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July 4, 2015
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Updates » Business/Marketing
Witcher III owners locked out on Xbox One 5
by Christian Nutt [06.03.15]
Players who've purchased the game can't play it -- and it's not the first time something like this has happened with Microsoft's system.
Console/PC, Business/Marketing

Windows to the soul: Fove makes a case for eye-tracking VR games 5
by Alex Wawro [06.03.15]
One of the co-founders of eye-tracking VR headset startup Fove chats with Gamasutra about why eye-tracking is important in VR development, and how game makers can tap it as a useful source of input.
Console/PC, Design, Business/Marketing

New name, same game: Microsoft's Black Tusk becomes The Coalition  
by Alex Wawro [06.03.15]
Studio chief Rod Fergusson is on the Xbox blog this morning talking up Vancouver-based Black Tusk Studios' decision to rebrand itself The Coalition as it continues to develop a new Gears of War game.
Console/PC, Business/Marketing

After 15 years, Remedy's chief is leaving to join Wargaming  
by Alex Wawro [06.03.15]
Company CEO Matias Myllyrinne has publicly bid farewell to Remedy; after 15 years at the Finnish studio, he's leaving to take up an executive position at World of Tanks maker Wargaming.
Console/PC, Business/Marketing

VR-focused Reload Studios reaps $2M investment to go beyond games  
by Alex Wawro [06.03.15]
L.A.-based Reload Studios has picked up $2 million from the World Innovation Lab investment firm to fund continuing development of its 3 extant VR projects and expand the studio's remit beyond games.
Indie, Business/Marketing


Setting up a small gaming event in your hometown 4
by Gamasutra Community [06.03.15]
"Last March, we decided to launch an indie gaming event in our hometown of Montreal along with the help of our friends and some very kind volunteers." Here's how they did it.
Indie, Business/Marketing

How EA worked to lose its title of 'Worst Company in America' 7
by Alex Wawro [06.02.15]
Current and former Electronic Arts execs speak to CNet about what it was like to be named "Worst Company in America" for two years in a row, and discuss their efforts to get the company back on track.
Console/PC, Business/Marketing

GameFly launches streaming service, exclusively on Amazon's Fire TV  
by Christian Nutt [06.02.15]
GameFly has launched -- in a limited fashion -- a brand new game streaming service. Packages range from $6.99 for access to seven games, to $9.99 for access to 16.
Console/PC, Business/Marketing

Apple makes big changes to the App Store's games section 10
by Christian Nutt [06.02.15]
It seems that Apple editorial staff are picking the best of the new games, rather than letting spammy developers game the system.
Smartphone/Tablet, Business/Marketing

Steam now offering refunds 31
by Christian Nutt [06.02.15]
"You can request a refund for nearly any purchase on Steam -- for any reason," the popular service says, as of today. Details inside.
Console/PC, Indie, Business/Marketing

Turbine abruptly terminates its F2P MOBA Infinite Crisis  
by Alex Wawro [06.02.15]
With little to no fanfare, it seems that Turbine is ceasing development on its short-lived free-to-play MOBA Infinite Crisis and shutting it down completely on August 14th.
Social/Online, Business/Marketing

Google expands its E3 coverage with Keighley-hosted YouTube hub  
by Alex Wawro [06.02.15]
Google is getting deeper into E3 coverage this year with a sponsored YouTube hub, hosted by Geoff Keighley and select game-focused YouTubers, that will feature livestreams, interviews and Let's Plays.
Console/PC, Business/Marketing, E3

The disappearance of P.T., game history, and why we need to do more 9
by Gamasutra Community [06.02.15]
On the vast swathes of (ignored) disappearing game history: "We can't allow history to only matter when we want to play P.T. again. There's a lot more at stake, and a lot more that each of us could be doing."
Console/PC, Business/Marketing, History

Riot and the makers of Hitman share production tips at GDC Europe  
by Staff [06.02.15]
The developers behind both League of Legends and the upcoming Hitman game will offer practical production advice and behind-the-scenes looks at their work during GDC Europe in Germany this August.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, GDC, GDC Europe

The tech arms race in AAA, and why I'm abandoning it 31
by Gamasutra Community [06.02.15]
A former BioWare and Supercell dev reflects on how the industry's push towards better technology has left him cold to the arms race that grips triple-A game studios.
Console/PC, Smartphone/Tablet, Programming, Art, Business/Marketing

GameStop has won a bidding war with Hot Topic to acquire ThinkGeek 1
by Kris Graft [06.02.15]
In an unlikely bidding war, GameStop has edged out Hot Topic in the fight to acquire ThinkGeek, the popular online retailer that sells everything from Tatooine sunset dresses to Kelvin .36 All in One Tools.
Business/Marketing

I got through Steam Greenlight, but I'm not sure how 4
by Gamasutra Community [06.02.15]
"I've devoured Greenlight tutorials and tried to follow their instructions. The result? My game took just under 100 days to pass through Greenlight, and I have no idea how this was achieved."
Console/PC, Indie, Business/Marketing

The making of Flight of the Amazon Queen, a 20th anniversary retrospective 11
by Gamasutra Community [06.02.15]
A detailed look back at the development 1995 adventure hit from one of its lead creators -- a retro postmortem of an independently created PC hit, with details on every aspect of its creation.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Adobe acquires Mixamo, with plans to integrate its tech into Photoshop 3
by Christian Nutt [06.01.15]
The biggest name in 2D art creation software goes 3D, with the acquisition -- and planned integration -- of a popular upstart. Services remain online during the transition.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing