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May 21, 2013
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May 21, 2013
Using Small Studios As Stepping Stones In Your Career
[
1
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How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
An Object Of Lust
[
1
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Gamasutra Blog Guidelines - Updated and open for discussion
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13
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May 21, 2013
GAME confirms pre-orders
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EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
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NEW EA SPORTS IGNITE
ENGINE TO POWER EA
SPORTS...
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About
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Features
Features
» Social/Online
Making the Move to HTML5, Part 1
16
by
Duncan Tebbs
,
David Galeano
[02.07.13]
In this first of a three-part series, seasoned console developers, formerly of Criterion, describe the process of moving to HTML5 development, discussing the differences between working in C and JavaScript, and explaining dealing with the difficult environment of the browser.
Programming
,
Social/Online
Postmortem: Intelligence Engine Design Systems'
City Conquest
25
by
Paul Tozour
[02.06.13]
A candid and detailed look at the difficulties one team encountered when developing a mobile and tablet-based strategy game -- including everything from problems with Kickstarter to networking code, and how some difficulties were solved with automation.
Business/Marketing
,
Design
,
Postmortem
,
Production
,
Social/Online
,
Smartphone/Tablet
Developer Roundtable: Triple-A, Free-to-Play
7
by
David Daw
,
Patrick Miller
[02.04.13]
In this Game Developer magazine reprint, find out how free-to-play games
Tribes: Ascend, PlanetSide 2
, and
MechWarrior Online
are making inroads into core PC audiences -- and how their developers view working in the space.
Business/Marketing
,
Design
,
Interview
,
Social/Online
Gamasutra's Best of 2012
7
by
Gamasutra staff
[12.24.12]
2012 has been a landmark year for shifts in the game industry, and that's why Gamasutra, in the form of this round-up feature of our annual year-end pieces, has taken an expansive look back at the year -- to closely examine what has happened in the past 12 months.
Business/Marketing
,
Design
,
Social/Online
,
Smartphone/Tablet
Is It Too Late for Smaller Developers on Facebook?
6
by
Jay Aird
[12.19.12]
If you plan to develop a Facebook game, what genre should you strike out in? This analysis takes a look at where the growth opportunities are for a small developer who doesn't have the cross-marketing reach of a Zynga.
Social/Online
The Burning of
Star Wars: The Old Republic
110
by
Simon Ludgate
[12.14.12]
In its quest to quickly push out a free-to-play model for its flagship MMO, has BioWare burned all players -- both subscribers and the new free crowd? MMO consultant Simon Ludgate takes a look at what the developer has
really
wrought with its adaptation of the game.
Business/Marketing
,
Social/Online
Designing Freemium Titles for Hardcore Gamers
41
by
Pascal Luban
[12.12.12]
How do you get hardcore gamers interested in your free-to-play game? What is the perfect tension between compelling gameplay and frustration? Designer Pascal Luban explores the lessons he learned since moving to freemium.
Design
,
Social/Online
Supercell's Secret Sauce
19
by
Mike Rose
[12.07.12]
In 2012, Helsinki's Supercell went from unknown entity to one of the hottest developers on the planet. How did the studio make major hits
Clash of Clans
and
Hay Day
? Gamasutra visits, and talks to CEO Ilkka Paananen.
Social/Online
,
Smartphone/Tablet
Free-to-Play: The Lost Generation
78
by
Jeremy Alessi
[12.04.12]
Is the free-to-play push hurting games and gamers? Experienced smartphone developer Jeremy Alessi investigates whether the business model has done harm to the art of game development, and where that leaves us.
Business/Marketing
,
Social/Online
The Mobile Transition: Why Facebook Developers Are Making the Shift
1
by
Christian Nutt
[12.03.12]
As companies like King.com and Wooga are finding that their chart-topping Facebook games become smash successes on iOS, Gamasutra talks to them, and to Facebook, about how this shift from PCs to tablets and smartphones is shaking out.
Business/Marketing
,
Social/Online
,
Smartphone/Tablet
1
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]