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Features

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games
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In crude definition, a game level designed for a traditional gaming audience is a series of many small challenges strung together to form a sequence or set of sequences.
How closely they’re packed together obviously determines how much immediate variety is presented to the player and the breadth of choices available to them at any one time. The best successful example of this is the multi-million success; Grand Theft Auto: Vice City on PS2.

GTA:VC’s backbone is freedom of choice, which in turn presents the player with a variety of things they can choose to do. Anything from taking on the game’s main crime missions, to ignoring them completely and becoming a fireman, putting out fires in the city, or becoming a taxi driver.
Additionally, the aforementioned game is in a completely different genre from the one we’re exploring, but it’s core is the same; a fully realized game world with characters, goals to achieve and places to explore. The only ‘real’ differences are the scale, narrative spirit and world structure, though those are significant differences.
The list below shows how many different types of mini-challenge are present within the first five to ten minutes of gameplay. Bear in mind that the number of times a listed challenge is available within those minutes is not counted. Variety of gameplay is what we’re looking for here.
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