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May 20, 2013




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Updates » Business/Marketing
What do you do when your career stalls? 25
by Gamasutra Community [05.16.13]
One developer reaches out to the Gamasutra community to figure out why he can't find work -- and the Gamasutra community reaches back (check the helpful comments.)
Console/PC, Social/Online, Business/Marketing

How prevalent is game piracy? A new report offers perspective 16
by Mike Rose [05.16.13]
Although there's no denying that piracy is hugely prevalent in video games, a new report has found that it is perhaps not as wide spread as previously reported.
Console/PC, Business/Marketing

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

The new indie bundle with a Bitcoin obsession 3
by Mike Rose [05.16.13]
A new indie game bundle has launched, with a significant difference to those that have come before it -- it can only be bought using the Bitcoin digital currency.
Console/PC, Indie, Business/Marketing

How Nintendo defeated a patent troll 10
by Gamasutra Community [05.16.13]
Attorney Will Lewis takes a look at Nintendo's recent legal victory over Motiva, and explains how it triumphed, and the effect this will have on game industry patent trolls.
Console/PC, Business/Marketing

Crytek extends its Warface reach to Japan  
by Mike Rose [05.16.13]
Korean game giant Nexon has signed a deal with Crytek to bring the latter's upcoming free-to-play multiplayer shooter to PC platforms in Japan.
Console/PC, Social/Online, Business/Marketing

iOS App Store optimization: The basics 3
by Gamasutra Community [05.16.13]
This quick-hit blog post lists the essential things you need to keep in mind for your App Store listing -- making sure that you don't fail to connect with your players at the finish line.
Smartphone/Tablet, Business/Marketing

Average U.S. mobile game spending reaches a new high - report 1
by Mike Rose [05.16.13]
Average U.S. consumer spending on mobile games reached a new high of $12 during April, although the mobile space saw a slight decline in spending for the first time in half a year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Google+ Games service killed off 6
by Mike Rose [05.16.13]
Following the news that Google is integrating its Google+ social network into a new game services initiaive, the company has revealed that it will close down its ill-fated Google+ Games service.
Console/PC, Business/Marketing

Three years on, EA decides Online Pass isn't really its thing 8
by Kris Ligman [05.15.13]
Electronic Arts has elected to part ways with its Online Pass system, introduced in 2010 as a countermeasure against piracy and used game sales, after discovering it didn't, well, work.
Console/PC, Business/Marketing

Activision dominates Western market share  
by Kris Ligman [05.15.13]
The same Ubisoft investor presentation reported on earlier today also yields a few interesting numbers on the US and European market share of major publishers in the last year, with Activision taking the lead.
Console/PC, Business/Marketing

Valve rolls out Steam Trading Cards 6
by Kris Ligman [05.15.13]
Participants in the new Steam Trading Cards beta will receive special virtual cards themed after the games they play. Cards can be collected to craft badges and earn coupons, among other features.
Console/PC, Business/Marketing

Video: Quick-fire talks from GDC's localization summit  
by GDC Vault Staff [05.15.13]
The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Video

Unity Boston opens with focus on multiplatform deployment 1
by Kris Ligman [05.15.13]
The Unity development software is widely used for its accessibility and ability to export to a wide number of platforms. Now, Unity is founding a new studio with the help of Darkwind tech specialists.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Recruitment

Here are this generation's most valuable retail franchises, ranked 15
by Kris Ligman [05.15.13]
As part of Ubisoft's recent fiscal results presentation to investors, the publisher has assembled a list of the top 20 franchises from between 2005 and 2012, the span of the current console cycle.
Console/PC, Business/Marketing

Ubisoft doubles down on big-budget AAA franchises 2
by Kris Ligman [05.15.13]
Ubisoft announced gains from its triple-A titles in the last fiscal year, signalling a strong commitment from the studio to retain its commitment to big-budget franchises in 2014.
Console/PC, Business/Marketing

Does a focus on game quality make for better PR? 5
by Gamasutra Community [05.15.13]
Public relations expert Tom Ohle reflects on why it's so difficult to get the press to look at genuinely good games.
Console/PC, Indie, Business/Marketing

Google Play game services takes on Apple's Game Center 3
by Mike Rose [05.15.13]
As Google looks to truly take on Apple in the mobile games space, the company today launched the Google Play game services, an Android equivalent to Apple's own Game Center for iOS devices.
Smartphone/Tablet, Business/Marketing

In free-to-play, don't toy with players' emotions 38
by Gamasutra Community [05.15.13]
Game Developer magazines's Patrick Miller takes a look at something he thinks a lot of free-to-play developers forget: Spending money is an intense emotional experience for players.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Activision wants to buy a piece of itself back from Vivendi 3
by Mike Rose [05.15.13]
Activision Blizzard's majority stake holder Vivendi is gearing up to have another go at selling its stake in the World of Warcraft company.
Console/PC, Business/Marketing