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The Gamasutra Editorial Advisory Board

Bryn Bennett
Lead 3D Programmer
Irrational Games

Bryn Bennett graduated from the University of Buffalo in 1996 with a degree in Computer Science. Bryn spent several years as an independent game developer before becoming the Lead 3D Programmer at Irrational Games, where he is currently working on a next generation console game using the LithTech game engine.

 

Adam D. Bormann
Associate Producer
Sierra Attractions
Adam D. Bormann is currently working as an associate producer, designer and writer for Sierra Attractions on both internally and externally produced products. He has worked for Sierra On-Line for over two and a half years (in marketing, production and development) including a nearly two-year stint as Jane Jensen's assistant designer on Gabriel Knight: Blood of the Sacred, Blood of the Damned.

 

Mark A. DeLoura
Developer Relations Manager
Sony Computer Entertainment America

Mark A. DeLoura is the Developer Relations Manager at Sony. Formerly he was the Editor-in-Chief of Game Developer magazine, at CMP Media. Prior to that, he was the Software Engineering Lead at Nintendo, where he researched new software technologies for Dolphin and encouraged game developers to exploit the hardware in new and exciting ways. He is also editor of the "Game Programming Gems" book series. Mark is very interested in unique games that push the boundaries of technology to improve your sense of "being in" the game world.

 


Joey Kuras
Sound Designer
Tommy Tallarico Studios

Joey Kuras is an award winning Sound Designer for Tommy Tallarico Studios, Inc. and has worked on over 80 games. He has been involved with video games for most of his life and has been doing sound since 1993. Latest releases include Tony Hawk's Pro Skater, Tomorrow Never Dies, and Messiah.

Spencer Lindsay
3D Animator
Etribes Studio

Spencer Lindsay is President and resident cat-herder at Etribe Studio in Santa Cruz, CA, a real-time 3D and multimedia company that provides content for game companies and corporations. He spent five years at Atari Games as Art Director where his titles included San Francisco Rush, San Francisco Rush: The Rock, Metal Maniax, and the design phase of San Francisco Rush 2049.

Noel Llopis
Software Engineer
Meyer/Glass Interactive

Noel Llopis started writing games as a hobby on an Amstrad CPC in 1985. He obtained his undergraduate degree in Computer Engineering from the University of Massachusetts, Amherst, and his Master's in Computer Science from the University of North Carolina at Chapel Hill. Recently, he jumped ship from working on his Ph.D. to finally working in the games industry. He's now a software engineer at Meyer/Glass Interactive specializing in 3D graphics.

Shannon Loftis
Lead Program Manager
Microsoft
Shannon Loftis is a Lead Program Manager at Microsoft. She is responsible for creating the MS racing games portfolio for PC and X-Box. She spent two years working on the Internet Gaming Zone (www.zone.com). Recently she has worked on the Madness series including Motocross Madness 1 and 2, Midtown Madness 2, and other Madness concepts. She is known as the Queen of Madness.

Pete Low
Senior Designer
Sony Computer Entertainment Europe
Pete has been working and developing video game design since 1995 and has, to date shipped seven titles and prototyped many more. He has worked in both North America and Europe for major development studios including Radical Entertainment and Sony Computer Entertainment Europe. Continuing goals include collaboration with established mediums of entertainment to explore new themes and methods of interactive experiences.

Alistair McNally
Creative Director
Video System Co. Ltd
Alistair McNally is a Creative Director with Video System Co., Ltd. He is currently working out of Kyoto, Japan.

James Parkman
Senior Level Designer
Legend Entertainment
James is a Senior Level Designer at Legend Entertainment. Most of his 24 years have been spent playing games, designing games, or wishing he could cease some other activity and return to playing and making games.

Pratik Patel
Programmer
Electronic Arts UK Studio
Pratik Patel is a Programmer at Electronic Arts' UK Studio. He's been in the industry for six years, working mainly on console games, though programming since the age of 11. Pratik dreams of playing for Manchester United Football Club.

 

Jamey Scott
Composer / Sound Designer
Presto Studios, Inc.
Jamey Scott is a traditionally trained composer who started creating soundtracks for PC games in 1993. In addition to his skills as a composer, he is also an accomplished sound designer and is currently on staff at Presto Studios as head Audio Director, Sound Designer and Composer. His musical compositions and sound design can be heard on many titles, including The Journeyman Project 3: Legacy of Time and Star Trek: Hidden Evil.

 

Paul Steed
Modeler / Animator
Paul Steed has been in the games industry since 1991, when he started working at Origin. After working on games such as Strike Commander, Privateer, Bioforge and Wing Commander III and IV, he moved on for a short time to Iguana Entertainment. He then spent about nine months with Virgin Interactive as an art director before moving to Texas, where he bagged a role as modeler and animator for id Software. He's now a gun for hire.

 

Jay Stelly
Senior Engineer
Valve
Jay Stelly is a senior software engineer with Valve in Kirkland, Washington. Currently, he is building technology and content for Valve's next generation of games.

 

Tommy Tallarico
President
Tommy Tallarico Studios
Tommy Tallarico is the founder and president of Tommy Tallarico Studios, Inc., a sound design studio based in San Juan Capistrano, California.

 

Rajan Tande
Lead Programmer
Bullfrog
Rajan Tande is a lead programmer at Bullfrog, in Surrey, England, where he's worked for the last four years on a number of titles. Most notable credits include Theme Park World (PC), Populous:TB (PC) and Theme Hospital (PSX).

 

Jennifer Wells
Sound Designer
Bigfoot
Jennifer has been a sound designer focused on children's media for over five years. She has worked on projects for Fisher Price, ABC, Jim Henson's Bear in the Big Blue House, and many others. She specializes in developing total sound design concepts, encompassing music, voice, and effects, that target kids' imaginations.

 


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