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April 18, 2014
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April 18, 2014
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Updates » Art
GDC Next: Don't miss Gamasutra's coverage  
by Kris Graft [11.11.13]
Last week was the inaugural GDC Next in Los Angeles, and we covered some great sessions while we were there. Here's what you might have missed while you were busy making video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, GDC Next

IGF 2014 sees record Student Competition entries, over 1,000 total 1
by Staff [11.11.13]
Organizers have tallied over 1,000 entries submitted to the 16th annual Independent Games Festival, with entrant records now broken across the board and Student Competition entries now available for everyone to view.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Simogo reinvents itself yet again with weird, wild Device 6 Exclusive 2
by Leigh Alexander [11.11.13]
Two Simogo titles illuminated new possibilities for iOS games in the same year -- with only two people on the core team. Simon Flesser discusses Device 6, the studio's latest weird, wonderful experiment.
Smartphone/Tablet, Indie, Art, Design, Production, Exclusive, Mobile Games

Romero, Santiago, Lemarchand on thinking outside the game  
by Christian Nutt [11.07.13]
These developers, responsible for games like Train, Uncharted, and Journey spoke about their non-game inspirations at GDC Next, offering creative lessons.
Console/PC, Indie, Art, Design, GDC Next

Myst creators rejoin indie environmental games with Obduction Exclusive 7
by Leigh Alexander [11.07.13]
Myst co-creator Rand Miller talks about Cyan's new environmental game, Obduction, and the revival of first-person exploration and puzzle-solving 20 years after the singular game.
Console/PC, Indie, Art, Design, Production, Exclusive

How to make your games better to stream, according to Day[9] 4
by Christian Nutt [11.05.13]
Sean "Day[9]" Plott has found fame as a streamer of games like StarCraft II -- and offers here ways in which developers can make their games better for streamers and audiences both.
Console/PC, Indie, Art, Design, Business/Marketing, GDC Next

Get a job: Vicarious Visions is looking for an art director  
by Kris Ligman [11.04.13]
"Vicarious Visions is looking for a talented and creative Art Director to join our studio and lead our teams in creating the next generation of award-winning games for console and mobile markets."
Console/PC, Art, Recruitment

Get a job: BIT.TRIP developer Gaijin looking for concept artists  
by Staff [10.31.13]
"Gaijin is currently seeking a concept artist. Qualifications include: strong 2D skills; background in game modeling; capable of doing 3D. Experience/interest in sci-fi themes is a definite plus!"
Console/PC, Indie, Art, Recruitment

The ultra-modern stylings of Hyper Light Drifter Exclusive 2
by Kris Ligman [10.30.13]
Gamasutra speaks with two talents behind Hyper Light Drifter, the upcoming 2D action-RPG which recently made waves with its fresh spin on pixel art aesthetics and Studio Ghibli sensibilities.
Console/PC, Indie, Art, Design, Business/Marketing, Exclusive

Discounted GDC Next/ADC registration ends on Thursday 10/31  
by Staff [10.30.13]
Discounted online registration ends October 31st for the inaugural GDC Next and ADC in Los Angeles. Attendees can save up to $200 off admission if registered before the deadline.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next, ADC

Blog: 'How I became gaming's most popular and anonymous photographer' 17
by Gamasutra Community [10.30.13]
Evan Amos carefully photographs game consoles so Wikipedia can have beautiful, clear photos -- and in this blog post he explains why, and asks for help to build an online museum.
Console/PC, Art, Business/Marketing

This Week in Video Game Criticism: From Johnny Gat to Gone Home  
by Eric Swain [10.28.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including Saints Row's Johnny Gat and the three games of Gone Home.
Console/PC, Indie, Programming, Art, Design

Call for blogs: Share your expertise in VR, biofeedback and more  
by Christian Nutt [10.28.13]
Today Gamasutra launches Advanced I/O Week. Read on to find out how your contributions can become part of our efforts to inform developers.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing

The story behind Killzone: Mercenary's cinematics and UI 1
by Gamasutra Community [10.28.13]
David Sheldon-Hicks, of UI and cutscene house Territory, explains the working process that went into creating the menus and cinematics for the recent Vita shooter Killzone: Mercenary.
Console/PC, Art

GDC 2014 Summit submission deadline extended to Nov 1st  
by Staff [10.25.13]
Due to repeated requests, GDC organizers have extended the call for submissions deadline to November 1, 2013 for Summits talks, which will take place during the first two days at GDC 2014 in San Francisco, CA.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

2D shooter pixel art, from concept to execution 10
by Gamasutra Community [10.24.13]
From enemy graphics to background animations -- to logo and box design -- this post covers getting retro feel right in the modern era.
Console/PC, Indie, Art

IGF 2014 organizers announce record Main Competition entrants 1
by Staff [10.24.13]
The organizers of the 16th annual Independent Games Festival are proud to announce that the event has once again seen record entries for its latest Main Competition.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

7 Days to Die pulled from Steam over appropriated Tripwire assets 11
by Kris Ligman [10.23.13]
The Fun Pimps' 7 Days to Die has been pulled from Steam Greenlight following a DMCA notice from Tripwire Interactive, alleging the game directly appropriates assets from its title Killing Floor.
Console/PC, Indie, Art, Business/Marketing

GDC Next partners with USC to give out free passes to USC Game students  
by Staff [10.22.13]
The USC Games program and GDC Next are collaborating to support the next generation of developers by giving out 50 VIP All Access Passes and complimentary Expo Passes to eligible students.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Volunteer applications now open to be a GDC 2014 Conference Associate  
by Staff [10.22.13]
GDC is taking volunteer applications for the GDC 2014 Conference Associate program from now until January 3rd. Volunteers will receive a pass to the show in exchange for about 20 hours of work. Apply today!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC