Roundtable: The Interactive Fiction Renaissance5 by Leigh Alexander[03.14.13]
Interactive Fiction is becoming en vogue thanks to the proliferation of both games and digital reading devices, such as tablets and e-readers. Game Developer magazine speaks to some of the form's leading lights to get a bead on the best tools and the best work being done -- and why the form is as vital as any other in games.
Design, Interview, Indie
Are Game(r)s Art(ists)?34 by Darby McDevitt[03.12.13] Assassin's Creed 4 lead writer Darby McDevitt proposes a way of looking at games -- as a blend of two types of mechanics, Agency and Destiny -- that have different goals and deliver to the player different types of emotions, but which can work together.
The Metrics Aren't the Message26 by Laralyn McWilliams[03.11.13]
Metrics can rule you -- but should they? The Workshop Entertainment's new design director and Free Realms veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that overreliance on analytics and friction in social games isn't the answer.
Proteus: A Trio of Artisanal Game Reviews27 by Ian Bogost[02.15.13]
What is Proteus? How can it be appreciated? Setting aside the ongoing debate on whether or not it's a game, Noted academic and developer Ian Bogost here presents three reviews as three lenses through which to approach and appreciate it.