Bearing Witness12 by Christian Nutt[08.08.11]
Gamasutra travels to Jonathan Blow's studio to take a look at The Witness and discuss the development of the game, in a wide-ranging conversation that covers everything from design to business considerations.
Business/Marketing, Design, Indie
The Solitary Creativity of Pixel3 by Christian Nutt[07.01.11]
An extensive interview with Cave Story developer Daisuke "Pixel" Amaya, in which he expounds on his inspirations, creative philosophy, and the thoughts and feelings which lead him to develop the 2004 indie game and, later, to work to have it ported to multiple platforms.
Design, Interview, Indie
News+Gameplay: Bin Laden Raid7 by Jeremy Alessi[05.20.11]
Can games be used to report on the news -- and if so, what do we gain from it? In this article, Bin Laden Raid developer Jeremy Alessi discusses the creative process, final game, public and press reaction, and potential of the newsgame form.
Design, Indie
The POrTAl TwO ARG: The Whole Story3 by Rob Jagnow[05.06.11]
In this complete and comprehensive article, Rob Jagnow of Lazy 8 Studios (developers of Cogs) take you behind the scenes of the Portal 2 ARG which lead up to the early release of Valve's highly-anticipated sequel.
Business/Marketing, Design, Indie