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August 29, 2015
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August 29, 2015
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Updates » Art
GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

5 rules to break when developing a mobile game 18
by Gamasutra Community [07.01.15]
CrowdStar made its mobile game Covet Fashion a hit with fans by ignoring the conventional wisdom. Here, CEO Jeffrey Tseng shares his tips for success.
Smartphone/Tablet, Art, Design, Production, Business/Marketing

Come out to GDC Europe and learn how Cities: Skylines was made  
by Staff [06.30.15]
Leading experts discuss best practices for developing mobile games for the Chinese market, and Colossal Order deconstructs its hit city-builder Cities: Skylines at GDC Europe in Cologne, Germany this August.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Don't Miss: Blizzard's Diablo II postmortem, 15 years later 4
by Erich Schaefer [06.29.15]
15 years ago this week, Blizzard released Diablo II. Celebrate by reading EP Erich Schaefer's account of what went right and wrong during development of one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Bungie built the technology to render Destiny 1
by Staff [06.26.15]
At GDC 2015, Bungie's Natalya Tatarchuk cracks open the renderer Bungie developed for its striking, open-world cross-platform shooter Destiny to show fellow developers how it works.
Console/PC, Programming, Art, Video, Vault

Get a job: Retro Studios seeks a Character Artist  
by Staff [06.25.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze)is looking for a character artist to do modeling, texturing and art design in Retro's Austin, TX office.
Console/PC, Art, Recruitment

Video: An art direction autopsy of Firaxis' XCOM: Enemy Unknown  
by Staff [06.25.15]
At GDC 2013, XCOM: Enemy Unknown art director Greg Foertsch digs into the art design process of doing a big-budget remake of a seminal title like the original X-COM: UFO Defense.
Console/PC, Art, Video, Vault

Blog: Urinals and pixels - A letter to game developers 10
by Gamasutra Community [06.24.15]
The variety of responses to Tale of Tales' departure had me thinking about the tension between gamers and game developers, and how an art history lesson relates to all of this.
Indie, Art

Don't Miss: 20 Atari games every designer should play 10
by John Harris [06.23.15]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Programming, Art, Design, Production

Outpost Games is seeking an animator  
by Staff [06.22.15]
The new studio from former Dead Space 2 and FarmVille 2 creative lead Wright Bagwell is looking for an animator who "brings raw animation skills, technical know-how, and can work well with all disciplines."
Console/PC, Art, Recruitment

The politics of beauty 1
by Gamasutra Community [06.22.15]
Sunset's MichaŽl Samyn muses on the shifting standards of art and beauty, and how that affected the art direction of the game -- and his own personal aesthetic.
Console/PC, Art

Tutorial: Creating a 'wood-carved' 3D game character 2
by Gamasutra Community [06.19.15]
"We've had a lot of interest in exactly how we got the wood carved look right. So, in order to share a little of my knowledge, I give you this step-by-step tutorial."
Console/PC, Smartphone/Tablet, Indie, Art

Video: Deconstructing the animation of Ori and the Blind Forest  
by Staff [06.16.15]
James Benson takes the stage at GDC 2015 to break down how he went about animating Moon Studios' Ori & The Blind Forest in a Ghibli-esque style with limited time, people and personal experience.
Indie, Art, Video, Vault

Don't Miss: 20 Japanese RPGs every game designer should play Exclusive 24
by Kurt Kulata [06.16.15]
The Japanese role-playing game is an important genre for developers to understand; in this classic 2008 feature, Gamasutra suggests an 'Essential 20' study guide to some of the top JRPGs of all-time.
Console/PC, Art, Design, Production, Exclusive

Check out the 2015 Game Career Guide right now! 2
by Staff [06.16.15]
Hey developers! Looking to advance your career in the game industry? The free annual Game Career Guide for 2015 is out now, and its packed with insight to help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be an FX Artist at Boss Key Productions  
by Staff [06.15.15]
Handy with Photoshop and 3ds Max? Cliff Bleszinski and Arjan Brussee's new studio is looking for someone like you to work on its upcoming sci-fi shooter at Boss Key's Raleigh, NC offices.
Console/PC, Art, Recruitment, GDC Online

Get a job: Telltale Games is hiring a Cinematic Artist  
by Staff [06.12.15]
The San Rafael-based studio responsible for Game of Thrones and The Walking Dead is testing potential applicants for an open position as a cinematic artist working on cutscenes.
Console/PC, Art, Recruitment

Speaking to the dev behind Solomon's Key and other classic Tecmo games 2
by Gamasutra Community [06.11.15]
Replete with original art and comprising multiple interviews with developer Michitaka Tsuruta, this is an in-depth look at 1980s classics from Tecmo, including Solomon's Key and Bomb Jack.
Console/PC, Art, Design, Production, History

The fine details of building a small-scale, exploratory platformer for mobile 3
by Gamasutra Community [06.03.15]
An in-depth postmortem of Nubs' Adventure, a charming 2D platformer for mobile -- with detailed breakdowns of how the production went, including time spent developing.
Smartphone/Tablet, Programming, Art, Design, Production