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Bryn Bennett
Lead 3D Programmer
Irrational Games
Bryn Bennett graduated from the University
of Buffalo in 1996 with a degree in Computer Science. Bryn spent
several years as an independent game developer before becoming
the Lead 3D Programmer at Irrational Games, where he is currently
working on a next generation console game using the LithTech game
engine.
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Adam D. Bormann
Associate Producer
Sierra Attractions
Adam
D. Bormann is currently working as an associate producer, designer
and writer for Sierra Attractions on both internally and externally
produced products. He has worked for Sierra On-Line for over two
and a half years (in marketing, production and development) including
a nearly two-year stint as Jane Jensen's assistant designer on
Gabriel Knight: Blood of the Sacred, Blood of the Damned.
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Mark A. DeLoura
Developer Relations Manager
Sony Computer Entertainment America
Mark
A. DeLoura is the Developer Relations Manager at Sony. Formerly
he was the Editor-in-Chief of Game Developer magazine, at CMP
Media. Prior to that, he was the Software Engineering Lead at
Nintendo, where he researched new software technologies for Dolphin
and encouraged game developers to exploit the hardware in new
and exciting ways. He is also editor of the "Game Programming
Gems" book series. Mark is very interested in unique games that
push the boundaries of technology to improve your sense of "being
in" the game world.
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Joey
Kuras
Sound Designer
Tommy Tallarico Studios
Joey Kuras is an award winning Sound Designer
for Tommy Tallarico Studios, Inc. and has worked on over 80 games.
He has been involved with video games for most of his life and
has been doing sound since 1993. Latest releases include Tony
Hawk's Pro Skater, Tomorrow Never Dies, and Messiah.
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Spencer
Lindsay
3D Animator
Etribes Studio
Spencer Lindsay is President and resident cat-herder
at Etribe Studio in Santa Cruz, CA, a real-time 3D and multimedia
company that provides content for game companies and corporations.
He spent five years at Atari Games as Art Director where his titles
included San Francisco Rush, San Francisco Rush: The
Rock, Metal Maniax, and the design phase of San
Francisco Rush 2049.
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Noel
Llopis
Software Engineer
Meyer/Glass Interactive
Noel Llopis started writing games as a hobby on
an Amstrad CPC in 1985. He obtained his undergraduate degree in
Computer Engineering from the University of Massachusetts, Amherst,
and his Master's in Computer Science from the University of North
Carolina at Chapel Hill. Recently, he jumped ship from working
on his Ph.D. to finally working in the games industry. He's now
a software engineer at Meyer/Glass Interactive specializing in
3D graphics.
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Shannon
Loftis
Lead Program Manager
Microsoft
Shannon
Loftis is a Lead Program Manager at Microsoft. She is responsible
for creating the MS racing games portfolio for PC and X-Box. She
spent two years working on the Internet Gaming Zone (www.zone.com).
Recently she has worked on the Madness series including Motocross
Madness 1 and 2, Midtown Madness 2, and other
Madness concepts. She is known as the Queen of Madness.
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Pete
Low
Senior Designer
Sony Computer Entertainment Europe
Pete
has been working and developing video game design since 1995 and
has, to date shipped seven titles and prototyped many more. He
has worked in both North America and Europe for major development
studios including Radical Entertainment and Sony Computer Entertainment
Europe. Continuing goals include collaboration with established
mediums of entertainment to explore new themes and methods of
interactive experiences.
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Alistair
McNally
Creative Director
Video System Co. Ltd
Alistair
McNally is a Creative Director with Video System Co., Ltd. He
is currently working out of Kyoto, Japan.
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James
Parkman
Senior Level Designer
Legend Entertainment
James
is a Senior Level Designer at Legend Entertainment. Most of his
24 years have been spent playing games, designing games, or wishing
he could cease some other activity and return to playing and making
games.
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Pratik
Patel
Programmer
Electronic Arts UK Studio
Pratik
Patel is a Programmer at Electronic Arts' UK Studio. He's been
in the industry for six years, working mainly on console games,
though programming since the age of 11. Pratik dreams of playing
for Manchester United Football Club.
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Jamey
Scott
Composer / Sound Designer
Presto Studios, Inc.
Jamey
Scott is a traditionally trained composer who started creating
soundtracks for PC games in 1993. In addition to his skills as
a composer, he is also an accomplished sound designer and is currently
on staff at Presto Studios as head Audio Director, Sound Designer
and Composer. His musical compositions and sound design can be
heard on many titles, including The Journeyman Project 3: Legacy
of Time and Star Trek: Hidden Evil.
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Paul
Steed
Modeler / Animator
Paul
Steed has been in the games industry since 1991, when he started
working at Origin. After working on games such as Strike Commander,
Privateer, Bioforge and Wing Commander III
and IV, he moved on for a short time to Iguana Entertainment.
He then spent about nine months with Virgin Interactive as an
art director before moving to Texas, where he bagged a role as
modeler and animator for id Software. He's now a gun for hire.
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Jay
Stelly
Senior Engineer
Valve
Jay
Stelly is a senior software engineer with Valve in Kirkland, Washington.
Currently, he is building technology and content for Valve's next
generation of games.
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Tommy
Tallarico
President
Tommy Tallarico Studios
Tommy
Tallarico is the founder and president of Tommy Tallarico Studios,
Inc., a sound design studio based in San Juan Capistrano, California.
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Rajan
Tande
Lead Programmer
Bullfrog
Rajan
Tande is a lead programmer at Bullfrog, in Surrey, England, where
he's worked for the last four years on a number of titles. Most
notable credits include Theme Park World (PC), Populous:TB
(PC) and Theme Hospital (PSX).
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Jennifer
Wells
Sound Designer
Bigfoot
Jennifer
has been a sound designer focused on children's media for over
five years. She has worked on projects for Fisher Price, ABC,
Jim Henson's Bear in the Big Blue House, and many others. She
specializes in developing total sound design concepts, encompassing
music, voice, and effects, that target kids' imaginations.
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