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May 23, 2013
Virdyne Technologies
Software Engineer, iOS/Mobile
Virdyne Technologies
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Stomp Games
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Hasbro
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LeapFrog
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Off Base Productions
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Latest Blogs
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May 23, 2013
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
We're Indie, we like Microsoft. Too Controversial?
[
2
]
The Procession of Progression in Game Design
Xbox One: a flawed plan, well executed
[
2
]
Letting the Player Find the Fun
[
1
]
Features
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RSS
May 23, 2013
The Guts of Gearbox
[
6
]
Our Top 30 Developers
[
5
]
Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social
[
3
]
Press Releases
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May 23, 2013
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
The Age of Shadows on
Distant Worlds starts
now!
Super Splatters Bursts
onto Steam in Late June
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
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GAMEXPO 2013
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05.24.2013
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07.09.2013
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07.11.2013
Casual Connect USA 2013
San Francisco, United States
07.30.2013
About
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January 2013 Issue of Game Developer
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Features
Features
» Business/Marketing
The Guts of Gearbox
6
by
Christian Nutt
[07.23.12]
How does a developer make strong creative bets and win? How do you stand out from the crowd and blend RPG mechanics with a shooter and comic book flair? President Randy Pitchford explains.
Business/Marketing
,
Design
,
Interview
Our Top 30 Developers
5
by
Staff
[07.21.12]
Game Developer and Gamasutra editors have teamed up to list our top 30 developers of the past 12 months, from the indies to the big boys. This honor is reserved for teams of developers who are doing something new, something different, something better -- or, more often than not, all of the above.
Business/Marketing
Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social
3
by
Michael Thomsen
[07.13.12]
In this feature, Gamasutra speaks to Insomniac's Ted Price, David Jaffe, and more, to find out how and why these developers with a lot of console experience are turning to new markets to make the best of their craft.
Business/Marketing
,
Interview
,
Indie
,
Social/Online
,
Smartphone/Tablet
The Erosion of Creative Freedom? The Battle over Publicity Rights
18
by
Greg Lastowka
[07.11.12]
Rutgers professor and lawyer Greg Lastowka explains why he believes that EA should prevail in its case against Rutgers quarterback Ryan Hart, who's suing the company because his likeness has appeared in
NCAA Football
-- and the considers the broad implications of a loss or a win for Hart.
Business/Marketing
Wii U and Indies: Will it Work This Time?
6
by
Mike Rose
[07.09.12]
You can almost count WiiWare's successful titles on one hand. Will Nintendo's expanded online focus for its next console boost the fortunes of indie developers this time around? Gamasutra speaks to several developers to find out their take.
Business/Marketing
,
Interview
,
Indie
Kaos Descends: How
Homefront
's Developer Met its End
40
by
Leigh Alexander
[07.06.12]
What contributed to the closure of
Homefront
developer Kaos Studios, once the shining hope for the resurrection of embattled publisher THQ? In this investigative piece, Leigh Alexander speaks to former staffers to get the inside story.
Business/Marketing
,
Interview
The Indie Reality in 2012 and Beyond, According to Arkedo
5
by
Christian Nutt
[07.02.12]
In this wide-ranging interview, Arkedo co-founder Camille Guermonprez discusses his take on the industry as he embarks on the formation of his own indie publisher Nice Guys and works with Sega on the publication of downloadable title
Hell Yeah!
Business/Marketing
,
Interview
,
Indie
Congratulations, Your First Indie Game is a Flop
74
by
Matej Jan
[06.27.12]
An indie developer reflects on how he spent too much time and effort trying to make a failure into a success, sharing his experiences about going from iOS to PC and Mac, and why being first out of the gate doesn't substitute for having a truly compelling game.
Business/Marketing
,
Design
,
Indie
,
Smartphone/Tablet
EA's Core Strategy: Tech, Teams, Brands
3
by
Kris Graft
[06.18.12]
In this new interview, EA Games label boss Patrick Soderlund discusses how the huge publisher tackles its core gamer business -- whether it's from the perspective of the Frostbite 2 engine, or its free-to-play business, or fostering creativity.
Business/Marketing
,
Interview
,
Social/Online
Finding Out if a Publisher is Right for You
2
by
Majdi Kraiem
[06.14.12]
A veteran Ubisoft producer explains what publishers look for in developers, and also explains what developers should look for in return, and how sometimes the more experienced studios and publishers with better offers aren't the best choices.
Business/Marketing
1
2
3
4
5
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Next 10 > >
]