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July 29, 2014
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July 29, 2014
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Updates » Business/Marketing
Why Animal Crossing and Nintendo need diversity 1
by Christian Nutt [07.29.14]
"We have a broad age range, a broad range of experiences. It helps different topics get brought up that might not have been on a team that isnít as diverse." - Aya Kyogoku, Animal Crossing co-director
Console/PC, Design, Production, Business/Marketing

20 million viewers stream Dota 2 championships 1
by Christian Nutt [07.29.14]
While it's not as popular as League of Legends with audiences, millions still flock to see how the players of Valve's MOBA game stack up.
Console/PC, Business/Marketing

These girls are ready to shape the future of game development Exclusive 3
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Don't Miss: Ethical free-to-play game design (and why it matters) 90
by Gamasutra Community [07.29.14]
Long-time game industry veteran and former Playdom senior game designer Greg Costikyan offers a practical look at how ethics in free-to-play design affects a game's success.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

EA launches PS Plus-like subscription service on Xbox One 4
by Alex Wawro [07.29.14]
EA Access is a subscription service that offers its members a discount on EA digital goods and access to a library of downloadable EA games -- but only on Xbox One.
Console/PC, Business/Marketing

How a groin glitch led to the commercial release of Mount Your Friends Exclusive 1
by Mike Rose [07.29.14]
When Daniel Steger created the first prototype for hilarious multiplayer climb-em-up Mount Your Friends, he never planned for the concept to go any further.
Console/PC, Indie, Business/Marketing, Exclusive

GDC Europe adds talks from Fireproof Studios and Chris Roberts  
by GDC Staff [07.29.14]
Fireproof cofounder Barry Meade and game industry veteran Chris Roberts join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Devolver Digital steps in to solve GaymerX's funding problem  
by Mike Rose [07.29.14]
Indie publisher Devolver Digital has stepped in to help out the GaymerX convention organisers, after NIS America reportedly dropped its monetary support for the show.
Console/PC, Business/Marketing

Atelier studio Gust merging with owner Tecmo Koei 1
by Mike Rose [07.29.14]
Japanese publisher Tecmo Koei has decided to merge Atelier RPG studio Gust into its parent operations, in a bid to run the business more smoothly.
Console/PC, Business/Marketing

9 reasons why video game developers turn to outsourcing 13
by Gamasutra Community [07.29.14]
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Console/PC, Social/Online, Smartphone/Tablet, Art, Production, Business/Marketing

Duet, Mushroom 11 among this year's PAX 10 indie finalists  
by Alex Wawro [07.28.14]
It's that time again -- the organizers of the 2014 Penny Arcade Expo have once again selected ten indie games to be showcased in free booth space at the annual show in August.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Inafune advising new $15M investment fund for indie game startups  
by Alex Wawro [07.28.14]
VC neophyte Inflexion Point Capital is looking to make its mark on the game business by investing up to $15 million in promising game startups, especially Japanese mobile game makers.
Smartphone/Tablet, Indie, Business/Marketing

In-game video streaming and capture come to Raptr  
by Alex Wawro [07.28.14]
As video becomes the lingua franca of game communities, Raptr users can now livestream to Twitch and capture video of themselves playing your PC games from within the client.
Console/PC, Business/Marketing

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing, Exclusive

This Week in Video Game Criticism: Kim Kardashian Ruins Everything 9
by Kris Ligman [07.28.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the success of Kim Kardashian: Hollywood to how we talk about HipHopGamer.
Console/PC, Social/Online, Indie, Design, Business/Marketing

When a successful studio gets backlash for announcing a new game 19
by Mike Rose [07.28.14]
"Our strategy at the moment is to hire talented people to make the games they want to play." - Facepunch founder Garry Newman responds to criticism about his studio's latest game Riftlight.
Console/PC, Business/Marketing

The Walking Dead sells 28M episodes, third season on the way 5
by Mike Rose [07.28.14]
After the success of its narrative-driven adventure game series The Walking Dead, Telltale Games has confirmed that a third season is on the way.
Console/PC, Business/Marketing

Restructuring and squatting: The latest Kickstarter debacle 15
by Mike Rose [07.28.14]
There's trouble brewing for another video game Kickstarter campaign, as a developer has postponed work on his funded game, and subsequently been accused of squatting in a Californian condo.
Console/PC, Business/Marketing

Are developers actually paying for YouTuber and press coverage? Exclusive 14
by Mike Rose [07.28.14]
Here's what we know: The ethics of paying for YouTuber and press coverage of your game are rather blurred, and become more and more so as revenue share programs and FTC rules come into play.
Console/PC, Indie, Business/Marketing, Exclusive, YouTube

Square Enix CTO Yoshihisa Hashimoto leaves company  
by Christian Nutt [07.25.14]
The company names senior tech staffer Remi Driancourt as leader of its Luminous Studio engine development project as it seeks a successor.
Console/PC, Programming, Business/Marketing, Video