Features - Game Design

Gamasutra Radio

The Legends of Game Design
Gamasutra
January 16, 1998
Vol. 2: Issue 3


Computer Game Developers' Conference

Old Shows

RTime & Anark

(10.17.97)

Game Time News Express [Listen]
A great source for daily industry news. Updated at noon each day. Hosted by Scot Rubin of All Games Network.

Full Show (1:24) [Video] [Audio] - [Zip] (5.4 mb - currently unavailable)

In the Austin area?  Meet G.O.D. members at CGDC Austin Jan 30th.  [Find out more]
After enjoying this hour of live Gamasutra TV, why don't you meet the members of the Gathering of Developers team and other industry teachers and innovators when the CGDC comes to Austin for a one day conference on January 30.  Follow the above link to find out more.

Tomorrow Gamasutra TV will be air live with an interview with Gathering of Developers' (G.O.D.) founder Mike Wilson who will be joined by fellow G.O.D. members Jay Wilbur, Imperial Advisor to Epic Megagames and former CEO of id Software, Harry Miller, CEO of Ritual Entertainment and Bob Wright, COO of Ion Storm. The interview will be hosted by Scot Rubin, President of All Games Network (http://www.allgames.com), and will air via Real Media (audio/video) at 4 p.m. EST (1 p.m. California time) G.O.D. (Gathering Of Developers), is an interactive game publishing company. The company believes that given the alliance of several premier development groups with proven track records, there exists a significant opportunity to establish one of the leading entertainment software publishing companies in the world. The Company's mission is to be the worldwide leader in the development and delivery of commercially successful computer game software designed for a range of platforms.

Johnny WilsonModerator: Johnny Wilson
Editor-in-Chief, Computer Gaming World
Johnny Wilson combines his talents as a professor, critic, philosopher and writer to create his divine role. Johnny is credited with setting the tone of the magazine, in everything from journalistic philosophy to methodology to vision, developing a coherent strategy for the way the magazine operates now and how it will evolve toward the future. Johnny brought a wealth of knowledge and experience when he joined CGW in 1986, including several years reviewing computer games. Stints as a software reviewer with two National Space Society publications contributed to his receiving the Software Publishers Association award for Best Software Reviewer in 1991 - the first and only game reviewer to receive this honor. Johnny also boasts a PhD in Old Testament studies.

John RomeroJohn Romero
Ion Storm
John Romero, 29, has been programming games for 17 years. He started his career in 1987 at Origin Systems. In 1989, he took a job with Softdisk Publishing, where he met John Carmack, Adrian Carmack, and Tom Hall. Later that team left to form id Software in 1991 and went on to develop the most popular games in the world: Doom, Doom II, and Quake. As a project specialist at id, John was responsible for game design, programming and project management. John also oversaw the development of Heretic, Hexen, and Master Levels of Doom II. John's dream was to build his own company where the designers' vision was law. He left id and banded together with some of the best gaming talent in the industry to form Ion Storm in November 1996. John's passion is his cars: a Fly-yellow 1991 Ferrari Testarossa, a Fly-yellow 1997 Ferrari 355, and a Hummer.

Chris RobertsChris Roberts
Founder, Digital Anvil
Chris Roberts is one of the most recognizable names in entertainment software. He sold his first computer game at the age of 14 and by 1987 had three #1 hits in the United Kingdom: Match Day, Wiz Adore and Stryker's Run. That same year, Chris returned to the US and joined forces with Austin-based Origin Systems, as a freelance designer. Chris was with Origin for eight years and has been instrumental in its growth from a $4 million a year company to nearly $50 million in 1995. While at Origin, he designed a number of best-sellers including Wing Commander, which was heralded as the first interactive movie and remains at the top of the charts today. Besides selling more than 3 million units worldwide, the Wing Commander line has garnered a host of awards, including "Game of the Year" from both OMNI magazine and Computer Gaming World in 1990. Chris was also responsible for Strike Commander, a military flight combat simulator and international best-seller, and Wing Commander III: Heart of the Tiger, which featured breakthrough use of live action video and won numerous awards, including a Spotlight Award at the Ninth Annual Computer Game Developers' Conference. Chris' latest creation, Wing Commander IV: The Price of Freedom, features four hours of live action video shot in 35mm and a $10 million production budget. As a top grossing game designer, producer, live-action director and, above all, storyteller, Chris blends his vision and technical expertise to keep projects on the cutting edge of entertainment.

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Nolan BushnellNolan Bushnell
Playnet Technologies
Nolan Bushnell started the video game boom when he developed PONG and founded Atari Corporation.  Today, as director of strategic planning for PlayNet Technologies, Nolan, 53, is again at the forefront of trends in entertainment technology.  PlayNet Technologies is creating a new form of "social" entertainment by linking patrons of "sports bars," restaurants and hotels through a new line of pay-per-play Internet products.  Nolan also created Chuck E. Chees restaurants and established Catalyst Technologies to provide seed capital and guidance to a variety of Silicon Valley entrepreneurial businesses.  Nolan was recently honored as the Man of the Year by the American Amusement Machine Charitable foundation.