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July 31, 2014
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July 31, 2014
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Updates » Business/Marketing
Koch Media denies reports that it is up for sale  
by Mike Rose [07.07.14]
Koch Media, the German media company that owns game publisher Deep Silver and Saints Row studio Volition, has denied reports that it is looking for a buyer for its operations.
Console/PC, Business/Marketing

5 tips for making a cross-platform game for mobile and PC Exclusive 12
by Mike Rose [07.07.14]
Many studios right now are attempting to build and release games for both mobile and PC platforms, and it's fair to say that many such attempts aren't going off without a hitch.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Motor World: Car Factory studio receives $4M in funding  
by Mike Rose [07.04.14]
Oh Bibi, the French studio behind popular mobile free-to-play game Motor World: Car Factory, has received 3 million euros ($4.1 million) in funding for its next game.
Smartphone/Tablet, Business/Marketing

Blog: Marketing lessons from Mario Kart 8 1
by Gamasutra Community [07.04.14]
A look at Nintendo Canada's social media marketing campaign for Mario Kart 8, which "is refreshing considering how social media is typically used."
Console/PC, Business/Marketing

Oculus dev kit sales suspended in China due to 'extreme reseller purchases' 2
by Mike Rose [07.04.14]
Oculus VR has confirmed that sales of the developer kit for its upcoming virtual reality headset have been suspended in China, due to "extreme reseller purchases."
Console/PC, Business/Marketing

Warframe studio acquired by Perfect World and... a meat supplier 12
by Mike Rose [07.04.14]
Free-to-play giant Perfect World is finalizing plans to acquire Warframe studio Digital Extremes, alongside a surprising partner -- a chicken meat supplier.
Console/PC, Business/Marketing

Unity support is coming to Metal on iOS 8  
by Mike Rose [07.04.14]
Earlier this month, Apple revealed Metal, a new graphics technology that it says better powers game graphics on its iOS devices. Today, popular game engine Unity has announced support for Metal is coming soon.
Smartphone/Tablet, Business/Marketing

How we learned to stop worrying and love Early Access 2
by Gamasutra Community [07.04.14]
"While we were planning and building our first game, we had many discussions about Kickstarter and when/if/how we would do it. Now we’re glad we did Early Access instead."
Console/PC, Indie, Business/Marketing

Blog: Some quick thoughts on the Nintendo shareholder Q&A 5
by Christian Nutt [07.03.14]
As it always does, Nintendo published its Q&A with shareholders. Here are some less-varnished thoughts on what Nintendo's management had to say, and some thoughts about what it ought to be doing moving forward.
Console/PC, Business/Marketing

Not too COOL: Majesco stays on NASDAQ thanks to reverse stock split 3
by Christian Nutt [07.03.14]
The troubled New Jersey publisher hangs onto its spot on the stock market by issuing one share of stock for every seven held by its investors.
Console/PC, Social/Online, Business/Marketing

When should you pay YouTubers to play your game, and when should they pay you? 12
by Alex Wawro [07.03.14]
Should you get paid when someone produces videos that prominently feature your game? Should you pay a prominent YouTuber to play your game? Escape Goat 2 developer Ian Stocker explores the issue.
Console/PC, Social/Online, Indie, Production, Business/Marketing, YouTube

World of Warcraft frontman Rob Pardo has left Blizzard 5
by Alex Wawro [07.03.14]
Game industry veteran and World of Warcraft lead designer Rob Pardo has quit his post as chief creative officer of Blizzard Entertainment, ending a 17-year career with the company.
Console/PC, Business/Marketing

Blog: Why cheating matters 6
by Gamasutra Community [07.03.14]
"The biggest cause for concern that I see is the fact that we already know how to make fun games... And now that the market is changing, we are forced to reconsider the games we’re so good at creating."
Console/PC, Design, Business/Marketing

Amazon refuses to comply with FTC complaint over in-app purchases  
by Alex Wawro [07.03.14]
Amazon is warning the regulatory body against filing its legal complaint against Amazon for its in-app purchase billing practices, and threatening legal action if the FTC decides to do so.
Smartphone/Tablet, Business/Marketing

Nintendo finds itself under fire from furious shareholders 28
by Mike Rose [07.03.14]
In the absence of president Satoru Iwata, Nintendo's top executives found themselves under fire at the annual general meeting of shareholders this month, as investors took pot-shots from every angle.
Console/PC, Business/Marketing

Miyamoto: I fear that smartphones are becoming the norm for games 28
by Mike Rose [07.03.14]
"I have a sense of fear in that 'hand-me-down smartphones'... are becoming hardware systems on which to play games due to their prices being lower than that of our most inexpensive video game system." - Shigeru Miyamoto.
Console/PC, Smartphone/Tablet, Business/Marketing

A small guide to getting your PC game known - for $0 21
by Gamasutra Community [07.03.14]
"How many times have we all been told that you NEED a marketing budget? I have heard it a lot, and quite frankly I disagree. Up to the point of writing this article, we have spent $0 on marketing."
Console/PC, Indie, Business/Marketing

GDC Europe 2014 reveals new talks from Epic Games and Wooga  
by Staff [07.03.14]
Senior talent from Epic Games and Wooga join the lineup of speakers exploring the art and business of making mobile games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Art, Design, Production, Business/Marketing, GDC Europe

Are you investing in community management?  
by Gamasutra Community [07.03.14]
"I really want to encourage you to see that community management isn't another 'job', it's a function that connects to so many parts of a studio."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Building on an App Store success with Badland  
by Staff [07.02.14]
As part of the GDC 2014 Independent Games Summit, Badland co-creator Johannes Vuorinen shares what he learned developing, launching and maintaining an award-winning mobile game.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video, Vault