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August 2, 2014
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Updates » Art
Postmortem: An iPad kids' game from Rare veterans - Jack and the Beanstalk 1
by Gamasutra Community [03.07.14]
Three Rare alumni gathered to create fairytale adventures for kids in the tablet space -- and this is the story of the development their most ambitious project yet.
Smartphone/Tablet, Indie, Programming, Art, Production, Business/Marketing

Pavilion: A gorgeous game pulled from the wreckage of a project gone awry Exclusive 4
by Mike Rose [03.07.14]
When Rickard Westman and Henrik Flink first decided to make a game together, it didn't go so well. Now the pair is turning heads with its game Pavilion, an experience pulled from that initial wreckage.
Console/PC, Indie, Art, Design, Exclusive

Game Animation Bootcamp: An expert roundtable Q&A Exclusive 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Upcoming exhibition to feature China's emerging indies Exclusive  
by Leigh Alexander [03.05.14]
What's China's indie game scene like? Bryan Ma is curating an exhibition of Chinese art games for Babycastles in New York City, and talks to Gamasutra about some unique challenges facing the nascent space.
Indie, Programming, Art, Design, Exclusive, China

Autodesk to shut down Softimage and ship final version next month 11
by Alex Wawro [03.04.14]
Autodesk announced today that it will cease updating its 3D modeling and animation utility Softimage in April. The final version, Softimage 2015, will reportedly ship around April 14.
Console/PC, Art, Production

Blog: Representation of women in Desktop Dungeons 12
by Gamasutra Community [03.04.14]
"Quite frankly, we wanted the women in DDís universe to be adventurers first and runway models second. This adjustment turned out to be startlingly non-trivial."
Console/PC, Indie, Art, Design

How many in-game characters are women? A glance at the stats 50
by Gamasutra Community [03.04.14]
Stats expert Dmitri Williams scrapes the data from video games to find out where the industry's baseline representation of female characters stands.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing

Into the Pixel opens up submissions for its latest exhibition  
by Christian Nutt [03.03.14]
Video game artists are invited to submit pieces to the exhibition, now in its 11th year, which showcases production and concept art at industry events.
Console/PC, Art

Heroes of Might & Magic III: Remembering its development, 15 years later 6
by Gamasutra Community [03.03.14]
"Most of all, Iím proudest of the wonderful team with whom I was privileged to work, many of whom I still remain in contact with fifteen years later."
Console/PC, Programming, Art, Design, Production, History

An F-Zero-inspired surprise from the co-founder of Arkedo 2
by Gamasutra Community [03.03.14] editor John Polson catches up with Arkedo co-founder Aurelien Regard to find out about his game The Next Penelope, a blend of retro game and TV references built in Construct 2.
Console/PC, Indie, Art, Design

User interface design in video games 5
by Gamasutra Community [02.28.14]
A thoughtful and practical guide to how console games build their UIs effectively: "User interface design in games differs from other UI design because it involves an additional element -- fiction."
Console/PC, Art, Design

Road to the IGF: Necrophone Games' Jazzpunk  
by Alex Wawro [02.28.14]
As part of our ongoing Road to the IGF series of interviews with finalists, we chat with Necrophone Games' Luis Hernandez about comedy in games and the bizarrely charming aesthetic of Jazzpunk.
Indie, Programming, Art, Audio, Design, Video, IGF

Crytek is giving away its new Renderdoc graphics debugger for free  
by Alex Wawro [02.27.14]
The free utility, which was created in conjunction with the development of multiple CryEngine titles, gives graphics programmers a new tool to capture and analyze buggy frames of Windows games.
Console/PC, Indie, Art, Production

Blog: Building a successful, collaborative outsourcing studio 2
by Gamasutra Community [02.27.14]
Paul Culp tells the story of building SuperGenius, and how he kept the company from being a cheap art outsourcer but instead a valued collaborator.
Console/PC, Indie, Art, Production, Business/Marketing

Get a job: Stupid Fun Club seeks a Senior Graphical Engineer  
by Staff [02.26.14]
Will Wright's Stupid Fun Club is seeking a senior-level graphics engineer to work on a product that incorporates "games, entertainment and data visualization" in Berkeley, CA.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Recruitment

Road to the IGF: Christian Etter's Drei Exclusive  
by Leigh Alexander [02.26.14]
Can community defy gravity -- literally? That's the concept behind Christian Etter's stylish Drei, a collaborative iOS game that gathers strangers to build colorful, irregular towers together.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video, IGF

Get a job: 2K is hiring a Senior Character Artist  
by Staff [02.24.14]
The folks at 2K Games are looking to hire a senior-level character artist to work on a current-gen game in the studio's Novato, CA office.
Console/PC, Art, Recruitment

Road to the IGF: Matt Thorson's Towerfall: Ascension Exclusive  
by Leigh Alexander [02.24.14]
As part of our ongoing Road to the IGF series of interviews with finalists, we chat with designer Matt Thorson about Towerfall: Ascension's intimate, nostalgic local multiplayer experience.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

GDC 2014 Bootcamps & Tutorials include talks on Halo 4, Ryse and more  
by GDC Staff [02.24.14]
GDC organizers highlight a few talks that are part of the day-long Audio, Technical Artist, Producer, and Animation Bootcamps, along with the Level Design In A Day Tutorial, which occur on March 17-18.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, GDC

Creating 2D background art for a hidden object game 8
by Gamasutra Community [02.24.14]
An in-depth breakdown of the art and design of the Facebook hidden object game, Jane Austen Unbound!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production