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Features

Unnatural Disasters: Designer American McGee On Creative Outsourcing
GS: How are your movie projects coming? Again, any details you're willing to share?
AM: Last I heard, the Alice movie was moving forward and on-track to begin production in January, 2007. With Oz, I've just turned in the first draft of the screenplay and we're waiting for feedback. We're also in the process of developing Bad Day L.A. as a feature.
GS: Are you a game player as well as a designer? What, if anything, is currently holding your attention in the way of games?
AM: The truth is that I don't play a lot of games. Only if a friend tells me about a truly innovative game will I take the time to check it out. Recently I've been pretty hooked on Half-Life Episode 1. I love the gravity gun.

Promotional art from American McGee's Alice
GS: How do you feel the game industry as a whole could improve itself in the area of design? Are there any current examples of a company "doing the right thing?" Any instances of someone going about it all wrong?
AM: I think the industry has been somewhat limited by a publishing model that seeks to minimize risk, making innovation a rare commodity. There's nothing wrong with that thinking from the perspective of making money, but something should be done to allow for Hollywood-style concept development and rapid prototyping inside the game industry. How many innovative new game ideas have never seen the light of day because they didn't fit neatly into some genre definition? Nintendo strikes me as a company interested in innovation for the sake of increasing gamer enjoyment.
The concept of wrong depends on your perspective. Even me-too and licensed-based games require a huge amount of creativity and innovation.
GS: Was the decision to base yourself out of China made from a business or a personal standpoint? How has it impacted each of those areas of your life?
It was a bit of both. From a business perspective, there are few places in the world that can compare to the opportunities present in China. Personally, I love the adventure and the constant challenge of new and unknown things. Life just seems more interesting here.
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