image

Latest Jobs
spacer

 

image



<i>Quantum Conundrum</i>, and selling cartoony to the 'core'
3
Quantum Conundrum, and selling cartoony to the 'core'
by Simon Carless [11.22.12]
Depictions of violence in "hardcore" games has become so prevalent, that it seems some sections of the video game audience perceive anything non-violent as too kiddie to buy.
 
The 9 common mistakes every indie game studio should avoid
24
The 9 common mistakes every indie game studio should avoid
by Simon Carless [11.21.12]
AaaAAAAAaaaaA: A Reckless Disregard For Gravity designer Ichiro Lambe has learned a lot of hard lessons in his over twelve years as an indie developer. Here, he whittles it down to the nine most important.
 
<i>Johann Sebastian Joust</i> turns motion control into slapstick comedy
6
Johann Sebastian Joust turns motion control into slapstick comedy
by Simon Carless [11.21.12]
The fun part of making motion-controlled video games isn't making your players feel like virtual heroes -- it's about getting other people to laugh at the players' expense.
 
10 years of design lessons from <em>Portal</em>'s Kim Swift
16
10 years of design lessons from Portal's Kim Swift
by Brandon Sheffield [11.20.12]
Kim Swift has had an interesting career over the last 10 years, from student game developer, to Portal lead, to creative director at Airtight Games. Here, she shares the design lessons she's learned along the way.
 
GDC China: Why HTML5's negative publicity might be unfounded
4
GDC China: Why HTML5's negative publicity might be unfounded
by Simon Carless [11.20.12]
Despite its bad publicity, HTML5 is still a viable platform for games and, in fact, most of the top-grossing mobile games of late could have been made using it, says NonStop Game's Henric Suuronen.
 
How competition deadlines whipped <i>FTL</i> into shape
1
How competition deadlines whipped FTL into shape
by Brandon Sheffield [11.19.12]
Matthew Davis, programmer of Faster Than Light, outlines how IGF China and subsequent indie game competitions helped the game come to completion, get publicity, and become more polished.
 
IGF China 2012 winners led by <i>CubeTractor</i>, <i>Fish</i>
 
IGF China 2012 winners led by CubeTractor, Fish
by Staff [11.18.12]
IGF China awarded the best independent games in Asia and Australasia at a ceremony in Shanghai during GDC China, led by Best Game winner, retro-inspired puzzler Cubetractor, and abstract action Best Student Game winner Fish.
 
GDC China: Kabam's focus for mobile success
 
GDC China: Kabam's focus for mobile success
by Simon Carless [11.18.12]
At GDC China, Kabam's Michael Li discussed the company's attempt to bootstrap its Chinese office, as "rallying the entire office" around one platform hit success with Kingdoms Of Camelot: Battle For The North for iOS.
 
User interface 'shouldn't just be icing on the cake' says Double Fine's Kowalski
14
User interface 'shouldn't just be icing on the cake' says Double Fine's Kowalski
by Brandon Sheffield [11.18.12]
Should a game's user interface just get out of the way and let the player get to the game, or should it say something unique about the game's world? Double Fine's Joe Kowalski weighs in on the subject.
 
GDC China: Ubisoft Shanghai's best practices for mobile game development: 'do it now'
 
GDC China: Ubisoft Shanghai's best practices for mobile game development: 'do it now'
by Brandon Sheffield [11.18.12]
Ubisoft Shanghai producer Xu Wang shares his best practices for mobile game development, with lessons learned from working on the popular title Michael Jackson: The Experience for iOS.
 
Koster: Why games teach lessons we shouldn't always heed
14
Koster: Why games teach lessons we shouldn't always heed
by Simon Carless [11.17.12]
In his packed GDC China keynote in Shanghai, author and online game veteran Raph Koster gave a stirring discussion on the nature of games, philosophizing: "Games are more like an algorithm than anything else."
 
GDC China: Why audio-visual quality matters in F2P mobile
 
GDC China: Why audio-visual quality matters in F2P mobile
by Simon Carless [11.17.12]
Would a "crappy looking 2D horse in a crappy looking field" have tanked NaturalMotion Games' My Horse? At GDC China, the firm explained why it thinks audiovisual fidelity is vital for differentiating in F2P mobile.
 
GDC China: Metrics are important, says PopCap, but fun is paramount
 
GDC China: Metrics are important, says PopCap, but fun is paramount
by Brandon Sheffield [11.17.12]
Where does Bejeweled Blitz come down on the now-classic argument of metrics vs intuition? Companies should be metrics-focused, not metrics-driven, says PopCap's Constantabile in this GDC China talk.
 
GDC China: If you want players to pay, compel them to collect
11
GDC China: If you want players to pay, compel them to collect
by Brandon Sheffield [11.16.12]
At GDC China, D2C's Xiaolei Zhang outlined the future of the mobile collectible card genre in Japan and the West, as players are increasingly interested in paying top dollar to fulfill their psychological desire to collect.
 
GDC China: How cross-promotion for mobile titles can hit big
 
GDC China: How cross-promotion for mobile titles can hit big
by Simon Carless [11.16.12]
In a talk at GDC China 2012 in Shanghai, Chartboost's Clay Kellogg discussed the sometimes surprising advantages of cross-promoting your mobile title, revealing some impressive statistics from the Mega Jump franchise.
 
<i>SpellTower</i>'s Zach Gage to discuss tactile touch controls at GDC China
 
SpellTower's Zach Gage to discuss tactile touch controls at GDC China
by Staff [11.15.12]
During GDC China this Sunday, SpellTower and Bit Pilot creator Zach Gage will offer some essential tips for designing and tuning touch-screen controls on handhelds and mobile devices.
 
Learn to break into the Korean mobile market at GDC China
 
Learn to break into the Korean mobile market at GDC China
by Staff [11.13.12]
At next week's GDC China in Shanghai, Neowiz's Eliot Shin will offer advice to help other developers launch a successful mobile game in the lucrative Korean market.
 
Discover Gree's secrets for mobile game success at GDC China
 
Discover Gree's secrets for mobile game success at GDC China
by Staff [11.06.12]
At this month's GDC China, social mobile game company Gree will peel back the curtain on some of its secrets for launching and maintaining a successful mobile game.
 
GDC China 2012 to reveal the unlikely story of <i>Johann Sebastian Joust</i>
 
GDC China 2012 to reveal the unlikely story of Johann Sebastian Joust
by Staff [11.02.12]
At this month's GDC China, Die Gute Fabrik's Douglas Wilson will share the unusual story behind the indie hit Johann Sebastian Joust while detailing his team's numerous lessons-learned along the way.
 
Raph Koster to examine 'How Games Think' at next month's GDC China
4
Raph Koster to examine 'How Games Think' at next month's GDC China
by Staff [10.30.12]
Online game legend Raph Koster will present a keynote at next month's GDC China in Shanghai, examining "how games think," how they influence the world we live in, and what that means for our future.
 
Discover the origin of <i>FTL</i> at next month's GDC China
 
Discover the origin of FTL at next month's GDC China
by Staff [10.26.12]
At next month's GDC China, Subset Games' Matthew Davis will chronicle the development and eventual success of the quirky sci-fi strategy title FTL -- or Faster Than Light.
 
<i>Portal</i> co-creator Kim Swift to give Indie Summit keynote at GDC China
 
Portal co-creator Kim Swift to give Indie Summit keynote at GDC China
by Staff [10.19.12]
At next month's GDC China in Shanghai, Portal and Quantum Conundrum co-creator Kim Swift will keynote the Independent Games Summit, discussing her unique design philosophy and its acclaimed results.
 
Naughty Dog to detail <i>Uncharted 3</i>'s visual effects at GDC China
 
Naughty Dog to detail Uncharted 3's visual effects at GDC China
by Staff [10.16.12]
As part of next month's GDC China, Naughty Dog programmer Marshall Robin talks Uncharted 3, Jason VandenBerghe (Far Cry 3) will host "The 5 Domains of Play", and Kongregate's Emily Greer will discuss web game stats.
 
Double Fine to discuss striking UI design at GDC China
1
Double Fine to discuss striking UI design at GDC China
by Staff [10.12.12]
At next month's GDC China in Shanghai, Double Fine's Joe Kowalski will explain how developers can make a good first impression by creating interesting and memorable main menus and user interfaces.
 
IGF China 2012 unveils Main Competition, Student finalists
1
IGF China 2012 unveils Main Competition, Student finalists
by Staff [10.01.12]
The Independent Games Festival China has revealed the Main Competition and Student finalists for its 2012 award ceremony, which celebrates leading indie games from throughout the Pan-Pacific area.
 
GDC China 2012 adds <i>Bejeweled Blitz</i>, <i>Zombie Gunship</i> smartphone talks
 
GDC China 2012 adds Bejeweled Blitz, Zombie Gunship smartphone talks
by Staff [09.24.12]
GDC China has debuted three new talks for its hot Smartphone & Tablet Games Summit, covering PopCap's Bejeweled Blitz, Limbic Software (Zombie Gunship) on mobile game growth, and much more.
 
GDC China 2012 adds talks from Naughty Dog, Volition, more
 
GDC China 2012 adds talks from Naughty Dog, Volition, more
by Staff [09.19.12]
The lineup for November's GDC China in Shanghai continues to grow today, adding some of the creators of key titles like Saints Row: The Third, Uncharted 3, and more.
 
How <i>Hero Academy</i> went big in China
5
How Hero Academy went big in China
by Henry Fong [09.17.12]
Henry Fong, CEO of Chinese game publisher Yodo1, discusses the lengths that Hero Academy studio Robot Entertainment went to in order to make its game a commercial success in China.
 
GDC China 2012 reveals first Smartphone, Indie Summit sessions
 
GDC China 2012 reveals first Smartphone, Indie Summit sessions
by Staff [09.10.12]
GDC China organizers have revealed the Shanghai's show's first Summit sessions, which cover topics ranging from mobile game design to whether indies should work with a publisher or release games on their own.
 
IGF China reminds on Monday entry deadline for 2012 competition
 
IGF China reminds on Monday entry deadline for 2012 competition
by Staff [09.07.12]
This November's IGF China is beginning to take shape, and developers looking to feature their games at the event should act soon, as the call for indie game submissions ends on Monday, September 10.
 
GDC China debuts Valve, Bethesda level design day, first design talks
 
GDC China debuts Valve, Bethesda level design day, first design talks
by Staff [09.04.12]
This November's GDC China 2012 is quickly taking shape, and the Shanghai event has revealed a level design workshop featuring Valve and Bethesda, plus more major game design talks.
 
5 things every mobile game developer should know about Chinese players
17
5 things every mobile game developer should know about Chinese players
by Henry Fong [08.20.12]
Did you know that Chinese mobile game players not only make a lot of in-app purchases, they flaunt them? If you've ever considered selling your game in China, read this first.
 
IGF China seeking indie game submissions for 2012 event
3
IGF China seeking indie game submissions for 2012 event
by Staff [08.17.12]
The Independent Games Festival China which will take place alongside GDC China is accepting indie game entries from the pan-Pacific area from now through September 10.
 
China's social, browser games raking in cash this year - study
 
China's social, browser games raking in cash this year - study
by Eric Caoili [08.08.12]
Client-based and core-targeted MMOs are dominating China's game market now, but a new report shows that browser-based titles and social games make up the fastest-growing segment in the country.
 
Reminder: GDC China's call for submissions ends Monday, June 18
 
Reminder: GDC China's call for submissions ends Monday, June 18
by Staff [06.13.12]
The UBM TechWeb Game Network, organizers of the industry-leading Game Developers Conference series, are reminding that the deadline to submit a presentation for this year's GDC China is Monday, June 18.
 

image
UBM Tech