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By Chase Murdey
[Author's Bio]

Gamasutra
July 20, 2006

Age of Titans: Brian Sullivan's Latest Adventures

Introduction
Drawing Comparisons
Shifting Gears

 


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Age of Titans: Brian Sullivan's Latest Adventures

Drawing Comparisons

Despite being a long time coming, Titan Quest is already making waves as a solid action RPG. The inevitable comparison then must be drawn to Diablo, a game universally considered to have brought the genre to the mass market. The comparisons (and sometimes disparaging “clone” comments) have not gone unnoticed.

“Core Titan Quest game play is very similar to Diablo, because Diablo basically defined the genre,” Sullivan said. “Most RTS games and most shooters have core game play that is also very similar to other games in the genre. I think if there were more games in the action RPG genre, we would not be perceived as a clone, because all the other games would also have similar game play. Titan Quest is innovative in many areas including topic, class system, and editor, to name a few.”

 

 

Survival of the Fittest

The question then becomes: does Sullivan feel that a big budget, Non-Multiplayer game can flourish in today’s PC environment?

“The game marketplace is currently undergoing a lot of change, with the success of World of Warcraft and other MMOs, the rise of console gaming and what looks like a very long transition to next-generation, the rise of handheld gaming (especially with the DS), and the huge increase in development costs,” Sullivan said. “It is harder than ever to figure out how to be successful in this market.”

That certainly doesn’t mean he feels the market is closed, however. Sullivan went on to say that he thinks big budget retail PC games will survive and thrive because they provide some of the best game play experiences of a kind that cannot be matched on console or in an MMOG. He also cited the fact that shooters, strategy games and western-style role playing games can really take advantage of the keyboard, mouse and extremely high resolution monitor that a PC provides, and will continue to provide a superior play experience for these types of games in comparison to a console.
He did go on to say, however, that while Iron Lore has no current plans to port Titan Quest to the console, it is certainly not outside the realm of possibility.

“It would require changes to the UI, character control, targeting etc., but I think we could get the fantastic looking world, great story, and visceral gameplay on the console,” he said. “Since it is a single character RPG, I think we could make a version on the console that would be a lot of fun.”

Next: Shifting Gears

 

 


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