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April 21, 2015
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April 21, 2015
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Updates » Business/Marketing
Too Many Cooks: Valiant Hearts director departs Ubisoft 4
by Alex Wawro [03.12.15]
After 14 years at Ubisoft spanning work on everything from Beyond Good & Evil to Assassin's Creed, Valiant Hearts content director Yoan Fanise is calling it quits and getting out of AAA development.
Console/PC, Indie, Business/Marketing

20 days on Steam Greenlight 6
by Gamasutra Community [03.12.15]
A lot of insight into why A Quiver of Crows passed through the Greenlight system quickly -- and plenty of data that lets you draw your own conclusions, too.
Console/PC, Indie, Business/Marketing

One Life Left vs. Gamasutra GDC Podcast #2: Pork platters and 80 Days  
by Staff [03.12.15]
Guests from Inkle, Unity, Failbetter, and Other Ocean joined Gamasutra and UK radio pros One Life Left for the official GDC 2015 podcast. Topics include: Pork, golf, text game renaissances, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing, Podcast, GDC

GDC Europe 2015 officials announce dates and call for papers  
by Staff [03.11.15]
GDC organizers have put out the call for submissions to present lectures and panels sessions at the 2015 Game Developers Conference Europe, which will run August 3-4 in Cologne, Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Six simple steps to nailing your post-GDC follow-ups  
by Gamasutra Community [03.11.15]
"Like many others you probably feel as if the show went wonderfully and you are on top of the world. We're going to walk you through how you deal with putting yourself in the best position to do just that."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Sony shutting down PlayStation Mobile 10
by Kris Graft [03.11.15]
Sony said last week that PlayStationís foray into the realm of mobile games, PlayStation Mobile, would be discontinued.
Console/PC, Smartphone/Tablet, Business/Marketing

My GDC: Indie loserdom, hope, and friendship 4
by Gamasutra Community [03.11.15]
"If ever youíre asking yourself if attending GDC is worth it ... Iíve made scores of friends that will certainly come to my aid in ways that I canít even imagine yet, and probably at a time that I least expect it."
Smartphone/Tablet, Indie, Business/Marketing

How to protect your mobile game idea 6
by Gamasutra Community [03.11.15]
"You have a great mobile game idea. ... and you know that once itís developed and on the market, millions of people will play it every day. Here are four ways to protect your mobile game idea."
Smartphone/Tablet, Design, Business/Marketing

Postmortem: DoubleBear's Dead State - Controlling scope in an RPG 1
by Brian Mitsoda [03.11.15]
A look back at Dead State, from Kickstarter success through Early Access before final release, with Brian Mitsoda, Creative Director of Doublebear.
Console/PC, Indie, Design, Business/Marketing

Crystal Quest Kickstarter funding fail postmortem 18
by Gamasutra Community [03.11.15]
"I really feel bad about all the things I did not do. The great opportunities offered that I didnít take advantage of. The whole thing happened so fast."
Console/PC, Indie, Business/Marketing, Crowdfunding

GDC In Pictures: Highlights from GDC 2015 1
by Alex Wawro [03.10.15]
To give you a taste of what it was like to be at GDC 2015, we've taken the liberty of compiling a few highlights from the Official GDC Photostream.
Console/PC, Indie, Business/Marketing, GDC

Understanding your Kickstarter liabilities 5
by Gamasutra Community [03.10.15]
The legal issues surrounding failed Kickstarter projects are largely untested waters, but if recent lawsuits are any indication, then those venturing into this crowdfunding sea may be subjecting themselves to more risk than they realize.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Breaking into the game industry, pt. 2 11
by Gamasutra Community [03.10.15]
Professional game designer Harrison Pink from 2K's Hangar 13 has some more tips on getting your foot into the door of the game industry.
Business/Marketing

Microsoft shuffle sees HoloLens chief overseeing Xbox game makers 2
by Alex Wawro [03.09.15]
Things are changing at Microsoft as corporate vice president Kudo Tsunoda, most recently a chief evangelist for the company's HoloLens headset, takes creative oversight over a few Microsoft studios.
Console/PC, Business/Marketing

Developers weigh in on Apple Watch as a platform for games 3
by Alex Wawro [03.09.15]
As Apple reveals more details on its upcoming Watch, multiple game developers share their thoughts with The Guardian on what it means for the future of mobile game development.
Smartphone/Tablet, Design, Business/Marketing

New service aims to crowdfund collectible versions of digital games  
by Alex Wawro [03.09.15]
Developers of digital-only games, take note: there's a new service in town that will help you crowdfund and produce a limited physical edition of your game packed with "feelies" like posters, statues and mixtapes.
Console/PC, Indie, Business/Marketing

10 things I thought were true about making indie games (until I tried them out myself) 14
by Gamasutra Community [03.09.15]
"There are few better feelings in the world than releasing a game you dreamed up and built and having people pay real money for it -- just remember that making any successful game is going to be a huge challenge."
Indie, Production, Business/Marketing

GDC reports record-breaking attendance and announces 2016 dates  
by Staff [03.09.15]
Game Developers Conference has set a record for event attendance, with more than 26,000 industry professionals at last week's conference in San Francisco's Moscone Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: Chasing happiness, as a game developer 9
by Gamasutra Community [03.09.15]
"I'm not here to tell you that I've got it all worked out. I really don't. I still struggle with the voices in my head bickering back and forth about what is best for me."
Indie, Business/Marketing

Life of Pixel: The business realities of a moderate-at-best indie hit 25
by Gamasutra Community [03.09.15]
"We just need to hang on in there, and hopefully at some point soon our fortunes will improve. Indie development can be a tricky beast!"
Console/PC, Indie, Business/Marketing