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October 31, 2014
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Updates » Art
Get a job: Nuclear Division is hiring an Art Director  
by Staff [10.15.14]
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for someone to lead the art department at its Sherman Oaks studio.
Smartphone/Tablet, Art, Production, Recruitment

Porting a PC adventure game to mobile: Struggles with resolution issues  
by Gamasutra Community [10.14.14]
"We cannot just stretch the game scene to fit the device screen, as this will distort the aspect ratio. Game ports with graphics having distorted aspect ratios always look horrible."
Console/PC, Smartphone/Tablet, Indie, Art, Production

Get a job: Twisted Pixel is hiring an Animator  
by Staff [10.09.14]
Handy with Maya? 'Splosion Man creator Twisted Pixel Games is looking to hire someone like you to work on character animation alongside the rest of the Austin-based studio team.
Console/PC, Art

The Myst-inspired visuals of For Each Our Roads of Winter Exclusive  
by Mike Rose [10.08.14]
Game jam enthusiast Orihaus has been lauded for his visual style in the past. With this is mind, it's not surprising that he's decided to put visuals first with his latest project, For Each Our Roads of Winter.
Console/PC, Indie, Art, Design, Exclusive, Video

Get a job: Avalanche Studios is hiring a Technical Artist  
by Staff [10.07.14]
Just Cause progenitor Avalanche Studios is currently looking for a technical artist to work on the development of high-profile AAA projects for PS4, Xbox One and PC.
Console/PC, Art, Recruitment

Get a job: Nintendo is hiring a Visual Development Artist  
by Staff [10.06.14]
Handy with Photoshop? Nintendo of America is looking to hire a visual development artist who will work alongside the team in the company's Redmond office to produce a variety of art assets.
Console/PC, Art, Recruitment

Don't Miss: Monolith's No One Lives Forever postmortem 4
by Craig Hubbard [10.06.14]
The studio that just launched Shadow of Mordor has a long history, and in this Game Developer postmortem Craig Hubbard explains how Monolith built one of its most beloved titles.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video Postmortem: The making of Prince of Persia 2
by Staff [10.03.14]
25 years ago this month, Jordan Mechner released his seminal game Prince of Persia for the Apple II. In this postmortem talk from GDC 2011, he explains exactly how he did it.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Last chance to be a speaker at GDC 2015 Summits!  
by Staff [10.03.14]
Future GDC speakers, don't miss your last chance to propose a talk for one of the GDC 2015 Summits!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

3D printing for game characters (and more) 3
by Gamasutra Community [10.03.14]
"Given the number of questions, pitfalls, and costs, I thought my personal trials could be great fodder for a blog, especially considering how many incredible character artists I know out there."
Console/PC, Art

Don't Miss: Game artist tips from Rockstar's former art director Exclusive 4
by Kris Graft [10.01.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

GDC 2015 is now open for registration! 2
by GDC Staff [10.01.14]
The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2015 is now open for registration!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Beautifully economic art: How 80 Days did it 10
by Gamasutra Community [09.30.14]
How the 80 Days devs generated great-looking art on the cheap: "What art style can we use that's economical, practical, beautiful and expressive? From where can we draw inspiration?"
Console/PC, Smartphone/Tablet, Indie, Art, Production

Get a job: Wicked Loot is hiring a 3D Artist & Animator  
by Staff [09.29.14]
Wicked Loot is seeking "an experienced lead 3D artist to join the team and help define the artistic vision for our games on PC and mobile."
Console/PC, Smartphone/Tablet, Art

Don't Miss: Tips for game artists, from Rockstar's former art director 4
by Kris Graft [09.26.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Art-style iteration: Frustrating, but worth it in the end 10
by Mike Rose [09.26.14]
Heather Chandler of game studio Elephant Mouse discusses how her team iterated on the art style of mobile game Robots Need Love Too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Get a job: Telltale Games is hiring a senior character modeler  
by Staff [09.25.14]
The studio behind story-based games such as The Walking Dead is hiring a senior character modeler to "create appealing characters for Telltale games."
Console/PC, Art, Recruitment

How to shoot photos to make better, cheaper 2D game assets 2
by Gamasutra Community [09.25.14]
"Itís quite important to know what wonderful sites, museums, mansions and castles your city have, what things are in display. And you should be quite familiar with the blocks around your home/office."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Get a job: Nuclear Division is seeking an Art Director  
by Staff [09.24.14]
The new mobile studio backed by Respawn CEO Vince Zampella is looking for an art director "responsible for defining the artistic direction and production of a brand new mid-core mobile IP spanning multiple titles."
Smartphone/Tablet, Art, Recruitment

Dynamic user interfaces: Adapting to increase player performance 17
by Gamasutra Community [09.24.14]
"A dynamic user interface will add, alter, or remove interface elements depending on the situation a player is currently in. This ensures they have the right interface elements at their disposal to complete their goals."
Console/PC, Art, Design