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July 25, 2014
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July 25, 2014
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Updates » Business/Marketing
Blog: Do video games and investments mix? 1
by Gamasutra Community [07.02.14]
"The importance that the video games industry places on successful AAA releases has never been clearer... but does that clarity distill through to stock prices?"
Console/PC, Business/Marketing

Airtight Games has closed down 6
by Mike Rose [07.02.14]
UPDATE Just weeks after Airtight Games released adventure game Murdered: Soul Suspect, the company has confirmed its shutdown via Twitter.
Console/PC, Business/Marketing

New study suggests violent video games improve moral behavior 6
by Mike Rose [07.02.14]
While it has long been suggested by some that violent video games may cause negative real-life behavior, a new study now claims that violent video games may actually make players more sensitive to violence in real life.
Console/PC, Business/Marketing

After Remode closure, its founders are back with a new philosophy  
by Mike Rose [07.02.14]
UK indie studio Remode shut down earlier this year, but now the original founders have formed a new studio, with the aim to focus solely on developing its own IP.
Console/PC, Indie, Business/Marketing

Prominent educators launch Higher Education Video Game Alliance 1
by Christian Nutt [07.01.14]
Today, HEVGA launched -- run by top educators from schools such as Carnegie Mellon University and the University of Southern California, backed by the ESA, and with a mission of improving game education.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Age of Empires Online shutting down today 5
by Christian Nutt [07.01.14]
Microsoft today shut down Age of Empires Online, the latest in its enduring franchise, and a game it first launched in 2011.
Console/PC, Social/Online, Business/Marketing

The realities of the Chinese mobile market for western devs 4
by Christian Nutt [07.01.14]
"Id say this year, were looking at eight to 30 percent of the market." - iDreamSky co-founder Jeff Lyndon, on the potential for foreign-developed games in the Chinese smartphone market.
Smartphone/Tablet, Business/Marketing

Final Fantasy creator Sakaguchi goes mobile, free-to-play 2
by Christian Nutt [07.01.14]
The next RPG from the storied designer will see him take a break from his console roots, and go free-to-play, Famitsu reports.
Console/PC, Smartphone/Tablet, Business/Marketing

Rhode Island announces first settlement in 38 Studios case 1
by Christian Nutt [07.01.14]
The Rhode Island government has announced a proposed settlement in the 38 Studios case, which should net the state around $4.4 million dollars.
Console/PC, Business/Marketing

Don't Miss: How and why Sega is reinventing Sonic the Hedgehog 17
by Christian Nutt [07.01.14]
Gamasutra speaks to Sega of America producer Stephen Frost about Sonic Boom and Sega's new, centralized management of the IP -- and what it means for the beloved franchise.
Console/PC, Design, Business/Marketing

People can now play your Ouya games without having to buy an Ouya 5
by Alex Wawro [07.01.14]
Owners of the Mad Catz MOJO Android-based microconsole can now grab an Ouya app and download games through the Ouya store as the company moves to make its games catalog platform-agnostic.
Smartphone/Tablet, Business/Marketing

Ubisoft comes out on top in DRM patent lawsuit 1
by Alex Wawro [07.01.14]
Ubisoft has won favorable summary judgement from a U.S. District Court judge that allows it to extricate itself from a long-running legal tussle over DRM patents relating its Uplay service.
Console/PC, Business/Marketing

Panoramical asks: Why can't music software be a game? Exclusive 4
by Mike Rose [07.01.14]
For David Kanaga, the composer behind games like Proteus, DYAD, and the upcoming Panoramical, some of his favorite games aren't games at all.
Console/PC, Indie, Audio, Design, Business/Marketing, Exclusive, Video

#DailyDevPromo - Helping promote fellow developers in bite-sized chunks 6
by Gamasutra Community [07.01.14]
"Taking the formula of Twitter events (e.g. Follow Friday and Screenshot Saturday) and using them daily to promote other developers: How #DailyDevPromo has benefitted myself and others."
Console/PC, Indie, Business/Marketing

The cofounder of Looking Glass is making a new Underworld game 3
by Alex Wawro [07.01.14]
Game industry veteran Paul Neurath (Ultima Underworld, System Shock 2) has founded a new Boston-based studio, Otherside Entertainment, and secured the right to develop a new Underworld game: Underworld Ascension.
Console/PC, Production, Business/Marketing

3 ways to add value to your internal game dev hackathon  
by Gamasutra Community [07.01.14]
"Where does one take the hackathon process from here? How can we hackathon organizers add even more value for our employees, our partners and the holy grail -- our players?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

GDC Europe 2014's 'classic postmortem' is Broken Sword  
by Staff [07.01.14]
Influential game designer Charles Cecil will be delivering a Classic Game Postmortem about the groundbreaking adventure game Broken Sword: Shadow of the Templars at GDC Europe 2014 in Cologne this August.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Amazon launches Appstore Developer Select program in the UK  
by Mike Rose [07.01.14]
Amazon has today launched the Appstore Developer Select Programme in the UK, meaning that Android games launched on the Amazon Appstore in the UK can now take advantage of the scheme.
Smartphone/Tablet, Business/Marketing

Sony vastly outspends Microsoft on next-gen TV ads 1
by Christian Nutt [06.30.14]
According to a report from the Wall Street Journal's CMO Today blog, Sony's outpacing Microsoft dramatically so far on spend -- as well as console sales.
Console/PC, Business/Marketing

Summer Games Done Quick stream raises over $700k for charity 1
by Christian Nutt [06.30.14]
Doctors Without Borders benefits from week-long speedrun stream, which brings the total raised for charity into the millions.
Console/PC, Indie, Business/Marketing