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May 21, 2013




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Updates » Art
Why They're Playing: Persona 4: Golden Exclusive 12
by Leigh Alexander [11.26.12]
Fan fever for Persona 4: Golden isn't just good news for Sony's Vita platform, but a fierce revival for the Japanese roleplaying game -- what's new about its approach that's refreshing a genre?
Console/PC, Programming, Art, Design, Production, Exclusive

Get a job: SCE Bend and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.23.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Bend Studio, ChangYou, BioWare Montreal, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Why do we like games? An exploration  
by Staff [11.23.12]
"You like Dyad despite the fact it's got a poor experience curve, is weak at communicating with the player, has poor feel... weak at all the things I'd associate with a good game." - Leigh Alexander on Dyad.
Console/PC, Art, Design

Gamasutra Expert Blogs: From designing on paper to mobile analytics  
by Eric Caoili [11.22.12]
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including ...In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including designing games on paper, choosing a mobile analytics package, free-to-play's "psychological currencies," and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing

Evaluating Dyad: A weird conversation 1
by Leigh Alexander [11.22.12]
Developers are doing such a good job of experimenting that we as writers are forced to do the same to be able to keep up the conversation on games. Presenting a decidedly unique take on Dyad.
Console/PC, Art, Design

GDC 2013 debuts 'Schedule Builder', highlights new roundtables  
by Staff [11.20.12]
With planning for March's GDC 2013 in San Francisco now underway, the show's organizers have debuted more than 20 sessions via the initial Schedule Builder, with hundreds more due over the next few weeks.
Console/PC, Art, Design, Production, GDC

IGF China 2012 winners led by CubeTractor, Fish  
by Staff [11.18.12]
IGF China awarded the best independent games in Asia and Australasia at a ceremony in Shanghai during GDC China, led by Best Game winner, retro-inspired puzzler Cubetractor, and abstract action Best Student Game winner Fish.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC China

User interface 'shouldn't just be icing on the cake' says Double Fine's Kowalski 14
by Brandon Sheffield [11.18.12]
Should a game's user interface just get out of the way and let the player get to the game, or should it say something unique about the game's world? Double Fine's Joe Kowalski weighs in on the subject.
Console/PC, Art, Production, GDC China

Get a job: Battlecry Studios and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.16.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Battlecry Studios, BioWare Austin, TimeGate Studios, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Unity 4 is here 11
by Frank Cifaldi [11.14.12]
After a four-month wait Unity 4.0 is live, bringing with it DirectX 11 support, an in-engine animation system, and deployment options for Flash and Linux, among several other tweaks and fixes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, Production

The 'immense responsibility' of creating value for players 8
by Leigh Alexander [11.13.12]
Dan Cook, designer at Triple Town developer Spry Fox, shares insights on creating quality hours for players, and emphasizes the great responsibility designers have in shaping culture and creating ecosystems.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Halo 4's look came from artistic obsession Exclusive 1
by Colin Campbell [11.12.12]
"It is about designing the character, but it's also about storytelling." 343 Industries senior concept artist Gabriel "Robogabo" Garza obsessed for years over the design of Halo 4's updated Master Chief.
Console/PC, Art, Exclusive

Beautiful folk play and emergent interaction in Journey Exclusive 4
by Leigh Alexander [11.10.12]
What's next for Chris Bell (Way, Journey)? At PRACTICE, he shares fascinating player behavior in Journey to shed light on his interest in emergent folk play within expected structures.
Console/PC, Programming, Art, Design, Exclusive

Magic: The Gathering's Richard Garfield's strategies for game balancing 14
by Leigh Alexander [11.10.12]
This weekend at New York University, an intimate audience had the opportunity to hear game balancing strategies from a master -- veteran designer and Magic: The Gathering creator Richard Garfield.
Console/PC, Social/Online, Programming, Art, Design

Your game industry in your words, week of November 9  
by Eric Caoili [11.09.12]
Gamasutra highlights choice quotes from industry figures from the past week, including Peter Molyneux, Jordan Mechner, Redbox's Joel Resnick, and many others in this weekly roundup.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing

Get a job: Infinity Ward and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.09.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Infinity Ward, Linden Lab, Yager Development, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Game Developer magazine's Power 50: Evangelism Exclusive GDMag Exclusive 2
by GD mag, Gamasutra staff [11.09.12]
Gamasutra and Game Developer spotlight ten evangelists in the game industry who've helped advance the medium and raised its profile, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Not even Apple knows what's inside Curiosity's cube Exclusive 54
by Leigh Alexander [11.08.12]
Peter Molyneux's mobile experiment Curiosity's seeing a response that overwhelms even him -- and the game's servers. What now? And how many people know what's inside the cube?
Smartphone/Tablet, Programming, Art, Design, Exclusive

Game Developer magazine's Power 50: Business Exclusive GDMag Exclusive  
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Game Developer magazine's Power 50: Design Exclusive GDMag Exclusive 3
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive