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April 16, 2014
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April 16, 2014
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Updates » Business/Marketing
Why business school researchers are looking at the game industry 2
by Gamasutra Community [03.20.14]
"The video game industry has begun to attract significant attention from researchers in business schools and economics departments across the globe," writes PhD student Isaac Knowles.
Console/PC, Business/Marketing

The early days of Lucasfilm Games, as told by those who lived it 4
by Alex Wawro [03.20.14]
Lucasfilm Games alumni Noah Falstein, Ron Gilbert, Chip Morningstar, David Fox, Peter Langston, and Steve Arnold shared tales of the studio's formation during the inaugural GDC studio postmortem.
Console/PC, Indie, Design, Business/Marketing, GDC

Blog: Indie publishing on Xbox One 6
by Gamasutra Community [03.20.14]
What does it take to get your indie game onto Xbox One? Robert Fearon has a chat with Chris Charla, head of the company's indie dev program ID@Xbox, to find out exactly where things sit.
Console/PC, Indie, Business/Marketing

Pump up the Volume: A candid chat with Mike Bithell Exclusive 1
by Mike Rose [03.20.14]
Volume dev Mike Bithell discusses how if he were launching Thomas Was Alone now, it'd be a whole different ballgame.
Console/PC, Indie, Business/Marketing, Exclusive, GDC

For women in games, getting to the top is only the beginning 42
by Brandon Sheffield [03.19.14]
In an impassioned talk debunking several myths about women in game development, Elizabeth Sampat, designer at Storm 8, cautioned women against complacence once they make it to the top.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing, GDC

Crytek is transforming CryEngine into a subscription service 22
by Alex Wawro [03.19.14]
Much like Epic, Crytek announced today at GDC that it will start charging developers a monthly subscription for license to create games with its game engine -- $9.90/Ä9.90 a month per user, to be exact.
Console/PC, Business/Marketing

In-house game jams help Frontier find its indie spirit Exclusive  
by Mike Rose [03.19.14]
When Mike Rose met up with Frontier's David Braben at GDC this week, he was intrigued to hear about some of the more outlandish stuff coming from his studio via its in-house game jam.
Console/PC, Design, Business/Marketing, Exclusive, GDC

Four publishing challenges the game industry isn't ready for Exclusive 2
by Leigh Alexander [03.19.14]
Venture capitalist Mitch Lasky of Benchmark Capital says very few video game executives have a good grip on the revolution of our industry's publishing rules -- he outlines four new challenges.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, Exclusive, Digital Publishing, Mobile Games, GDC

Facebook sends 735 million referrals to games every day Exclusive  
by Christian Nutt [03.19.14]
In a statistic released to Gamasutra, Facebook explains how mobile/web connectivity boosts game performance -- as Facebook's Dan Morris touts the power of the platform.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, GDC

Anita Sarkeesian, more up for nominations at Women in Gaming Awards 24
by Kris Ligman [03.19.14]
On March 20th, the sixth-annual luncheon and award ceremony produced by Microsoft and the International Game Developers Association is set to honor the contributions of 14 women from across the games industry.
Console/PC, Business/Marketing, GDC

Oculus opens preorders for second-generation Rift dev kit 7
by Alex Wawro [03.19.14]
Oculus' new development kit is more expensive and more capable than its predecessor, with improved support for Unity and Unreal Engine 4.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Epic radically changes licensing model for Unreal Engine 61
by Christian Nutt [03.19.14]
Today at GDC, the Epic founder showcased Unreal Engine 4, and noted that it's going to a subscription model -- $19 a month, with devs Epic paying royalties on shipped games.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Video, GDC

Blog: By 2020, make the game industry 50/50 39
by Gamasutra Community [03.19.14]
"Many kids want to grow up to be game designers, but it may be a long road for some of these idealistic youngsters, especially girls... In 2013, women represented 13 percent of the industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The biggest takeaways from 8 years of Antichamber development 9
by Mike Rose [03.18.14]
As part of an emotional recollection of his life, Antichamber dev Alexander Bruce gave GDC goers takeaways they should be asking themselves when piecing together their own development timelines.
Console/PC, Indie, Business/Marketing, GDC

Design for player relationships in free-to-play games, reap the rewards 2
by Leigh Alexander [03.18.14]
Spry Fox's Dan Cook believes you can design for player relationships, and that doing so makes games live longer and keeps userbases steady.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: The 3 contracts that every game developer needs 6
by Gamasutra Community [03.18.14]
According to attorney Zachary Strebeck, "These three contracts should be in every game developerís toolkit in order to help the development go smoothly and protect those assets."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Unity 5.0 announced, with direct-to-web, plugin-free publishing 28
by Gamasutra Community [03.18.14]
Gamasutra speaks to Unity CEO David Helgason about the latest version of the popular game engine, which adds new lighting and audio features, and WebGL support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC

Walmart to challenge Gamestop by expanding into used game sales  
by Alex Wawro [03.18.14]
The megachain retailer announced today that it would begin allowing patrons to trade in used games for store credit later this month, then begin selling those used games back to customers later this year.
Console/PC, Business/Marketing

Marc Whitten, 14-year Xbox veteran, departs Microsoft  
by Christian Nutt [03.17.14]
The Xbox chief product officer is exiting Microsoft to take the same position with wireless speaker manufacturer Sonos. Details are slim.
Console/PC, Business/Marketing

'Beware The Hidden Costs Of Running A Successful Kickstarter' 1
by Simon Parkin [03.17.14]
Running a successful Kickstarter campaign can incur a tremendous personal cost. So said Steve Swink in a candid talk delivered at GDC in San Francisco this afternoon.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC