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March 30, 2015
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March 30, 2015
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Updates » Business/Marketing
Obituary: Atari pioneer Steve Bristow 6
by Christian Nutt [02.23.15]
Bristow, an engineer who worked at the company from its earliest days, who oversaw its Coin Engineering division, worked on the Atari 2600 console and hit game Breakout has passed away.
Console/PC, Business/Marketing

Darkest Dungeon dev sees scammed copies sold via Windows Store 3
by Alex Wawro [02.23.15]
UPDATE Red Hook Studios co-founder Tyler Sigman reports that scammed copies of the studio's recently-released Darkest Dungeon are being sold through the Windows app store.
Console/PC, Indie, Business/Marketing

Blog: There are too few games being released 8
by Gamasutra Community [02.23.15]
"It’s easy to panic if you only see the world from your very narrow window. We need more games released. We need to understand that playing, having fun is not a niche preference."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Introducing GDC's 'Curated Spaces'  
by Simon Carless [02.23.15]
Simon Carless details and explains all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC vs. PAX South: Lessons and plans from a first-time exhibitor 2
by Gamasutra Community [02.23.15]
"If you are ever in indecision about whether or not you should showcase multiple games at your booth (especially if you’re a small indie with not too much of a budget), please take our story to heart."
Indie, Business/Marketing

Growing your indie studio  
by Gamasutra Community [02.23.15]
"The benefits of the growth stage are legion, but they all tend to revolve around security. Just to get to this point requires developers be flexible knowledge-sponges."
Indie, Business/Marketing

Blog: Six months in to running my indie studio... 9
by Gamasutra Community [02.23.15]
"Six months ago, I left a six-figure job so that I could start my own video game studio. Here’s what went right and a little less-than-right over the previous six months."
Indie, Business/Marketing

Goat Simulator's wild ride to success: A 'strange' postmortem 7
by Gamasutra Community [02.23.15]
"We’ve discarded a large part of game development practices that are usually fundamental to how you make games. We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Twitch is holding its first con - this September in San Francisco 2
by Christian Nutt [02.20.15]
Twitchcon will hit the City by the Bay this Fall -- and bring "broadcasters, game developers, viewers" and the popular streaming service together under one roof for two days.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Video: An insider's guide to localizing your game for China  
by Staff [02.20.15]
From gameplay to monetization, linguistics to UI/UX, Reality Squared's Shaun Newcomer explains how foreign developers can tackle the challenges of Chinese game localization at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

The power of free: The tools we use 13
by Gamasutra Community [02.20.15]
A look inside a one indie developer's pipeline, peppered with free programs that still let you get the game-development job done.
Console/PC, Indie, Programming, Production, Business/Marketing

Metroidvania maker: Axiom Verge's Tom Happ on the genre  
by Christian Nutt [02.20.15]
As part of Christian Nutt's Metroidvania feature he interviewed a lot of devs; many of their insights are compelling to stand alone -- so here's the full interview with Axiom Verge's Tom Happ.
Console/PC, Indie, Design, Business/Marketing

The future of GameMaker, according to Yoyo Games and Playtech  
by Alex Wawro [02.20.15]
GameMaker Studio creator Yoyo Games and new owner Playtech issued a joint statement today that sheds a smidgen of light on what the future holds for devs who use the GameMaker toolset.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Valkyrie Profile, Final Fantasy studio Tri-Ace acquired by mobile outfit 12
by Christian Nutt [02.20.15]
Nepro Japan acquires the stalwart Japanese RPG developer and longtime console studio for expertise that will help it jump into new genres, according to reports.
Console/PC, Smartphone/Tablet, Business/Marketing

Learn to survive and thrive in the face of failure at GDC 2015  
by Staff [02.20.15]
Game Developers Conference 2015 officials seek to highlight a set of notable sessions aimed at helping you be productive in the face of failure.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

There is only concept: Frozen Cortex and the art of standing out 3
by Gamasutra Community [02.20.15]
"Unless you’ve made a Darkest Dungeon, Five Nights at Freddy’s or Plague Inc, something which takes on a life of its own... you have to attempt to put aside the fatigue and get other people excited."
Console/PC, Indie, Design, Production, Business/Marketing

Ten expert speakers tackle big ideas in the GDC 2015 Microtalks  
by Staff [02.20.15]
Attend GDC 2015's Microtalks session to see ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing, GDC

Finally, some details about what Magic Leap actually is 15
by Phill Cameron [02.20.15]
MIT Technology Review has some details about what Magic Leap is, and how it works.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Sustaining yourself as an indie studio  
by Gamasutra Community [02.20.15]
What it means to sustain your studio: "Learn the strengths of the team. The people you work with will make or break a company, so it pays in spades to evaluate what each person brings to the table."
Console/PC, Indie, Business/Marketing

Yahoo upgrades Flurry dev tools, marries them with its ad services  
by Christian Nutt [02.19.15]
Today at the company's first Mobile Developer Conference, Yahoo announced major new features for the popular Flurry analytics package, which it acquired last year.
Smartphone/Tablet, Programming, Business/Marketing