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May 22, 2013
Blizzard Entertainment
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May 22, 2013
Using Small Studios As Stepping Stones In Your Career
[
2
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Opinion: Xbox One Wasn't Built For You
[
4
]
GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors
[
1
]
How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
[
2
]
Press Releases
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May 22, 2013
Independent Developer
Curve Announces Focus
on...
Mucking Mayhem: SmashMuck
Champions Gets...
NeocoreGames\'
Gothic-noir Action-RPG
Big Head Mode Debuts
\"Douche Defender,\"
World...
NATSUME’S E3
SHOWING INCLUDES FULL
LINE-UP...
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GAMEXPO 2013
Pasadena, United States
05.24.2013
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07.09.2013
Christian Game Developers Conference
Portland, United States
07.11.2013
Casual Connect USA 2013
San Francisco, United States
07.30.2013
About
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
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Features
Features
» Social/Online
Pursuing A New MMO Style
2
by
Christian Nutt
[12.20.10]
Nexon continues its assault on the Western market with a console-like PC MMO,
Vindictus
, which marries action gameplay with the microtransaction framework and online gameplay knowhow the Korean studio is most famous for -- and director Eun-Seok Yi explains it all to Gamasutra.
Business/Marketing
,
Interview
,
Social/Online
Creating A Glitch In the Industry
8
by
Christian Nutt
[12.17.10]
Stewart Butterfield, Flickr co-founder, turns his attention toward the online game market with
Glitch
, an entirely new title that delivers what he views is an experience unlike anything yet launched, and he here explains why.
Design
,
Interview
,
Social/Online
Revamping Character Creation In
EVE Online
8
by
Torfi Frans Olafsson
,
Arnar Hrafn Gylfason
,
Benjamin Bohn
,
Sveinbjörn Magnússon
,
Ásgeir Jon Ásgeirsson
[12.09.10]
The popular MMO, which originally launched in 2003, has recently replaced its character creation system with an entirely new one, and here, CCP's senior staff takes Gamasutra readers on a tour of the concepts and methods that resulted in the soon-to-launch tool.
Design
,
Programming
,
Art
,
Social/Online
Peering At The Future: Jesse Schell Speaks
6
by
Christian Nutt
[12.03.10]
Educator and developer Jesse Schell sits down with Gamasutra to talk through the implications of his keynote speeches to the industry, as well as try and catch a glimpse of the future, as we sit at a crossroads of a tremendous number of technologies and audiences.
Business/Marketing
,
Design
,
Interview
,
Social/Online
Playing with Fire: Ethics and Game Design
12
by
Michael Fergusson
[12.01.10]
Social game developer Michael Fergusson takes a look at the ethics of using compulsive gameplay mechanics in the genre, suggesting that developers need to be more up front and players need to be more self-aware of the form and function of social play.
Design
,
Social/Online
Virtual Economic Theory: How MMOs Really Work
9
by
Simon Ludgate
[11.16.10]
What makes MMO economies tick? Here's a look at several different games and real-world economic theory to explain the mechanisms that govern value to players, and how to design an economy that best serves your players and you.
Business/Marketing
,
Design
,
Social/Online
Social The CrowdStar Way
1
by
Christian Nutt
[11.15.10]
The Facebook top 3 developer's VP of product development Pete Hawley shares his insights into competing in the market -- and talks of his company's drive to use data and virality to back up the creation of genuinely compelling products, not in place of it.
Business/Marketing
,
Design
,
Interview
,
Social/Online
Beyond Facebook: Global Social Game Opportunities
2
by
Paul Hyman
[11.09.10]
Facebook dominates the U.S., but there are opportunities worldwide -- and while language barriers and different services might scare you off, three global companies hope to help English games meet wider audiences.
Business/Marketing
,
Social/Online
Building Battle.net
10
by
Kris Graft
[11.05.10]
Blizzard's Greg Canessa explains his company's vision for Battle.net, the pitfalls that the company encountered while building it, and the challenges unique to such a complex endeavor.
Business/Marketing
,
Design
,
Interview
,
Social/Online
The State of Social in Social Games
19
by
Aki Jarvinen
[10.19.10]
Where does the "social" fit in social games? Digital Chocolate lead social designer Aki Järvinen examines social concepts and social mechanics to explain what types of interactions these games embrace and eschew.
Business/Marketing
,
Design
,
Social/Online
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< < Prior 10
]
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