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September 1, 2015
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September 1, 2015
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Updates » Business/Marketing
The state of the Chinese game market, heading out of ChinaJoy 1
by Gamasutra Community [08.31.15]
"Mr. Sun Shoushan, Deputy Chief of the State Administration of Radio Film Television Press & Publications (SARFTPP) reported the official government data for China's games market for the 1st six months of 2015."
Console/PC, Smartphone/Tablet, Business/Marketing

UK cops arrest PSN, Xbox Live DDoS attackers  
by Christian Nutt [08.28.15]
The UK's National Crime Agency has picked up six teens who allegedly participated in attacks against PlayStation Network, Xbox Live, and other online services.
Console/PC, Business/Marketing

Disney: Roughly half of Disney Infinity players are girls  
by Alex Wawro [08.28.15]
A Disney exec notes the company was surprised to find that Disney Infinity's playerbase is roughly 50/50 girls and boys. In response, Disney is developing the games to appeal more strongly to girls.
Console/PC, Business/Marketing

Report: U.S. average daily mobile game time drops over 30% in a year 15
by Alex Wawro [08.28.15]
A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.
Smartphone/Tablet, Business/Marketing

How Heat Signature has shifted focus away from...heat signatures Exclusive  
by Phill Cameron [08.28.15]
We talk to Tom Francis about what happened when the central mechanic of his game Heat Signature--the mechanic that he named the game after--ceased to be the central mechanic
Console/PC, Indie, Design, Business/Marketing, Exclusive

Funding for smaller developers: Tips from the Game Career Guide 3
by Brandon Sheffield [08.28.15]
In this article from the 2015 annual Game Career Guide, Brandon Sheffield of Necrosoft Games offers tips on incremental funding strategies for smaller developers.
Indie, Production, Business/Marketing

The top 6 ways mobile developers use cohort analysis 1
by Gamasutra Community [08.28.15]
"The idea of cohort analysis can seem a bit intimidating. It shouldn’t. The whole point of cohort analysis is to make it quick and easy to understand what’s really going on within an app and to draw conclusions."
Smartphone/Tablet, Business/Marketing

Activision Blizzard set to join the S&P 500 2
by Chris Kerr [08.28.15]
Call of Duty and World of Warcraft publisher Activision Blizzard will join the S&P 500 today, replacing Pall Corp on the stock market index.
Console/PC, Smartphone/Tablet, Business/Marketing

PEGI gave my cartoon game an 18, but violent movies get low ratings 12
by Gamasutra Community [08.28.15]
"I've recently gone through the submission process and found that Apple's App Store and Google Play's rating questionnaires can arrive at quite different conclusions as to a game's age suitability."
Smartphone/Tablet, Business/Marketing

DeNA enters the streaming game with mobile app, Mirrativ 1
by Chris Kerr [08.28.15]
Japanese mobile outfit DeNA has lifted the lid on Mirrativ, a new iOS and Android livestreaming app that allows users to stream and share anything happening on their smartphone screen.
Smartphone/Tablet, Business/Marketing

Want to conquer China's mobile market? Look to the Monkey King 8
by Gamasutra Community [08.28.15]
"The Chinese are very open to western culture (including western-type dialogues, characters, settings, etc.), so it is worth a try to combine Chinese elements and overseas gameplay."
Smartphone/Tablet, Design, Business/Marketing

Blog: Kickstarter's changed, and it's a problem for small devs like us 21
by Gamasutra Community [08.28.15]
"The press only gives coverage to big projects. Can we blame them? No, it makes sense from their point of view. Can we blame people for believing less and less in the smaller projects? No, it also makes sense."
Indie, Business/Marketing

Report: Rapture would be the UK no. 1, if charts tracked digital 2
by Christian Nutt [08.27.15]
According to a report from MCV, recent digital releases Volume (by Mike Bithell) and The Chinese Room's Everybody's Gone to the Rapture would have hit the UK overall top-10 chart.
Console/PC, Business/Marketing

Epic doles out $75k to UE4 educators via Unreal Dev Grants 2
by Alex Wawro [08.27.15]
Epic is continuing to dole out the $5 million banked in its Unreal Dev Grants program this week, awarding roughly $75,000 in no-strings-attached grants to ten educators and developers who use Unreal Engine 4.
Console/PC, Serious, Business/Marketing

Video: How SteamWorld Dig's devs found success in the 'blue ocean' of 3DS  
by Staff [08.27.15]
At GDC Europe 2015, Sony London (The Getaway, The London Heist) dev John Foster shared some of the studio's big takeaways from trying to create immersive VR experiences for Project Morpheus.
Console/PC, Business/Marketing, Video, Vault

Mobile devs pay nearly double for downloads on Android vs. iOS 5
by Alex Wawro [08.27.15]
The average price mobile developers pay to advertisers for every download of their advertised Android app has more than doubled in the last year, according to mobile marketing firm Fiksu's latest market index.
Smartphone/Tablet, Business/Marketing

A week into a successful Greenlight and Kickstarter one-two punch  
by Gamasutra Community [08.27.15]
"I hate marketing. I hate talking about it, and I hate doing it. I do however like to be helpful to others in the indie developer community, if in some small way I can." Stats and tips on a dual success.
Console/PC, Indie, Business/Marketing

Don't Miss: What Ubisoft learned from making Far Cry 2 15
by Chris Remo [08.27.15]
In this timeless feature, Ubisoft's Patrick Redding reflects on what the Far Cry 2 team learned during its 3-year development cycle, reflects on current industry trends that informed its development.
Console/PC, Design, Production, Business/Marketing

After 5 years away, Far Cry 2 director Clint Hocking rejoins Ubisoft  
by Alex Wawro [08.27.15]
After quitting his post at Amazon Game Studios earlier this summer, Far Cry 2 director Clint Hocking has been welcomed back to Ubisoft as a creative director at Ubisoft Toronto.
Console/PC, Business/Marketing

Konami to close 31 paid apps in Japan, free-to-play titles spared  
by Chris Kerr [08.27.15]
With the industry fixated on Konami's biggest release of the year, the Japanese powerhouse has quietly announced plans to close a total of 31 mobile apps in Japan.
Smartphone/Tablet, Business/Marketing