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October 25, 2014
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October 25, 2014
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Updates » Art
Creating SpaceMerc: An FPS for the Pebble smartwatch 6
by Gamasutra Community [06.27.14]
A postmortem of SpaceMerc, an FPS for the Pebble smartwatch: "working on SpaceMerc has been valuable for me in terms of software engineering, game development, and game marketing experience."
Smartphone/Tablet, Indie, Programming, Art, Design, Production

GDC Europe's Innovative Games Showcase reveals inaugural game lineup  
by Staff [06.27.14]
GDC Europe organizers have revealed the games that will be featured in the first-ever European Innovative Games Showcase during the Indie Games Summit at the August show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, GDC Europe

Get a job: Runic Games is looking to hire a VFX Artist  
by Staff [06.26.14]
Like the Torchlight games? The studio that built them is out to hire an experienced visual effects artist to work alongside the rest of the team at the company's headquarters in Seattle.
Console/PC, Indie, Art, Production, Recruitment

Dear Adobe: Support Haxe, save your tools 26
by Gamasutra Community [06.26.14]
"You should embrace the Haxe ecosystem; it's already compatible with your products, it'll save you a lot of money, and it perfectly aligns with your business' core competence, which is selling development tools."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Goat Simulator and SuperData talks revealed for GDC Europe 2014  
by Staff [06.26.14]
The creators of Goat Simulator and an experienced digital games market analyst are the latest notable speakers to join GDC Europe 2014, taking place in Cologne this August.
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Breaking the NES: Developing Shovel Knight 18
by Gamasutra Community [06.26.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

Let's revisit Final Fantasy X! Anyone? Exclusive 59
by Leigh Alexander [06.25.14]
Games remember who we were when we played them. Leigh Alexander revisits Final Fantasy X -- and puzzles over the lost heyday of big Japanese roleplaying games.
Console/PC, Art, Design, Exclusive

Get a job: Vicarious Visions is hiring a character artist  
by Staff [06.24.14]
The studio that built Skylanders and Marvel Ultimate Alliance 2 needs an experienced character artist to work alongside the art team in the company's Albany, NY office.
Console/PC, Art, Production, Recruitment

Team Ico expats go indie to found Friend & Foe with fellow artists  
by Alex Wawro [06.23.14]
The studio's five founders previously worked as artists on games like The Last Guardian and Bionic Commando, but now they're working on two new projects simultaneously in Tokyo.
Console/PC, Indie, Art, Production, Business/Marketing

Quadrilateral Cowboy: Good old-fashioned digital bliss Exclusive 1
by Leigh Alexander [06.23.14]
We talk to Blendo Games' Brendon Chung about Quadrilateral Cowboy, his love letter to a 1980s style vision of hacking complete with chunky old tech and staticky, tactile virtual space.
Console/PC, Indie, Programming, Art, Design, Exclusive

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Identifying the gender disparity in games 44
by Gamasutra Community [06.20.14]
"The results I ended up with were ultimately not surprising, though I was happy to see that the average percentage of games with female protagonists were higher than initially reported."
Console/PC, Art, Design

Get a job: BioWare is hiring a Visual Effects Artist  
by Staff [06.19.14]
The developers of Star Wars: The Old Republic are looking for a visual effects artist to work on contract alongside the team at BioWare's Austin, TX studio.
Console/PC, Social/Online, Art, Production, Recruitment

Get a job: Blizzard is hiring a User Interface Designer  
by Staff [06.17.14]
Blizzard is looking to bring on an experienced UI designer to work on Starcraft II and the upcoming Heroes of the Storm MOBA from the company's Irvine, CA headquarters.
Console/PC, Social/Online, Art, Design, Production, Recruitment

Fortnite and Fez technical talks added to GDC Europe 2014 lineup  
by Staff [06.17.14]
Two highly technical design and programming talks have been added to the GDC Europe 2014 session lineup, which is being held in Germany this August.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Video: Shenmue postmortem from Yu Suzuki and Mark Cerny  
by Staff [06.16.14]
Yu Suzuki, the influential Japanese game designer famously known for his work at Sega, delivers a Classic Game Postmortem talk about his Dreamcast cult classic Shenmue at GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Considering the Assassin's Creed gender controversy 35
by Gamasutra Community [06.16.14]
"Would the developers be wrong in choosing their focus depending on the project? No. Should diversity and inclusivity be a stronger consideration from the start? Yes."
Console/PC, Art, Production

Extracting the DNA of Candy Crush Saga 1
by Gamasutra Community [06.16.14]
A deep dive into how King's hit stacks up as a match-3 game: "Candy Crush has a bad reputation for how it tries to monetize players, a criticism which isnít fair when looked at against similar games."
Smartphone/Tablet, Art, Audio, Design, Business/Marketing

Get a job: Blizzard is hiring an Environment Artist 1
by Staff [06.13.14]
Blizzard is looking to bring on an experienced artist to do environmental design on an unannounced title currently in production at the company's Irvine, CA headquarters.
Console/PC, Social/Online, Art, Production, Recruitment

Catch up on all of Gamasutra's E3 2014 coverage right here!  
by Staff [06.13.14]
E3 2014 is officially over. But you can catch up on all of Gamasutra's developer- and game industry-focused coverage via our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing