The Game Design Challenge is a weekly exercise in becoming a game developer, asking you to look at games in a new way. This week's challenge is: Design a player aid for the board game Risk.
Game designers throw around the word ‘iterate' like it's an old football. But people who are new to the industry probably don't know what a heavily loaded word it can be. Brandon Van Slyke, a game designer at Vicarious Visions, demystifies the term and breaks down the ‘iterative design process.'
The game industry undervalues writers, says Lee Sheldon, a writer and designer of commercial video games and assistant professor at Indiana University. How the industry sees writers is affecting whether and how they hire them, and right now it's hurting everybody.
How can you design a game that tricks the player into thinking she or he has psychic abilities? That's the question we posed on a recent game design challenge. Here, we present the three best solutions as chosen by special guest Mick West, a game programmer and founder of Neversoft Entertainment.
Academy of Art University, with nearly 12,000 students, is the largest accredited private art school in the nation, offering AA, BFA, MFA and continuing art education in 13 areas of Art and Design.
Games for Change has announced the winners of its international global warming-themed XNA game development contest on environmental sustainability, part of Microsoft’s Imagine Cup 2008, with Brazil-based Mother Gaia's City Rain taking the top prize.