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By Daniel Boutros
[Author's Bio]

Gamasutra

August 4, 2006

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games

Introduction
ArrowPlatform Games

CASE STUDIES
ArrowSuper Mario Bros. 3
ArrowRayman
ArrowSonic the Hedgehog 2
ArrowCrash Bandicoot
ArrowSonic Adventure
ArrowSuper Mario Sunshine
ArrowJak & Daxter
ArrowNew Super Mario Bros.

VISUALS
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3
ArrowPt. 4

CONTROLS
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3
ArrowPt. 4

REWARD ELEMENTS
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3
ArrowPt. 4
ArrowPt. 5

CHALLENGE AND REWARD DESIGN
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3

SHORT-TERM CHALLENGE DESIGN
ArrowPt. 1
ArrowPt. 2

CONCLUSION
ArrowConclusion
ArrowClosing Opinion
Arrow2006 Final Thoughts

 



Features

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games
arrowarrow PreviousNext arrowarrow(Page 12/31) [Article Start]


 

Spec

Approx Head to Body Ratio

Screen
Space

On-Screen Decor

First Level

Camera

8-bit
2D

40% - 60%

Mario is a sixth of the screen high.

Static cutouts.
Platforms. Hills.
Pipes.

Abstract area at daytime.

2D flat pan.
2 axes of movement.

16-bit
2D

33% - 67%

Rayman is a fifth of the screen high.

Animated plant-life.
Animated wildlife.
Platforms.
Hills.

Tropical jungle.

2D flat pan.
2 axes of movement.

16 bit
2D

50% - 50%

Sonic is a sixth of the screen high.

Animated plant-life.
Animated wildlife.
Animated backdrops.
Multi-layered backdrops.
Far-reaching ocean.

Tropical hills.

2D flat pan.
2 axes of movement.

32 bit
3D

33% - 67%

Crash is a fifth of the screen high.

Static plant-life.
Location and era revealing statue ornaments.

Tropical jungle.

2D overhead on rails with vertical scroll.
2D Flat panning with horizontal scroll.

128 bit
3D

45% - 55%

Varies with camera.

Animated plant-life. Animated Wildlife.
Far distant animated environment.
Far-reaching ocean.

Clean, modern city with Tropical land-scapes.

3D intelligent camera with occasional fixed angles.

128 bit
3D

25% - 75%

When controllable, Zoom Out = a fifth of the screen, Zoom In = 3/4 of the screen.
Otherwise, adapts to area.

Animated wildlife.
Animated backdrops. Far distant animated environment.
Far-reaching ocean.

Tropical Island.

3D player controlled with occasional fixed angles.

128 bit
3D

40% - 60%

Zoom Out = a thirteenth of the screen.
Zoom In = a fifth of the screen.

Gameplay-relevant organic plant-life.
Far distant animated environment.
Far-reaching ocean.

Tropical Island.

3D player controlled camera, with context dependent effects.

64 bit 3D

40%-60%

Mario is a sixth of the screen high.

Static cutouts.
Various plant life.
Platforms.
Red bricks.
A Palace with animated features.
Scrolling Clouds.
Hills.
Pipes.

Abstract green area overlooking a palace at daytime.

2D flat pan.
2 axes of movement.
Horizontal scroll possible through L and R controls.

 


arrowarrow PreviousNext arrowarrow(Page 12/31) [Article Start]


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