Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
January 29, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Stalled Ouya just landed $10 million investment, report claims  
by Alex Wawro [01.29.15]
The Wall Street Journal reports that anonymous sources claim Alibaba is considering integrating the Ouya platform (and its catalog of games) into its own line of set-top boxes.
Console/PC, Business/Marketing

How Crossy Road made $1 million from video ads Exclusive  
by Alex Wawro [01.29.15]
After topping a million downloads and $1M in ad revenue in its first month of release, Crossy Road co-creator Andrew Sum breaks down the award-winning mobile game's unobtrusive monetization design.
Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Don't Miss: Self-promotion for game developers 21
by Gamasutra Community [01.29.15]
Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Nintendo turns YouTubers into partners via new affiliate program  
by Alex Wawro [01.29.15]
The company launched a beta version of the Nintendo Creators Program this week, and it affords developers some interesting insight into how one of the biggest names in games views YouTubers.
Console/PC, Business/Marketing

UX insights: How King is shaping the future of match-3  
by Gamasutra Community [01.29.15]
A user experience designer takes a close look at how King is shaping the future of match-3 UI/UX, from gameplay to purchase options -- with its soft-launched Pepper Panic Saga.
Smartphone/Tablet, Art, Design, Business/Marketing

Successful game makers share indie biz tips at GDC 2015  
by Staff [01.29.15]
Speakers from Double Fine, Ouya, Devolver Digital, TinyBuild, Finji and more will be sharing their lessons learned as successful indie game makers during GDC 2015.
Indie, Business/Marketing, GDC

Trailer trouble: Dealing with pixel-art backlash 27
by Gamasutra Community [01.29.15]
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.
Console/PC, Indie, Business/Marketing

Which of your new users are about to churn?  
by Gamasutra Community [01.29.15]
"The most significant churn occurs right after install regardless if its on a mobile device or on the web. The first hours, not to say minutes, of game play, are critical."
Social/Online, Smartphone/Tablet, Business/Marketing

Steam Workshop creators can now sell content for non-Valve games  
by Alex Wawro [01.28.15]
Valve has begun supporting paid, curated Steam Workshops for non-Valve games, starting with Chivalry: Medieval Warfare and Dungeon Defenders: Eternity. If your game is on Steam, this is a big deal.
Console/PC, Business/Marketing

Valve's economist is now the finance minister of Greece 5
by Alex Wawro [01.28.15]
Economist Yanis Varoufakis, known best in game development circles for his work as Valve's economist-in-residence, is now the new finance minister of Greece.
Console/PC, Business/Marketing

Nintendo returning to profits, but is still struggling to sell hardware 3
by Christian Nutt [01.28.15]
Nintendo had a profitable quarter, and is on track for a full-year profit -- but the company is still fighting to make up lost ground amidst weak sales of the Wii U and 3DS year-on-year.
Console/PC, Business/Marketing

Video: Analyzing the phenomenon that was TwitchPlaysPokemon  
by Staff [01.28.15]
Speaking at GDC Next 2014, game researcher Alex Leavitt offers a data-rich analysis of the TwitchPlaysPokemon phenomenon and what it means for game makers.
Console/PC, Business/Marketing, Video, Vault

Finnish game company Rovio has lost its games chief  
by Alex Wawro [01.28.15]
Jami Laes, who up until recently served as Rovio's EVP of games, has left the company as it struggles to maintain its financial successes.
Smartphone/Tablet, Business/Marketing

DirectX 12, PlayStation 4 sponsored sessions coming to GDC 2015  
by Staff [01.28.15]
GDC organizers highlight a few notable sponsored sessions from Sony, AMD and Autodesk on PlayStation 4 community features, making DirectX 12 work for your game and the tech of Destiny.
Console/PC, Business/Marketing

Brenda Romero and David Braben win prime GDCA 2015 awards  
by Staff [01.27.15]
2015 Game Developers Choice Awards organizers have revealed two of its special award winners: the Ambassador Award goes to Brenda Romero, and David Braben has been recognized with the Pioneer Award.
Console/PC, Business/Marketing, GDC

Growing a studio in a sustainable way - Q&A with CD Projekt Red Exclusive 2
by Alex Wawro [01.27.15]
Studio co-founder Marcin Iwiński and business development SVP Michal Nowakowski talk about what they've learned in growing CD Projekt Red from a one-game studio to an international powerhouse.
Console/PC, Business/Marketing, Exclusive

Frontier Developments lays off staff as it launches new franchise 1
by Alex Wawro [01.26.15]
Elite: Dangerous developer Frontier Developments has laid off at least fifteen people as it refocuses development operations from its satellite studio in Halifax to its headquarters in Cambridge.
Console/PC, Business/Marketing

Video: How Amplitude Studios tackles community-driven development  
by Staff [01.26.15]
At GDC Next 2014, Amplitude Studios' Jeff Spock spoke about how the studio practices open development by involving its fans, as well as the positive and negative lessons learned.
Indie, Business/Marketing, Video, Vault

Freelancers, contractors, and consultants don't work for free! 6
by Gamasutra Community [01.26.15]
A quick guide to working with outside collaborators: "Doing those 3 things above shows that you are a professional with a low budget, not a disillusioned idea person looking for free or cheap labor."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Patton's final battle: Publicity rights of deceased celebrities in games 3
by Gamasutra Community [01.26.15]
An in-depth blog post from attorney Dan Rogers covering how General George S. Patton's estate has sued a San Francisco-based game developer, and the grounds the legal challenge rests on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing