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November 25, 2015
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November 25, 2015
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Updates » Art
Sketchfab to Unity using 2D toolkit 1
by Gamasutra Community [08.17.15]
"We are gonna talk about our interactive dioramas for OKHLOS, show how the 3D meshes mix with pixel art. Particularly we are going to talk about how we made them."
Console/PC, Indie, Art

Rabbits, Fallout, and drag queens: The week in GameDevTweets  
by Staff [08.14.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: A grab-bag of funny to serious, and back.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR

Get a job: Be a UI/UX Artist and Designer at Radiant  
by Staff [08.13.15]
The makers of Rising Thunder and Stonehearth are looking for a multi-talented artist and designer to take a lead role on user interface and experience design at their Los Altos, CA headquarters.
Console/PC, Indie, Art, Design, Recruitment

Don't Miss: 10 seminal postmortems every developer should read Exclusive 3
by Alex Wawro [08.13.15]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Exclusive

The challenge of responsiveness vs. naturalness in game animation 4
by Gamasutra Community [08.13.15]
Tips from a side-scrolling action game developer which "consider the animations in terms of responsiveness while trying to discuss some techniques to retain their naturalness."
Console/PC, Smartphone/Tablet, Indie, Art

Get a job: Rocksteady seeks an experienced Technical Artist  
by Staff [08.12.15]
The developer of Batman: Arkham Knight is aiming to hire a Senior Technical Artist to work with Rocksteady's established art team on AAA projects at its headquarters in London.
Console/PC, Art, Recruitment

Don't Miss: The postmortem of Resident Evil 2 for the N64 1
by Todd Meynink [08.12.15]
In this classic 2000 postmortem, Angel Studios (now Rockstar San Diego) engineer Todd Meynink recounts the trials and tribulations Angel faced in porting Capcom's Resident Evil 2 to the Nintendo 64.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Body parts and motion sickness in VR 3
by Gamasutra Community [08.12.15]
Experiments with adding legs to a VR game: "Our study used an ex-post-facto design, during which the simulator sickness questionnaire was administered."
Console/PC, Indie, Art, VR

How The Flame in the Flood builds tension through motion Exclusive 3
by Phill Cameron [08.12.15]
We talk to Forrest Dowling about how the pressure of constant movement works to elevate the survival genre in The Flame in the Flood.
Console/PC, Indie, Art, Design, Production, Exclusive

Get a job: Be a 2D Animator for DrinkBox Studios  
by Staff [08.11.15]
The folks who built Guacamelee! are currently working on Severed and they want an experienced 2D animator to work on a contract basis alongside the team at DrinkBox's Toronto HQ.
Indie, Art, Recruitment

The many flavors of foreign culture in games 5
by Gamasutra Community [08.11.15]
"Each culture has its own particularities, that unique way of doings things that cannot be easily described. It's not an odor nor a fragrance, but a subtle, unusual element you can't describe at first. An exotic spice."
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

The spookiest postmortem: WayForward's Til Morning's Light 1
by Adam Tierney [08.11.15]
A console-quality horror adventure on mobile, for a publisher that had just gotten into games? Adam Tierney, the game's director at WayForward, tells the tale of its creation.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Pixar to open-source its Universal Scene Description software  
by Christian Nutt [08.10.15]
The tool, which helps manage the content of large virtual scenes, hooks into existing tools, and can be used by game developers, too.
Console/PC, Art, Production

Great game GIFs galore: The week in GameDevTweets  
by Christian Nutt [08.07.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: The magical way games look, broken or not.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art

Get a job: Zindagi Games seeks a Technical Artist  
by Staff [08.07.15]
Want to work on 3D mobile games? Southern California-based Zindagi Games is seeking a Maya conversant artist to work on animation and rigging of characters.
Smartphone/Tablet, Art, Recruitment

Roguelike development with free tool, REXPaint 5
by Gamasutra Community [08.07.15]
Cogmind developer Josh Ge explains how to use REXPaint, the freely distributed tool he developed to create his game's world.
Console/PC, Smartphone/Tablet, Indie, Art, Design

Don't miss: Our in-depth postmortem of the original Crackdown GDMag Exclusive 2
by Phil Wilson [08.05.15]
This 2007 postmortem of one of the Xbox 360's first surprise hits takes a candid look at the development of the original game in the franchise, shared again just in time for the debut of its third title at Gamescom.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive

Get a job: DrinkBox Studios seeks a 2D Animator  
by Staff [08.04.15]
The studio behind Guacamelee and the upcoming Severed is seeking a 2D animator in its Toronto, Canada-based studio.
Console/PC, Indie, Art, Recruitment

How I recreated the hallway from P.T. in Unity 17
by Gamasutra Community [07.31.15]
How one developer recreated the infamous (and now deleted) demo for Hideo Kojima's Silent Hills in Unity: A complete look at the entire workflow.
Console/PC, Indie, Art, Production

Epic Games boss: Augmented reality is all you need  
by Christian Nutt [07.31.15]
Virtual reality has a lot of potential, but "you donít need anything else" besides augmented reality for daily tech use, says Tim Sweeney.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, VR