Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
October 31, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Business/Marketing
Driveclub PS Plus edition held back as Sony deals with server stress  
by Mike Rose [10.08.14]
Sony has been forced to hold back digital copies of Driveclub from its PlayStation Plus users, after the game's servers buckled after launch yesterday.
Console/PC, Business/Marketing

The 7DFPS game jam returns in November 2
by Mike Rose [10.08.14]
The 7 Day First Person Shooter Challenge (7DFPS), an annual game jam that challenges developers to make a first-person shooter in a week, will return in November.
Console/PC, Indie, Business/Marketing

Funding firm Tilting Point is looking for mobile devs to partner with 1
by Mike Rose [10.08.14]
Tilting Point, a funding company set up by former Electronic Arts executives last year, is currently on the lookout for new mobile game studios to take on-board.
Smartphone/Tablet, Business/Marketing

Final Fantasy creator finds much to learn from mobile game design Exclusive 1
by Alex Wawro [10.07.14]
Hironobu Sakaguchi speaks to why he's made the jump to iOS and Android development as Mistwalker gears up to launch its first free-to-play mobile RPG with a unique download promotion.
Smartphone/Tablet, Business/Marketing, Exclusive

One unique way to give your game away: make people paint for it 1
by Alex Wawro [10.07.14]
Indie devs Colin Northway and Rich Edwards released their game Deep Under the Sky with a unique promotional scheme: fans can 'pay' for the game by submitting a piece of original artwork.
Console/PC, Indie, Business/Marketing

Singapore passes anti-gambling bill, downplays its affect on devs 4
by Alex Wawro [10.07.14]
Singapore's Parliament has passed the Remote Gambling Bill, which sparked concern in the legal community based on broad language which could target free-to-play games developed outside the region.
Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Can 'Curators' solve Steam's discoverability issues? 40
by Mike Rose [10.07.14]
Everyone has an opinion on how to "fix" Steam after Valve launched Steam Discovery, whereby your audience can now put its wallets into the hands of "The Curators."
Console/PC, Indie, Business/Marketing

Legendary inks a deal to make a Myst TV show 7
by Alex Wawro [10.07.14]
American film company Legendary Entertainment has added another video game property to its production stable: Cyan's 1993 walking simulator Myst.
Console/PC, Business/Marketing

GDC Next adds talks on building your community and your business  
by Staff [10.07.14]
Failbetter Games (Sunless Sea) marketing manager Hannah Flynn and Powell Group CEO Jay Powell join the roster of speakers addressing the business of making games at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Indie, Business/Marketing, GDC Next

8 tips for a smooth launch to your indie game 5
by Gamasutra Community [10.07.14]
Jesse Attard, programmer on major triple-A games and smaller mobile games alike, offers advice on launching your indie game.
Indie, Business/Marketing

You can now import 3D animated characters into Photoshop CC  
by Mike Rose [10.07.14]
Adobe today announced 3D animated character support for Photoshop CC, as provided in conjunction with animation company Mixamo.
Console/PC, Business/Marketing, Video

Game analytics 101: Basic definitions  
by Gamasutra Community [10.07.14]
Game research expert Dmitri Williams runs down the terms you need to know for tracking game analytics. (Part two of a five-part series on analytics in the game industry.)
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

As Smash Bros. sells 2.8M, Nintendo readies the Wii U version for Christmas 4
by Mike Rose [10.07.14]
Nintendo said today that Super Smash Bros. for the Nintendo 3DS has sold more than 2.8 million units worldwide -- and confirmed that the Wii U version will launch in November.
Console/PC, Business/Marketing

Fixing Steam's user ratings charts 6
by Gamasutra Community [10.07.14]
Today I'm going to turn a critical eye on what I see as the hidden lynch-pin of the entire system: user ratings.
Console/PC, Indie, Business/Marketing

'Megadeals' drive over $12B to Q3 2014 in game company acquisitions  
by Gamasutra Community [10.06.14]
A Digi-Capital report suggests so-called 'megadeals' drove $12.2B in game-related acquisitions through the first 9 months of fiscal year 2014, double the business done in the entire 2013 fiscal year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: From Mordor to gameplay as dialect  
by Kris Ligman [10.06.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from gameplay as dialect to the terrorism of Shadow of Mordor.
Console/PC, Social/Online, Indie, Design, Business/Marketing

An argument for games in education without 'gamification' 6
by Alex Wawro [10.06.14]
Game industry veteran Michael John has published an editorial on TechCrunch reminding us that applying game mechanics to real-world education systems may undercut the natural satisfaction of learning.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Monolith's No One Lives Forever postmortem 4
by Craig Hubbard [10.06.14]
The studio that just launched Shadow of Mordor has a long history, and in this Game Developer postmortem Craig Hubbard explains how Monolith built one of its most beloved titles.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Sony rereleasing cult classic Vib Ribbon after awkward E3 nod 1
by Alex Wawro [10.06.14]
SCEA CEO Shawn Layden announced plans today to rerelease the cult classic PlayStation rhythm game Vib Ribbon on contemporary consoles in response to post-E3 fan feedback.
Console/PC, Business/Marketing

Oculus' Carmack, Abrash, Luckey, and Binstock debate the future of VR 3
by Christian Nutt [10.06.14]
Oculus' biggest visionaries recently gathered to discuss -- and debate, since they don't always agree -- the future of the technology. Here's the record of their discussion.
Console/PC, Programming, Design, Business/Marketing, Video