Gamasutra - GDC Radio - 'Interactive Narratives Revisited: Ten Years of Research'
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June 21, 2006

 

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GDC Radio:
'Interactive Narratives Revisited: Ten Years of Research'

Gamasutra is proud to present a series of weekly podcasts will alternate between two sources under the overarching GDC Radio brand - the Gamasutra podcast, a new original podcast show, and GDC Radio Archives, which will feature exclusively the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conference.

Today's GDC Radio lecture comes from our extensive archive of Game Developers Conference recordings. This week, we present a lecture from game designer and regular Gamasutra contributor Ernest Adams from the 2005 Game Developers Conference. Here, Adams revisits a lecture he gave ten years prior, at which point he came to the conclusion that there is no such thing as an "Interactive Movie" (a popular phrase at the time), and that game designers should instead focus on interactive narrative. Has anything suggested otherwise in the last ten years? Adams focuses on this question, and more, in this fascinating lecture. An official description follows:

Interactive Narratives Revisited: Ten Years of Research
Ernest Adams - Game Designer, Consultant
Length - 68:42


In 1995 Ernest Adams gave a lecture at the GDC called "The Challenge of the Interactive Movie," in which he outlined some fundamental problems with interactive narrative at that time. He identified three in particular: the problem of internal consistency; the problem of narrative flow; and the problem of amnesia.

In this lecture, Adams looks back on the last 10 years and examines how both academic research and the game industry as a creative business have addressed these and other issues in the design of interactive narratives. He draws on the published literature and on his own experience as a player and a professional game designer to illuminate the progress that has been made, including numerous examples from real games.

This lecture will also be a partial summary of Mr. Adams' Ph.D. research.

The lecture brings the attendee up-to-date on the current state of the art and offers direct suggestions for further work. It includes a history of efforts to merge interactivity with narratives; a statement of the key issues faced in combining the two. It incluseds an examination of the work done over the last ten years, with comments on the degree of success of different approaches, and examples taken from published games. It also includes concrete proposals for future research, development, and experimentation.

You can now now download the 'Interactive Narratives Revisited: Ten Years of Research' GDC Radio lecture (.MP3, 15.7 MB).

[In addition, you can subscribe to GDCRadio.net podcast using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually add the GDCRadio podcast to your iTunes by using the Subscribe to Podcast option from the Advanced menu. When it asks for the URL enter feeds.feedburner.com/GDCRadio.]

You can find out more about the CMP Game Group's audio offerings, including pay-to-download audio proceedings from this and previous GDC conferences, at GDCRadio.net. Additionally, for the month of June 2006 only, we are pleased to offer a special $2.99 price for all GDCRadio.net downloads in our entire archive. Get 'em while they're cheap!

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