Video: How The Muppets, Realism, and music can inspire games
by GDC Staff
Brenda Romero, Richard Lemarchand, Kellee Santiago, and Ben Esposito share their "outside of games" inspirations to help design and manage in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Video
Riot shares tips on telling stories via multiplayer combat at GDC 2014
by GDC Staff
Today’s highlights include a postmortem of Forced from the CEO of BetaDwarf, a talk on telling stories through competitive multiplayer from Riot's Christina Norman, and more.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
Blog: Lessons from the VR field
by Gamasutra Community
12-year virtual reality veteran Sébastien Kuntz argues why "presence" -- feeling like you're there -- is key to the VR experience, and takes a look at how VR title The Gallery handles it.
Console/PC, Indie, Art, Design, VR
Oculus to recruit game developers, to work with John Carmack
by Christian Nutt
According to a quote from CEO Brendan Iribe, "you'll see more and more game developers showing up" at the company over the coming months.
Console/PC, Programming, Art, Audio, Design, Production, Recruitment, Advanced Input and Output , VR
Art and tech come full-circle in Sentris
by Leigh Alexander
Samantha Kalman is working on Sentris, a unique music game whose funding campaign attracted significant talent -- here, she shares her cross-disciplinary approach to music, art and technology.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Crowdfunding