CMP Game Media Group Presents: Home
  JoinHelpContact UsShop

Newswire
Features
Connection
Job Search
Directories
By James Ackley
Gamasutra
CGDC Roundtable Report, May 1998

Features
CGDC '98 Roundtable Reports

Multiple Intelligences and Killer Game Engines Collide

The intent of this roundtable was to get a discussion going about the possibility of using existing game engines and creating content which enables users to exercise their many intelligences. Multiple Intelligences refers to Howard Gardner's theory of Multiple Intelligences, described in the second day's session. The attendees were generally from the edutainment industry.


Monday, May 6, 1998

The conversation in this session quickly focused on existing quality edutainment software and stayed in that arena. The participants analysed genre and features which made for quality learning experiences while also providing good gaming. Multiple intelligences wasn't discussed though some people were familiar with Gardner's theory.

A main focus of the discussion was on simulations: SimCity was a favorite example. A person discussed how he'd always known about city planning but after playing SimCity he felt he had a completely different way of knowing it. We all tried to understand and articulate the kind of valuable learning that can occur when a piece of software helps develop a type of intuition about a content area. With simulations for instance the user gets to "know" a topic in a different way.


Tuesday, May 7, 1998

At this session the users wanted to know about multiple intelligences and then discussed the types of software products that could be made to support them. A short discussion about the differences between multiple intelligences and learning styles occurred.

The eight intelligences and some typical activities that use these intelligences are listed below: Even Howard Gardner never intended them as a laundry list. Humans always use several intelligences in doing anything. And yet in school we find that 99% of the work strengthens only two of these. Those are Verbal Linguistic and Logical/Mathematical. For years Mr. Gardner spoke of 7 intelligences but has recently added an eighth relating to Nature. He's also working on a ninth intelligence relating to spiritual things.


The 8 Intelligences:


Musical/Rhythmic: Humming, making vocal sounds & tones, musical creation

Body Kinesthetic: Dancing, drama, martial arts, body language, mime, sports

Visual/Spatial: Guided imagery, Pattern and designs, mind-mapping, sculpture

Intrapersonal: Medatation, creating thinking strategies, mindful practices

Interpersonal: Intuiting others feelings, communicating, sensing others motives

Naturalist: Recognizing patterns in nature and in your world

Logical/Mathematical: Deciphering codes, pattern games, outlining, sequencing

Verbal Linguistic: Reading, writing in journal, verbal debate, poetry


* The activities listed came from David Lazear's "Seven Ways of Knowing", Skylight publishing 1991, p.172.

Participants agreed that Body Kinesthetic is somewhat hard for the computer to enhance, though twitch games certainly have something to offer in this area.

Much of the conversation focused on music and audio and ways in which programs could enhance the users' experience through rich audio environments.


Wednesday, May 8, 1998

On this day Risa Cohen lead the session as Margo had to race off to the Computer Using Educators conference. In this session the focus was on marketing issues. The discussion centered around the point that even if people make quality products with wonderful technology, that it is very difficult to find channels to sell them; and that basically the kids market is glutted, and the kids are moving slightly away from CD-ROMs and more toward internet use. This makes for a complex set of circumstances which cause previous business models to break down.

Back to GDC Archive

 


Home | Join | Help | Contact Us | Shop | Newswire | Site Map | Calendar
Write for Us | Features | Connection | Job Search | Directories


Copyright © 2000 CMP Media Inc. All rights reserved.
Privacy Policy