Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
September 2, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
2015 Unity Awards nominees announced  
by Christian Nutt [09.02.15]
Plenty of excellent games are on the slate for the engine's annual award show; statues will be handed out this month in Boston, at the Unite conference.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, VR

QC Games is a new studio from BioWare expats who cut a deal with Nexon  
by Alex Wawro [09.02.15]
A number of BioWare expats have joined together to launch QC Games, an Austin-based online game studio that has signed a deal with Nexon America to publish its inaugural project.
Console/PC, Business/Marketing

Report: The world's most popular, most profitable iOS games are 3 years old 3
by Alex Wawro [09.02.15]
A new App Annie report posits that 2 games released in 2012 are the most popular, most profitable iOS games of all time, and the top 10 most popular iOS games of all time are all at least 2 years old.
Console/PC, Smartphone/Tablet, Business/Marketing

YouTuber network Machinima settles with feds over deceptive advertising  
by Chris Kerr [09.02.15]
Video network Machinima has settled charges made by the Federal Trade Commission that alleged the content creator had deceived viewers by not disclosing it paid "influencers" to post videos endorsing Microsoft's Xbox One.
Business/Marketing

Platforming with paint: Making a splash with INK  
by Gamasutra Community [09.02.15]
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Undead Labs shutting down struggling RPG, Moonrise  
by Chris Kerr [09.02.15]
State of Decay developer Undead Labs will be closing down its free-to-play Pokťmon-esque RPG, Moonrise, on December 31.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Latest PlayStation 4 update brings YouTube integration 1
by Chris Kerr [09.02.15]
Sony's latest PlayStation 4 software update will make streaming easier than ever, with the company announcing it will be giving PS4 owners the ability to livestream gameplay directly to YouTube.
Console/PC, Business/Marketing

Thoughts on finding your place in the industry 2
by Gamasutra Community [09.02.15]
"I donít know my place in the game world. Things are changing so fast that itís hard to tell if Iím on a good path or doing nothing at all."
Indie, Production, Business/Marketing

Bringing a 2D puzzler to VR in Fantastic Contraption for Vive  
by Bryant Francis [09.01.15]
The developers of Fantastic Contraption explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
Indie, Programming, Design, Production, Business/Marketing, Video

Investors pour over $11M into mobile game livestreaming firm Mobcrush  
by Alex Wawro [09.01.15]
Mobile game livestreaming startup Mobcrush has raised over $11 million from investors in a recent round of funding after launching a beta version of its platform on iOS and Mac OSX.
Smartphone/Tablet, Business/Marketing

Don't Miss: What Metal Gear Solid 4 taught us about war economies Exclusive 6
by Zoran Iovanovici [09.01.15]
Writer Zoran Iovanovici examines Metal Gear Solid 4's polarizing relationship with the military-industrial complex and the war economy in this classic 2010 feature.
Console/PC, Design, Business/Marketing, Exclusive

Nintendo opens a digital download store on Amazon in the West 1
by Alex Wawro [09.01.15]
This week Nintendo launched an Amazon storefront that allows customers to directly purchase codes for digital versions of (mostly first-party, for the moment) Wii U and 3DS games.
Console/PC, Business/Marketing

Tracking the huge decline in GameStop's new software sales 10
by Matt Matthews [09.01.15]
"New software sales -- the fuel for GameStop's core used software business -- are already declining and have been doing so for the past three years."
Console/PC, Business/Marketing

U.S. mobile industry revenue about to be overtaken by China 1
by Chris Kerr [09.01.15]
Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
Smartphone/Tablet, Business/Marketing

Here are the 2015 Steam games that sold over 1 million copies so far 3
by Chris Kerr [09.01.15]
Sergey Galyonkin, founder of Steam stat tracker Steam Spy, has revealed that, so far, six Steam titles released this year have sold over 1 million copies.
Console/PC, Business/Marketing

Valve now selling all four Mad Max movies on Steam  
by Chris Kerr [09.01.15]
In an unusual bit of cross-promotion, Steam is now selling high-definition digital copies of all four Mad Max movies alongside Avalanche Studio's new Max Max video game.
Console/PC, Business/Marketing

Looking back at Disastr_Blastr's dev: Two years as a solo indie 1
by Gamasutra Community [09.01.15]
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing

Sales of unearthed Atari games from New Mexico dump generate over $100k 3
by Christian Nutt [08.31.15]
E.T.: The Extra-Terrestrial and other carts that were buried in a desert landfill turned out to be worth hundreds of thousands of dollars.
Console/PC, Business/Marketing, History

Smartwatch games heat up, as dev Everywear nabs $2.25m in funding 1
by Christian Nutt [08.31.15]
Runeblade, billed as "the first fantasy adventure on a smartwatch" according to its devs, must have impressed someone: The company closed a big funding round.
Smartphone/Tablet, Business/Marketing

Why Apple banned chart-topping game Monster Strike from the App Store 5
by Christian Nutt [08.31.15]
Mixi's game has consistently ranked at the top of the iOS charts in Japan -- it's #2 right now. So why did Apple take it down over the weekend?
Smartphone/Tablet, Business/Marketing