console/PC, Indie, Design, Production, Business/Marketing

Assassin's Creed creator's new project is Ancestors: The Humankind Odyssey 1
by Brandon Sheffield [04.23.15]
Patrice Desilets, Assassin's Creed director and now CEO and creative director of his own company Panache Games, announces a new project; Ancestors: The Humankind Odyssey.
Console/PC, Indie, Design, Production, Business/Marketing

If you build it: Colossal Order on Cities: Skylines modding Exclusive 2
by Phill Cameron [04.23.15]
We talk to Damien Morello of Colossal Order about the wild success of Cities: Skylines modding scene, and what it means for future development.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

In-app purchases for indie mobile games: A smart freemium strategy 3
by Gamasutra Community [04.23.15]
"You need to make sure that your in-app purchase strategy isnít overly complex. If you start small and think of your IAPs as a way to engage new users, youíll be well on your way to success."
Smartphone/Tablet, Business/Marketing

Facebook mum on large-scale Oculus Rift shipments for 2015  
by Christian Nutt [04.22.15]
"Oculus is very much in the development stage," says CFO David Wehner, when asked by an analyst whether or not we can expect a product soon.
Console/PC, Business/Marketing

Global game market to grow to $91.5 billion as China overtakes U.S.  
by Christian Nutt [04.22.15]
Analyst firm Newzoo reports that China's ascendency is coming faster than expected -- but growth all around the globe is powering a big games business.
Console/PC, Smartphone/Tablet, Business/Marketing

You can now apply directly to Valve for a free Vive VR dev kit  
by Alex Wawro [04.22.15]
Game makers interested in mucking around with a developer edition of Valve and HTC's Vive virtual reality headset can now apply for a free dev kit via a simple Steam sign-up page.
Console/PC, Business/Marketing

Don't Miss: Five PR tips indies really shouldn't read 19
by Staff [04.22.15]
Back in 2013 discoverability was a growing problem and "indie marketing guides" were legion, so Vlambeer's Rami Ismail created this tongue-in-cheek list of horribly misunderstood indie game PR tips.
Indie, Business/Marketing

Unity devs: Blizzard's former chief creative might pay you a visit 2
by Alex Wawro [04.22.15]
Almost a year after quitting his position as Blizzard's chief creative officer, the former World of Warcraft frontman is taking a speaking tour of Unity studios and developer conferences.
Console/PC, Business/Marketing

Exploring the golden cohort: Your best free-to-play users 7
by Gamasutra Community [04.22.15]
"The results have shown that your Golden Cohort players will: Spend more in terms of frequency of transactions and be prone to spending on the more expensive items in the store."
Smartphone/Tablet, Business/Marketing

Blog: We don't keep forgiving Double Fine 11
by Gamasutra Community [04.21.15]
Indie dev Rob Fearon: "'Why do we keep forgiving Double Fine?' is a question someone asked, in all seriousness, on a website today. The answer is, weirdly enough, we don't."
Console/PC, Indie, Business/Marketing

Lionhead chief moves to oversee Xbox, HoloLens game dev at Microsoft  
by Alex Wawro [04.21.15]
With Phil Harrison leaving Microsoft, the company has moved Lionhead chief John Needham to Redmond to assist Microsoft exec Kudo Tsunoda in overseeing internal development of Xbox and HoloLens games.
Console/PC, Business/Marketing

Report: Layoffs strike Disney's Club Penguin 5
by Alex Wawro [04.21.15]
Disney Interactive has reportedly laid off a number of people who work on its decade-old MMO game/world Club Penguin this week across offices in Los Angeles, England and Canada.
Social/Online, Business/Marketing

Pay-To-Flay: Examining microtransactions in Mortal Kombat X Exclusive 30
by Alex Wawro [04.21.15]
F2P monetization mechanics are seeping into premium game design, and with Mortal Kombat X selling "Easy Fatality" consumables, Gamasutra asks: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing, Exclusive

A quick guide to public funding for Finnish devs  
by Gamasutra Community [04.21.15]
"Iím writing about learnings in applying for public funding, what kind of money sources we have tapped into at Epic Owl and what surprises we have encountered."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Kabam pivots toward China with hopes of a $1 billion game 1
by Christian Nutt [04.20.15]
The San Francisco mobile studio which took a major investment from Alibaba is shedding a small portion of its staff and developing far fewer games -- with bigger ambitions.
Smartphone/Tablet, Business/Marketing

Top 25 game companies generate 65% of revenue, as industry grows 10% 4
by Christian Nutt [04.20.15]
A new report from research firm Newzoo shows China's Tencent coming out on top for 2014 -- it's the largest game company. EA leapfrogged its rival Activision, too, this year.
Console/PC, Smartphone/Tablet, Business/Marketing