Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 1, 2014
arrowPress Releases
August 1, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Features » Business/Marketing
Chris Roberts on Star Citizen Crowdfunding Success, and Why He Doesn't Want a Publisher 35
by Christian Nutt [09.26.13]
Chris Roberts has an atypically successful crowdfunding story -- but then again, as the creator of Wing Commander, he has an atypically successful career. With 20 million dollars in Star Citizen funding, he has insights to share.
Business/Marketing, Production, Interview, Console/PC, Crowdfunding, Alternative Funding, Digital Publishing

Postmortem: DrinkBox Studios' Guacamelee! 6
by Chris Harvey [09.23.13]
Learn about the development of the popular and acclaimed PlayStation Network Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction.
Business/Marketing, Design, Postmortem, Production, Indie

A Conversation with Oculus VR Founder Palmer Luckey 9
by Christian Nutt [09.03.13]
Following from his GDC Europe talk, Palmer Luckey explains what it takes to make a game look and feel right in VR -- and explains that he has some tricks up his sleeve to make sure his headset beats any potential competition.
Business/Marketing, Console/PC, Smartphone/Tablet

Developers Speak Out: Why Microconsoles? 6
by Christian Nutt [08.28.13]
What do developers think of microconsoles -- are they worth making games for? Do they have a future? Gamasutra speaks to Double Fine, Housemarque, Mojang, Tale of Tales and others to find out.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Microconsole

Grunge, Grrrls and Video Games: Turning the dial for a more meaningful culture 135
by Leigh Alexander [08.16.13]
The grunge music movement usurped the big-haired incumbents during the 1990s. Will a similar supersession play out in the culture of video games? Leigh Alexander offers thought-provoking commentary, originally presented at the Nine Worlds Convention in the UK.
Business/Marketing, Design

Is Wii U's eShop right for your game? Indies sound off 2
by Kris Graft [08.15.13]
Wii U eShop indie developers talk to Gamasutra about what Nintendo's doing right and wrong with its digital distribution platform.
Business/Marketing, Indie, Digital Publishing

Getting from Modern War to the Future of Video Games 5
by Christian Nutt [08.14.13]
A conversation with Splinter Cell Blacklist creative director Maxime Béland and lead writer Richard Dansky about how triple-A creatives struggle to tell meaningful stories in a difficult medium.
Business/Marketing, Design, Interview, Console/PC

When players buy your game before it's done: Expert tips on alpha funding 6
by Mike Rose [07.30.13]
Interested in alpha funding? Find out what you need to know first -- from Dean Hall (DayZ), Chris Simpson (Project Zomboid), and of course Markus "Notch" Persson (Minecraft), among others.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Crowdfunding, Alternative Funding

He Loves Bees: An interview with Xbox's experimental storyteller 3
by Kris Ligman [07.19.13]
Gamasutra sits down with Elan Lee, father of the Alternate Reality Game (including Halo 2's landmark I Love Bees campaign), to discuss his new work with Microsoft and a future beyond the ARG.
Business/Marketing, Design, Interview, Console/PC, Social/Online, Exclusive

Chasing the Whale: Examining the ethics of free-to-play games 119
by Mike Rose [07.09.13]
Free-to-play developers toss around the term "whales" -- but what are they? What are their lives like? And should designers stop targeting them? This in-depth piece examines the ethics around all angles on the issue.
Business/Marketing