Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 23, 2014
arrowPress Releases
July 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Art
Road to the IGF: Christian Etter's Drei Exclusive  
by Leigh Alexander [02.26.14]
Can community defy gravity -- literally? That's the concept behind Christian Etter's stylish Drei, a collaborative iOS game that gathers strangers to build colorful, irregular towers together.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video, IGF

Get a job: 2K is hiring a Senior Character Artist  
by Staff [02.24.14]
The folks at 2K Games are looking to hire a senior-level character artist to work on a current-gen game in the studio's Novato, CA office.
Console/PC, Art, Recruitment

Road to the IGF: Matt Thorson's Towerfall: Ascension Exclusive  
by Leigh Alexander [02.24.14]
As part of our ongoing Road to the IGF series of interviews with finalists, we chat with designer Matt Thorson about Towerfall: Ascension's intimate, nostalgic local multiplayer experience.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

GDC 2014 Bootcamps & Tutorials include talks on Halo 4, Ryse and more  
by GDC Staff [02.24.14]
GDC organizers highlight a few talks that are part of the day-long Audio, Technical Artist, Producer, and Animation Bootcamps, along with the Level Design In A Day Tutorial, which occur on March 17-18.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, GDC

Creating 2D background art for a hidden object game 8
by Gamasutra Community [02.24.14]
An in-depth breakdown of the art and design of the Facebook hidden object game, Jane Austen Unbound!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production

Get a job: Amazon Game Studios seeks a Senior Graphics Developer  
by Staff [02.19.14]
Amazon is looking to hire an experienced developer to work on graphics engine technology alongside artists and designers at the Amazon Game Studios office in Seattle, WA.
Console/PC, Art, Recruitment

GDC 2014 Visual Arts talks feature Destiny, Bioshock Infinite and more  
by GDC Staff [02.19.14]
GDC organizers highlight a few noteworthy Visual Arts track talks, including a behind-the-scenes look at how Bungie animatesDestiny, a session on how the lifelike movements of Bioshock Infinite's Elizabeth were crafted, and more.
Console/PC, Social/Online, Smartphone/Tablet, Art, GDC

Irrational Games, journalism, and airing dirty laundry Exclusive 88
by Leigh Alexander [02.19.14]
Gamasutra's Leigh Alexander looks back a few years to put the impending closure of Irrational Games into better context, from a game industry and journalism vantage point.
Console/PC, Programming, Art, Design, Production, Business/Marketing, Exclusive

GDC State of the Industry: PS4 leads console interest, self-funding reigns  
by GDC Staff [02.18.14]
A new Game Developers Conference survey shows developers have a preference for PlayStation 4 development when it comes to consoles, and a changing relationship with game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

With new perspective on life and games, Cliff Bleszinski plots next move 25
by Leigh Alexander [02.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

The glitched-out, gorgeous art of Deios Exclusive 7
by Mike Rose [02.17.14]
At the start of 2013, Australian developer Joe Dowsett was working on Deios, and he was finding the art style quite the sticking point. Now image-corruption is his friend.
Console/PC, Indie, Art, Design, Exclusive, Video

Illustrators: Four things your indie coder wants you to know about game art 6
by Gamasutra Community [02.14.14]
A primer for artists -- addressing "the difficulties that visual creatives have when they’re forced to operate in the weird and wondrous framework of a programmer’s code base."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art

Nuclear war game First Strike a dose of fun (and bleakness) Exclusive 1
by Mike Rose [02.13.14]
Blindflug Studios is looking to exploit the fast-paced, real-time strategy gap in the mobile market, with the launch of First Strike next month.
Smartphone/Tablet, Art, Design, Business/Marketing, Exclusive

Creating beautiful textureless 3D art in Unity 9
by Gamasutra Community [02.11.14]
"In essence the style is very, very simple. There is nothing new here for most game artists. But combining these ingredients can lead to striking result when you remove the texturing from the process."
Console/PC, Smartphone/Tablet, Indie, Art

Learn more about this year's GDC Animation Bootcamp sessions  
by Gamasutra Community [02.10.14]
GDC Animation Bootcamp organizer Mike Jungbluth has gathered together the presenters, who come from Bungie to Battlefield and beyond, into one podcast -- and you can listen now.
Console/PC, Indie, Art, GDC

'Beating' games around the world Exclusive 36
by Leigh Alexander [02.10.14]
Turns out "beating" games is a mostly a North American phrasing. Leigh Alexander wondered what that said about us -- and ended up learning a fascinating variety of global phrases for finishing games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

Road to the IGF: Klei Entertainment's Don't Starve Exclusive 3
by Alex Wawro [02.10.14]
Continuing Gamasutra's Road to the IGF series of interviews with nominees, we talk to Klei's Kevin Forbes about Don't Starve, a procedurally-generated survival game with permadeath and a Gorey-inspired art style.
Console/PC, Indie, Art, Design, Exclusive, Video, IGF

Catlateral Damage: Creating rooms for cats to play in  
by Gamasutra Community [02.10.14]
"Rather than create new rooms from scratch, tweak them, and create new UVs and textures each time, I created several simple wall pieces that can be used like LEGO pieces over and over."
Console/PC, Indie, Art, Design, Production

Beyond the finalists: IGF 2014 Best In Visual Art jury picks 1
by Alex Wawro [02.07.14]
We highlight the IGF 2014 entrants that earned at least one vote for the Excellence in Visual Art award from IGF jurors, but didn't reach the critical mass of votes to become a finalist.
Console/PC, Indie, Art, IGF

For a generation, Nintendo's business is personal Exclusive 27
by Leigh Alexander [02.07.14]
In the wake of Nintendo's recent financial shortfalls and the wave of opinions about what Nintendo must do to fix its problems, Leigh Alexander examines why we're so invested in this company.
Console/PC, Programming, Art, Design, Exclusive