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December 22, 2014
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December 22, 2014
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Updates » Business/Marketing
Best of 2014: Is YouTube killing the traditional games press? 56
by Mike Rose [12.17.14]
This year saw a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Forge of Empires dev sees record growth after moving into mobile  
by Alex Wawro [12.17.14]
German social game studio InnoGames reportedly doubled its revenue in the U.S. this year and hit a record overall annual revenue total of $100 million as it began porting its browser games to mobile.
Social/Online, Smartphone/Tablet, Business/Marketing

Submit your games!: A tip from the 2014 Game Career Guide  
by Staff [12.17.14]
In this edition, Rami Ismail of Luftrausers developer Vlambeer offers some advice for indies and student developers: step up and submit your game to every festival and award show you can!
Console/PC, Indie, Business/Marketing

Valve has a change of heart, restores Hatred to Greenlight 18
by Alex Wawro [12.17.14]
Shortly after it was removed from Steam Greenlight for being unpublishable, Destructive Creations' Hatred has been restored to the service with what appears to be a personal apology from Gabe Newell.
Console/PC, Business/Marketing

New EU tax law could be a major headache for indie devs in the UK  
by Alex Wawro [12.17.14]
A new set of tax laws slated to hit the European Union in 2015 could potentially make life much more difficult for UK-based indie devs trying to sell their games directly to people in the region.
Indie, Business/Marketing

Howard S. Warshaw revisits Yars' Revenge in GDC Classic Game Postmortem  
by Staff [12.17.14]
Howard Scott Warshaw, best known for his pioneering work at Atari on titles like Raiders of the Lost Ark and E.T. the Extra-Terrestrial, will be delivering a Classic Game Postmortem on Yars' Revenge at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How you're going to price your computer game 6
by Gamasutra Community [12.17.14]
A journey from just-released to strip-mined for each ounce of value -- this post from experienced indie Jeff Vogel (Avernum series) covers the whole process of selling games.
Console/PC, Indie, Business/Marketing

Don't miss these excellent sponsored tech talks at GDC 2015  
by Staff [12.17.14]
GDC organizers highlight a few notable sponsored sessions from Intel, Arxan and other long-standing players in the game industry.
Console/PC, Business/Marketing, GDC

A ratings board wants me to cough up more money? 2
by Gamasutra Community [12.17.14]
"Keep in mind, Valve/Steam does not have an agreement with any rating body, be it ESRB, PEGI, USK, OFLC or CERO. That precludes developers from acquiring ratings from the aforementioned companies."
Console/PC, Indie, Business/Marketing

Games rule the App Store: Most popular genres revealed  
by Gamasutra Community [12.17.14]
"We’re going to examine the dominance of Games on the App Store by the numbers. And we’re going to drill down to uncover how genre popularity breaks down by country."
Smartphone/Tablet, Business/Marketing

Magic Leap recruits writer Neal Stephenson as chief futurist, games hinted 2
by Christian Nutt [12.16.14]
The mysterious startup with new VR/AR-style tech and millions upon millions in venture funding has recruited a writer with a known fascination for games and tech.
Console/PC, Business/Marketing

Jagex shutters short-lived Transformers MOBA 3
by Alex Wawro [12.16.14]
The developers of free-to-play browser-based MOBA Transformers Universe plan to shutter the game at the end of January, less than a year after it entered beta testing.
Console/PC, Business/Marketing

Best of 2014: The dev who spent 13 years making his childhood game 14
by Mike Rose [12.16.14]
When Adam Butcher was 14 years old, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Business/Marketing

Flappy Bird and 2048 trump Destiny in Google searches this year  
by Alex Wawro [12.16.14]
Google reports that 2014 saw more people using its search engine to look for information on mobile games Flappy Bird and 2048 than any other game, including big-budget releases like Titanfall and Destiny.
Smartphone/Tablet, Business/Marketing

Humble Bundle surpasses $50M raised for charity  
by Alex Wawro [12.16.14]
The Humble Bundle organization has raised more than $50 million for charitable causes in the four years since Wolfire Games spearheaded the launch of the very first Humble Indie Bundle.
Console/PC, Business/Marketing, Video

Dots studio Playdots reaps $10M from Tencent and other investors  
by Alex Wawro [12.16.14]
New York's own Playdots, the mobile studio responsible for both Dots and TwoDots, announced today that it has raised $10 million in a recent round of Series A investment.
Smartphone/Tablet, Business/Marketing

Q&A: Inside Papers, Please's journey through the Apple approval process Exclusive 1
by Phill Cameron [12.16.14]
After releasing Papers, Please on iOS, we talk with Lucas Pope about the process of porting, and Apple's issue with the game's nudity.
Smartphone/Tablet, Design, Business/Marketing, Exclusive

Publisher Bitcomposer files for bankruptcy  
by Phill Cameron [12.16.14]
Bitcomposer, the publisher of games such as Space Hulk, Shadowrun Returns and Jagged Alliance, has filed for bankruptcy after having applied for a protective shield procedure back in September.
Console/PC, Business/Marketing

How do indie game sales today compare to 2009? Find out at GDC  
by Staff [12.16.14]
Don't miss Mike Rose, TinyBuild talent scout extraordinaire, sharing indie game sales advice on the based on real sales figures from a wide range of developers as part of the GDC 2015 Independent Games Summit.
Indie, Business/Marketing, GDC

Greenlight, fighting indifference and building your audience as an indie 3
by Gamasutra Community [12.16.14]
"Many people only see Steam as some sort of goldmine. The moment I tell people I want my game to appear on Steam they think it's my only goal, so I constantly have to tell them that it's not the case..."
Console/PC, Indie, Business/Marketing