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February 11, 2016
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February 11, 2016
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Updates » Business/Marketing
IGDA board of directors election for 2016 is on now  
by Christian Nutt [01.19.16]
Member of the IGDA? You can review the nominees for the board of directors election -- two slots are waiting to be filled. Votes are due by February 29.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Oculus founder Palmer Luckey will be sued for breach of contract 3
by Christian Nutt [01.19.16]
Total Recall Technologies contracted Luckey -- before his successful Oculus Rift Kickstater -- to develop a headset. A judge said part of its suit against him can move forward.
VR, Console/PC, Business/Marketing

Oculus sets up new research shop near Carnegie Mellon  
by Alex Wawro [01.19.16]
Some notable news for VR developers this week, especially those based in Pennsylvania, as Oculus has confirmed to GamesBeat that it's opening a new research office in Pittsburgh.
VR, Business/Marketing

Crytek aims to open 'VR First' dev labs in schools around the world  
by Alex Wawro [01.19.16]
Crytek is making a show of providing students with VR hardware & software -- including its own CryEngine tech -- in partnership with academic institutions via its new VR First initiative.
VR, Business/Marketing

Microsoft buys MinecraftEdu, moves to put Minecraft in more schools  
by Alex Wawro [01.19.16]
Microsoft has bought MinecraftEdu from indie educational studio TeacherGaming as it moves to develop Minecraft: Education Edition in collaboration with educators.
Console/PC, Business/Marketing

Don't Miss: Designing Darkest Dungeon to inspire despair 8
by Phill Cameron [01.19.16]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Traveling without moving: A love letter to Games Done Quick  
by Gamasutra Community [01.19.16]
"However depressing January is mooted to be... I'm crashed out on my couch, feasting on the resolutions of other, younger, more-inspired people. In short, I spend the first week of each year hooked on Awesome Games Done Quick."
Console/PC, Business/Marketing

Opportunities in making kids' games 5
by Gamasutra Community [01.19.16]
"Big family brands are looking to retain and grow their audiences and parents recognizing the value of quality screen time for their kids. Cases in point for the brand need: Samsung just launched Samsung Kids."
Smartphone/Tablet, Business/Marketing

Former Sony Online Entertainment head now leads new venture 1
by Chris Kerr [01.19.16]
Former Daybreak CEO and Sony Online Entertainment president John Smedley will lead new studio, Pixelmage Games.
Indie, Business/Marketing

Games London initiative to make the city 'the games capital of the world'  
by Chris Kerr [01.19.16]
London's video game industry is about to receive a £1.2 million boost following the launch of Games London, a new program designed to make the city "the games capital of the world." 
Business/Marketing

New incubator fund aims to boost Japanese VR development  
by Chris Kerr [01.19.16]
With the dawn of consumer virtual reality drawing ever closer, Tokyo VR Startups (TVS) has launched an incubation program to help nurture the Japanese virtual reality industry. 
VR, Business/Marketing

Crowdfunding? Here's how you campaign for backers 7
by Gamasutra Community [01.19.16]
"It’s a game of people. Don’t do it alone, as you’ll want to build a community. Having a team that has your back will improve your chances considerably!"
Indie, Business/Marketing

Rise of the Tomb Raider, and the dubious benefit of a console exclusive 17
by Bo Moore [01.19.16]
"Anything under $100 million for console exclusivity of Rise of the Tomb Raider is probably a bad deal for Square-Enix, and I doubt Microsoft paid anywhere near that amount."
Console/PC, Business/Marketing

Road to the IGF: Dinosaur Polo Club's Mini Metro Exclusive  
by Alex Wawro [01.18.16]
Gamasutra's Road to the IGF continues in this interview with developer Peter Curry about how Dinosaur Polo Club built Mini Metro from a jam game into a strikingly streamlined transit puzzle game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, IGF

What legal experts think of Sony's 'Let's Play' trademark claim 4
by Chris Baker [01.18.16]
We asked several attorneys with expertise in patents and intellectual property to weigh in on Sony's attempt to trademark the term 'Let's Play.'
Console/PC, Business/Marketing

Vivendi nets a cool $1.5B selling its last Activision Blizzard stock  
by Alex Wawro [01.15.16]
Onetime parent Vivendi has earned $1.1 billion (plus a $400 million deposit return) from the sale of its remaining Activision Blizzard stock, roughly 5.7 percent of the company, to an unnamed buyer. 
Console/PC, Business/Marketing

Activision sued by family of rebel chief depicted in Black Ops II 2
by Alex Wawro [01.15.16]
Activision Blizzard is being sued in French court for over $1 million over what the family of dead Angolan rebel leader Jonas Savimbi claim is an inappropriate depiction of the man in Black Ops II.
Console/PC, Business/Marketing

Road to the IGF: Question's The Magic Circle Exclusive 4
by Alex Wawro [01.15.16]
Road to the IGF 2016 continues as Question's own Stephen Alexander, Kain Shin and Jordan Thomas chat with Gamasutra about The Magic Circle, the IGF award-nominated game that lampoons game development.
Indie, Programming, Design, Production, Business/Marketing, Exclusive, IGF

Don't Miss: How Capcom tackled Western fantasy with Dragon's Dogma 5
by Christian Nutt [01.15.16]
In this 2011 chat, Dragon's Dogma director Hideaki Itsuno & producer Hiroyuki Kobayashi talk about how the team that made Devil May Cry 4 ended up on a road inspired by Lord of the Rings.
Console/PC, Design, Production, Business/Marketing

Valve greenlights sale of fan-made Half-Life game 5
by Alex Wawro [01.15.16]
Half-Life 2 modder-turned-indie developer Richard Seabrook has begun taking pre-orders for Prospekt, a standalone Half-Life game made -- with Valve's approval -- using official Half-Life 2 assets.
Console/PC, Indie, Business/Marketing