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September 2, 2014
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September 2, 2014
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Updates » Business/Marketing
EA's NCAA case leads to landmark decision on player likenesses 3
by Christian Nutt [08.08.14]
Players have to be paid for their likenesses in video games and broadcast, judge rules, saying that the National Collegiate Athletics Association is violating antitrust rules.
Console/PC, Business/Marketing

How the top iOS games market on the App Store: A breakdown 7
by Gamasutra Community [08.08.14]
"I took roughly 300 screenshots of the screenshots from 150 games (about half from top grossing, half from top paid in the US App Store) and then analyzed them all."
Smartphone/Tablet, Business/Marketing, Mobile Games

Crytek USA and Vigil expats unite to form Gunfire Games 1
by Alex Wawro [08.08.14]
A group of former Vigil Games and Crytek Austin developers have founded Gunfire Games, a new indie studio in Texas.
Indie, Business/Marketing

Call for blogs: Share your sales data 7
by Christian Nutt [08.08.14]
We all agree that more information makes it easier to make decisions. Some developers have been very up-front about their sales data. Will you share yours?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Gamasutra explains the YouTuber phenomenon Exclusive 20
by Christian Nutt [08.08.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Twitch moves to address complaints over new policies  
by Alex Wawro [08.08.14]
Video streaming platform Twitch has backpedaled on two of the major changes it announced this week amidst remarkable outcry from broadcasters and viewers who patronize the service.
Console/PC, Business/Marketing

Mobile game development: Native or not? 4
by Gamasutra Community [08.08.14]
Roei Livneh, CEO of cross-platform mobile engine provider Gingee, takes a look at whether you want to go with a native app or tech that can run on any device -- from programming, production, and even biz perspectives.
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Mobile Games

The Spaceteam story: Two Kickstarters later... 6
by Gamasutra Community [08.08.14]
Spaceteam creator Henry Smith wants to create games and release them for free -- but needs backing to do that. He recently got it, after a failed attempt. Here, he tackles why one worked, and one didn't.
Smartphone/Tablet, Indie, Business/Marketing

Why I've said goodbye to mobile in favor of PC 198
by Gamasutra Community [08.08.14]
"I am fed up with the whole mobile/tablet gaming market. Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

'We make mistakes, we are human' - Crytek CEO Cevat Yerli 18
by Mike Rose [08.08.14]
"Our priority was to not downsize the company. Our priority was to not let anybody lose their jobs at that point." - As part of an extensive interview with Eurogamer, Crytek CEO Cevat Yerli explains why his company did not pay its employees for a period.
Console/PC, Business/Marketing

Indie warmongering: Looking at your launch as a battle 2
by Gamasutra Community [08.08.14]
The challenges of launching on smartphones. "Later on in life, when I look back at our production of Go Go Armadillo, I can safely say I have no regrets. We tried our hardest and created the very best game we could."
Smartphone/Tablet, Indie, Business/Marketing

Chinese localization company iDreamSky goes public on Nasdaq 1
by Mike Rose [08.08.14]
iDreamSky, the Chinese company best known for localizing Western games for the Chinese market, has floated on the Nasdaq Stock Exchange and raised more than $115 million in its first day.
Smartphone/Tablet, Business/Marketing, China

Keeping a Kickstarter campaign alive and growing 11
by Gamasutra Community [08.08.14]
With a day left in a campaign that has more than met its goal, Ben Tristem shares how he tweaked his campaign, kept his backers engaged, and will cross the finish line knowing what they really want.
Indie, Business/Marketing, Crowdfunding

Activision may be resurrecting Sierra next week 6
by Mike Rose [08.08.14]
Activision has hinted that it may be resurrecting its Sierra studio, with a teaser video from the defunct studio.
Console/PC, Business/Marketing, Video

Blog: A little more about outsourcing... 4
by Gamasutra Community [08.07.14]
Junxue Liu, CEO of art outsourcing company Novtilus, shares some info and insights into how outsourcing works and what it's like to be on the other side of the equation.
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing

Understanding Twitch's new content-flagging policy Exclusive 9
by Christian Nutt [08.07.14]
Twitch launched a new content-flagging system that checks videos for licensed music tracks and mutes them -- with plenty of bugs and a terrible community response. What's going on?
Console/PC, Indie, Business/Marketing, Exclusive

Tiger Woods returns to games - and now he's with Zynga 1
by Kris Graft [08.07.14]
Under the guidance of CEO and former Xbox boss Don Mattrick, Zynga continues its effort to redefine its business.
Social/Online, Smartphone/Tablet, Business/Marketing

'We aspire to do better': Zynga releases lukewarm financials  
by Kris Graft [08.07.14]
Zynga has been working to reposition a business that was traditionally focused on desktop browsers to one that is able to compete on mobile devices. But the ongoing transition isnít easy.
Social/Online, Smartphone/Tablet, Business/Marketing

Mass Effect lead Casey Hudson has left BioWare 2
by Alex Wawro [08.07.14]
Mass Efffect executive producer Casey Hudson has cut ties with BioWare to pursue new opportunities after nearly 16 years with the studio.
Console/PC, Business/Marketing

Shovel Knight's stats on Steam sales, player engagement, social 7
by Gamasutra Community [08.07.14]
On how players buy and play Shovel Knight: "We hope what weíve provided here can be a stepping stone for everyone to understand the numbers behind a game launch."
Console/PC, Indie, Design, Business/Marketing