Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 24, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Bigpoint hires Farmville producer to help bolster its own farming game  
by Mike Rose [07.02.14]
Casual game company Bigpoint is looking to build the next Farmville -- and the studio has hired an ex-Farmville producer to help them do that.
Social/Online, Smartphone/Tablet, Business/Marketing

Oculus Rift has sold more than 100,000 dev kits 2
by Mike Rose [07.02.14]
Oculus sold around 60,000 development kits for its original DK1 virtual reality headset. Now the company says that more than 45,000 DK2 dev kits have been pre-ordered ahead of shipping.
Console/PC, Business/Marketing, VR

UK regulatory body rules that free-to-play Dungeon Keeper isn't really free 34
by Mike Rose [07.02.14]
The Advertising Standards Authority in the UK has banned a Dungeon Keeper advert for misleading consumers about whether the game is actually free or not.
Smartphone/Tablet, Business/Marketing

An introduction to digital game stores for indies 1
by Gamasutra Community [07.02.14]
"Digital distribution was key in revitalizing the PC game industry and a major change in how we buy and sell video games. This post goes through the variety of digital store options."
Console/PC, Indie, Business/Marketing

Blog: Do video games and investments mix? 1
by Gamasutra Community [07.02.14]
"The importance that the video games industry places on successful AAA releases has never been clearer... but does that clarity distill through to stock prices?"
Console/PC, Business/Marketing

Airtight Games has closed down 6
by Mike Rose [07.02.14]
UPDATE Just weeks after Airtight Games released adventure game Murdered: Soul Suspect, the company has confirmed its shutdown via Twitter.
Console/PC, Business/Marketing

New study suggests violent video games improve moral behavior 6
by Mike Rose [07.02.14]
While it has long been suggested by some that violent video games may cause negative real-life behavior, a new study now claims that violent video games may actually make players more sensitive to violence in real life.
Console/PC, Business/Marketing

After Remode closure, its founders are back with a new philosophy  
by Mike Rose [07.02.14]
UK indie studio Remode shut down earlier this year, but now the original founders have formed a new studio, with the aim to focus solely on developing its own IP.
Console/PC, Indie, Business/Marketing

Prominent educators launch Higher Education Video Game Alliance 1
by Christian Nutt [07.01.14]
Today, HEVGA launched -- run by top educators from schools such as Carnegie Mellon University and the University of Southern California, backed by the ESA, and with a mission of improving game education.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Age of Empires Online shutting down today 5
by Christian Nutt [07.01.14]
Microsoft today shut down Age of Empires Online, the latest in its enduring franchise, and a game it first launched in 2011.
Console/PC, Social/Online, Business/Marketing

The realities of the Chinese mobile market for western devs 4
by Christian Nutt [07.01.14]
"I’d say this year, we’re looking at eight to 30 percent of the market." - iDreamSky co-founder Jeff Lyndon, on the potential for foreign-developed games in the Chinese smartphone market.
Smartphone/Tablet, Business/Marketing

Final Fantasy creator Sakaguchi goes mobile, free-to-play 2
by Christian Nutt [07.01.14]
The next RPG from the storied designer will see him take a break from his console roots, and go free-to-play, Famitsu reports.
Console/PC, Smartphone/Tablet, Business/Marketing

Rhode Island announces first settlement in 38 Studios case 1
by Christian Nutt [07.01.14]
The Rhode Island government has announced a proposed settlement in the 38 Studios case, which should net the state around $4.4 million dollars.
Console/PC, Business/Marketing

Don't Miss: How and why Sega is reinventing Sonic the Hedgehog 17
by Christian Nutt [07.01.14]
Gamasutra speaks to Sega of America producer Stephen Frost about Sonic Boom and Sega's new, centralized management of the IP -- and what it means for the beloved franchise.
Console/PC, Design, Business/Marketing

People can now play your Ouya games without having to buy an Ouya 5
by Alex Wawro [07.01.14]
Owners of the Mad Catz MOJO Android-based microconsole can now grab an Ouya app and download games through the Ouya store as the company moves to make its games catalog platform-agnostic.
Smartphone/Tablet, Business/Marketing

Ubisoft comes out on top in DRM patent lawsuit 1
by Alex Wawro [07.01.14]
Ubisoft has won favorable summary judgement from a U.S. District Court judge that allows it to extricate itself from a long-running legal tussle over DRM patents relating its Uplay service.
Console/PC, Business/Marketing

Panoramical asks: Why can't music software be a game? Exclusive 4
by Mike Rose [07.01.14]
For David Kanaga, the composer behind games like Proteus, DYAD, and the upcoming Panoramical, some of his favorite games aren't games at all.
Console/PC, Indie, Audio, Design, Business/Marketing, Exclusive, Video

#DailyDevPromo - Helping promote fellow developers in bite-sized chunks 6
by Gamasutra Community [07.01.14]
"Taking the formula of Twitter events (e.g. Follow Friday and Screenshot Saturday) and using them daily to promote other developers: How #DailyDevPromo has benefitted myself and others."
Console/PC, Indie, Business/Marketing

The cofounder of Looking Glass is making a new Underworld game 3
by Alex Wawro [07.01.14]
Game industry veteran Paul Neurath (Ultima Underworld, System Shock 2) has founded a new Boston-based studio, Otherside Entertainment, and secured the right to develop a new Underworld game: Underworld Ascension.
Console/PC, Production, Business/Marketing

3 ways to add value to your internal game dev hackathon  
by Gamasutra Community [07.01.14]
"Where does one take the hackathon process from here? How can we hackathon organizers add even more value for our employees, our partners and the holy grail -- our players?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing