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By Daniel Boutros
[Author's Bio]

Gamasutra

August 4, 2006

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games

Introduction
ArrowPlatform Games

CASE STUDIES
ArrowSuper Mario Bros. 3
ArrowRayman
ArrowSonic the Hedgehog 2
ArrowCrash Bandicoot
ArrowSonic Adventure
ArrowSuper Mario Sunshine
ArrowJak & Daxter
ArrowNew Super Mario Bros.

VISUALS
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3
ArrowPt. 4

CONTROLS
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3
ArrowPt. 4

REWARD ELEMENTS
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3
ArrowPt. 4
ArrowPt. 5

CHALLENGE AND REWARD DESIGN
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3

SHORT-TERM CHALLENGE DESIGN
ArrowPt. 1
ArrowPt. 2

CONCLUSION
ArrowConclusion
ArrowClosing Opinion
Arrow2006 Final Thoughts

 



Features

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games
arrowarrow PreviousNext arrowarrow(Page 17/31) [Article Start]


2006 Addition:

 

New Super Mario Bros has now reverted action controls back to two buttons; with some simplistic implementation of moves from the 3D games using simple d-pad presses at certain times. It also manages to cram in a dozen moves too, which is an achievement with only two buttons and a d-pad. 

Sonic 2D commendably only uses one button for all actions, with intuitively designed use of the D-pad required to perform additional movements. /]

 

Control Tutorials?

 

Coincidentally enough, the all-time best sellers do not use tutorials and the newer, more hi-tech titles do.

SMB3 perhaps assumes you’ve read the manual and introduces challenges and ideas, gradually increasing their complexity as time goes on.

Rayman does the same, as does Crash and 2D Sonic.

Jak and Daxter, Super Mario Sunshine and Sonic Adventure however, all use unavoidable tutorials at the very beginning of the game.

This clearly shows a desire has arisen in recent years to make things more accessible for prospective players.

2006 Addition: NSMB seems to grant accessibility by rewarding you almost constantly. So instead of making the game easy by the in-game obstacles, it sets up a safety buffer for lesser-skilled players by giving them regular rewards, access to power-ups and alternative routes should they get stuck. At least that’s my theory on it. /]


arrowarrow PreviousNext arrowarrow(Page 17/31) [Article Start]


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