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February 27, 2015
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February 27, 2015
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Updates » Business/Marketing
DayZ hits 3 million sales after 13 months in Early Access  
by Christian Nutt [01.23.15]
The popular standalone version of DayZ has hit 3 million sales in just over a year -- as the team works to rebuild its engine from the ground up.
Console/PC, Business/Marketing

Video: Building Glitch City, a Voltron-like indie dev collective  
by Staff [01.23.15]
At GDC Next 2014, indie developers Asher Vollmer, Teddy Diefenbach, Ben Esposito and other Glitch City members discuss their failures and successes in founding an indie dev collective and workspace.
Indie, Business/Marketing, Video, Vault

The development and sales of a niche iOS game: Freediving Hunter 16
by Gamasutra Community [01.23.15]
A quick and cost breakdown, and sales/revenue (with promotional costs factored in) for Freediving Hunter, which has been available on the App Store for 8 months.
Smartphone/Tablet, Business/Marketing

The rough road of taking HyperBowl from arcade attraction to mobile game  
by Gamasutra Community [01.23.15]
A 2001 arcade attraction game becomes a modern mobile title -- a fascinating story that includes crashed PCs, difficult data exports, and a move to Unity.
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing

Ditch the booth! A DIY game promotion manifesto 4
by Gamasutra Community [01.23.15]
"You don't need a festival or conference or expo to show your creations. Stop waiting for marketplaces to 'solve' discoverability. Reach out to your local and surrounding communities."
Console/PC, Indie, Business/Marketing

Get community management tips from MMO experts at GDC 2015  
by Staff [01.23.15]
At GDC 2015, veteran online game developers Raph Koster, Richard Vogel and Gordon Walton will team up to discuss smart, effective community management practices.
Social/Online, Business/Marketing, GDC

Blog: My game's done. Now comes the stress of a one-man PR effort 18
by Gamasutra Community [01.23.15]
"The important thing to keep in mind: don't read too much of the feedback. The negative reactions (and they are always amongst the first) are not helpful in keeping enthusiastic and telling the world about your game."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: On downloadable press kits, and what the press needs 6
by Gamasutra Community [01.23.15] editor Lena LeRay offers a quick, practical list of what she's looking for -- and not looking for -- in your game's press kit.
Indie, Business/Marketing

Work for hire horror: How keeping calm can lead to success 1
by Brandon Sheffield [01.22.15]
Lessons in how not burning bridges and putting up with publisher BS can lead to lucrative development contracts -- if you can keep your wits about you and your head above water.
Smartphone/Tablet, Indie, Production, Business/Marketing

2015 Independent Games Festival announces Student Showcase winners  
by Staff [01.22.15]
The Independent Games Festival Student Competition took in over 350 student-developed games. Here are the eight that made the cut.
Indie, Business/Marketing, GDC

Elder Scrolls Online goes free-to-play: Was Zenimax a fox? 10
by Gamasutra Community [01.22.15]
I'm beginning to think that repeated initial use of subscription with later conversion to an F2P option is not a failure of publishers to come to grips with reality.
Social/Online, Business/Marketing

Expect global game industry revenue to stabilize in years ahead - report  
by Gamasutra Community [01.22.15]
At the start of 2014 we forecast $100B games revenue by 2017. Other analysts followed with similar forecasts throughout the year. We were wrong.

Goodbye video games, hello board games: An interview with Vic Davis 2
by Phill Cameron [01.22.15]
Following Vic Davis' recently announced departure from making digital games, we catch up with him to talk about what lead to the decision, as well as looking back on over seven years of development.
Console/PC, Indie, Programming, Design, Business/Marketing

Don't Miss: 7 truths about indie game development 42
by Gamasutra Community [01.21.15]
If you think you're going to make one game and hit it out of the park creatively and financially, think again. If you're in it for the long haul, writes Sarah Woodrow, you have a chance to make it.
Indie, Production, Business/Marketing

Video: Crowdsharing development of Shroud of the Avatar  
by Staff [01.21.15]
Experienced game maker Starr Long shares what he's learned about harnessing the power of your community to crowdsource and crowdfund your next project at GDC Next 2014.
Console/PC, Business/Marketing, Video, Vault

Brian Moriarty explains Loom in GDC 2015 Classic Game Postmortem 1
by Staff [01.21.15]
Brian Moriarty, author of influential Infocom games like Trinity and Beyond Zork, will be delivering a Classic Game Postmortem on the groundbreaking 1990 graphic adventure game Loom at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored: Sony Bend Studio - Benefits, Brews, and a Really Big Game 1
by Sony Bend Studio [01.20.15]
After over a year of preproduction, Sony Bend is rolling into full production on a big next-gen PlayStation 4 title using Unreal Engine 4, and are looking for console-ready veterans to fill out the team.
Console/PC, Business/Marketing, Recruitment, Sponsored Article

Don't Miss: No consoles for old men - Ageism in the game industry 84
by Gamasutra Community [01.20.15]
"I was struck by irony of having several of my games considered being among the best of their time, and yet no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Business/Marketing

Human Element developer Robotoki shutters its doors 2
by Alex Wawro [01.20.15]
L.A.-based indie studio Robotoki will cease operations and place all development on hiatus, according to studio founder Robert Bowling.
Indie, Business/Marketing

Bounden studio Game Oven plans to shut down in April 1
by Alex Wawro [01.20.15]
Dutch game studio Game Oven (Bounden, Fingle) will be disbanded in April as its members seek other development ventures, according to a post published today by studio cofounder Adriaan de Jongh.
Smartphone/Tablet, Business/Marketing