Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 27, 2015
arrowPress Releases
March 27, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Art
10 quotes every game developer should remember 12
by Alex Wawro [01.15.15]
From Carmack to Wallick to the makers of Monument Valley, here are ten nuggets of timeless advice from game developers across the industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Walking in a painting: Our technique for interior daytime lighting 2
by Gamasutra Community [01.15.15]
"We were able to unify 3D characters and 2D environments, add a level of depth to our world, and all while maintaining a hand-painted look."
Console/PC, Indie, Art

Get art tips from Ustwo, Naughty Dog and the remakers of Halo at GDC  
by Staff [01.15.15]
The folks responsible for GDC 2015 highlight a few notable Programming talks in advance of the conference's discounted early registration deadline.
Console/PC, Art, GDC

Don't Miss: Game art tips from Rockstar's former art director Exclusive 4
by Kris Graft [01.13.15]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Art, Exclusive

Get a job: Guild Wars 2 studio ArenaNet seeks a Character Artist  
by Staff [01.12.15]
The developers of Guild Wars 2 are looking for an experienced artist to join the team as a character artist at ArenaNet's Bellevue, WA studio.
Console/PC, Art, Recruitment

Get a job: Be a UI Designer for The Odd Gentlemen  
by Staff [01.08.15]
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced user interface designer to work alongside them in Los Angeles on the development of King's Quest.
Indie, Art, Recruitment

Check out this 'scribble effect,' and learn how to do it yourself 5
by Gamasutra Community [01.07.15]
How to create a distinctive and attractive art effect -- with code examples. "We knew we wanted to somehow mimic the rooms being drawn, by pencil, on to the screen." Here's how they did it.
Console/PC, Indie, Programming, Art

Get a job: Nix Hydra needs an Art Director  
by Staff [01.06.15]
The LA-based game startup responsible for Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in the studio.
Smartphone/Tablet, Art, Recruitment

UX insights: CSR Racing 4
by Gamasutra Community [01.06.15]
An experienced UX/UI developer takes a look at how the hugely successful mobile racing game draws in players with their UX -- particularly as regards monetization design.
Smartphone/Tablet, Art, Design, Business/Marketing

More esteemed developers, artists join IGF Jury Panels  
by Staff [01.05.15]
The juries behind the GDC 2015 Independent Games Festival take form as an exciting lineup of lauded developers and industry professionals sign on to decide the finalists for the March awards.
Console/PC, Indie, Art, Design, GDC

This Year in Video Game Criticism: The Games That Shaped 2014 2
by Eric Swain [01.05.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain from the entirety of 2014. From the year's biggest releases to social and cultural issues affecting games, let's see what had the critics talking!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Best of 2014: Breaking the NES for Shovel Knight 21
by Gamasutra Community [01.01.15]
"When you add up all the changes, it seems like there is a vast gulf between Shovel Knight and the technology of the NES. However, we feel that the core of the aesthetics of the 8-bit era has been respected."
Console/PC, Indie, Art, Design

20 developers, events and trends that shaped our industry in 2014 Exclusive  
by Alex Wawro [12.31.14]
As we bid farewell to 2014, it's clear we're closing out one of the more momentous years in recent game industry history; here are the developers, events and trends that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Best of 2014: A guide to creating beautiful, texture-less 3D 11
by Gamasutra Community [12.31.14]
"The advent of pixel art has shown me that you can take any visual tech and distill it to its purest form. Creating 3D art without the use of textures does exactly this."
Console/PC, Smartphone/Tablet, Indie, Art

Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Phantom Compass [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Get a Job: N-Space is hiring a 3D Character Animator  
by Staff [12.30.14]
Florida-based n-Space is seeking a 3D character animator with, optimally, "knowledge and love of fantasy RPG." Does this sound like you? Check out this job post!
Console/PC, Art, Recruitment

Art workflow: Creating a cake-themed house for casual games 1
by Gamasutra Community [12.30.14]
"Its quite popular to use a dessert theme for game graphics recently. You can find lots of match-3, bubble shooter, and puzzle games in the App Store which have gingerbread houses and whipped cream trees."
Social/Online, Smartphone/Tablet, Art

When hiring an artist, here's what to keep in mind 30
by Gamasutra Community [12.26.14]
Attorney Zachary Strebeck takes a look at how artists are compensated: "I decided to reach out to a few freelance game artists that I know and get their opinions on a few issues regarding payment for their work."
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing

Get a job: Obsidian is hiring a UI/UX Artist  
by Staff [12.23.14]
Got an eye for beautiful interface design? Obsidian Entertainment is looking to hire a UI/UX artist to work alongside the design, art and programming teams at its Irvine, CA studio.
Console/PC, Art, Recruitment

2015 IGF announces Design, Audio juries  
by GDC Staff [12.22.14]
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC