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February 27, 2015
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February 27, 2015
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Updates » Business/Marketing
What to watch out for in AB testing  
by Gamasutra Community [02.26.15]
Wisdom earned from six years running an analytics company: "Here are some lessons learned from designing these A-B tests and interpreting the results."
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

A quick guide to getting your game on the big three consoles 17
by Gamasutra Community [02.26.15]
A guide to getting in with Sony, Microsoft, and Nintendo from a small indie studio that's been through the process -- "It's way easier to get on the respective platforms then it was some years ago."
Console/PC, Indie, Business/Marketing

Announcing contract( ), a free tool for plain-English developer agreements 13
by Gamasutra Community [02.25.15]
"Contract( ) generates free, plain-English agreements for and between game developers. Itís based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement."
Indie, Business/Marketing

Jetpack Joyride designer co-founds new studio: Prettygreat  
by Alex Wawro [02.25.15]
The founding team includes notable Halfbrick talent, including Phil Larsen, Hugh Walters and Luke Muscat -- creator of Fruit Ninja and Jetpack Joyride.
Indie, Business/Marketing

Reinvigorated Humble Widget lets devs offer in-browser game demos 2
by Alex Wawro [02.25.15]
Humble Bundle has updated its Humble Widget game-selling tool with a host of new features, chief among them the option to offer a demo version of your game that's playable in a browser.
Console/PC, Business/Marketing

Oculus offers devs $1M in prizes for its first mobile VR jam  
by Alex Wawro [02.25.15]
Oculus VR seeks to entice more developers into making mobile VR games and experiences with its first Mobile VR Jam, a month-long competition that begins April 13th and promises $1 million in prizes.
Smartphone/Tablet, Business/Marketing

Independent doesn't have to mean alone 8
by Gamasutra Community [02.25.15]
"Each year since forming our community, we have seen more new studios appear, more new games published, more relationships strengthened, and more opportunities created for all of our developers."
Indie, Business/Marketing

Predicting the future of prediction in the game industry  
by Gamasutra Community [02.25.15]
Data expert Dmitri Williams delivers the third in a three-part series on prediction and using predictive metrics in the game industry.
Business/Marketing

When 'minimum viable product' becomes a crutch 36
by Gamasutra Community [02.25.15]
Iteration based mobile game designers have taken "minimum viable product" development principles too far, argues developer Joseph Kim.
Smartphone/Tablet, Production, Business/Marketing

Getting to know the business of Dota 2's indie Announcer Packs 3
by Phill Cameron [02.25.15]
We talk to Supergiant, Galactic Cafe and Hidden Path about what it takes to make a Dota 2 announcer, and how successful it's been.
Console/PC, Indie, Programming, Business/Marketing

Magic Leap is 'the only safe way forward' for VR/AR dev, says CEO 6
by Alex Wawro [02.24.15]
Magic Leap CEO Rony Abovitz shed a bit more light on what sets the "cinematic reality" startup apart from competitors like Oculus VR while taking part in a brief AMA thread today on Reddit.
Console/PC, Business/Marketing

Blizzard experiments with Diablo III microtransactions 11
by Alex Wawro [02.24.15]
Blizzard is adding microtransactions to Diablo III in select regions via an upcoming patch that will adds (among other things) a new "Platinum" in-game currency that can be purchased for real money.
Console/PC, Business/Marketing

Remember: GDC 2015 online registration closes tomorrow  
by Staff [02.24.15]
With just over a day left until online registration for GDC 2015 ends on February 25th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Lionsgate deal primes Telltale to make episodic TV/game hybrids 2
by Alex Wawro [02.24.15]
Lionsgate CEO Jon Feltheimer and newly-minted Unity CEO John Riccitiello join Telltale's Board of Directors as the studio cuts a deal with Lionsgate to begin producing game/TV hybrid "Super Shows."
Console/PC, Business/Marketing

7 things I wish someone had told me before my first GDC 7
by Gamasutra Community [02.24.15]
"A lot of this advice makes GDC seem like a bummer. It wasnít for me, and I hope it wonít be for you. But it is an exhausting and overwhelming week. You will feel incredible highs and incredible lows."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Reminder: Know your GDC Code of Conduct 3
by Staff [02.24.15]
GM of GDC events and all-around Boss Lady Meggan Scavio takes a moment to detail the official code of conduct for GDC and all of its related events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

A Humongous chance: The death and life of the best game you never played 8
by Gamasutra Community [02.24.15]
A short, personal history of Humongous Entertainment and a look inside the development of cult-classic Moonbase Commander -- a fascinating project with an even more surprising history.
Console/PC, Design, Production, Business/Marketing

GDC 2015: Don't miss these standout Summit sessions  
by Staff [02.24.15]
The 2015 Game Developers Conference is next week! Today, show officials are highlighting a few more noteworthy Summit sessions that you should keep on your radar as you prepare for the show.
Console/PC, Social/Online, Indie, Design, Business/Marketing, GDC

Crowfall, and saving the MMO from 'stagnation' 19
by Christian Nutt [02.24.15]
Can two MMO veterans save the genre from itself? That's the question that drives Crowfall, the title from Gordon Walton and J. Todd Coleman that seeks to "upset the applecart" of the genre.
Console/PC, Social/Online, Indie, Business/Marketing

Darkest Dungeon: Designing for despair, and kicking you when you're down 7
by Phill Cameron [02.24.15]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing