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October 25, 2014
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October 25, 2014
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Updates » Art
A tricky collaboration: A musician meets a game dev 4
by Gamasutra Community [05.23.14]
Smartphone dev Jeremy Alessi makes friends with a musician and creates a game for the launch of his album -- but finds the collaboration trickier than expected, particularly when Apple gets involved.
Smartphone/Tablet, Indie, Art, Production, Business/Marketing

Making the impossible possible in Monument Valley 2
by Leigh Alexander [05.23.14]
Monument Valley was born out the desire to make a game about architecture. UsTwo's eight-person team imagined a game where every level would be clean, a single striking design object that might look good on a poster.
Smartphone/Tablet, Art, Design

Get a job: Tango is hiring a 2D character artist  
by Staff [05.22.14]
The company is looking to hire an experienced 2D character artist to work on mobile games alongside the team in Tango's Austin, TX studio.
Smartphone/Tablet, Art, Recruitment

Finding comfort in a pet project: The Bushido Blade-inspired Kyoto Wild Exclusive 4
by Alex Wawro [05.22.14]
Indie developer Teddy Diefenbach's comfort project while he works on Hyper Light Drifter is a four-player brawler inspired by games like Power Stone, Bushido Blade and Earthbound.
Console/PC, Indie, Art, Design, Production, Exclusive

Video: Building customizable characters for Destiny  
by Staff [05.21.14]
In his GDC 2014 talk Bungie's Scott Shepherd explains how the company's character asset design process helped artists generate a wealth of content for Destiny.
Console/PC, Art, Design, Video, Vault

Conveying character personality through animation 8
by Leigh Alexander [05.21.14]
Zenimax Online senior animator Mike Jungbluth explains how animators and designers can more effectively communicate characters' personalities in video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

GDC Europe 2014 adds standout talks by Monument Valley, Luftrausers devs  
by Staff [05.21.14]
The lead designer of mobile hit Monument Valley and Vlambeer co-founder Rami Ismail are two of the latest notable GDC Europe 2014 speakers for the Cologne event taking place this August.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Video: Developers speak their minds from the 2014 Indie Soapbox  
by Staff [05.19.14]
Check out these excellent six-minute microtalks from speakers like Robin Hunicke, Leigh Alexander, Zoe Quinn, Ryan Clark, Shawn Alexander Allen, and more during the GDC 2014 Indie Soapbox session.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Video, Vault

This Week in Video Game Criticism: From Geiger counters to H.R. Giger  
by Kris Ligman [05.19.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a virtual visit to Chernobyl to the video game legacy of H.R. Giger.
Console/PC, Social/Online, Indie, Art, Design

When you have to start over: The story of Guns of Icarus Online 7
by Gamasutra Community [05.19.14]
"From the depth of that abyss, the climb was steep but in a way freeing. To know that we once again had complete control of our creative destiny was a big relief."
Console/PC, Indie, Art, Production

GDC Europe 2014 opens Innovative Games Showcase submissions  
by GDC Staff [05.16.14]
GDC Europe 2014 organizers have opened call for submissions to the first ever European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC Europe

Bringing warmth to deep space in Lovers in a Dangerous Spacetime 6
by Gamasutra Community [05.16.14]
"We're aiming for a rich, 2.5D neon fantasy look, and we wanted our backgrounds to fit this world and feel alive. We ended up combining a few different elements for the effect we wanted."
Console/PC, Indie, Art

Details and variations: Creating trees for your game 4
by Gamasutra Community [05.15.14]
"I picked a tree as an example of what you can do with detail and how to create some simple but effective variations. One can go from very simplistic / minimal to very complex and detailed."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Get a job: Specular Interactive is hiring an Unreal Art Lead  
by Staff [05.14.14]
Arcade game developer Specular Interactive is looking to hire an art lead experienced with Unreal Engine to join their team in Orange County, CA.
Console/PC, Art, Recruitment

Get a job: Petroglyph is hiring a Visual Effects Arist  
by Staff [05.13.14]
The developer of the upcoming RTS Grey Goo is looking to bring on a seasoned visual effects artist to work with the rest of the Petroglyph Games team in Las Vegas, Nevada.
Console/PC, Art, Production, Recruitment

Blog: Why I chose hand-drawn animations over puppet animations 12
by Gamasutra Community [05.13.14]
A look at several approaches to animation, and a discussion why hand animation was chosen; and then a look at how to achieve results with that technique.
Console/PC, Social/Online, Smartphone/Tablet, Art

Treachery in Beatdown City: New York through the eyes of Shawn Allen Exclusive  
by Leigh Alexander [05.13.14]
We talk to Shawn Alexander Allen about Treachery In Beatdown City, his just-funded tactical brawler -- and the spirit of art, hope, diversity and class war he's tried to reflect within it.
Console/PC, Indie, Programming, Art, Design, Exclusive

Blog: A less discussed but very compelling side of VR 5
by Gamasutra Community [05.12.14]
"So what sort of games is all this useful for? Well, put simply, the unexpected. It's all another aspect of what's so intriguing about the future with VR."
Console/PC, Indie, Art, Design

An island tour of the world building process  
by Gamasutra Community [05.12.14]
Ryan Sumo (Prison Architect) takes you into the visual and cultural design of Summer Island from his game Party Animals -- influenced by the Philippines' Samar Island.
Indie, Art

Get a job: Imangi Studios is seeking an Environmental Artist  
by Staff [05.09.14]
Temple Run creator Imangi Studios is looking to hire an environmental artist to work on the company's next game alongside the team in its Raleigh, North Carolina office.
Smartphone/Tablet, Art, Recruitment