A traditional game is essentially an event where goals are achieved and rewards received – mechanical, visual, sonic or otherwise. Rewards are often granted upon completion of a goal and are considered widely as *the* incentive to play through an entire game, through a well-structured goal and reward system.
|
Pick up types |
Power-up types |
Permanent upgrade types |
Location
of first power-up |
Power-ups per level |
Ending rewards |

|
Finance.
Extra life.
Environmental
Deformer.
Power-up + Hit point up.
World map navigation items |
Flying ability. Hiding ability. Bouncing projectile ability. Smash over head blocks. |
None. |
Beginning of first stage. |
3 or more on average, every level. |
End sequence, plus 28 power up items when you start a new game. |

|
Finance + Hit point up + Quota key.
Multi finance.
Extra life
Power up.
Quota token: ability unlock, combined with event unlock.
Quota token: Bonus area unlock. |
Speed up.
Invincibility.
Underwater / 1 hit protection. |
Super character ability - allows temporary - relative to finance level – invincibility, including higher jumping ability + faster movement. |
Beginning of first stage. |
Between 3 and 5 on average, every level. |
Standard end sequence, or special ending if all bonus-Quota tokens are collected. |

|
Finance.
Extra life.
Heath quota.
Hit point up. Power-up.
Quota token:
area unlock.
Quota token: Bonus area unlock.
Quota token: event unlock. |
Shrink size.
Restore size.
Stronger attack. |
Punch.
Long distance punch.
Hang.
Swing.
Slow descent. Dash. |
After first two sub levels. |
Around 5 per level. |
Standard end sequence. |

|
Finance.
Multi finance. Extra life.
Hit point up.
Environmental
deformer.
Quota token:
area unlock. |
Health up. Invincibility. |
None. |
Beginning of first stage. |
Between 3 and 5 on average. |
Standard ending for defeating final boss. Special ending if 26 Quota items are collected. Special Bonus area if 26 Quota tokens are collected. |

|
Finance.
Multi finance.
Random finance.
Health up.
Power up.
Extra life.
Quota token: area unlock.
Quota token: event unlock.
Hit point up.
Organic sub game avatar. |
1-hit protection.
Finance magnet. |
Speed power up.
Additional attack.
Halve charge time for Speed power. |
Middle of second stage. |
3 on average. |
Standard end sequence.
Additional gameplay if all character missions are 100% complete.
Special end sequence if additional gameplay is complete. Special message if all Quota tokens are collected. |

|
Finance.
Multi finance.
Hit point up.
Hit point finance.
Power-up.
Quota token: area unlock.
Quota token: event unlock. |
Attack up. Projectile ability. Speed up. |
Only for vehicle. |
Mid-way through training level. |
Ranges between 3 and 15 relative to size or type of stage. |
Complete the game with 100 or more Quota tokens to get an extra ending. |

|
Finance.
Hit point up.
Multi finance. Power up.
Ammo.
Quota token: area unlock.
Quota token: ability unlock.
Quota token: unlock event.
Quota token: power up unlock.
Extra life. |
Launch upward.
Hover.
Jet forward. Special vehicle. |
Water cannon. |
Beginning of first stage. |
Between 1 and 3. |
Standard end sequence. Additional gameplay. Extra ending if all Quota token collected. |

|
Finance.
Extra life.
Secret revealer.
Power up + Hit point up.
Bonus game enabler.
Unlock level enabler. |
Invincibility within bonus game ability.
Invincibility that allows instant enemy kills.
Invincibility that spawns finance behind your movements.
Bouncing projectile ability. Smash blocks from above and below ability.
Shrinking + high agility ability.
High speed + armour + vertical block breaking ability. |
None |
Beginning of first stage. |
Between 3 and 4 for easily available power ups.
Between 1 and 3 for power ups rewarded by skill-mini games.
Game map also offers free power-ups between levels. |
Standard end sequence. Additional character unlocking code.
Newly unlocked in-game decoration rewards.
Additional status markings if all game completion conditions are met. |