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April 19, 2014
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Features » Indie
The Thatgamecompany Way 4
by Christian Nutt [09.26.11]
In this extensive interview, conducted shortly after the conclusion of GDC Europe last month in Cologne, Germany, thatgamecompany's Kellee Santiago charts the path the developer has taken so far, and explains the position it is in, with both respect to its ambitions and the very state of the medium itself.
Business/Marketing, Design, Interview, Indie

The Changing Indie Landscape: Steam Beats Xbox? 20
by Paul Hyman [09.13.11]
Should developers drop Microsoft's online services in favor of Steam or even the open web? We speak to independent developers and Microsoft itself to discover what developers should be weighing in their decisions when choosing platforms.
Business/Marketing, Indie

SpyParty And The Indie Ethos: Chris Hecker Speaks 7
by Christian Nutt [09.09.11]
Outspoken indie developer Chris Hecker talks about what drives him creatively, the future he sees for the indie movement, and what he hopes to achieve -- "baby steps" in realistic human interaction -- beyond simply shipping SpyParty.
Design, Interview, Indie

The Opportunities And Dangers Of Going Indie 24
by Paul Hyman [08.10.11]
Three indie developers at different stages in their evolution -- Tiger Style Games (Spider: The Secret of Bryce Manor), Haunted Temple Studios (Skulls of the Shogun), and Uppercut Games (Epoch) discuss the pros and cons of the move from big studio to indie.
Business/Marketing, Interview, Indie, Smartphone/Tablet

Bearing Witness 12
by Christian Nutt [08.08.11]
Gamasutra travels to Jonathan Blow's studio to take a look at The Witness and discuss the development of the game, in a wide-ranging conversation that covers everything from design to business considerations.
Business/Marketing, Design, Indie

Can Canada Support Indies? A Critical Look At Canada's Incentives Model 17
by Jason Della Rocca [08.04.11]
Canada is famous for tax breaks and other forms of support for the major publishers -- with Montreal being home to huge studios from Ubisoft, EA, Square Enix and more -- but can and should the country do more to build up the indie movement? Jason Della Rocca speaks to developers.
Business/Marketing, Indie

The 4th And Battery Plan: PopCap Goes Indie... Sort Of 4
by Tom Curtis [07.29.11]
PopCap's Matt Johnston, senior producer of core IP, and Jeff Green, director of editorial and social media talk about the formation of PopCap's 4th & Battery sub-label, why it's a good idea for the studio, and how they got involved with the Make-A-Wish Foundation for Allied Star Police.
Business/Marketing, Interview, Indie, Smartphone/Tablet

The Solitary Creativity of Pixel 3
by Christian Nutt [07.01.11]
An extensive interview with Cave Story developer Daisuke "Pixel" Amaya, in which he expounds on his inspirations, creative philosophy, and the thoughts and feelings which lead him to develop the 2004 indie game and, later, to work to have it ported to multiple platforms.
Design, Interview, Indie

Postmortem: Radiangames' Monthly Xbox Live Indie Games Series 17
by Luke Schneider [06.15.11]
In this comprehensive postmortem, former Volition developer Luke Schneider talks about how he went indie and assaulted the Xbox Live Indie Games market with an array of games built on the same ideal -- and how each worked, as well as the fate of the overall project.
Business/Marketing, Design, Production, Indie

The Story Of ANMA: Two Schoolboys And A Game Development Dream 4
by Simon Parkin [06.01.11]
How do two teens briefly become some of the best known independent developers in their country? This is the story of ANMA, a fruitful collaboration between two Dutch students, creating memorable games for the MSX computer in the '90s.
Business/Marketing, Indie