|
Spec |
Approx Head to Body Ratio |
Screen
Space |
On-Screen Decor |
First Level |
Camera |
 |
8-bit
2D |
40% - 60% |
Mario is a sixth of the screen high. |
Static cutouts.
Platforms. Hills.
Pipes. |
Abstract area at daytime. |
2D flat pan.
2 axes of movement. |

|
16-bit
2D |
33% - 67% |
Rayman is a fifth of the screen high. |
Animated plant-life.
Animated wildlife.
Platforms.
Hills. |
Tropical jungle. |
2D flat pan.
2 axes of movement. |

|
16 bit
2D |
50% - 50% |
Sonic is a sixth of the screen high. |
Animated plant-life.
Animated wildlife.
Animated backdrops.
Multi-layered backdrops.
Far-reaching ocean. |
Tropical hills. |
2D flat pan.
2 axes of movement. |

|
32 bit
3D |
33% - 67% |
Crash is a fifth of the screen high. |
Static plant-life.
Location and era revealing statue ornaments. |
Tropical jungle. |
2D overhead on rails with vertical scroll.
2D Flat panning with horizontal scroll. |

|
128 bit
3D |
45% - 55% |
Varies with camera. |
Animated plant-life. Animated Wildlife.
Far distant animated environment.
Far-reaching ocean. |
Clean, modern city with Tropical land-scapes. |
3D intelligent camera with occasional fixed angles. |

|
128 bit
3D |
25% - 75% |
When controllable, Zoom Out = a fifth of the screen, Zoom In = 3/4 of the screen.
Otherwise, adapts to area. |
Animated wildlife.
Animated backdrops. Far distant animated environment.
Far-reaching ocean. |
Tropical Island. |
3D player controlled with occasional fixed angles. |

|
128 bit
3D |
40% - 60% |
Zoom Out = a thirteenth of the screen.
Zoom In = a fifth of the screen. |
Gameplay-relevant organic plant-life.
Far distant animated environment.
Far-reaching ocean. |
Tropical Island. |
3D player controlled camera, with context dependent effects. |

|
64 bit 3D |
40%-60% |
Mario is a sixth of the screen high. |
Static cutouts.
Various plant life.
Platforms.
Red bricks.
A Palace with animated features.
Scrolling Clouds.
Hills.
Pipes. |
Abstract green area overlooking a palace at daytime. |
2D flat pan.
2 axes of movement.
Horizontal scroll possible through L and R controls. |