Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2015
arrowPress Releases
September 2, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Nintendo plays whack-a-mole with another patent suit, wins case 4
by Christian Nutt [08.05.15]
A Texas outfit called Secure Axcess sued over the company's Wii U console and handhelds; now, a judge has sided with Nintendo on all counts.
Console/PC, Business/Marketing

Don't miss: Our in-depth postmortem of the original Crackdown GDMag Exclusive 2
by Phil Wilson [08.05.15]
This 2007 postmortem of one of the Xbox 360's first surprise hits takes a candid look at the development of the original game in the franchise, shared again just in time for the debut of its third title at Gamescom.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive

Steam reviews: A harsh place to be if you EVER make a mistake 28
by Gamasutra Community [08.05.15]
"Because the headline summary still says 'mixed,' a lot of potential players still skip right on by. I can't blame anyone for that as I do it myself. Whether it's fair or not, 'mixed' is synonymous with 'crap.'"
Console/PC, Indie, Production, Business/Marketing

id Software has a new office in Germany  
by Chris Kerr [08.05.15]
With some high profile releases on the horizon, ZeniMax Media, parent to Doom developer id Software, is expanding with a new studio in Frankfurt, Germany.
Console/PC, Production, Business/Marketing

Batman, Mortal Kombat help boost Warner Bros. sales, profits  
by Chris Kerr [08.05.15]
Commercial success of Batman: Arkham Knight and Mortal Kombat X helps boost Warner Bros. quarterly revenue by 15 percent.
Console/PC, Business/Marketing

App store optimization for game developers 1
by Gamasutra Community [08.05.15]
"Once you have implemented App Store Optimization, downloads will increase, users will find your app more easily and you will rank higher compared to your competitors."
Smartphone/Tablet, Business/Marketing

Disney Infinity sales slow ahead of sequel  
by Kris Graft [08.04.15]
Disney Interactive today posted break-even operating income, reflecting a decline in sales of its popular toy-to-game franchise, Disney Infinity.
Business/Marketing

Activision Blizzard revenues climb, even as World of Warcraft subs tank 4
by Christian Nutt [08.04.15]
WoW shed 1.5 million players during the quarter, but Destiny, Hearthstone, and Call of Duty are making up for any downturn in the decade-old MMO.
Console/PC, Business/Marketing

Women in the game industry share stories of improving diversity  
by Alex Wawro [08.04.15]
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Facebook cancels plans to change how ads work  
by Christian Nutt [08.04.15]
In the face of fierce opposition from ad networks and game developers, the company scraps plans to force sharing of information with the platform.
Smartphone/Tablet, Business/Marketing

Chinese developers have the West in their sights 1
by Christian Nutt [08.04.15]
In terms of being able to compete globally, that is -- and they'll get there in time, both the government and the CEO of Perfect World promise.
Console/PC, Business/Marketing

China has 366 million mobile game players, as revenues skyrocket 1
by Christian Nutt [08.04.15]
... and that's not all. According to a new report from Chinese media company Sina, the country has 134 million PC gamers, too.
Console/PC, Smartphone/Tablet, Business/Marketing

5 lessons learned building Vainglory, a MOBA for touchscreens 3
by Gamasutra Community [08.04.15]
"I wanted to share five lessons we’ve learned while developing the game and bringing a super core, traditionally PC-only genre to touch screens."
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Ninja Theory's tips for surviving and thriving as a 'AAA indie'  
by Alex Wawro [08.04.15]
Ninja Theory Tameem Antoinades offers an update at GDC Europe on how the studio is developing Hellblade with a 15-man team, and offer tips for fellow devs on making indie games with AAA polish.
Console/PC, Business/Marketing, GDC Europe

Mobile game startup Seriously lands $18M 1
by Chris Kerr [08.04.15]
As the mobile industry continues to go from strength to strength, more investors are entering the space in the hopes of unearthing the next Angry Birds or Candy Crush Saga.
Smartphone/Tablet, Business/Marketing

Rocket League 'definitely' headed to other platforms  
by Chris Kerr [08.04.15]
Rocket League has been downloaded over 5 million times, and developer Psyonix is now looking to capitalize on that meteoric momentum by bringing the title to other platforms.
Console/PC, Indie, Business/Marketing

A newbie's guide to exhibiting at public game events 5
by Gamasutra Community [08.04.15]
"I've had some trouble in the past finding good resources for first-time exhibitors, so after wrapping up a second year of con seasons, I thought it might be useful to write up some of my own initial impressions."
Indie, Business/Marketing

Keiji Inafune's clumsy Kickstarter misses target  
by Chris Kerr [08.04.15]
Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends, has fallen $279k short of its sizable $800k Kickstarter goal.
Console/PC, Indie, Business/Marketing

Spry Fox's Alphabear cracks the code of mobile puzzle popularity  
by Chris Baker [08.04.15]
How Alphabear braved the dark waters of the free-to-play ocean with irresistible viral sharing and a sensible business model -- and made it through the journey 1 million downloads strong.
Smartphone/Tablet, Production, Business/Marketing

Game devs negative on job outlook, positive on diversity, says IGDA survey 8
by Christian Nutt [08.03.15]
Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing