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June 18, 2013





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Updates » Art
Get a job: Blizzard needs a 3D character artist for WoW  
by Gamasutra Jobs [03.07.13]
"The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential."
Console/PC, Art, Recruitment

The tools and engines available now for PlayStation 4 developers  
by Frank Cifaldi [03.07.13]
Several tool-makers are shipping their products to PlayStation 4 developers today. We've rounded up all of the announcements we could find in one convenient spot.
Console/PC, Programming, Art, Design, Production

EA's LGBT event aims to be a first step toward cultural change 26
by Leigh Alexander [03.07.13]
Electronic Arts led a summit about addressing LGBTQ issues and creating a healthier game culture and community at New York City's Ford Foundation, playing host to positive discussions on diversity in game development.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Dishonored takes home Best Game award at the BAFTAs 2
by Frank Cifaldi [03.05.13]
The first-person action game managed to beat out awards ceremony favorite Journey, though that game walked away with five awards of its own, including Game Design and Artistic Achievement.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design

'Road to the IGF' Pt. 2: more stories behind this year's top indie games  
by Staff [03.05.13]
This year's 'Road to the IGF' continues with games such as the "spaceship simulation roguelike-like" FTL by Subset Games, the one-step-a-day VESPER.5 by Michael Brough, and the multi-generational family history game 7 Grand Steps by Mousechief.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Road to the IGF: Mahdi Bahrami's Farsh Exclusive  
by John Polson [03.05.13]
At age 17, Mahdi Bahrami entered the 2011 IGF competition and received an honorable mention in the Excellence in Design category for Bo. Now Bahrami's a finalist for the 2013 IGF student competition.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive, Video, IGF

'iOS games in a day', animation, producer bootcamps detailed for GDC 2013  
by GDC Staff [03.04.13]
GDC 2013 organizers are highlighting in-depth animation and cross-platform production bootcamps, and an iOS crash course covering API and popular engine implementations, both for the upcoming March event.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

GDC adds Double Fine, Journey sand tech, Capy/17-Bit talks to roster  
by GDC Staff [02.28.13]
GDC 2013 organizers are highlighting new talks from Double Fine on 'optimizing for human performance', a panel on building indie studio culture, and Journey's refined sand technology.
Console/PC, Indie, Art, Production, Business/Marketing

Video: Brian Moriarty's 'Apology for Roger Ebert' 49
by GDC Vault [02.27.13]
Beyond Zork and Loom creator and Worcester Polytechnic Institute professor Brian Moriarty delivers a defense of Roger Ebert's industry-stirring sentiment that "video games can never be art," given in this newly free video lecture from GDC 2011.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, Video

Video: Crunching Retro City Rampage down to an authentic 8-bit game 2
by Frank Cifaldi [02.27.13]
After finishing 8-bit homage Retro City Rampge, developer Brian Provinciano wanted to see how much of his game could actually run on Nintendo's NES hardware. The result? A GTA-like game that could have shipped in 1989.
Console/PC, Indie, Programming, Art, Video

Art Game: Make art with games in a game about art Exclusive 2
by Leigh Alexander [02.22.13]
In a lighthearted (and slightly meta!) commentary on the expressive nature of games, Pippin Barr's Art Game lets players be creative by repurposing and recontextualizing familiar game forms.
Console/PC, Indie, Art, Business/Marketing, Exclusive

Video: Dead Space 2's art director goes 'beyond horror'  
by GDC Vault Staff [02.22.13]
Dead Space 2 art director Ian Milham demonstrates how his team took EA's sci-fi action sequel "beyond horror" in this free lecture from Game Developers Conference 2011, courtesy of GDC Vault.
Console/PC, Art, Design, Production, Video

As a game artist, it's good to take some time for yourself 7
by Jeff Parrott [02.22.13]
Environmental artist Jeff Parrott explains how finding a balance between work and life is important to the career of a professional video game artist.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Opinion: Sony's mixed showing leaves the future up to devs Exclusive 23
by Leigh Alexander [02.21.13]
Some press and fans were sold on Sony's PlayStation 4 event. Some were not. But no matter what the machine promises, developers and publishers will be carefully watching the ebb and flow of sentiment.
Console/PC, Programming, Art, Design, Business/Marketing, Exclusive

We asked three PS4 developers how expensive their games are Exclusive 23
by Frank Cifaldi [02.21.13]
The answers we got ranged from the frank to the philosophical, but development costs -- and studio headcount -- are clearly going to rise for those making triple-A console games this coming generation.
Console/PC, Art, Production, Exclusive

Last call: Do you make enough? Take the Salary Survey! 7
by Patrick Miller [02.20.13]
The Game Developer Salary Survey closes this Friday! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

6 tips for starting a career as a game artist 2
by Gamasutra Community [02.20.13]
Veteran environment artist Jeffrey Parrott offers six easy-to-follow pieces of advice for aspiring video game artists.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Art talks from Psychonauts, SimCity co-creators revealed for GDC 2013  
by GDC Staff [02.20.13]
GDC 2013 organizers reveal three new Visual Arts talks for its March conference, including a special lecture on performance capture from veteran director Remington Scott and a live character creation demo by Scott Campbell.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Blog: What went right and wrong with this Voodudes master's project 5
by Gamasutra Community [02.19.13]
Fifteen full-time master's students at the Guildhall at SMU developed the UDK-based third-person action RPG Voodudes. Here's how the project came together, and what lessons the team learned.
Indie, Programming, Art, Design, Production

Linden Lab's Versu wants to make hobbyists storytelling superstars Exclusive 7
by Leigh Alexander [02.14.13]
Linden Lab launches its robust interactive storytelling app, Versu, today. CEO Rod Humble talks about why "the time is finally here" for romance and drama to come to the forefront of games.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive