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March 3, 2015
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March 3, 2015
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Updates » Business/Marketing
Video: How to make your dream games without going out of business  
by Staff [02.02.15]
At GDC Next 2014, SuperData CEO Joost van Dreunen identifies the major stumbling blocks that game companies face using real-world data, and examines how others have either overcome them or succumbed.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Opinion: Why Alibaba's investment in Ouya makes a lot of sense Exclusive 1
by Brandon Sheffield [02.02.15]
Ouya has supposedly received an injection of $10 million in funding from Alibaba, and the internet cried "why!?" Here's why an investment in Ouya would make a lot of sense for the Chinese SmartTV market.
Console/PC, Indie, Business/Marketing, Exclusive, Microconsole, Digital Publishing

Everything is not fine, and that's fine 20
by Gamasutra Community [02.02.15]
Vlambeer's Rami Ismail considers the state of the industry, as 2015 begins: "as an industry, I don't think we're fine.... [but] Iím nothing but optimistic about the future of this medium, of this industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Play top board games in the GDC 2015 'Shut Up & Sit Down' lounge  
by Staff [02.02.15]
The exhibit, curated by the minds behind board game site Shut Up & Sit Down, will offer GDC 2015 attendees a comfortable space to relax and play some of the best card and board games made in 2014.
Console/PC, Indie, Business/Marketing, GDC

Octodad: Dadliest Catch: The history and genesis of a cult hit  
by Gamasutra Community [02.02.15]
This post starts with the conception of the original Octodad by a team of college students and takes in the ultimate success of the sequel -- taking in everything from its design to the power of Let's Plays.
Console/PC, Indie, Design, Production, Business/Marketing

Sold by Sony, SOE becomes a multi-platform indie studio: Daybreak 3
by Alex Wawro [02.02.15]
Sony has sold its venerable studio/publisher Sony Online Entertainment; SOE has in turn rechristened itself Daybreak and will continue to operate its games as an independent studio.
Console/PC, Business/Marketing

Stumbling through the mobile market with a 'subversive' game  
by Gamasutra Community [02.02.15]
"In a way, I think we tried to be too clever. I still love the idea of a game subverting expectations. At the time, though, I don't think I understood the mobile game marketplace well enough to pull this off properly."
Smartphone/Tablet, Design, Business/Marketing

Cast your vote now for the 2015 IGF Audience Award  
by Staff [02.02.15]
Game Developers Conference organizers are happy to announce that voting for the Independent Games Festival (IGF) Audience Award is now open through February 9th, 2015 at 11:59 PM PT.
Indie, Business/Marketing, GDC

GDC 2015: Get tips on dealing with online harassment  
by Staff [02.02.15]
At GDC 2015 a panel of developers seasoned by first-hand experience with online toxicity will arm attendees with real-world advice and experience that will allow them to weather any internet storm that comes their way.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

How we got through Steam Greenlight in 5 days 6
by Gamasutra Community [02.02.15]
VHS Story got through Greenlight fast, but how? "We still believe that the main reason was our yes/no ratio," writes Svyatoslav Cherkasov, who explains here what made his team's page so compelling.
Console/PC, Indie, Business/Marketing

With Walking Dead in the rearview, Campo Santo focuses on the future 1
by Phill Cameron [02.02.15]
We talk to Campo Santo founder Sean Vanaman on leaving Telltale, securing funding and managing the expectations after The Walking Dead.
Console/PC, Indie, Design, Production, Business/Marketing

Video: How to build a healthy eSports community around your game  
by Staff [01.30.15]
As part of the GDC Next 2014 Community Summit, Jason Xu (CEO of eSports management platform Battlefy) presented developers with data and strategies for encouraging competitive play in their games.
Social/Online, Design, Business/Marketing, Video, Vault

Joystiq and Massively shut down amid AOL downsizing 5
by Alex Wawro [01.30.15]
The rumors are true: Venerable games media outlet Joystiq is closing up shop alongside its sister site Massively and a host of other AOL-owned websites. Many people have lost their jobs.
Console/PC, Social/Online, Business/Marketing

Analysis: Hardware revisions not stopping the decline of the 3DS business 6
by Matt Matthews [01.30.15]
Gamasutra analyst Matt Matthews shows in his new post that the 3DS business has been in steady decline: "the continued erosion of their active hardware base is a serious issue," he writes.
Console/PC, Business/Marketing

Shake-up at Sega sees up to 300 jobs cut and an office shuttered  
by Alex Wawro [01.30.15]
Japanese company Sega Sammy announced today that it plans to restructure the company in a way that will see roughly 300 jobs (or more) cut and Sega of America's San Francisco office shuttered.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Analysis: Nintendo's turned around its digital business 2
by Matt Matthews [01.30.15]
According to Gamasutra analyst Matt Matthews, "Nintendo is finally all-in on digital sales," and he here provides a historical analysis of the company's performance in the digital download realm.
Console/PC, Business/Marketing

How we created the video for our successful Kickstarter 2
by Gamasutra Community [01.30.15]
"The video was the thing that we feel was most important to the success of our campaign and is also the place that we see otherwise great games trip and fall down on."
Console/PC, Indie, Business/Marketing

Building the booth: A PAX South indie exhibitor postmortem 3
by Gamasutra Community [01.30.15]
"With this post I want to do a postmortem and share some behind the scenes footage on what's it like trying to wing a 'professional indie setup' during a major games convention."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Lessons learned from localizing our game in 10 languages 2
by Gamasutra Community [01.30.15]
"It was so painful and tedious and boring which obviously led to mistakes and led to more time spent in QA. We could have made it more interesting, quicker and less of manual work if we knew some tricks."
Smartphone/Tablet, Indie, Programming, Business/Marketing

Kickstarter in 2014: The breakdown 3
by Gamasutra Community [01.30.15]
A detailed analysis of the Kickstarter platform in 2014 -- and a particular look at how game projects did. Full numbers inside.
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing