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October 24, 2014
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October 24, 2014
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Updates » Business/Marketing
One-third of American teens and adults play mobile games 2
by Christian Nutt [09.25.14]
We've all heard how mobile gaming has sucked in players who weren't fans of the medium before it got accessible, but here are some numbers to back up that assertion.
Console/PC, Smartphone/Tablet, Business/Marketing

Judge invalidates patents, freeing pubs and devs from lawsuits 11
by Christian Nutt [09.25.14]
A production company called Planet Blue has sued a huge number of game companies over the years -- but under new patent law, its patents have been invalidated and its claims dismissed.
Console/PC, Business/Marketing

GDC Next reveals talks on the business of launching your next game  
by Staff [09.25.14]
Execution Labs cofounder Keith Katz and Pug Pharm Productions CEO Steve Bocska will deliver cutting-edge business and marketing talks at GDC Next 2014 featuring ADC this November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Game Analytics 101 - Should I deal with this? How do I start? 9
by Gamasutra Community [09.25.14]
"I hear a lot of talk from game developers about becoming “data driven” and incorporating analytics into their business models, but the people I talk to generally can’t describe what that means in terms of their company."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

App Store survival for a paid app: The stats 14
by Gamasutra Community [09.25.14]
"So IAP is out and subscription would require profound changes. Our only immediate options are to see what we can do to boost our sales in a paid app model."
Smartphone/Tablet, Business/Marketing

Yahoo Japan is now publishing mobile games  
by Mike Rose [09.25.14]
Yahoo Japan, a company that has been dabbling in video game platforms for many years, has now decided to enter the mobile game publishing space.
Smartphone/Tablet, Business/Marketing

MLG looking to provide 'the definitive solution' for eSports events 2
by Mike Rose [09.25.14]
Major League Gaming, one of the biggest eSports organizers worldwide, is looking to bring its eSports events tools to the masses, with a new partnership today.
Console/PC, Business/Marketing

Sony hopes PlayStation profits can help quell its overall losses 2
by Mike Rose [09.25.14]
Sony is hoping that boosted profits for its PlayStation division will help the company to ease its currently dire financial situation.
Console/PC, Business/Marketing

Here's what video games could look like as soon as next year 41
by Mike Rose [09.25.14]
Euclideon, the 3D rendering studio that gave us a glimpse of what it called "the largest ever breakthrough in 3D graphics" back in 2011, has said that it is now prepping its tech for use in games.
Console/PC, Business/Marketing, Video

UK gov't to fund future devs, with help from game industry  
by Mike Rose [09.25.14]
Several video game companies in the UK, including Sony Computer Entertainment Europe and Ubisoft Reflections, have come together with the British government to fund the next generation of UK game designers.
Console/PC, Business/Marketing

Scottish game industry healthiest it has been in 5 years  
by Mike Rose [09.25.14]
With Scotland in the spotlight recently over its rejection of independence, the country's video game industry is apparently in rude health.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: The new Steam, as seen by a small indie 15
by Gamasutra Community [09.25.14]
"Will Valve give themselves until Christmas to polish its 'Netflix' recommendation algorithm and then make Steam the new App Store? Down the line that's, I think, what we're all afraid of."
Console/PC, Indie, Business/Marketing

Game consoles more popular streaming devices than dedicated boxes in U.S. 2
by Christian Nutt [09.24.14]
Apple TV, Roku, and even smart TVs with built-in services are left in the dust by game consoles, new research suggests.
Console/PC, Business/Marketing

Child of Light's success means more creator-led games for Ubisoft 2
by Christian Nutt [09.24.14]
Studio management bullish on giving developers the chance to develop "something personal" following on from success of the downloadable RPG.
Console/PC, Business/Marketing

USA Today's answer for better reader engagement? More games  
by Kris Graft [09.24.14]
USA Today is best known as a source for news, but that’s not keeping the Gannett-owned publication from exploring new ways to engage its website's visitors
Social/Online, Smartphone/Tablet, Business/Marketing

Results from Steam's update: The first 24 hours 20
by Gamasutra Community [09.24.14]
"Overall, the numbers clearly show the changes immediately heightened visibility for Insurgency on Steam... it's increased our game's visibility on Steam by 370 percent overnight."
Console/PC, Indie, Business/Marketing

When Gear VR launches, devs will need to give away their games for free 9
by Christian Nutt [09.24.14]
Want to make money off your game? Well, too bad -- at least when the Oculus Platform store launches alongside the device, according to co-founder Nate Mitchell.
Smartphone/Tablet, Indie, Business/Marketing, VR

Blog: The iPhone vs. 3DS debate, and some numbers 6
by Gamasutra Community [09.24.14]
"Comparing Apple to Nintendo is like comparing Dell to Disney... Ultimately it's up to us to individually play games where we like."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Seeing your fans as more than customers  
by Mike Rose [09.24.14]
Graeme Struthers with indie publisher Devolver Digital took to the DICE Europe stage today, to discuss the outside-the-box ways in which the company has managed to utilize its fanbase.
Console/PC, Indie, Business/Marketing

Insomniac's Ted Price explains why trust in your team is so important  
by Mike Rose [09.24.14]
"Trust is the glue that holds our world together... So why wouldn't I trust that the people I hire can do their jobs?"
Console/PC, Business/Marketing