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August 3, 2015
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August 3, 2015
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Updates » Business/Marketing
Valve VR partner HTC invests $10 million in startup WEVR  
by Christian Nutt [07.31.15]
The Taiwanese electronics company's commitment to its VR headset, the Vive -- developed in collaboration with Valve -- leads to an investment in a VR content company.
Console/PC, Business/Marketing, VR

GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Red Ash Kickstarter loses thousands in a day as publisher steps up  
by Christian Nutt [07.31.15]
Mega Man creator Keiji Inafune set the world on fire with Mighty No. 9, but his latest crowdfunding venture is problem-plagued.
Console/PC, Business/Marketing, Crowdfunding

Ex-Blizzard creative chief Pardo: The quote-unquote 'MMO' is over 2
by Christian Nutt [07.31.15]
There are plenty of persistent online games, but the MMO as we know it just isn't possible (or desirable, if avoidance of the term is any indication).
Console/PC, Social/Online, Design, Business/Marketing

Sega bleeds money, mostly from its gambling machines biz  
by Christian Nutt [07.31.15]
Sega just had a disappointing quarter: It posted a 7.9 billion yen ($63.8 million) loss, on revenues that were down 41.2 percent as compared to the same period last year.
Console/PC, Smartphone/Tablet, Business/Marketing

Epic Games boss: Augmented reality is all you need  
by Christian Nutt [07.31.15]
Virtual reality has a lot of potential, but "you donít need anything else" besides augmented reality for daily tech use, says Tim Sweeney.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, VR

Two surprising years as a bootstrapping indie publisher  
by Gamasutra Community [07.31.15]
"Two years ago we launched an independent games label... it seems like a good time to take a look back at that journey. Perhaps this will be useful for others looking to go down this path."
Console/PC, Indie, Business/Marketing

Beware: HTML and images can ruin your press emails 5
by Gamasutra Community [07.31.15]
"The point I'm trying to make is that plain text with images attached is really your best bet for emailing the press. If you feel like you have to use HTML formatting, be careful."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

How are Steam refunds shaking out? 1
by Christian Nutt [07.30.15]
Developers offer some thoughts on Steam refunds just a couple of months after their introduction, positive and negative both.
Console/PC, Indie, Business/Marketing

Sony's PS4 business keeps getting better and better  
by Christian Nutt [07.30.15]
Despite depressed sales of the PlayStation 3, the PlayStation 4 more than makes up for it -- with a significant leap for the company's games business.
Console/PC, Business/Marketing

Capcom has the power of gambling to thank for its latest gains  
by Christian Nutt [07.30.15]
A Resident Evil 6 gaming machine launch helps grow Capcom's revenues, contributing to a 52 percent gain year-on-year.
Console/PC, Smartphone/Tablet, Business/Marketing

EA doing well on digital revenues... for now  
by Christian Nutt [07.30.15]
No matter how you look at it, the company has transitioned to digital from packaged games, and is making money -- but Wall Street isn't thrilled all the same.
Console/PC, Smartphone/Tablet, Business/Marketing

Ouya, Razer, and the Free The Games Fund  
by Gamasutra Community [07.30.15]
Is Razer really devs' savior? "Itís probably nothing revelatory to come out and say that the slow death and sale of portions of OUYA has been a fair disaster."
Console/PC, Indie, Business/Marketing

Mobile game streaming startup nabs former Apple, Google game czars  
by Alex Wawro [07.30.15]
Mobile game streaming startup Mobcrush publicly rolled out the welcome mat for a pair of high-profile new hires today: former Google Play Games exec Koh Kim and one-time Apple App Store games guy Greg Essig.
Smartphone/Tablet, Business/Marketing

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Tips and trends in making escape games 2
by Gamasutra Community [07.30.15]
"I frequently get asked for help on designing these games. So I decided to answer some of the most frequent issues that people inquire about from general tips, to trends, to how much to charge."
Indie, Design, Production, Business/Marketing

Eye-tracking tech Tobii boots up $1m game dev fund  
by Christian Nutt [07.29.15]
The company's "Boost to the Big Time" program offers $1 million in cash and support for developers who use its tech in PC games -- "with no restrictions on the size or scope of the game."
Console/PC, Indie, Business/Marketing

Sony hopes to go big in China with PlayStation 4  
by Christian Nutt [07.29.15]
With a press conference and a number of game announcements at local game event ChinaJoy, it sounds like the console manufacturer has serious plans to boost its Chinese success.
Console/PC, Business/Marketing

AltspaceVR bags $10.3 million... for virtual D&D  
by Christian Nutt [07.29.15]
The company's mission is to build shared spaces in VR -- and it's now playtesting "V20," a virtual roleplaying environment.
Console/PC, Business/Marketing, VR