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November 26, 2015
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November 26, 2015
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Updates » Business/Marketing
68% of U.S. adults own a smartphone; 40% own consoles 4
by Christian Nutt [10.29.15]
New demographic research from Pew reveals ownership of a wide range of devices among U.S. adults -- the devices that people can play games on.
Console/PC, Smartphone/Tablet, Business/Marketing

Your 'only chance' for success is marketing your game, says Monument Valley dev 4
by Christian Nutt [10.29.15]
"Your only chance is to get better at marketing and positioning your product without compromising your creative goals."
Smartphone/Tablet, Indie, Business/Marketing

Get tips on running a winning eSport from Riot at GDC 2016  
by Staff [10.29.15]
GDC 2016 is on the horizon, and today conference officials are proud to debut talks from experts at Riot and Kongregate on supporting successful eSports and testing F2P games.
Console/PC, Social/Online, Business/Marketing, GDC

A strategy guide to selling your ideas to your boss, coworkers, and minions 1
by Gamasutra Community [10.29.15]
"The transference of an idea that has to overcome resistance (obstacles like defensiveness, busyness, disinterest, or just plain old not liking you) I call a sale."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Strong PlayStation 4 software sales boost Sony's game segment  
by Kris Graft [10.29.15]
Sony said Thursday that strong PlayStation 4 sales in the three months ended September 30 helped offset losses in other areas of the company.
Console/PC, Business/Marketing

Paradox pays cash to take White Wolf Publishing off CCP's hands 1
by Alex Wawro [10.29.15]
9 years after Eve Online dev CCP Games merged with tabletop game firm White Wolf Publishing, the company has sold the division and its trove of IP to Paradox for an unspecified (but all-cash) sum.
Console/PC, Business/Marketing

Miitomo is Nintendo's first ever smartphone title 5
by Chris Kerr [10.29.15]
Nintendo has made no secret of its desire to tap into mobile market, and now the company has lifted the lid on its first ever smartphone game, Miitomo.
Smartphone/Tablet, Production, Business/Marketing

Capcom sees sales rise as profits tumble  
by Chris Kerr [10.29.15]
Capcom has released its financial results for the six-month period ended September 30, and although sales have seen a healthy increase, net income has dipped year-over year.
Serious, Business/Marketing

The chilling tale of the development of Costume Quest 2 2
by Gabe Cinquepalmi [10.29.15]
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality."
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

21 million Amiibos shipped so far  
by Christian Nutt [10.28.15]
Nintendo's toys-to-life gambit appears to be paying off, as the little plastic figurines have been flying off shelves.
Console/PC, Business/Marketing

PlayStation 4 install base 'well over 25 million' 2
by Christian Nutt [10.28.15]
The PS4 is the dominant console this generation, with new numbers from a Sony exec pegging its sales at "well over 25 million" before the holiday season.
Console/PC, Business/Marketing

Video: Analyzing the turning tide of indie game sales in 2015  
by Staff [10.28.15]
At GDC 2015 TinyBuild staffer and one-time Gamasutra editor Mike Rose breaks down sales data for indie games across various platforms to try and shed light on the state of the market now vs. in 2009.
Indie, Business/Marketing, Video, Vault

After a four-month suspension, Batman: Arkham Knight is back on Steam 4
by Alex Wawro [10.28.15]
Warner Bros. Interactive Entertainment republished Batman: Arkham Knight on Steam today after abruptly suspending sales of the PC version of the game this summer due to serious performance problems.
Console/PC, Business/Marketing

Google caters to YouTubers with new Android gameplay recording tech  
by Alex Wawro [10.28.15]
Mobile game YouTubers get fresh tools to play with this week as Google rolls out support for Android users to record themselves playing games, then edit and post those videos to YouTube.
Social/Online, Business/Marketing

Nintendo boosted by strong software sales as first-party titles continue to shine  
by Chris Kerr [10.28.15]
As well as letting us take a peek at its fluctuating profit margins, Nintendo's latest financials provided some insight as to how well the company's hardware and software has been selling of late.
Console/PC, Business/Marketing

Sales are up but profits are down in latest Nintendo financials  
by Chris Kerr [10.28.15]
Nintendo has posted new financials for the six-month period ending September 30, and it's something of a mixed-bag for the Kyoto-based company.
Console/PC, Serious, Business/Marketing

UK's advertising standards body sanctions free-to-play kids' game dev 1
by Christian Nutt [10.27.15]
UPDATE In August, the Advertising Standards Authority said that 55 Pixels and Mind Candy, developers of Bin Weevils and Moshi Monsters, were improperly advertising to kids.
Social/Online, Business/Marketing

iPhone sales heat up while iPad slows down 1
by Christian Nutt [10.27.15]
Apple's latest fiscal results paint a pretty picture for the new iPhone 6S and 6S Plus, but tablet sales are way down year-on-year.
Smartphone/Tablet, Business/Marketing

Single-player games with dead authentication servers ruled DMCA exempt 4
by Alex Wawro [10.27.15]
Should it be legal for owners of online-enabled games abandoned by the manufacturer to modify them in order to continue playing them? Today the U.S. gov't said yes -- with some caveats.
Console/PC, Social/Online, Business/Marketing

Analyst: PlayStation VR to outsell Oculus Rift, HTC Vive next year  
by Alex Wawro [10.27.15]
Global market research firm IHS has chosen to capitalize on Sony's big press conference at Paris Games Week today by predicting that the PlayStation VR headset will outsell both the Oculus Rift and the HTC Vive in 2016.
VR, Business/Marketing