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April 23, 2014
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Updates » Art
Chris Crawford makes his Face Editor tool available free to indies 10
by Gamasutra Community [01.07.14]
The veteran developer offers a sophisticated facial animation system designed to offer a palette of realistic emotional states for in-game characters to indies free, for further development.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art

Crytek showcases the graphics tech powering Ryse at GDC 2014  
by GDC Staff [01.03.14]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

A painful postmortem: How Indoor Sports World drove its devs to the edge 13
by Gamasutra Community [01.01.14]
Richard Hill-Whittall writes how pushing a two-man team beyond its production limits drove his "stress and worry off the scale" -- and the consequences of biting off more than you can chew.
Console/PC, Indie, Programming, Art, Production

This Year in Video Game Criticism: Farewell, 2013 6
by Eric Swain [12.31.13]
This week, our partnership with game criticism site Critical Distance brings us Eric Swain's year-end roundup of the best of the best of 2013 games criticism.
Console/PC, Indie, Art, Design, Business/Marketing

Blog: A look at what makes Kirby's Epic Yarn work so well 5
by Gamasutra Community [12.31.13]
Zack Wood takes a critical look at Nintendo and Good-Feel's Wii platformer Kirby's Epic Yarn, exploring how its cohesive fabric-based worldview sets it apart from other games.
Console/PC, Art, Design

Learn all about Destiny's customizable character design at GDC 2014  
by GDC Staff [12.30.13]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Ring in 2014 by making a game for the New Year Game Jam  
by Alex Wawro [12.30.13]
The second annual NYGJ is nigh, challenging entrants to create a game in the 48 hours between midnight December 31 and midnight January 2. Champagne, kisses and cheering are optional but encouraged.
Console/PC, Indie, Programming, Art, Audio, Design

Obituary: Game industry veteran David Bunnett 2
by Brandon Sheffield [12.30.13]
Game industry veteran David Bunnett, known for his work on games like Neverwinter Nights and the Xbox exclusive Bloodwake, passed away on October 13, 2013 of heart failure.
Console/PC, Art

Get a job: Blizzard is hiring a 3D weapons artist  
by Staff [12.26.13]
Blizzard Entertainment is looking to make a few fresh hires, including a 3D weapons artist, to work on extant and unannounced upcoming titles at its offices in Irvine, CA.
Console/PC, Art, Recruitment

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra Staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013. Here they are, all in one place.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The 25 most popular stories on Gamasutra in 2013 Exclusive  
by Mike Rose [12.19.13]
It's clear that 2013 was one of the most exciting and announcement-packed year for video games we've seen -- but which stories were the most searched for, the most read, the most popular?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

'Diversity Lounge'? PAX has a lot of work to do Exclusive 40
by Leigh Alexander [12.19.13]
With its "Diversity Lounge and Hub," PAX is finally trying to address some of its community problems. So why is everybody laughing? Leigh Alexander explores what it would really take to start healing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Business/Marketing, Exclusive

Gamasutra's Best of 2013: Alex Wawro's Top 5 Video Games Exclusive 2
by Alex Wawro [12.18.13]
Gamasutra editor Alex Wawro continues our end-of-the-year series by sharing his picks for the best games of 2013.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Exclusive

Gamasutra's Best of 2013: Leigh Alexander's Top 5 Video Games Exclusive 8
by Leigh Alexander [12.18.13]
Gamasutra contributing editor Leigh Alexander continues our end-of-the-year series by sharing her picks for the best games of 2013.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Mobile Games

Flower, Halo 2600 head to Smithsonian American Art Museum  
by Alex Wawro [12.17.13]
UPDATED The Smithsonian American Art Museum recently added video games to its permanent collection for the first time: Ed Fries' Halo 2600 and thatgamecompany's Flower.
Console/PC, Indie, Serious, Art, Design

More noteworthy devs join IGF 2014's jury panels  
by GDC Staff [12.17.13]
The juries behind GDC 2014's Independent Games Festival will include highly lauded developers deciding the finalists for the Excellence in Visual Arts and Excellence in Audio Awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, GDC

Infamous: Second Son particle system explained at GDC 2014  
by Staff [12.17.13]
Today's highlights include a deep dive into the particle system that powers Infamous: Second Son given by Sucker Punch's Bill Rockenbeck, a talk from Irrational Games Lead Character Artist Gavin Goulden on the challenges of working out compelling character designs for Bioshock Infinite, and a guide to optimizing your game's shader architecture for next-gen hardware from Avalanche Studios' Emil Persson.
Console/PC, Programming, Art, Production, GDC

GDC 2014 wants submissions for 'ALT.CTRL' alternative controller exhibit  
by Staff [12.13.13]
We are excited to reveal the first of GDC 2014's many interactive exhibits, with a special call for submissions for ALT.CTRL.GDC, which will focus on unique control methods and setups for playing games.
Programming, Art, Design

The 5 trends that defined the game industry in 2013 Exclusive 6
by Kris Graft [12.13.13]
Gamasutra editor-in-chief Kris Graft steps back to look at the big picture in 2013. Here are the trends that shaped the year in video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Video: connecting emotionally in PlayStation's Doki-Doki Universe  
by GDC Staff [12.13.13]
"I think characters actually touching each other, hugging, lifting, slapping, [and] poking is important for emotional impact," Greg Johnson explains in designing for emotional connectivity in Doki-Doki Universe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Video