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September 2, 2014
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September 2, 2014
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Updates » Business/Marketing
Blog: Steam, quality control, and the race to the bottom 10
by Gamasutra Community [08.07.14]
"Many have made the counterargument that easier access to Steam is overall good and players [who buy bad games] have only themselves to blame -- caveat emptor and so on. Now, as a developer, I oppose this view."
Console/PC, Indie, Business/Marketing

Nexon cuts another publishing deal with veteran devs gone indie  
by Alex Wawro [08.07.14]
Free-to-play game company Nexon has locked down the publishing rights for the inaugural game from Envision Entertainment, a German indie studio founded late last year by ex-EA Phenomic developers.
Smartphone/Tablet, Indie, Business/Marketing

Being a better client: How developers can help vendors over-deliver  
by Gamasutra Community [08.07.14]
"As a game developer, itís easy to overlook what else you can bring to the table other than signing the checks. In fact, as a client, you can take several steps to help your service providers help you."
Console/PC, Programming, Art, Production, Business/Marketing

Get ready: GDC Europe 2014 kicks off next week  
by Staff [08.07.14]
The 2014 Game Developers Conference Europe kicks off next week, so we're taking a moment to highlight some of the events and guidelines you'll want to know about before you get to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Indies funding indies 7
by Gamasutra Community [08.07.14]
"At the end thatís how Duskers got funded, not by my clever orchestration, but by indies that want other indies to succeed and have built a structure to do just that."
Console/PC, Indie, Business/Marketing

For some devs, launching a game for free on PS Plus just makes sense Exclusive 1
by Mike Rose [08.07.14]
Sony's PS Plus team has been busy, as August sees both Digital Dreams' Metrico and Spry Fox's Road Not Taken going immediately free for PS Plus subscribers.
Console/PC, Business/Marketing, Exclusive

Women spend more on mobile games than men, says new study 10
by Mike Rose [08.07.14]
Women spend more on in-app purchases in mobile games than men, and spend more time playing mobile games than men, according to a new Flurry report.
Smartphone/Tablet, Business/Marketing

True stats for visibility on Android markets 8
by Gamasutra Community [08.07.14]
"I remember about 3 years ago, we got around 5,000 downloads on Google Play alone. Now combining all the markets' download data from 30 days together, you won't reach that number."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Lawsuit filed against Big Fish over monthly game subscriptions 1
by Mike Rose [08.07.14]
A lawsuit has been filed in Seattle's U.S. District Court against casual game publisher Big Fish, claiming that the company is tricking customers into signing up for monthly payments on game subscriptions.
Social/Online, Smartphone/Tablet, Business/Marketing

Gone Home, Device 6 and more nominated for Unite Awards 2014 1
by Mike Rose [08.07.14]
The likes of Gone Home, Device 6 and Hitman GO have received multiple nominations in this year's Unite Awards, held by popular game engine Unity.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Games and colorblindness: A quick guide 11
by Gamasutra Community [08.07.14]
"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production, Business/Marketing

Sony hit with class action suit over Killzone resolution 28
by Christian Nutt [08.06.14]
Sony has been named in a class action lawsuit thanks to the fact that PlayStation 4 launch title Killzone: Shadow Fall doesn't have "native" 1080p HD graphics -- at least according to one player.
Console/PC, Business/Marketing

Twitch changes the rules twice in one day 12
by Christian Nutt [08.06.14]
Video streamers have to deal with two new restrictions in the popular streaming site's rules -- as rapid-fire terms changes come to the oft-rumored Google acquisition target.
Console/PC, Indie, Business/Marketing

GDC Next adds talks on indie marketing and finding your biggest fans  
by Staff [08.06.14]
GDC organizers debut talks from industry veteran Simon Cox and Super Comboman developer Justin Woodward for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next

This Time It's Different: Understanding the next-gen transition 1
by Staff [08.06.14]
Video: Industry veteran Don Daglow speaks at GDC Europe 2013 about traps awaiting unwary developers, as well as the treasures to be found in a time of industry-wide hardware transition.
Console/PC, Business/Marketing, Video, Vault

Kiwi nets $15M in funding to build meatier mobile games  
by Alex Wawro [08.06.14]
The mobile game company has raised $15 million from investors in a second round of funding as it seeks to transition from casual game development to making fewer, meatier AAA mobile titles.
Smartphone/Tablet, Business/Marketing

Letter From The IGF Chairman: Welcome To IGF 2015  
by Staff [08.06.14]
As the Independent Games Festival opens for the 17th year, longstanding Chairman Brandon Boyer explains the rules and expectations for this year's much-awaited indie game showcase.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

2015 Independent Games Festival opens call for submissions  
by Staff [08.06.14]
Submissions are now officially open for the 2015 IGF, to be held for a 17th year during GDC 2015 in San Francisco next March. Main Category entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

DeNA profits take a nosedive, as virtual currency consumption drops 1
by Mike Rose [08.06.14]
Japanese mobile game company DeNA saw its profits take a dive during the last fiscal quarter, as consumption of the company's virtual currency dipped year-over-year.
Smartphone/Tablet, Business/Marketing

Sony ditches PlayStation Mobile on Android 6
by Mike Rose [08.06.14]
Sony today announced that it has stopped supporting PlayStation Mobile for Android devices, instead focusing the service solely on PS Vita and Vita TV.
Console/PC, Business/Marketing