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May 24, 2015
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May 24, 2015
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Updates » Art
Get a job: Digital Extremes is hiring an Effects Artist 1
by Staff [03.19.15]
Based out of Canada, the house responsible for Warframe is looking for an experienced visual effects artist to work on upcoming projects alongside the team in its London, Ontario studio.
Console/PC, Art, Recruitment

Don't Miss: Game developer flashcards from Gamasutra readers 8
by Gamasutra Community [03.18.15]
Developers from across Gamasutra's community contributed to this timeless, quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Starting From Scratch: Haemimont Games' Tropico 5 postmortem 2
by Boian Spasov [03.17.15]
Tropico 5 lead designer Boian Spasov runs down what went right -- and what went wrong -- during development of a fresh installment in a long-running city-builder/political sim game.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

10 seminal game postmortems every developer should read Exclusive 3
by Alex Wawro [03.13.15]
A few timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, that detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Exclusive

Don't Miss: Valve's design process for creating Half-Life 12
by Ken Birdwell [03.13.15]
Valve engineer Ken Birdwell walks us through the "cabal" procedures that helped turn the company's initial, less than impressive version of Half-Life into a groundbreaking success
Console/PC, Programming, Art, Audio, Design, Production

How to reduce visual confusion in your game 8
by Gamasutra Community [03.13.15]
"Are players missing important gameplay elements on screen? Do they not see enemies until it's too late? Here’s a technique to help make your game's visuals easier to understand for the player."
Console/PC, Indie, Art

What's in an 'icon'? The secrets of character design 6
by Gamasutra Community [03.13.15]
From Pac-Man to Kratos to Freddy Fazbear, iconic characters have driven the game industry forward. Here's a breakdown of what goes into their designs.
Console/PC, Smartphone/Tablet, Indie, Art

One Life Left vs. Gamasutra GDC Podcast #2: Pork platters and 80 Days  
by Staff [03.12.15]
Guests from Inkle, Unity, Failbetter, and Other Ocean joined Gamasutra and UK radio pros One Life Left for the official GDC 2015 podcast. Topics include: Pork, golf, text game renaissances, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing, Podcast, GDC

Get a job: Harmonix is hiring an Animation Engineer 1
by Staff [03.11.15]
The folks behind Fantasia: Music Evolved and Rock Band are looking for an engineer to manage artist-facing tools and engine-level animation code at Harmonix's Cambridge, MA studio.
Console/PC, Programming, Art, Recruitment

Video: On SimCity and designing art in service of simulation  
by Staff [03.11.15]
Ocean Quigley speaks in detail about the motivations that drove SimCity's aesthetics and the methods that were developed to achieve them in this hour-long talk recorded at GDC 2013.
Console/PC, Art, Design, Video, Vault

Drawing from your mythology: I do it, the Japanese do it, maybe you should too 9
by Gamasutra Community [03.11.15]
From playing Persona 4 to embracing Brazilian mythology: "You’ll be amazed at the stuff you’ll find when researching the mythos of your country. Most of mythos’ origin I’ve found is some very dark stuff."
Console/PC, Indie, Art, Design

Into the Pixel calls for submissions to its latest exhibition  
by Alex Wawro [03.11.15]
Video game artists are invited to submit pieces to the exhibition, now in its 12th year, which showcases production and concept art at industry events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Get a job: Nix Hydra seeks an Art Director  
by Staff [03.10.15]
The studio that built Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
Smartphone/Tablet, Art, Recruitment

How to manage level background assets for a 2D smartphone game 2
by Gamasutra Community [03.06.15]
"The purpose is to get things in order and save production time and budgets. In producing background art, our team use 2D or 3D pre-render solutions ... so we have both 2D and 3D assets to manage."
Smartphone/Tablet, Indie, Art, Production

One Life Left vs. Gamasutra GDC Podcast #1: Pipelines 'n' Tubes Exclusive  
by Staff [03.05.15]
Guests from Naughty Dog, Campo Santo, Vlambeer, Undead Labs, and much more join One Life Left and Gamasutra for fun stuff, smart stuff, and random stuff from GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, GDC

5 reasons NOT to outsource art  
by Gamasutra Community [03.05.15]
"There are a lot of advantages to art outsourcing, and for many projects it's a really great option, but outsourcing isn't always the best option for every project (or every part of every project)."
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing

Dynamic 2D character lighting in Unity 4
by Gamasutra Community [03.05.15]
"All in all we’re currently having 3D spot and point lights for ambient lighting, 2D volumetric lights for backlight refractions and 3D point lights for dynamic backlight effects in our scene."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Postmortem: Failbetter Games' Sunless Sea 7
by Alexis Kennedy [03.04.15]
Failbetter Games co-founder Alexis Kennedy takes you behind the scenes of what went right (and wrong) during development of the studio's darkly comedic roguelike game Sunless Sea.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

'But it's not historically accurate!' - Diversity in historical games 52
by Gamasutra Community [03.03.15]
"If the perception that a straight, white male cast is 'historically accurate' can be dismantled with a little research, where does that common perception come from?"
Console/PC, Indie, Art, Design

Double Fine's 'heartfelt and personal' Hack 'n' Slash: A postmortem 5
by Brandon Dillon [03.02.15]
Project lead Brandon Dillon walks us through what went right and wrong during development of Double Fine's Hack 'n' Slash, an open-world exploration game about hacking and reverse engineering.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing