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April 30, 2016
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April 30, 2016
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Updates » Business/Marketing
Sony's games business bolstered by rising PS4 sales  
by Chris Kerr [04.28.16]
It's been a good year for Sony's Game and Network Services division, with sales, operating revenue, and operating income all growing year-over-year. 
Console/PC, Business/Marketing

Upgrading history: How M2 created 3D versions of classic Sega games  
by Heidi Kemps [04.28.16]
How Sega and specialist emulation developer M2 created a new package of classic arcade, Master System, and Genesis titles for that take advantage of the 3DS handheld's three-dimensional screen.
Console/PC, Design, Business/Marketing, History

From browser to mobile games: An InnoGames retrospective  
by Gamasutra Community [04.28.16]
Within the last five years, we at InnoGames faced the challenge of a transition from pure browser based development to efficient mobile development teams working with Unity, Unreal 4 and Java.
Social/Online, Smartphone/Tablet, Business/Marketing

Nintendo is selling off its ownership stake in the Seattle Mariners 1
by Alex Wawro [04.27.16]
Former Nintendo of America frontman Howard Lincoln has confirmed plans today to step down as CEO of the Seattle Mariners as Nintendo moves to sell off its majority stake in the team.
Serious, Business/Marketing

ESL lays plans to launch new 24/7 eSports satellite TV channel 1
by Alex Wawro [04.27.16]
Next month the Electronic Sports League plans to launch eSportsTV, which purports to be "the world's first 24/7 eSports TV channel", on the Modern Times Group's Viasat satellite TV service.
Social/Online, Business/Marketing

VReal aims to be like Twitch, but for VR game livestreaming 1
by Alex Wawro [04.27.16]
Seattle-based startup VReal has managed to raise $3.3 million from investors as it works to develop a comprehensive streaming platform for VR games and experiences.
VR, Business/Marketing

How Black Desert Online's paying players push for the game's success  
by Gamasutra Community [04.27.16]
"Of players that purchase optional vanity and convenience (booster) items in game on top of their entry package, 50% are very likely to recommend BDO to a friend, compared to 38.61% of the sample population."
Console/PC, Social/Online, Business/Marketing

Nintendo looking to re-energize after difficult year curtails sales and profits  
by Chris Kerr [04.27.16]
Sales and profits are down at Nintendo, with the company's financials for the year ending March 31, 2016, showing a notable, if expected, decline.
Console/PC, Business/Marketing

Nintendo bringing Animal Crossing and Fire Emblem to mobile 3
by Chris Kerr [04.27.16]
"Both of these are pure game applications. Compared to Miitomo, they have more prominent game elements, and the game content will tie closely into Nintendo’s dedicated games business."
Smartphone/Tablet, Business/Marketing

Nintendo's NX launching worldwide in March 2017 17
by Chris Kerr [04.27.16]
Nintendo's NX video game platform will be launching worldwide in March 2017, launching simultaneously with the new Legend of Zelda, the company has revealed.
Console/PC, Business/Marketing

Blog: Microtransactions aren't evil -- in my game, anyway 25
by Gamasutra Community [04.27.16]
"It makes me personally sad that some of the people whose opinions I respect the most are the people who are the most actively critical of our work, but it is what it is. My takeaway is that art is subjective."
Indie, Business/Marketing

Can 'hard to crack' Denuvo win the cat-and-mouse game of PC piracy? 13
by Simon Parkin [04.27.16]
"We refer to our Anti-Tamper solution as being 'hard to crack,' never 'uncrackable.' We constantly apply security updates to keep one step ahead. But it's, ultimately, a game of cat-and-mouse."
Console/PC, Production, Business/Marketing

Top Steam game sales steady; the rest, trending downward 9
by Christian Nutt [04.26.16]
SteamSpy now has a year of data to pull from, and it seems the increasing numbers of games on Steam means that games that are not major successes are selling worse.
Console/PC, Indie, Business/Marketing

When mobile game investments dry up, that's when Disney swoops in  
by Alex Wawro [04.26.16]
Disney's branding is on a number of high-profile mobile games this year; according to Disney Mobile Games exec Chris Heatherly, this is a direct result of investors being less willing to invest in mobile game studios.
Smartphone/Tablet, Business/Marketing

Atari 7800 engineer reflects on losing the American console market to Nintendo 4
by Alex Wawro [04.26.16]
In 1984, before the NES had made it to the West, Atari laid plans to launch a brand-new console for the holidays: the Atari 7800 ProSystem. What if it had actually happened then, instead of in '86?
Console/PC, Business/Marketing

Crytek doubles down on the movie business with standalone Film Engine  
by Alex Wawro [04.26.16]
CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" aimed squarely indie, big-budget, and VR filmmakers.
VR, Serious, Business/Marketing

Your Android games can now be lauded with new Google Play awards  
by Alex Wawro [04.26.16]
Google launches its Google Play awards, a new annual program which aims to 'recognize our incredible developer community' by nominating 50 games & apps for 10 awards like Standout Indie & Best Game.
Smartphone/Tablet, Business/Marketing

HTC to launch $100 million VR accelerator program  
by Chris Kerr [04.26.16]
HTC has lifted the lid on its own virtual reality accelerator program, Vive X, which will see the company invest $100 million in order to "cultivate the VR industry."
VR, Business/Marketing

Nintendo fends off 3DS tech lawsuit following retrial 2
by Chris Kerr [04.26.16]
"Nintendo [will] aggressively defend patent lawsuits when our products do not infringe, even when we must do it over many years and through multiple trials."
Console/PC, Business/Marketing

UK games industry employs fewer women than any other creative sector  
by Chris Kerr [04.26.16]
A new employment survey from analytics outfit Creative Skillset has shown the UK games industry has fewer female employees than any of the region's other creative industries.
Business/Marketing