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By Brannon Zahand
[Author's Bio]
Gamasutra
September 20, 2006

Making Video Games Accessible: Business Justifications and Design Considerations

arrowrightIntroduction
arrowrightImportance?
arrowrightThe Need
arrowrightVisual Impairment
arrowrightAuditory Impairment
arrowrightMobility Impairment
arrowrightVocal / Conclusion

 



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Making Video Games Accessible: Business Justifications and Design Considerations


Vocal Impairments

Vocal impairments make up a relatively small percentage of the disability community. Specific statistics are hard to come by, but evidence shows that a majority of vocal impairments are linked to other disabilities (such as motor or hearing impairments). However, as more game publishers begin to explore making use of voice conferencing and speech recognition in their titles, people with vocal impairments will begin to see the quality of their gaming experience decline. To counter this, there are basic accessibility features that can be implemented.

To help you understand auditory impairment issues, imagine that:

You Are A Gamer

And You Are In This Scenario

With no vocal impairment

You are playing a game that requires spoken commands to control your characters and you can't play because you don't have a microphone.

You are playing late at night and you don't want to disturb anyone so you can't use your communicator.

Who has a speech impairment

You are playing a game that requires spoken commands to control your characters and you can't play because the game can't recognize what you are saying.

Who is unable to speak

The game you are playing requires speech input so you are unable to play.

The online game you're playing expects you to coordinate strategy via the communicator so you cannot play effectively.

Fortunately, there are some easy fixes that can make your game usable and enjoyable for these gamers.

  1. If a game uses speech recognition, provide gamers with an option to choose commands from a menu or button combination.
  2. If your title also supports online multiplayer, give gamers the option of a customizable macro with either audio messages or (even better for those with hearing impairments) text messages. Providing keyboard support for chat is also an option.

Conclusion

At this point, you might be thinking that you couldn't possibly accommodate all of these gamers in all of these scenarios. And even if you were to implement every suggestion in this paper, you couldn't ensure that a title would be completely accessible to everyone. But by following these accessibility guidelines, you can make your title much more appealing to the accessibility community. And that can only increase sales.

To make a title more accessible, developers and publishers need to find people with various types of disabilities to usability test their games. This approach provides first-hand information about whether or not a game is accessible for a certain audience. As an added benefit, having diverse development and testing resources can offer additional insights that can improve game play for all gamers. Most importantly, engage the accessibility community and get to know these potential customers. Hold a game bash for your title at a local deaf service center, children's hospital, or veteran's center. Encourage developers and testers to volunteer with local organizations that work with the disabled, to take a sign language class, or to sign up for accessibility-related newsletters to keep up with the community. Solicit feedback on previous titles from disabled-gamers at local schools and colleges.

No one likes feeling an outsider. By including the accessibility community in game testing and design, you will be able to market your title to a much wider audience and do the right thing for the community and your bottom line.

More Resources

There are a number of web resources available that discuss video game accessibility, as well as a number of companies that focus on disabled gamers. In addition, the Accessible Technology Group at Microsoft can be contacted with PC-related accessibility questions at: ablecat@microsoft.com. Xbox-related accessibility questions can be sent to: xaccess@microsoft.com

General Disability sites:

Auditory Impairment Sites:

Visual Impairment Sites:

Mobility impairment Sites:

Speech Impairment Sites:




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