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May 24, 2013
Gameloft
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Senior Principal Engineer - 2D Engine
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Backend Game Engineer
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May 24, 2013
Beer and Diversity
Selling Games
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
We're Indie, we like Microsoft. Too Controversial?
[
30
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Features
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May 24, 2013
Will HTML5 Change the Way Games are Made?
[
38
]
Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social
[
3
]
Scaling a Physics Engine to Millions of Players
[
9
]
Press Releases
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May 24, 2013
12 Million Downloads
after 1 Year in the
AppStore
Global Games Market Grows
6% to $70.4bn in 2013
Sharpen Your Battle Axes
and Prepare to
Pillage!...
Active Soccer - Indiegogo
campaign
Fashion Party Dress Up
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Develop in Brighton
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07.09.2013
Christian Game Developers Conference
Portland, United States
07.11.2013
Casual Connect USA 2013
San Francisco, United States
07.30.2013
GAME DEVELOPMENT FOR SOFTWARE ENGINEERS
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08.05.2013
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March 2013 Issue of Game Developer
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Features
Features
» Social/Online
Will HTML5 Change the Way Games are Made?
38
by
Will Eastcott
[08.29.12]
The co-founder of HTML5 tool PlayCanvas discusses the advantages of developing in the language, sharing his opinions on how the emerging technology will really affect game developers, making a case for the language as a great next step in game development.
Business/Marketing
,
Social/Online
Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social
3
by
Michael Thomsen
[07.13.12]
In this feature, Gamasutra speaks to Insomniac's Ted Price, David Jaffe, and more, to find out how and why these developers with a lot of console experience are turning to new markets to make the best of their craft.
Business/Marketing
,
Interview
,
Indie
,
Social/Online
,
Smartphone/Tablet
Scaling a Physics Engine to Millions of Players
9
by
Kevin He
[07.12.12]
An ex-Blizzard physics and networking lead for online game
Roblox
shares the secrets of how the Lego-like building game simulates rigid bodies for millions of players at a time -- without losing either performance or fun.
Programming
,
Social/Online
Sponsored Feature: The Cost of Ignorance
1
by
Justin Mauldin
[06.18.12]
PapayaMobile director of marketing Justin Mauldin reviews the latest statistics on user acquisition costs and conversion rates, and offers up some helpful tips on how to make sure users get engaged with your free-to-play Android game and stick around.
Sponsored Feature
,
Social/Online
,
Smartphone/Tablet
EA's Core Strategy: Tech, Teams, Brands
3
by
Kris Graft
[06.18.12]
In this new interview, EA Games label boss Patrick Soderlund discusses how the huge publisher tackles its core gamer business -- whether it's from the perspective of the Frostbite 2 engine, or its free-to-play business, or fostering creativity.
Business/Marketing
,
Interview
,
Social/Online
Using Facebook Ads to Find Your Game's Audience
10
by
Christian Fager
[06.07.12]
In this article, a marketer and indie developer outlines exactly how to use split testing to hone in on your audience via Facebook ads -- driving traffic to your fan page or home page and determining specifically what demographic is most interested in your title.
Business/Marketing
,
Social/Online
Defender's Quest
: By the Numbers
31
by
Lars Doucet
[04.11.12]
Indie developer Lars Doucet explains how his team's game
Defender's Quest
survived the change from a free Flash game to a full-fledged download title, and share insight into how audiences find and decide to buy the game.
Business/Marketing
,
Social/Online
How Triple-A Games Went Social and Why They're Not Going Back
4
by
Michael Thomsen
[03.20.12]
How and why are the major publishers integrating social features into their games? Can game-level social networks become an essential part of the game playing experience? Gamasutra dives in to Halo Waypoint, Call of Duty Elite, DICE's Battlelog, and more.
Business/Marketing
,
Social/Online
Giving Your Players a Voice: Lessons from
EVE Online
8
by
Alexander Gianturco
[03.15.12]
Alexander "The Mittani" Gianturco, chairman of the Council of Stellar Management --
EVE Online
's player government -- writes here about the opportunities and dangers of enabling your player base to have direct representation and contact with the development team.
Business/Marketing
,
Design
,
Social/Online
What's Happening to Kids' Games?
9
by
Paul Hyman
[03.13.12]
What happened to the big kids licensed console game market? It may be gone forever, it seems, and in this feature, Sulake's Paul LaFontaine, iWin's Laralyn McWilliams and kids' game consultant Carla Engelbrecht Fisher explain what's really going on.
Business/Marketing
,
Social/Online
,
Smartphone/Tablet
1
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]