|
Features

The Power of Partial Telecommuting
How Do We Make This Work?
There are a variety of options a company has when constructing a telecommuting policy in the game industry. These tend to consist of two main ingredients. The first is how to overcome the issues that make telecommuting bad. The second part is to form a plan of action for the company.
First, let’s examine the problems companies face and how to solve them.
Slackers
One main concern game companies have with telecommuters is that the employee might be loafing. The solution to this may already exist within a company. When companies conduct employee reviews, how do they gauge the success of the employee? Is it the amount of time they sit in their chair at work, the amount of code they produce, or more intangibles such as how they seem to always find a solution to whatever grievous problems face the team?
A company needs to know how effective an employee is. Most employees (hopefully) follow, or at least participate in some type of scheduling. Is the employee meeting their deadlines? Are they successfully completing their tasks, or is there a drop in performance between their work in-office and their work at home?
The good news is, in most companies, bad work can’t hide. This applies equally to offsite employees. If they consistently can’t meet their schedule, or they aren’t producing high quality work, it’s a clear indication that there is a productivity issue that needs to be discussed with the employee.
Communication
Years ago, communication would be a major problem in telecommuting, but with the technology of today, remote communication is part of everyday life. Advances such as fixed monthly fees for unlimited long distance calls, instant messaging, web cameras, email, group voice communication software, and desktop-control software like remote assistance means that very little, if anything, is lost between communicators. There are times when a person needs to be physical, providing a handshake or a pat on the back to communicate, but for many, having vocal communication gets the majority of the job done. Certainly a person working from home has to be willing to be on the phone, and the team at work needs to be receptive to talking on the phone also.
As many of us have found out the hard way, using email or instant messaging is usually a poor method of communication.
Technology is the key word. Many of the offsite issues are resolved using technology. For example, programmers can have their machines taken over by someone remotely while they talk on the phone. Colleagues of mine tend to do code-reviews remotely in this fashion. In addition, many iterative steps such as, making quick build changes for a designer can happen remotely. Offsite programmers can VPN in, remote desktop to a machine at work, make the necessary code changes, build, and put the build up on the server for the designer.
Meetings are an issue depending on the situation. If there are one or two telecommuters, it’s easy to put them on speaker phone during a meeting. If there are many offsite employees, then meetings can be conducted via voice software used by many people in online gaming, or even specifically designed remote meeting software packages.
Working from home can actually help many people be more productive by making some of them be less social. Sounds strange, but we all know people who are very social, and like to mingle amongst the team most of the day. While being very social isn’t usually a bad thing, it’s generally true that if a person who spends much of their time talking with others, spends more time working instead of talking, the more productive they tend to be. An example would be the person who happens to casually drop by into your office to chat about the Sox game last night. Working from home makes these types of distractions and interruptions much more difficult.
Special Treatment Syndrome
While many people realize that at some point in their life they will need the normal company rules bent or changed to meet a special situation they find themselves in, some people believe that they will never fall into this group. The people who resent others who telecommute may find it difficult to change their outlook unless a company plan combats this.
If, when determining employee eligibility for a telecommuting program, this issue is taken into account, much of the anger and resentment can be defused. After all, if the resentful employee chooses not to meet the eligibility requirements, who should they be angry with?
Security
This is the issue some companies just can’t be flexible on. Some game companies, no matter what, can’t allow any assets offsite, no matter how secure. If that’s the case, then telecommuting and its benefits just aren’t for that company. It’s an issue that should be weighed carefully however, as many employees can go above and beyond the call of duty when they can put in extra hours from home and on the weekends.
If a game company is willing to have offsite assets, if they are secured, then the solutions are pretty simple. First, every employee has to have a firewall at home. Just as the company on the internet is protected via a firewall, the employee needs to have a similar level of security. This shouldn’t be a causal “be sure to have a firewall on your machine” type of security; firewalls need to be on 100% of the time. It can take only a matter of seconds unsecured on the internet to have a machine compromised.
Communication with work should be done via secure means. VPN should be encrypted, and off-site source control should be done either through VPN (admittedly slow), or through 3rd party secure software products such as Source Offsite. If done properly, assets can be as safe as they are at the company.
Potential Costs
Some potential costs focus mainly on the cost of software and perhaps the cost of a machine for the employee at home (if the company provides it). An effective way to remove this cost barrier is to provide high-performance laptops, some of which are giant, desktop-like ones, like a Sager model.
Next: Eligibility
|