If you can’t control the game, you’re watching an animation.
|
Movements possible pre-power up… |
…across how many buttons? |
Control tutorial? |
Broken or seamless flow between actions? |
Input sensitive actions? |

|
Jump – which doubles as an attack during descent.
Accelerating run.
Break environment.
Slide.
Climb ladders.
Pick-up enemy.
Bounce – off enemies only.
Kick enemy.
Throw enemy.
Enter Pipe. |
2 |
No |
Seamless |
Yes |

|
Jump – which doubles as an attack during descent.
Aerial spin attack.
Charged spin attack.
Break containers and rocks.
Spin bounce – off containers and enemies only. |
1 |
No |
Seamless |
Yes |

|
Jump.
Crawl. |
2 (later becomes 4) |
No |
Seamless |
Yes |

|
Jump – which doubles as an attack during descent.
Spin attack. Bounce – off containers and enemies only.
Break containers. |
2 |
No |
Seamless |
Yes |

|
Jump – which doubles as an attack during descent.
Aerial direct attack.
Aerial spin attack.
Charged spin attack.
Run.
Bounce – off containers and enemies only.
Break containers and marked objects.
Pick-up object. Throw. |
2 |
Only hints |
Seamless |
Yes |

|
Punch.
Spin attack.
Kick.
Jump.
Double-jump.
Air-stomp.
Rising-uppercut. Momentum-affected jump.
Dive.
Hang.
Climb.
Talk. |
4 |
Yes |
Seamless |
Yes |

|
Jump – which doubles as an attack during descent.
Sidestep.
Spin-jump.
Side-ways jump.
Downward squash attack.
Upward travelling wall-bounce.
Dive.
Slide.
Pick-up object. Throw.
Back-flip.
3-stage sequential height increasing jumps.
Bounce – off containers and enemies only.
Break containers and marked objects.
Hang.
Climb.
Talk. |
3 |
Yes |
Seamless – bar the stomp attack which has slight recovery time |
Yes |

|
Jump – which doubles as an attack during descent.
3-stage sequential height increasing jumps.
Landing squash attack.
Wall bounce.
Accelerating run.
Break environment.
Slide.
Duck.
Climb ladders.
Pick-up enemy.
Bounce – off enemies only.
Throw enemy. |
2 |
No |
Seamless – bar the stomp attack which has slight recovery time |
Yes |