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Game grants: Getting governmental funds for serious games 2
by Gamasutra Community [08.02.13]
Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
Alternative Funding, Indie, Serious, Business/Marketing

Q&A: Catching up with Kickstarter Exclusive 5
by Kris Ligman [08.02.13]
Kickstarter's head of community Cindy Au answers our burning questions, while also divulging general tips for those developers looking to get a Kickstarter underway at some point in the future.
Alternative Funding, Business/Marketing, Exclusive

Should you seek out capital funding for your game? Exclusive  
by Kris Graft [08.02.13]
Digital Capital's funding model offers project-based funding, with a concentration on digitally-distributed video games. Co-founder Todd Tribell explains.
Alternative Funding, Business/Marketing, Exclusive

Keep your day job: The costs of developing an indie game 12
by Gamasutra Community [08.02.13]
Casper Bodewitz knew his engineering background would help him understand game dev from a cost and schedule perspective. He shares his post-project thoughts on budgets and schedule here.
Alternative Funding, Indie, Production, Business/Marketing

Games are art - but getting public funding for your art can be tough Exclusive 7
by Kris Ligman [08.02.13]
Alyce Myatt, director for Media Arts at the National Endowment for the Arts, explains what she looks for in video game applicants, and why only one game received a grant in the last round.
Alternative Funding, Business/Marketing, Exclusive

Grants for your games: An interview with the National Endowment for the Humanities Exclusive  
by Kris Ligman [08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Alternative Funding, Indie, Serious, Art, Production, Exclusive, Student/Education

The rough road of Natural Selection 2's alpha funding 7
by Gamasutra Community [08.01.13]
Natural Selection 2 opened up for funding before the scope of the project became apparent. Director Charlie Cleveland shares lessons learned over the years of development.
Alternative Funding, Console/PC, Production, Business/Marketing

How Execution Labs puts Canadian independents on the fast track Exclusive  
by Kris Ligman [08.01.13]
In November 2012, industry veteran Jason Della Rocca set out to establish a new kind of games incubator program in Montreal. Gamasutra catches up with Della Rocca to hear how Execution Lab's new teams are doing.
Crowdfunding, Alternative Funding, Indie, Business/Marketing, Exclusive

How contest wins and world travel helped fund, form Antichamber Exclusive  
by Christian Nutt [08.01.13]
Alexander Bruce's Antichamber was bolstered by contest wins. In this interview, he discusses the contest experience, and what funding he didn't take.
Alternative Funding, Console/PC, Indie, Business/Marketing, Exclusive

A quick guide to funding options for indies 4
by Gamasutra Community [07.31.13]
You're an independent developer. You need funding. How do you go about it? This quick, effective guide from game biz vet Jason Della Rocca lays out your options.
Crowdfunding, Alternative Funding, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Indies: Should you take on contract work? 12
by Gamasutra Community [07.31.13]
The appeal of dependable money is undeniable. But will taking on contract work throw a wrench in your plans? One developer who has done so ponders the pros and cons.
Alternative Funding, Indie, Business/Marketing

Postmortem: Kingdoms of Amalur: Reckoning 11
by Mike Fridley [07.31.13]
In this reprint from Game Developer magazine, executive producer Mike Fridley explores what went right and what went wrong with the production of Kingdoms of Amalur: Reckoning, which was financed in part by a state loan.
Alternative Funding, Console/PC, Production

eSports, 'next gaming decade,' and China talks added to GDC Next  
by Staff [07.31.13]
GDC Next organizers have announced talks by veteran Starr Long on 'Nine Trends For The Next Decade Of Video Games', ESL organizers on the eSports ecosystem, and Niko Partners's market research on China and Southeast Asia.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next, Crowdfunding

Beyond Kickstarter: Three game devs who crowdfunded on their own Exclusive 4
by Mike Rose [07.31.13]
There are possibilities for crowdfunding outside of Kickstarter. Numerous studios are having a crack at their own crowdfunding initiatives, ditching Kickstarter in favor of going it alone.
Crowdfunding, Alternative Funding, Console/PC, Indie, Business/Marketing, Exclusive

Video: How game publishers must adapt in the new digital world  
by GDC Vault [07.31.13]
For Gamasutra's Alternative Funding week, we're revisiting a GDC Europe panel where Konami, Microsoft and Capcom make cases for a publisher's added value in an age of self-publishing.
Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, Video, GDC Europe

Execution Labs incubator offers new financing for graduates  
by Kris Ligman [07.30.13]
Incubator Execution Labs is bringing its partners directly to its upcoming graduates through a new convertible note program, designed to help teams survive the first months toward profitability.
Alternative Funding, Indie, Business/Marketing

Quick-hit alpha funding advice from DayZ, Project Zomboid devs Exclusive  
by Staff [07.30.13]
Have you considered going the alpha funding route and selling your game before its official launch? Read some quick tips from the creators of DayZ and Project Zomboid.
Alternative Funding, Design, Business/Marketing, Exclusive

Blog: I funded my indie career from my personal savings 6
by Gamasutra Community [07.30.13]
While indie dev E McNeill says he has "no right to call this a success story," he writes about how he turned down a job at Sony Santa Monica to build up the capital to go indie.
Alternative Funding, Indie, Business/Marketing

Thomas Was Alone, pop-up arcade, public play talks added to GDC Europe  
by Staff [07.30.13]
New talks for the Independent Games Summit at GDC Europe 2013 include Thomas Was Alone, pop-up arcade postmortems, and an international collaborative project entitled 'Playmakers in the Maldives.'
Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, GDC Europe

When players buy your game before it's done: Expert tips on alpha funding Exclusive 6
by Mike Rose [07.30.13]
Minecraft made alpha funding viable -- but what do you need to know before you pursue it? Gamasutra speaks to Markus "Notch" Persson, DayZ's Dean Hall, and others.
Crowdfunding, Alternative Funding, Console/PC, Indie, Production, Business/Marketing, Exclusive

Q&A: Equity crowdfunding - is it right for your game? Exclusive 4
by Kris Graft [07.30.13]
Equity crowdfunding is an interesting concept that turns pledgers into actual investors. But it's still a legal minefield that requires careful consideration before jumping in.
Crowdfunding, Alternative Funding, Business/Marketing, Exclusive

Getting started with Kickstarter  
by Gamasutra Community [07.29.13]
Before you get started on your campaign, there are plenty of things to consider. This list breaks down the basics in an easily digestible format, offering tips to Kickstarter beginners.
Crowdfunding, Alternative Funding, Indie, Business/Marketing

It's Alternative Funding Week on Gamasutra 4
by Kris Graft [07.29.13]
You have more options than ever when it comes to funding your game's development. As part of our first themed week, we'll be examining the latest methods in obtaining those funds.
Alternative Funding

Q&A: Learning from Shadowrun Returns' Kickstarter success Exclusive 18
by Kris Graft [07.29.13]
Shadowrun Returns was the highest-pressure game of Jordan Weisman's long career. Here's how he was able to pull it off successfully, and how you might be able to do the same.
Crowdfunding, Alternative Funding, Console/PC, Production, Business/Marketing, Exclusive

Video: A strategic approach to crowdfunding on Kickstarter  
by Staff [07.29.13]
Kickstarter's Cindy Au joins Julie Coniglio of game developer Awkward Hug to discuss advice on creating an effective crowdfunding campaign.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Indie, Production, Business/Marketing, Video

The real costs of being an indie developer 13
by Gamasutra Community [07.29.13]
Many indies think "enough to cover my cost of living" is enough. But there are plenty of hidden expenses you need to keep in mind when budgeting for game development, as this blog reveals.
Alternative Funding, Indie, Business/Marketing

A call for blogs: Funding your game 2
by Staff [07.26.13]
Gamasutra is about to launch a week of stories on funding -- and without your help, we can't help other developers learn what they need to know about how to find the money to make their game.
Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC Next reveals Double Fine, Riot notables on Board for November event  
by Staff [07.24.13]
As GDC Next session selections are prepared, organizers have revealed notables from Robot Invader, Double Fine, Riot and Blue Manchu helping to program the 'what's next' content.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC Next, Alternative Funding, Crowdfunding

Opinion: Why Leisure Suit Larry should never have been remade Exclusive 41
by Leigh Alexander [07.23.13]
Leigh Alexander reflects on the subtle humor of the original Leisure Suit Larry as she levies her disappointment at the Kickstarter-funded remake.
Crowdfunding, Indie, Art, Design, Exclusive

A letter from the Kickstarter trenches 11
by Gamasutra Community [07.23.13]
Veteran developer Mike Diskett (Syndicate Wars, GTA IV) writes about building a crowdfunding campaign, and the tension to be had living on inside of a Kickstarter in progress.
Crowdfunding, Alternative Funding, Indie, Business/Marketing

GDC 2014 adds board members, calls for talk submissions  
by Staff [07.22.13]
Organizers have opened talk submissions for next March's GDC 2014 through August 29th, also adding Light & Dark Arts’ Christina Coffin and TinyCo’s Chelsea Howe to the main GDC Advisory Board.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Go really open with your development, and keep your audience interested 7
by Gamasutra Community [07.19.13]
Retro/Grade was nominated for two IGF awards -- but did anyone even remember it when it finally came out? From now on, says dev Matt Gilgenbach, he's going fully open with fans.
Crowdfunding, Indie, Production, Business/Marketing

A rare look into crowdfunding in Japan 4
by Lena LeRay [07.18.13]
In this interview reprinted from Gamasutra's sister site IndieGames, Japanese indies Team Grand Slam take readers inside their local crowdfunding scene.
Crowdfunding, Microconsole, Console/PC, Social/Online, Indie, Programming, Design, Production, Business/Marketing

Last day for GDC Europe 2013 early reg - HD Oculus Rift, Valve recruiting, more  
by Staff [07.18.13]
On the last day of early reg., organizers highlight some of its 80+ talks (Ubisoft's Child of Light, Quantic Dream's The Dark Sorcerer) and expo events (Valve recruiting, an HD Oculus Rift demo).
Crowdfunding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Ouya wants to double your Kickstarter funds 13
by Kris Graft [07.18.13]
Kickstarter backers gave Ouya an $8.6 million crowdfunding boost about a year ago. Now Ouya is saying that it will boost game developers' successful Kickstarters.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

A guide to alpha funding from Project Zomboid's Chris Simpson 10
by Gamasutra Community [07.17.13]
Minecraft proved that players will pay to be in your alpha. But how does the process actually work? Successful alpha-funded project Project Zomboid dev Chris Simpson offers advice.
Alternative Funding, Console/PC, Indie, Business/Marketing

Run a successful crowdfunding campaign? Watch out for sales tax 7
by Gamasutra Community [07.16.13]
Christian Allen shares an email he got from the Washington State Department of Revenue -- and explains how offering physical rewards for his Kickstarter put him on the hook for sales tax.
Crowdfunding, Indie, Business/Marketing

European devs heavily favoring mobile, PC over consoles, GDC survey says 3
by Staff [07.16.13]
European game developers are jumping into the mobile and PC bandwagon more quickly than their North American counterparts, says an industry survey conducted by the Game Developers Conference.
Crowdfunding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The generosity of Kickstarter backers 7
by Gamasutra Community [07.16.13]
Project Giana developer Adrian Goersch shares some comments from Kickstarter backers who were forced to pull their funding -- putting a human face on the numbers ticking up (or down.)
Crowdfunding, Console/PC, Indie, Business/Marketing

Five PR tips indies really need Exclusive 21
by Leigh Alexander [07.15.13]
If you're an indie considering taking your PR efforts into your own hands, here are five things you need to know -- including big mistakes many indies are making in our inboxes these days.
Crowdfunding, Indie, Business/Marketing, Exclusive

Frontier Developments going public with $5.9M in shares 2
by Kris Ligman [07.10.13]
David Braben's Frontier Developments, presently at work developing the title Elite: Dangerous following a successful Kickstarter this January, has announced an initial public offering on the London Stock Exchange.
Crowdfunding, Console/PC, Indie, Business/Marketing

Star Citizen crowdfunding reaches $14 million 1
by Kris Ligman [07.08.13]
Chris Roberts's crowdfunding campaign for the in-development flight sim game Star Citizen has reached a staggering $14 million in donations, the developer's website reported yesterday.
Crowdfunding, Design, Business/Marketing

Double Fine splits Broken Age in half to fund completion 43
by Kris Ligman [07.02.13]
In a letter to backers, Broken Age lead Tim Schafer announced that in order to fund completion of the game, Double Fine would be paring it in half, releasing chapters through Steam Early Access.
Crowdfunding, Alternative Funding, Indie, Production, Business/Marketing

FRACT OSC becomes newest Indie Fund recipient 2
by Kris Ligman [07.02.13]
Musical exploration game FRACT OSC, which first hit the scene at the Independent Games Festival in 2011, is the latest recipient of Indie Fund financing.
Alternative Funding, Indie, Business/Marketing