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January 26, 2015
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January 26, 2015
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Updates » Business/Marketing
Reminder: Just over 24 hours left to register early for GDC 2015 1
by Staff [01.20.15]
With just over a day left until early registration for GDC 2015 ends on January 21, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Think twice about using incentivized video ads 7
by Gamasutra Community [01.20.15]
Crossy Roads made $1 million through Unity Ads' incentivized video ads, but don't assume, "Gamers love incentivized video ads! They want us to give them more!"
Social/Online, Smartphone/Tablet, Business/Marketing

The free-to-play opportunity in VR 5
by Gamasutra Community [01.20.15]
If a developer is in the privileged position to have investment allowing them to run in the red for a few years, focusing on free-to-play games is an interesting strategic bet.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Postmortem: Monolith Productions' Middle-earth: Shadow of Mordor 7
by Michael de Plater [01.20.15]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Why an Apple-featured indie dev abandoned iOS in favor of PC Exclusive  
by Alex Wawro [01.19.15]
"I finally gave up on iOS after I got a 'Best New Games' feature and saw how little revenue that actually brought in. The risk/reward profile was just terrible."
Indie, Business/Marketing, Exclusive

As the game market floods, are publishers back in style? 9
by Kris Graft [01.19.15]
Some data from a recent Game Developers Conference State of the Industry survey has got me thinking about trends in self-publishing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

'Has making games gotten easier or harder as you get older? Why?' 7
by Alex Wawro [01.16.15]
As the game industry matures, developers must balance the demands of their careers with the realities of growing older. Gamasutra asks its Twitter followers whether things get easier -- or harder.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Why I said goodbye to mobile in favor of PC 209
by Gamasutra Community [01.16.15]
"I am fed up with the whole mobile/tablet gaming market. Ive worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

GDC poll suggests most game developers still rely on self-funding  
by Staff [01.16.15]
Big VC windfalls and crowdfunding successes make the headlines, but the majority of developers still fund their work using either their companys existing warchest or their own personal funds.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Alt.Ctrl.GDC alternative input exhibit reveals GDC game lineup  
by Staff [01.16.15]
Out of over 100 submissions, Game Developers Conference 2015 organizers have chosen 15 teams for the return of alt.ctrl.GDC, an on-site exhibit of alternative control schemes and games.
Console/PC, Social/Online, Indie, Business/Marketing, GDC

Blizzard and MIT break down how eSports can evolve at GDC 2015  
by Staff [01.16.15]
At GDC 2015, speakers from Blizzard and MIT Game Lab will reveal how they worked together with modders to rapidly iterate on the observer experience of Starcraft II as an eSport.
Console/PC, Business/Marketing, GDC

10 quotes every game developer should remember 12
by Alex Wawro [01.15.15]
From Carmack to Wallick to the makers of Monument Valley, here are ten nuggets of timeless advice from game developers across the industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ustwo reaps nearly $6M in Monument Valley revenue to date 5
by Alex Wawro [01.15.15]
Last year's surprise mobile hit Monument Valley cost roughly $1.4 million to make and has reaped over $5.8 million in revenue to date, according to data published today by Ustwo.
Smartphone/Tablet, Business/Marketing

What's up with Nintendo's New 3DS? 21
by Christian Nutt [01.15.15]
Gamasutra's Christian Nutt ruminates on why Nintendo decided not to release the new handheld in North America, how it may have bungled its messaging, and what this means for the industry at large.
Console/PC, Business/Marketing

GDC State of the Industry: Developers double down on PS4, Xbox One 2
by Staff [01.15.15]
The latest Game Developers Conference survey shows, among other things, that developer interest in making games for next-gen consoles has nearly doubled in the past year.
Console/PC, Business/Marketing

Postmortem: Launching The War Z 23
by Gamasutra Community [01.15.15]
"The War Z may have been one of the most controversial game launches of the year when we released it in December, 2012. It was also the biggest learning experience of my career."
Console/PC, Production, Business/Marketing

Shadow of Mordor leads nominations for this year's AIAS awards  
by Christian Nutt [01.14.15]
The Academy of Interactive Arts and Sciences has announced the nominees for its 18th annual awards, which are handed out at a ceremony during the D.I.C.E. Summit.
Console/PC, Smartphone/Tablet, Business/Marketing

Square Enix shuts down its short-lived Indonesian studio  
by Alex Wawro [01.14.15]
UPDATE Square Enix appears to have shut down its Indonesian mobile game studio, Square Enix Smileworks in Surabaya, less than two years after it opened for business.
Smartphone/Tablet, Business/Marketing

A new, free, simple press kit tool: Differently 9
by Gamasutra Community [01.14.15]
A free alternative to Vlambeer's presskit() arises, thanks to one developer's different needs, and with a different approach to how it was developed. It's available now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Super Mario Bros. meets Puzzle & Dragons: What's the big deal?  
by Christian Nutt [01.14.15]
Last week, a new Super Mario Bros. game was announced. But it's not a platformer; it's a new edition of Japan's biggest mobile hit, Puzzle & Dragons, for the Nintendo 3DS. Who benefits more?
Console/PC, Smartphone/Tablet, Business/Marketing, Video