Blog: Looking back at an indie side project, one year in
by Gamasutra Community
From time management to game design, technical decision-making, remote work, and project management, this look back at one part-time indie studio's first year in existence covers it all.
Indie, Programming, Art, Design, Production, Business/Marketing
GDC Taipei Summit 2013 announced for Dec 5-6, call for talks open
The call for submissions to present talks for the GDC Taipei Summit 2013 in December is now open, the second year of the popular local Asian game development event.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing
ADC survey finds piracy, discoverability to be key issues facing app creators
More than 250 app developers provided insight on targeted platforms and app stores, app verticals, monetization methods, and more in advance of inaugural ADC event.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, ADC
Double Fine's Broken Age, Grand Cru's Supernauts added to 'GDC Next 10'
GDC Next organizers have revealed Double Fine's crowdfunded adventure game Broken Age and Grand Cru's 'Minecraft vs. Clash Of Clans'-esque Supernauts as the latest in the 'GDC Next 10' lecture series.
Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next
Video: Don Daglow on next-gen transition 'traps and treasures'
How do you prepare for the next-gen transition? In this GDC Europe talk, industry luminary Don Daglow revisits game dev history lessons from past console generations to avoid making old mistakes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video