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July 23, 2014
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Features » Business/Marketing
Secret Knowledge from the Future 1
by Christian Nutt [08.13.12]
Ngmoco CEO Neil Young talks about his view of the future of the mobile social games space, how he hopes to delight both players and developers, and why he thinks that Mobage is the number one service in the world.
Business/Marketing, Interview, Smartphone/Tablet

Cliff Bleszinski's Game Developer Flashcards 80
by Cliff Bleszinski [08.09.12]
Having trouble putting your finger on the behavior of your development team? Epic's Cliff Bleszinski here "identifies communication techniques that are often used in discussions, arguments, and debates among game developers."
Business/Marketing

Trusting Your Gut: The Story of a Successful Side Project 9
by Array [08.08.12]
Experienced mobile developer Jeremy Alessi writes about how a simple side project turned into a surprisingly successful app -- covering both the original idea, the technical implementation, and business model.
Business/Marketing, Design, Smartphone/Tablet

10 Tips: Localization 24
by Tristan Donovan [08.06.12]
Localization is not something to worry about just at the end of the project, it turns out. Gamasutra speaks to experts who've worked with Blizzard, Ubisoft, Microsoft and more to learn best practices.
Business/Marketing, Production

Have Used Games Helped the Industry Evolve? 19
by Kevin Ohannessian [07.26.12]
Are used games evil, as many developers suggest? In this Gamasutra feature, we speak to GameStop president Tony Bartel, developers such as Ngmoco's Ben Cousins, 5th Cell's Jeremiah Slaczka, and CD Projekt RED's Adam Badowski, among others.
Business/Marketing

War-torn Developers: Creating Games from the Front Lines 9
by Eric Caoili [07.25.12]
Many games are set in warzones -- but what do the developers who live through violence produce? In this feature, Gamasutra speaks to developers in regions that are tumultuous to find out what they want to create and why.
Business/Marketing, Design, Interview

The Guts of Gearbox 6
by Christian Nutt [07.23.12]
How does a developer make strong creative bets and win? How do you stand out from the crowd and blend RPG mechanics with a shooter and comic book flair? President Randy Pitchford explains.
Business/Marketing, Design, Interview

Our Top 30 Developers 5
by Staff [07.21.12]
Game Developer and Gamasutra editors have teamed up to list our top 30 developers of the past 12 months, from the indies to the big boys. This honor is reserved for teams of developers who are doing something new, something different, something better -- or, more often than not, all of the above.
Business/Marketing

Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social 3
by Michael Thomsen [07.13.12]
In this feature, Gamasutra speaks to Insomniac's Ted Price, David Jaffe, and more, to find out how and why these developers with a lot of console experience are turning to new markets to make the best of their craft.
Business/Marketing, Interview, Indie, Social/Online, Smartphone/Tablet

The Erosion of Creative Freedom? The Battle over Publicity Rights 18
by Greg Lastowka [07.11.12]
Rutgers professor and lawyer Greg Lastowka explains why he believes that EA should prevail in its case against Rutgers quarterback Ryan Hart, who's suing the company because his likeness has appeared in NCAA Football -- and the considers the broad implications of a loss or a win for Hart.
Business/Marketing