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May 26, 2015
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May 26, 2015
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Updates » Business/Marketing
Other people's money 5
by Gamasutra Community [05.21.15]
"Creative arrogance -- it has to be just like I dream it! -- is fair until you ask someone else for their help. Any multi-person project necessarily involves a shared vision and shared constraints."
Indie, Business/Marketing

Kickstarter, or, every publisher's new greenlight process 23
by Gamasutra Community [05.21.15]
On Bloodstained and the new crowdfunding: "Hey, wait a minute! They don't need Kickstarter money to make this game, they need Kickstarter to prove there's an audience so they can get their real funding!"
Console/PC, Indie, Business/Marketing

Game dev Kickstarter in France and Germany, so far 4
by Gamasutra Community [05.21.15]
"On the 13th of May, Kickstarter officially launched in Germany. In just eight days, the service will officially launch in France." Before the official launch, how have game devs from these countries done?
Console/PC, Indie, Business/Marketing

Core Labs Game Accelerator looking to mentor and fund indie devs  
by Christian Nutt [05.20.15]
Most accelerators aim at pure app startups or at casual, mobile studios -- but the Core Game Accelerator wants to give you money to make a "core" game.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Modo maker The Foundry changes hands, to the tune of $312 million 2
by Christian Nutt [05.20.15]
UK-based creator of popular art tools has a majority investor -- private equity company HgCapital.
Console/PC, Art, Business/Marketing

H1Z1 chief makes cheating players apologize before he'll unban them 2
by Alex Wawro [05.20.15]
The idea, says Daybreak chief John Smedley, is to get a few high-profile, seemingly genuine apologies for cheating circulating to discourage other H1Z1 players using dirty tactics.
Console/PC, Business/Marketing, Video

Get a job: HTC seeks a VR developer evangelist  
by Staff [05.20.15]
HTC, makers of the Vive VR headset in partnership with Valve, are seeking a dev evangelist to "provide the technical knowledge, tools, and resources necessary" for VR game devs.
Console/PC, Programming, Business/Marketing, VR

Velvet Sundown studio snapped up by British chat app company  
by Alex Wawro [05.20.15]
Velvet Sundown maker Tribe Studios has been acquired by British mobile messaging app company Palringo for an undisclosed sum, with the stated goal of porting Tribe's Dramagame engine tech to mobile.
Smartphone/Tablet, Business/Marketing

6 tips for effective push notifications 3
by Gamasutra Community [05.20.15]
"There are plenty of players who look forward to hearing from their favorite games because their publishers have taken to the time to learn what their players want and when they want it."
Smartphone/Tablet, Business/Marketing

Blog: The first 8 months - going free-to-play 3
by Gamasutra Community [05.20.15]
Experienced console devs go indie, go mobile, make their dream game, get featured by Apple, and decide to go free-to-play. The stats and thoughts behind the journey and decision.
Smartphone/Tablet, Indie, Production, Business/Marketing

Why asking for less than you need on Kickstarter hurts fellow devs 13
by Alex Wawro [05.19.15]
In a recent Polygon op-ed, game designer Katie Chironis argues that asking for less than you really need to make your game is a good way to ruin Kickstarter for everyone.
Indie, Business/Marketing

After nearly 25 years, EA is losing longtime exec Frank Gibeau 3
by Alex Wawro [05.19.15]
Electronic Arts bid farewell to longtime company man Frank Gibeau this week, stating in an SEC report that Gibeau "has chosen to transition on from the company" after nearly 25 years of service.
Smartphone/Tablet, Business/Marketing

Nintendo comes out on top in latest Wii balance board patent case  
by Alex Wawro [05.19.15]
Nintendo won another patent lawsuit this week after plaintiffs Ithaca Development and Ithaca Ventures withdrew their 2013 Seattle federal court case over Nintendo's Wii Balance Board peripheral.
Console/PC, Business/Marketing


Grand Theft Auto V drives tidy year-end profits for Take-Two  
by Alex Wawro [05.18.15]
Take-Two closed the book on its 2015 fiscal year this week with a strong fourth-quarter showing thanks to big revenue generators like the PC version of Rockstar's Grand Theft Auto V and 2K's multi-platform shooter Evolve.
Console/PC, Business/Marketing

Gearbox and 3D Realms settle lawsuit over Duke Nukem rights  
by Alex Wawro [05.18.15]
Duke Nukem Forever developer Gearbox seems to have settled its lawsuit against 3D Realms (and development partner Interceptor Entertainment) over the rights to make Duke Nukem games.
Console/PC, Business/Marketing

Don't Miss: John Romero and Tom Hall recount making Doom 2
by Staff [05.18.15]
Designers John Romero and Tom Hall share their stories of developing id Software's seminal first-person shooter Doom in this classic video postmortem from GDC 2011.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Microsoft Studios snaps up former Mass Effect lead Casey Hudson  
by Alex Wawro [05.18.15]
Less than a year after his formal departure from BioWare, Casey Hudson has signed on to serve as creative director of Microsoft Studios as it develops both games and HoloLens experiences.
Console/PC, Business/Marketing

Where in the world did blockbuster educational games go? 28
by Bryant Francis [05.18.15]
From the late 1980's through the 1990's, as console games and computer games remained two very separate markets, a few PC studios regularly sold millions of educational games. So what happened?
Console/PC, Art, Production, Business/Marketing

The future of Konami is 'mobile first', says company chief 11
by Alex Wawro [05.15.15]
In a new interview, Konami chief Hideki Hayawaka explains that he's planning to "clearly divide management and creative roles" as he transitions the company to focus on mobile.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing