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by Jeff Lander
Gamasutra
May 10, 2000

This article originally appeared in the
August 1999 issue of:

Printer Friendly Version

Features

The Trials and Tribulations of Tribology

Listing 1. Code for calculating and adding in friction.

// Calculate Magnitude of Fn
FdotN = DotProduct(&curParticle->contactN,&curParticle->f);

// Calculate Vt Velocity Tangent to Contact Normal
VdotN = DotProduct(&curParticle->contactN,&curParticle->v);
ScaleVector(&curParticle->contactN, VdotN, &Vn);
VectorDifference(&curParticle->v, &Vn, &Vt);

NormalizeVector(&Vt); // Get the Direction of Vt
// Multiply By Normal force magnitude and Coef of Kinetic Friction
ScaleVector(&Vt, (FdotN * m_Ckf), &Vt);

// Add into the Force Accumulator
VectorSum(&curParticle->f,&Vt,&curParticle->f);

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