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March 31, 2015
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March 31, 2015
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Updates » Art
Road to the IGF: McClure and Brough's Become a Great Artist in Just 10 Seconds  
by Kris Graft [02.20.15]
Become a Great Artist in Just 10 Seconds is about chaos, confusion, and creation. Creators Michael Brough and Andi McClure tell us a bit about making the game, as part of our Road to the IGF series.
Indie, Programming, Art, Design, Video, IGF

Get a job: Apple is hiring a VR/AR Programmer 2
by Staff [02.20.15]
The house responsible for iOS (among other things) seeks an experienced VR/AR game/app coder to work on game engine development and other tool design at Apple's Cupertino, CA offices.
Console/PC, Art, Recruitment

Art Direction Bootcamp: An expert roundtable Q&A  
by Andrew Maximov [02.20.15]
Seasoned artists from Naughty Dog, BioWare, Hello Games and Deep Silver Volition answer community questions, ahead of GDC 2015's Art Direction Bootcamp.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Road to the IGF: Ben Esposito's Donut County Exclusive  
by Christian Nutt [02.19.15]
Did you ever want to be a hole? Gamasutra speaks to Ben Esposito about Excellence in Visual Art nominee Donut County, its pleasant pastel visuals, and its gentle provocation.
Indie, Art, Design, Production, Exclusive, Video, IGF

Deconstruct the art design of leading AAA and indie games at GDC  
by Staff [02.19.15]
From No Man's Sky to Disney Infinity 2.0, GDC 2015 officials highlight another great set of sessions on the process of art design that you'll want to keep on your radar.
Console/PC, Indie, Art, Production, GDC

Postmortem: E-Line Media and Upper One Games' Never Alone Exclusive 1
by Grant Roberts [02.19.15]
Lead game designer Grant Roberts offers a very thorough breakdown of what went right (and wrong) with the development of E-Line Media/Upper One Games' Alaska Native cultural touchstone Never Alone.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Exclusive

Road to the IGF: SuperChop Games' Ephemerid Exclusive  
by Leigh Alexander [02.18.15]
Ephemerid: A Musical Adventure is a "rock fairy tale about a paper mayfly," brought to life by its unique classical guitar soundtrack. We catch up with SuperChop Games about the Excellence in Audio nominee.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

Get a job: Blizzard seeks a VFX Artist to work on Hearthstone  
by Staff [02.18.15]
Handy with Photoshop and Maya? The Hearthstone team seeks a visual effects (VFX) production artist to develop new effects, from concept through implementation, at Blizzard's Irvine, CA headquarters.
Console/PC, Art, Recruitment

The makers of Never Alone talk story and art design at GDC  
by Staff [02.18.15]
At GDC 2015, a number of the Never Alone development team explore how developers can best make games that amplify and carry on the storytelling traditions of different cultures.
Console/PC, Indie, Art, Design, GDC

Road to the IGF: Svedang, Akerblad and team's Else Heart.Break() Exclusive  
by Leigh Alexander [02.17.15]
Story-driven adventure Else Heart.Break() has been nominated for Excellence in Visual Art at this year's IGF, with a distinctive, texture-rich look that reminds of the console RPG heyday.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

Road to the IGF: 11Bit studios' This War of Mine Exclusive  
by Leigh Alexander [02.17.15]
11Bit Studios' This War of Mine stole hearts this year thanks to its gripping, civilian-focused twist on the wartime setting. Now it's up for the grand prize at the IGF -- we catch up with the team.
Console/PC, Indie, Programming, Art, Design, Production, Exclusive, IGF

How to manage isometric assets for city builder games 2
by Gamasutra Community [02.16.15]
How do you store your assets so they're useful long-term and look right in the short-term? This quick tutorial from an experienced artist should set you on the right path.
Smartphone/Tablet, Art

Road to the IGF: XRA's Memory of a Broken Dimension  
by Phill Cameron [02.13.15]
We talk to Ezra Hanson-White about Memories of a Broken Dimension as part of our Road to the IGF series.
Console/PC, Indie, Art, Design

Get a job: Deep Silver Volition is hiring an Animation Programmer  
by Staff [02.12.15]
The folks who make the Saints Row games are looking to hire an experienced animation programmer to work alongside the team in the company's Champaign, Illinois office.
Console/PC, Programming, Art

Get a job: Blizzard is hiring an Art Director for Diablo III 1
by Staff [02.11.15]
Got some art chops and leadership experience? Blizzard is looking for someone like you to serve as an Art Director on Diablo III alongside the team in the company's Irvine, CA headquarters.
Console/PC, Art, Production, Recruitment

The truth about drawing 8
by Gamasutra Community [02.11.15]
An art educator explains drawing -- how to get started with it, and how to keep going. "Drawing might seem overwhelming at first especially if you’re just starting out. It takes time."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Road to the IGF: Game Oven's Bounden Exclusive  
by Leigh Alexander [02.11.15]
Though Game Oven is no more, its unique, physical dance game Bounden is up for the Nuovo category at this year's IGF -- we catch up with Adrian de Jongh as part of our ongoing interview series.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video, IGF

Make time to attend the standout #1ReasonToBe panel at GDC 2015  
by Staff [02.11.15]
GDC 2015 officials welcome the return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Tender Claws' PRY Exclusive  
by Leigh Alexander [02.10.15]
Fans of interactive fiction have lots to be excited about with this year's IGF. We catch up with Tender Claws, creators of Excellence in Narrative nominee PRY, a storytelling game with a unique interface.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, IGF

Road to the IGF: Simogo's The Sailor's Dream Exclusive  
by Leigh Alexander [02.10.15]
It's Simogo's fourth year in the IGF awards, and this time we talk to the company's Simon Flesser about lonesome maritime mystery -- and Excellence in Audio nominee -- The Sailor's Dream.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive, IGF