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July 27, 2015
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July 27, 2015
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Updates » Art
The fine details of building a small-scale, exploratory platformer for mobile 3
by Gamasutra Community [06.03.15]
An in-depth postmortem of Nubs' Adventure, a charming 2D platformer for mobile -- with detailed breakdowns of how the production went, including time spent developing.
Smartphone/Tablet, Programming, Art, Design, Production


Get a job: Nix Hydra is hiring a 3D Modeler  
by Staff [06.02.15]
The team that built Egg Baby is looking to hire a 3D artist with experience shipping games to work on mobile games in Nix Hydra's Los Angeles, CA offices.
Smartphone/Tablet, Art, Recruitment

Obituary: Former 3D Realms artist James Storey 1
by Alex Wawro [06.02.15]
Gamasutra has learned that James Storey, a British artist known his work at 3D Realms/Apogee Software on games like Duke Nukem 3D and Rise of the Triad, passed away recently at the age of 41.
Console/PC, Art

The tech arms race in AAA, and why I'm abandoning it 31
by Gamasutra Community [06.02.15]
A former BioWare and Supercell dev reflects on how the industry's push towards better technology has left him cold to the arms race that grips triple-A game studios.
Console/PC, Smartphone/Tablet, Programming, Art, Business/Marketing

The making of Flight of the Amazon Queen, a 20th anniversary retrospective 11
by Gamasutra Community [06.02.15]
A detailed look back at the development 1995 adventure hit from one of its lead creators -- a retro postmortem of an independently created PC hit, with details on every aspect of its creation.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

How I crowdsourced a game from kids, at a local event 4
by Gamasutra Community [06.02.15]
"I thought to myself: Whatís the target demo for the event? Well, it's MLK weekend, school's out, so its safe to assume lots of kids. So I then grabbed two boxes of paper, pencil, and crayons, and got to work."
Smartphone/Tablet, Indie, Art, Production

Adobe acquires Mixamo, with plans to integrate its tech into Photoshop 3
by Christian Nutt [06.01.15]
The biggest name in 2D art creation software goes 3D, with the acquisition -- and planned integration -- of a popular upstart. Services remain online during the transition.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

Get a job: Sucker Punch is hiring a Concept Artist  
by Staff [05.29.15]
InFamous: Second Son studio Sucker Punch is after a full-time artist to work on crafting inspirational concepts and screenshot paint-overs to guide the team in the studio's Bellevue, WA office.
Console/PC, Art, Recruitment

Don't Miss: Our 30th anniversary retrospective of Gradius 8
by Kurt Kulata [05.29.15]
Remember Gradius? Konami's stand-out 2D shooter franchise was released 30 years ago today, and in this feature Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

How Sunburn! became a game about dragging your pals to their deaths 2
by Bryant Francis [05.29.15]
Worst-case scenario: your spaceship is gone, your crew is scattered, and thereís no hope for rescue. Your only option: Grab your crew and fly into the sun, so at least you donít die alone.
Smartphone/Tablet, Indie, Art, Design, Production, Video

10 things you should know about artists  
by Gamasutra Community [05.29.15]
An experienced industry artist compiles a short and readable a list of important things about how artists work, with help from her peers -- essential reading for collaborators from other disciplines.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production

An indie game with 60 million players? The story of Transformice 11
by Gamasutra Community [05.28.15]
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Bloodstained's female lead, Miriam, reflects the game's audience  
by Christian Nutt [05.26.15]
"I think having a female hero is more motivating to male gamers, and I think women would like to control a female avatar, too," Koji Igarashi says in a new interview.
Console/PC, Art, Design, Business/Marketing

Get a job: Be an Art Director for Gearbox Software  
by Staff [05.26.15]
The studio that brought the world Borderlands and Aliens: Colonial Marines is looking for an art director to work on an "exciting unannounced project" at its Plano, Texas offices.
Console/PC, Art, Recruitment

Don't Miss: The Pac-Man Dossier Exclusive 10
by Jamey Pittman [05.26.15]
What design and AI lessons can we learn from Namco's seminal Pac-Man? From history through behavior, Gamasutra presents a comprehensive guide to the classic game in this 2009 feature.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Making the whimsical Monster Mingle: 2D art process and more 1
by Gamasutra Community [05.25.15]
Mingling monster parts and exploring a "world full of surprises" -- the art process for creating good-looking, kid-friendly characters and populating a world full of them.
Smartphone/Tablet, Indie, Art, Audio, Design

This Week in Video Game Criticism: From Polybius to pixel art 1
by Eric Swain [05.25.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics ranging from the legend of Polybius to a response to Blake Reynolds on the contemporary reception of pixel art.
Console/PC, Indie, Art, Design

Adding female Kerbals: The art iteration process 5
by Gamasutra Community [05.25.15]
"After overcoming all the challenges that the design exposed, Val felt like an already member of the Kerbal Universe. She become, as stated at the beginning of the post, more than polygons and textures."
Console/PC, Indie, Art

Sunset: Not that seventies style 3
by Gamasutra Community [05.25.15]
Tale of Tales' Michael Saymn writes about capturing the style of a decade through reference material -- not just visual, but political and cultural -- in Sunset.
Console/PC, Indie, Art, Design, Production