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April 25, 2015
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April 25, 2015
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Updates » Business/Marketing
You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
ďEight years ago, our programís portfolio didnít include a single educational-themed game or project. Today, about half of those projects are educational games.Ē
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

In defense of Valve's new Steam Workshop storefronts 7
by Gamasutra Community [04.24.15]
"Iím currently working on a mod right now. I plan to release my mod for free once itís done. But as a creator, itís also nice to know that there may be an option to make some income off of future projects."
Console/PC, Indie, Business/Marketing

We're not even sure how we got through Steam Greenlight 1
by Gamasutra Community [04.24.15]
"So: we were most likely not anywhere close to the top 100 during a periodic batch. How, then, did we get Greenlit? We have a few possible theories."
Console/PC, Indie, Business/Marketing

Peter Molyneux: Talking to the press too early can be your undoing 4
by Brandon Sheffield [04.24.15]
Peter Molyneux, discussing his techniques for iterative development at Reboot Develop, says that talking to the press about your current idea of what your game will be can be a mistake.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Marvel vs. Telltale: Adventure studio to make games based on Marvel IP  
by Christian Nutt [04.23.15]
The prolific and license-happy developer of The Walking Dead has signed a deal with the ascendent comic book and Hollywood IP factory.
Console/PC, Business/Marketing

Is Nintendo courting an eSports audience with Splatoon? 2
by Christian Nutt [04.23.15]
"Splatoon allows for adaptive playstyles, the game has elements of a sport, and with all the thought weíve put into the things we've mentioned so far, I think it will appeal to eSports players.
Console/PC, Design, Business/Marketing

Xbox business shows decline in Microsoft's latest results  
by Christian Nutt [04.23.15]
Lower prices for the Xbox One and lower sales overall for its consoles means that Xbox revenues are down 24 percent, and hardware sales are down 20 percent.
Console/PC, Business/Marketing

Smash Bros.' Sakurai speaks out against the 'DLC scam' 5
by Christian Nutt [04.23.15]
"These days, the 'DLC scam' has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product."
Console/PC, Business/Marketing

The PSP is dead, and developers are still releasing games for it 2
by Alex Wawro [04.23.15]
Sony discontinued its PlayStation Portable last summer, but that isn't stopping Victor Ireland's Gaijinworks from releasing two new (to North America) PSP games -- potentially in physical UMD form.
Console/PC, Business/Marketing

Don't Miss: The postmortem of Never Alone's cross-cultural design Exclusive 1
by Grant Roberts [04.23.15]
Lead designer Grant Roberts offers a very thorough breakdown of what went right (and wrong) with the development of E-Line Media/Upper One Games' puzzle game about Alaska Native culture: Never Alone.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Game mods can now be sold on the Steam Workshop for real money 40
by Alex Wawro [04.23.15]
UPDATE Valve is letting users charge real money for game mods on the Steam Workshop, starting with Skyrim and rolling out to other games (contingent on the approval of their developers) in the weeks ahead.
Console/PC, Business/Marketing

Now that I run my studio, I understand the 'insanity' of my old bosses 3
by Gamasutra Community [04.23.15]
"Now that Iím a CEO and a business owner, the tables, of course, are turned. What I realize now is that business is not the smoothly running ship that we idealize it to be."
Console/PC, Indie, Production, Business/Marketing

Learn from The Talos Principle and RuneScape devs at GDC Europe  
by Staff [04.23.15]
Croteam's Alen Ladavac and Jagex's RuneScape VP Phil Mansell join the lineup of speakers exploring the art and business of games at GDC Europe 2015 this August in Cologne.
Console/PC, Indie, Production, Business/Marketing, GDC Europe

Never Alone wins Game of the Year at 12th Games for Change Festival  
by Phill Cameron [04.23.15]
Never Alone has been awarded Game of the Year for the 12th Games for Change Festival.
Console/PC, Indie, Design, Production, Business/Marketing

Assassin's Creed creator's new project is Ancestors: The Humankind Odyssey 1
by Brandon Sheffield [04.23.15]
Patrice Desilets, Assassin's Creed director and now CEO and creative director of his own company Panache Games, announces a new project; Ancestors: The Humankind Odyssey.
Console/PC, Indie, Design, Production, Business/Marketing

If you build it: Colossal Order on Cities: Skylines modding Exclusive 1
by Phill Cameron [04.23.15]
We talk to Damien Morello of Colossal Order about the wild success of Cities: Skylines modding scene, and what it means for future development.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

In-app purchases for indie mobile games: A smart freemium strategy 2
by Gamasutra Community [04.23.15]
"You need to make sure that your in-app purchase strategy isnít overly complex. If you start small and think of your IAPs as a way to engage new users, youíll be well on your way to success."
Smartphone/Tablet, Business/Marketing

Facebook mum on large-scale Oculus Rift shipments for 2015  
by Christian Nutt [04.22.15]
"Oculus is very much in the development stage," says CFO David Wehner, when asked by an analyst whether or not we can expect a product soon.
Console/PC, Business/Marketing

Global game market to grow to $91.5 billion as China overtakes U.S.  
by Christian Nutt [04.22.15]
Analyst firm Newzoo reports that China's ascendency is coming faster than expected -- but growth all around the globe is powering a big games business.
Console/PC, Smartphone/Tablet, Business/Marketing

You can now apply directly to Valve for a free Vive VR dev kit  
by Alex Wawro [04.22.15]
Game makers interested in mucking around with a developer edition of Valve and HTC's Vive virtual reality headset can now apply for a free dev kit via a simple Steam sign-up page.
Console/PC, Business/Marketing