Gamasutra.com - Call Of Duty: Finest Hour - The Contract
It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.||For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to the home page.

Search articles, jobs, buyers guide, and more.

By Tom Buscaglia
[Author's Bio]
with Chris Bennett
[Author's Bio]
and Dave Spratley
[Author's Bio]

Gamasutra
January 12, 2007

Call Of Duty: Finest Hour - The Contract

arrowrightPage One
arrowrightPage Two
arrowrightPage Three
arrowrightPage Four
arrowrightPage Five
arrowrightPage Six
arrowrightPage Seven
arrowrightPage Eight
arrowrightPage Nine
arrowrightPage Ten
arrowrightPage Eleven
arrowrightPage Twelve
arrowrightPage Thirteen
arrowrightPage Fourteen
arrowrightPage Fifteen




Latest Letters to the Editor:
Perpetual Layoffs by Alexander Brandon [09.21.2007]

Casual friendliness in MMO's by Colby Poulson [09.20.2007]

Scrum deals and 'What is Scrum?' by Tom Plunket [08.29.2007]


[Submit Letter]

[View All...]
  


Features

Call Of Duty: Finest Hour - The Contract


Tom: Well, I hope you enjoyed this little adventure into the wonderful world of big time publishing.  As you may have guessed from the fact that there is a pending law suit, the execution of the contract did no go as planned…but that’s another story.

My personal best wishes to you all for a kick-ass New Year.  May all your games get a 90+ metacritic score and may all your royalty checks be fat!

Til Next time…GL & HF!




join | contact us | advertise | write | my profile
news | features | companies | jobs | resumes | education | product guide | projects | store



Copyright © 2006 CMP Media LLC

privacy policy
| terms of service