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By Gabriel Valencia
Gamasutra
CGDC Roundtable Report, May 1998

Features
CGDC '98 Roundtable Reports

"The Console RPG Afermath"

Those who attended the roundtables were in two camps, those few who were working on computer role-playing games, and those who wished they were. Each day was different, with some major tangents taken, although each was interesting in its own way. Talk was geared to one of two areas:

Financing an RPG on the PC, in light of the $45 million spent on producing FF7.

Final Fantasy VII's impact on gameplay in future PC RPGs.

In discussion, the scope tended to include all console RPGs, with FF7 acting as spearhead into the PC market. Most people didn't think that it was neccesary to compete in terms of millions spent. Instead, a few good examples of what aspects we should borrow arose.

The attention to music in Japanese RPGs  was first on that list. Few games on the PC have themes dedicated to characters, mostly to places and events like combat. This was one area where it became obvious that more compelling storylines would be possible by learning this technique of integrated scores from the console market.

The huge art resources required to make FF7 didn't phase the roundtable attendees, either. One brought up an excellent point, in which indirection can be used to cover a lack of expensive animation. The power of suggestion is certainly an option, given a conscious and knowledgeable use of it.

The characteristically strong but linear plotlines in console RPGs were discussed. People agreed that being forced into a role, a set character with a history, was certainly effective in weaving great stories. Despite the "RPG Lite" label, such games on the PC were given high marks in the past. As one speaker put it, it allowed for moral ambiguity and some tough choices that really left you wondering if you did the right thing. Then again, talk of Might and Magic 6 took hold one day, proving that there still is room for good old dungeon crawls!

One exciting idea brought up was the possibility turning the tables: taking a PC RPG format and making it work in the console market. Scoff now, but the first beachhead into Japan's install base will be making money hand-over-fist. It could happen.

There was much more, but I guess you had to be there. The last day went so well, people stayed for an hour past the allotted time. Although the topic was a bit narrow, it certainly opened up many avenues for discussion. Perhaps these can pursued on the Usenet. Rec.games.design, anyone?

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