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By Daniel Boutros
[Author's Bio]

Gamasutra

August 4, 2006

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games

Introduction
ArrowPlatform Games

CASE STUDIES
ArrowSuper Mario Bros. 3
ArrowRayman
ArrowSonic the Hedgehog 2
ArrowCrash Bandicoot
ArrowSonic Adventure
ArrowSuper Mario Sunshine
ArrowJak & Daxter
ArrowNew Super Mario Bros.

VISUALS
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3
ArrowPt. 4

CONTROLS
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3
ArrowPt. 4

REWARD ELEMENTS
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3
ArrowPt. 4
ArrowPt. 5

CHALLENGE AND REWARD DESIGN
ArrowPt. 1
ArrowPt. 2
ArrowPt. 3

SHORT-TERM CHALLENGE DESIGN
ArrowPt. 1
ArrowPt. 2

CONCLUSION
ArrowConclusion
ArrowClosing Opinion
Arrow2006 Final Thoughts

 



Features

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games
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Jak & Daxter

  • TOTAL WORLDWIDE SALES AS OF JUNE 2006 = 3.2 million
  • Gamerankings Score:  90%
  • Playstation 2
  • Number of Players:  1
  • US Release:  Dec 4th 2001
  • ESRB Rating:  E

Jak and Daxter was born from the same loins that originally gave Crash Bandicoot to the world - Naughty Dog. In terms of level-design style, both share similarities – not in the superficial sense, but in the sense of a design ethos favouring less-puzzles and more movement and action. Jak and Daxter trimmed the puzzle-fat further, by possibly becoming the first fully action orientated platform adventure.

Jak and Daxter was also a test for Naughty Dog; a test of whether the studio with not much of a reputation prior to Crash Bandicoot could carry on being successful without relying on the Crash franchise.

Thankfully for Naughty Dog, Jak and Daxter was a success and more than that – it showed a clear difference in style between U.S and Japanese platform game design:

  • Japan’s style favouring puzzles and abstract play-themes - within an action orientated environment
  • And U.S designers pushing for more action and variety and less brainwork in terms of elaborate puzzles or complex navigational dilemmas

 


arrowarrow PreviousNext arrowarrow(Page 9/31) [Article Start]


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