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THE GAME INDUSTRY LEADER IN CAREER RESOURCES |
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Posted on: 05.22.2013
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Battlecry Studios — Austin,
TX,
USA
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UX Designer
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Are you an experienced UX Designer looking to work with a fun, passionate, collaborative team developing a AAA game experience? We are looking for a great UX Designer to create professional interfaces that are approachable, quick to read, and easy to use. Candidates need to be creative, with a critical eye to simple interfaces for use in-game and across our portal and community experience.
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Posted on: 05.21.2013
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Insomniac Games — Burbank,
CA,
USA
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Concept Artist- Environment
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Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, and our browser based game- Outernauts. We also have been named one of the Best Places to Work- come check us out!
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Insomniac Games — Burbank,
CA,
USA
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Sr Character Artist
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Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 35 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, as well as our Facebook game- Outernauts. We also have been named one of the Best Places to Work- come check us out!
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Treyarch / Activision — Santa Monica,
CA,
USA
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Sr. UX Designer
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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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Vicarious Visions / Activision — Albany,
NY,
USA
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Senior UI Artist-Vicarious Visions
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Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
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The Workshop — Marina del Rey,
CA,
USA
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Character Artist
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We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interested in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
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Posted on: 05.20.2013
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Blizzard Entertainment — Irvine,
CA,
USA
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Senior Technical Artist
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Blizzard Entertainment is looking for an individual to serve as senior technical artist for a team focused on next-generation massively multiplayer online (MMO) games.
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Blizzard Entertainment — Irvine,
CA,
USA
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3D Environment Artist, Senior
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Blizzard Entertainment is looking for an exceptionally skilled senior 3D environmental artist to work on the award winning game, World of Warcraft.
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Blizzard Entertainment — Irvine,
CA,
USA
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Dungeon Texture Artist
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Blizzard Entertainment is looking for an exceptionally skilled texture / concept artist to work on award winning World of Warcraft. The ideal candidate is experienced in creating highly crafted, hand painted and high resolution tile based texture sets. The texture artist should be an expert in digital painting and have a solid grasp of concept development.
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Blizzard Entertainment — Irvine,
CA,
USA
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3D Character Artist, Lead
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Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist to work on the award-winning World of Warcraft. The role is very hands on and will be responsible for flushing out the first look of any new race alongside the art director.
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The Workshop — Marina del Rey,
CA,
USA
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Senior FX Artist
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We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interested in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
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Posted on: 05.18.2013
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Treyarch / Activision — Santa Monica,
CA,
USA
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Technical Animator
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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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Posted on: 05.17.2013
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Airtight Games — Redmond,
WA,
USA
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Environment Artist
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Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the highly anticipated new IP, Quantum Conundrum, developed with Square Enix." We are in production on another original AAA IP with a top-tier publisher and we are recruiting top-notch talent for several key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
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Toys for Bob / Activision — Novato,
CA,
USA
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Concept Character Artist
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We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
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High Moon / Activision — Carlsbad,
CA,
USA
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Lead Environment Artist
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High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work environment inspires creativity, innovation and teamwork.
We reward our employees with competitive salaries and benefits, and several perks including:
• 401(k) plan
• Medical, dental and vision plans
• Corporate
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High Moon / Activision — Carlsbad,
CA,
USA
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Senior Lighting Artist
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High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work environment inspires creativity, innovation and teamwork.
We reward our employees with competitive salaries and benefits, and several perks including:
• 401(k) plan
• Medical, dental and vision plans
• Corporate
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Treyarch / Activision — Santa Monica,
CA,
USA
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Senior Environment Artist
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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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Posted on: 05.16.2013
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Edge of Reality — Austin,
TX,
USA
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LEVEL ARTIST
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We are a world class console game development studio, based in Austin, Texas. Throughout our 15 year history, we have released 15 titles on 8 platforms, selling over 20 million units worldwide. We are entrusted with some of the biggest brands in the industry, and we work with passion to deliver high quality entertainment.
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Posted on: 05.15.2013
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Gameloft — New York City,
NY,
USA
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UI Artist
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Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking an experienced UI artist to join their existing talent pool in the Manhattan studio.Qualified candidates will link up with imaginative design teams on designing UIs for various projects in the studio including but not limited to iPhone games!
We are a fun and creative team that is as passionate about what we make.
Our offices are casual and the environment is relaxed.
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Posted on: 05.14.2013
Posted on: 05.07.2013
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ZeniMax Online Studios — Hunt Valley,
MD,
USA
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Senior Technical Artist
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We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to making a big impact with Elder Scrolls Online.
If you're hardworking, game-loving, passionate, and know you can contribute to a large-scale MMO, then let us know. We'd love to hear from you!
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ZeniMax Online Studios — Hunt Valley,
MD,
USA
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Lead Technical Artist
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We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to making a big impact with Elder Scrolls Online.
If you're hardworking, game-loving, passionate, and know you can contribute to a large-scale MMO, then let us know. We'd love to hear from you!
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Posted on: 05.02.2013
Posted on: 04.25.2013
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Sucker Punch Productions — Bellevue,
WA,
USA
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Rendering/Marketing Artist
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In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 14 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top
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