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May 26, 2015
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May 26, 2015
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Updates » Business/Marketing
Steam now restricts accounts to protect against spam and phishing 18
by Christian Nutt [04.17.15]
Valve has enacted a new policy to increase the security of its Steam platform: Accounts that have spent less than $5 on the service are heavily restricted.
Console/PC, Business/Marketing

Escher-esque Relativity is the latest game backed by Indie Fund 1
by Alex Wawro [04.17.15]
The folks at Indie Fund have announced that Chicago-based artist Willy Chyr's M.C. Escher-like puzzle game Relativity ​will be the latest title to receive financial support from the company.
Indie, Business/Marketing, Video

The MOBA landscape in 2016: A peek at what's ahead  
by Gamasutra Community [04.17.15]
EEDAR compiles data, makes predictions: "Success will hinge on captivating MOBA players with something new rather than attempting to compete directly with League of Legends or Dota 2."
Console/PC, Business/Marketing

Analysis: The top 20 games on Twitch in March 2015 5
by Gamasutra Community [04.17.15]
An analysis of what people are watching on the popular streaming platform, and how much of it -- both games and platforms -- using real data scraped from the site.
Console/PC, Indie, Business/Marketing

Xbox's European boss Phil Harrison leaves Microsoft 1
by Kris Graft [04.17.15]
Microsoft confirmed the departure of Xbox’s European boss Phil Harrison, as he’s left the company to pursue new opportunities.
Business/Marketing

Blog: Change your game designers' lives with faster data 1
by Gamasutra Community [04.17.15]
The road to faster, more complete analytics: From a bad solution to a better one, and onward from there -- this post explores the advantages of delivering more data more quickly.
Smartphone/Tablet, Programming, Design, Business/Marketing

Distributing your game via CDN: Now attainable by indies! 2
by Gamasutra Community [04.17.15]
Independent MMO creator Robert Basler looked into CloudFlare and Amazon for distributing his game client to players -- and found a workable, flexible solution.
Indie, Business/Marketing

Blog: The most important reason to register your copyrights  
by Gamasutra Community [04.17.15]
Attorney Zachary Strebeck: "The catch here is that you don’t have to just register your copyright -- you need to register it either BEFORE the infringement began, or within three months."
Indie, Business/Marketing

The state of Spain's indie scene, according to a local dev 1
by Gamasutra Community [04.17.15]
A look at one of Europe's local scenes: "This crossroad of a booming indie scene, a low level of English speakers, and a strong consumer market that naturally causes an increase in the number of developers."
Indie, Business/Marketing

Google's latest VR hires include former Double Fine designers 1
by Alex Wawro [04.16.15]
Google has gone ahead and acquired Dublin-based 3D sound startup Thrive Audio and Skillman & Hackett, a San Francisco VR design firm founded by former Double Fine folks Hackett and Drew Skillman.
Console/PC, Business/Marketing

Don't Miss: Examining the ethics of free-to-play games Exclusive 119
by Mike Rose [04.16.15]
F2P devs toss around the term 'whales' -- but what are they? What are their lives like? And should designers stop targeting them? This classic piece examines the ethics surrounding the issue.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

The confusing difference between a clone and a coincidence  
by Alex Wawro [04.16.15]
A new Offworld feature delves into a discomfiting game dev problem: How can you tell when someone has cloned your game, and when they've simply come up with a similar idea by chance?
Smartphone/Tablet, Business/Marketing

Why habit formation is the key to long-term retention 10
by Gamasutra Community [04.16.15]
"As you know, habits are mechanical. A player who gets used to coming back to your game will most likely keep coming back to your game. It is that simple."
Smartphone/Tablet, Design, Business/Marketing

Blog: Why Apple's app rating and review system is broken 12
by Gamasutra Community [04.16.15]
"These problems will persist until Apple decides to change the system. Until then, as game publishers we need to come up with creative, intelligent solutions to work with what we’ve got."
Smartphone/Tablet, Business/Marketing

Rovio's VP of user acquisition has advice for boosting your game 1
by Gamasutra Community [04.16.15]
"We chat about what an indie shop’s UA strategy should cost, why UA spend should not be considered marketing spend and what excites him most about the future of mobile gaming."
Smartphone/Tablet, Business/Marketing

2K Australia shuts its doors 2
by Phill Cameron [04.16.15]
2K Australia is shutting down and letting go of all staff, marking the closure of the last big Australian studio.
Console/PC, Business/Marketing

Minimum sustainable success 27
by Gamasutra Community [04.16.15]
Spry Fox's Daniel Cook offers a wake-up call to independent developers who think they can live project-to-project and make it in the long run. Here's what it really takes to sustain your studio.
Indie, Business/Marketing

EA shutting down Battlefield Heroes and three other F2P games 5
by Christian Nutt [04.15.15]
The much feted PC shooter will be winding down in 90 days due to waning popularity -- along with other early free-to-play PC titles from the publisher.
Console/PC, Business/Marketing

Google Play to start noting and promoting 'family-friendly' games 3
by Alex Wawro [04.15.15]
As the number of mobile games on the market continues to climb, this could prove a useful way for developers of family-friendly Android titles to boost their discoverability on Google's storefront.
Smartphone/Tablet, Business/Marketing

Don't Miss: Riot's League of Legends postmortem 15
by Christian Nutt [04.15.15]
Leaders from the development team behind League Of Legends share what they learned from building and running their community-centric game during GDC 2011's Social & Online Games Summit.
Console/PC, Social/Online, Art, Design, Production, Business/Marketing