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April 23, 2014
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Updates » Art
How Tale of Tales lets creativity, collaboration rule game development Exclusive  
by Christian Nutt [10.16.13]
The Belgian indie duo discusses inspiration, collaboration, and freedom -- letting creativity and collaboration rule game development while leaving behind the ties to the past.
Console/PC, Indie, Art, Design, Exclusive

Train Jam is a game jam on a train 6
by Kris Ligman [10.15.13]
Gearing up for next year's Game Developers Conference in San Francisco, one organizer has come up with an inspired vision: Train Jam, a 52 hour game jam held aboard a moving train.
Indie, Programming, Art, Audio, Design, Production

ADC Best in Apps free contest deadline is Oct 15  
by Staff [10.14.13]
Developers have until October 15 to submit their app for free to be considered for the ADC Best in Apps contest. Each app submitted will receive a free ADC Expo Pass promo code.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, ADC

Blog: Inside the IndieCade selection process Exclusive 12
by Kris Ligman [10.11.13]
Gamasutra news editor and IndieCade juror Kris Ligman goes in depth about how festival submissions are evaluated, why some promising entries are turned away, and how you can get involved as a juror.
Indie, Art, Audio, Design, Exclusive

Q&A: Sony Santa Monica's wayward son returns to a changed AAA landscape Exclusive 4
by Leigh Alexander [10.11.13]
Cory Barlog made his mark on the game industry by playing key roles in the God of War series. Now he's back at Sony Santa Monica, pondering the future of triple-A games.
Console/PC, Art, Design, Exclusive

How Pokemon are born: Designing the series' iconic monsters Exclusive 1
by Christian Nutt [10.10.13]
Gamasutra speaks to Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
Console/PC, Art, Production, Exclusive

Blog: Building a better demo reel 3
by Gamasutra Community [10.10.13]
A demo reel is a big part of finding new art jobs. Here's a basic guide to constructing and distributing demo reels culled from years of experience and advice.
Console/PC, Social/Online, Smartphone/Tablet, Art

Blog: Looking back at an indie side project, one year in 4
by Gamasutra Community [10.09.13]
From time management to game design, technical decision-making, remote work, and project management, this look back at one part-time indie studio's first year in existence covers it all.
Indie, Programming, Art, Design, Production, Business/Marketing

Art direction: A touching story GDMag Exclusive  
by Josh White [10.07.13]
In this reprint from the April 1998 issue of Game Developer magazine, Josh White outlines some best practices for keeping lines of communication clear and cordial in your art department.
Console/PC, Art, GD Mag Exclusive, GD Mag

Life after Horse_ebooks: Bear Stearns Bravo's weird FMV revival 1
by Leigh Alexander [10.07.13]
Pronunciation Book's Tom Bender says his project with Horse_ebooks' Jacob Bakilla aims to create, not dispel, more mystery on the internet -- with an art project in the form of a 1990s FMV game.
Console/PC, Art, Design, Production, Video

Blog: Indies don't hate artists 48
by Gamasutra Community [10.07.13]
Indie developer Kyle Kulyk shares his thoughts on recent feedback he's received from artists about working with budgetary constraints not uncommon in an indie environment.
Indie, Art, Business/Marketing

USC's Tracy Fullerton honored at IndieCade  
by Kris Ligman [10.04.13]
IndieCade officially kicked off this year's festivities with its annual Red Carpet Awards. Kentucky Route Zero and games educator Tracy Fullerton were among the year's awardees.
Indie, Art, Audio, Design, Production, Business/Marketing

Bored with violence, Goldeneye 007 director makes a game all about love Exclusive 7
by Leigh Alexander [10.03.13]
Former Rare head of software Martin Hollis' fatigue of "kill" as a gaming verb has led him to develop a fascinating outdoor installation about emergent group play and matchmaking, Aim for Love.
Indie, Programming, Art, Design, Exclusive

Blog: Why a female lead character is not 'bad design' 57
by Gamasutra Community [10.01.13]
In this quick, thought-provoking post, one indie developer responds to a YouTube comment -- explaining the precise reasons he chose a woman as the lead character for his game.
Console/PC, Indie, Art, Design

GDC Taipei Summit 2013 announced for Dec 5-6, call for talks open  
by Staff [09.30.13]
The call for submissions to present talks for the GDC Taipei Summit 2013 in December is now open, the second year of the popular local Asian game development event.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Stuck on that creature design? Here are some helpful techniques GDMag Exclusive 2
by Hayden Duvall [09.25.13]
In this reprint from the March 2003 issue of Game Developer magazine, Hayden Duvall lays out some tips and tricks for getting the character artist juices flowing.
Console/PC, GD Mag, Art, Design, GD Mag Exclusive

Blog: A quick guide to pixel art for non-artists 15
by Gamasutra Community [09.25.13]
Jesse Attard needed art for his game -- and with a small budget, he had no choice but to tackle some of it himself. In this post, he shares his tips for 2D pixel art.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

ADC survey finds piracy, discoverability to be key issues facing app creators 8
by Staff [09.23.13]
More than 250 app developers provided insight on targeted platforms and app stores, app verticals, monetization methods, and more in advance of inaugural ADC event.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, ADC

Postmortem: DrinkBox Studios' Guacamelee! Exclusive 6
by Staff [09.23.13]
Learn about the development of the popular and acclaimed PlayStation Network Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, Exclusive

Get a job: Tripwire is looking for character artists  
by Kris Ligman [09.19.13]
This is a character artist position for Georgia-based Red Orchestra developer Tripwire. "We are looking for highly talented and dedicated individuals to join the Tripwire Interactive family."
Console/PC, Art, Recruitment