Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 23, 2014
arrowPress Releases
August 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Art
Practical advice about queer characters in games 9
by Leigh Alexander [03.20.14]
Writers and developers tackle some of the most practical questions game developers have about how to address inclusivity in games, from worries about tokenism to the importance of the challenge.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Production, GDC

Brenda Romero dreams of games and greatness  
by Leigh Alexander [03.19.14]
Brenda Romero received a standing ovation for a heartfelt, passionate talk on how game designers can be inspired by the world's greatest restaurant chefs and pursue, unflinchingly, greatness in games.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, GDC

Key quotes from GDC's fiery Indie Soapbox session  
by Simon Parkin [03.19.14]
Selected quotations from a series of six-minute talks delivered during the Indie Soapbox Session delivered at GDC 2014 yesterday.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, Production, GDC

After leaving Konami, 'IGA' takes a leap and trusts his fans 2
by Leigh Alexander [03.19.14]
Koji "IGA" Igarashi discusses the risks of going indie in Japan, where few strike out on their own -- and how it's worth it to finally be able to try making the kinds of games he's known for again.
Console/PC, Indie, Programming, Art, Design

Popular game dev tools come to PlayStation 4 with native support 5
by Kris Graft [03.19.14]
Popular game development tools and middleware are coming to PlayStation 4, Sony Computer Entertainment announced Wednesday during the Game Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Practical techniques for ray tracing in games 6
by Gamasutra Community [03.19.14]
"Techniques which you can use to integrate ray tracing into your game engine. The techniques described are yield a big benefit in visual quality, and in some cases, performance."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Unity 5.0 announced, with direct-to-web, plugin-free publishing 28
by Gamasutra Community [03.18.14]
Gamasutra speaks to Unity CEO David Helgason about the latest version of the popular game engine, which adds new lighting and audio features, and WebGL support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC

From zombie apocalypse to L.A. Cops: What's new from Modern Dream Exclusive  
by Kris Ligman [03.18.14]
Modern Dream founder Ollie Clarke, coming away from the success of last year's Typing of the Dead: Overkill, reveals two new projects -- including the studio's next game, retro shooter L.A. Cops.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Exclusive, Video

Q&A: Why Vlambeer returned to its roots with Luftrausers Exclusive  
by Kris Ligman [03.17.14]
Gamasutra catches up with Vlambeer's Rami Ismail to chat Luftrausers, a remake of the team's 2011 game jam experiment which Ismail considers the pinnacle of the studio's essential style.
Console/PC, Indie, Art, Audio, Design, Exclusive, Video

Making a game to fight cancer - Play to Cure: Genes in Space 1
by Christian Nutt [03.14.14]
Developer Guerilla Tea explains the ups and downs of creating a mobile game that sifts through raw data to help cancer researchers find a cure.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2014: Our lecture recommendations for press  
by Simon Carless [03.14.14]
"Both for the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at the show."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Road to the Student IGF: John Gottschalk on Westerado  
by John Polson [03.13.14]
While still in school these students convinced Adult Swim Games to host their game, a Legend of Zelda meets Cowboyana Western adventure which emphasizes player agency and "gun-versations."
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Video, IGF

Blog: UI fixes to rescue your game from oblivion  
by Gamasutra Community [03.13.14]
How UI fixes can save a game: "We launched the new version and waited for the numbers to come and when they did, we couldnít believe it. Finally, the world understood."
Smartphone/Tablet, Indie, Art, Design

Road to the Student IGF: Mahdi Bahrami on Engare Exclusive 1
by John Polson [03.11.14]
"Engare," Persian for "incomplete pattern," is an upcoming experiment from Mahdi Bahrami, the creator of Bo and Farsh . At only 21, this is his third nod by the Independent Games Festival.
Console/PC, Indie, Art, Design, Exclusive, Video, IGF

The secret of immersive game worlds 68
by Gamasutra Community [03.10.14]
"What if we created game worlds that totally did not give a damn, worlds that didnít care about the player at all?" asks Adrien Chmielarz.
Console/PC, Art, Design

'What's the best game dev advice you've ever received?' Exclusive 25
by Kris Graft [03.07.14]
There's a lot of good advice out there about game development, and a lot of bad advice. Today, we took to Twitter to try to get a taste of both the best and the worst.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Postmortem: An iPad kids' game from Rare veterans - Jack and the Beanstalk 1
by Gamasutra Community [03.07.14]
Three Rare alumni gathered to create fairytale adventures for kids in the tablet space -- and this is the story of the development their most ambitious project yet.
Smartphone/Tablet, Indie, Programming, Art, Production, Business/Marketing

Pavilion: A gorgeous game pulled from the wreckage of a project gone awry Exclusive 4
by Mike Rose [03.07.14]
When Rickard Westman and Henrik Flink first decided to make a game together, it didn't go so well. Now the pair is turning heads with its game Pavilion, an experience pulled from that initial wreckage.
Console/PC, Indie, Art, Design, Exclusive

Game Animation Bootcamp: An expert roundtable Q&A Exclusive 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Upcoming exhibition to feature China's emerging indies Exclusive  
by Leigh Alexander [03.05.14]
What's China's indie game scene like? Bryan Ma is curating an exhibition of Chinese art games for Babycastles in New York City, and talks to Gamasutra about some unique challenges facing the nascent space.
Indie, Programming, Art, Design, Exclusive, China