Gamasutra
January 16, 1998
Vol. 2: Issue 3

Old Shows
RTime & Anark
(10.17.97)
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Game Time News Express
[Listen]
A great source for daily industry
news. Updated at noon each day. Hosted by Scot Rubin of All Games
Network.
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Full Show
(1:24)
[Video]
[Audio]
- [Zip] (5.4 mb - currently
unavailable)
In the Austin area? Meet
G.O.D. members at CGDC Austin Jan 30th.
[Find out more]
After enjoying this hour of live Gamasutra
TV, why don't you meet the members of the Gathering of Developers team and
other industry teachers and innovators when the CGDC comes to Austin for
a one day conference on January 30. Follow the above link to find out
more. |
Tomorrow Gamasutra TV will be air live with
an interview with Gathering of Developers' (G.O.D.) founder Mike Wilson who
will be joined by fellow G.O.D. members Jay Wilbur, Imperial Advisor to Epic
Megagames and former CEO of id Software, Harry Miller, CEO of Ritual
Entertainment and Bob Wright, COO of Ion Storm. The interview will be hosted
by Scot Rubin, President of All Games Network (http://www.allgames.com),
and will air via Real Media (audio/video) at 4 p.m. EST (1 p.m. California
time) G.O.D. (Gathering Of Developers), is an interactive game publishing
company. The company believes that given the alliance of several premier
development groups with proven track records, there exists a significant
opportunity to establish one of the leading entertainment software publishing
companies in the world. The Company's mission is to be the worldwide leader
in the development and delivery of commercially successful computer game
software designed for a range of platforms.
Moderator:
Johnny Wilson
Editor-in-Chief, Computer Gaming World
Johnny Wilson combines his talents as a professor, critic, philosopher and
writer to create his divine role. Johnny is credited with setting the tone
of the magazine, in everything from journalistic philosophy to methodology
to vision, developing a coherent strategy for the way the magazine operates
now and how it will evolve toward the future. Johnny brought a wealth of
knowledge and experience when he joined CGW in 1986, including several years
reviewing computer games. Stints as a software reviewer with two National
Space Society publications contributed to his receiving the Software Publishers
Association award for Best Software Reviewer in 1991 - the first and only
game reviewer to receive this honor. Johnny also boasts a PhD in Old Testament
studies.
John Romero
Ion Storm
John Romero, 29, has been programming games for 17 years. He started his
career in 1987 at Origin Systems. In 1989, he took a job with Softdisk
Publishing, where he met John Carmack, Adrian Carmack, and Tom Hall. Later
that team left to form id Software in 1991 and went on to develop the most
popular games in the world: Doom, Doom II, and Quake. As a project specialist
at id, John was responsible for game design, programming and project management.
John also oversaw the development of Heretic, Hexen, and Master Levels of
Doom II. John's dream was to build his own company where the designers' vision
was law. He left id and banded together with some of the best gaming talent
in the industry to form Ion Storm in November 1996. John's passion is his
cars: a Fly-yellow 1991 Ferrari Testarossa, a Fly-yellow 1997 Ferrari 355,
and a Hummer.
Chris
Roberts
Founder, Digital Anvil
Chris Roberts is one of the most recognizable names in entertainment software.
He sold his first computer game at the age of 14 and by 1987 had three #1
hits in the United Kingdom: Match Day, Wiz Adore and Stryker's Run. That
same year, Chris returned to the US and joined forces with Austin-based Origin
Systems, as a freelance designer. Chris was with Origin for eight years and
has been instrumental in its growth from a $4 million a year company to nearly
$50 million in 1995. While at Origin, he designed a number of best-sellers
including Wing Commander, which was heralded as the first interactive movie
and remains at the top of the charts today. Besides selling more than 3 million
units worldwide, the Wing Commander line has garnered a host of awards, including
"Game of the Year" from both OMNI magazine and Computer Gaming
World in 1990. Chris was also responsible for Strike Commander, a military
flight combat simulator and international best-seller, and Wing Commander
III: Heart of the Tiger, which featured breakthrough use of live action video
and won numerous awards, including a Spotlight Award at the Ninth Annual
Computer Game Developers' Conference. Chris' latest creation, Wing Commander
IV: The Price of Freedom, features four hours of live action video shot in
35mm and a $10 million production budget. As a top grossing game designer,
producer, live-action director and, above all, storyteller, Chris blends
his vision and technical expertise to keep projects on the cutting edge of
entertainment.
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