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Sponsored Feature: Yesterday's Minimum Spec is Today's Mass Market - Quality Game Performance Made Simple 1
by Intel Visual Computing [05.14.13]
This paper highlights common challenges encountered during the development of three world-class games and how developers used Intel GPA to quickly solve them, resulting in significant performance and quality gains.
Programming, Production, Art, Sponsored Feature

Tutorial: Simple, High-Performance Particles for Mobile 3
by Itay Duvdevani [05.20.13]
A simple but useful tutorial for creating great-looking particles on smartphones -- that won't eat up all of your performance budget.
Production, Interview, Console/PC

Secrets of Quick Iteration in the Core Social Space 7
by Gabi Shalel [05.13.13]
How do you react to the speed of the mid-core social market -- incorporating ideas from fans and developers while getting updates out there quickly? Total Domination developers Plarium explain.
Design, Production, Social/Online, Smartphone/Tablet

Postmortem: Appy Entertainment's Animal Legends 7
by Rory McGuire [05.06.13]
From building a flexible, low-cost server back-end to launching big in China, Animal Legends offered the team at Appy Entertainment a huge number of challenges -- which are fully outlined in this candid postmortem.
Business/Marketing, Design, Postmortem, Production, Art, China

Managing Risk in Video Game Development 7
by Paul Tozour [05.03.13]
How do you best manage risk when creating a game? Using this article and the attached spreadsheet, you can better identify the problem areas in your game and get a sense of whether any decisions you are making actually make business sense.
Business/Marketing, Production, Console/PC, Social/Online, Smartphone/Tablet


Postmortem: Roblox Mobile  
by Gamasutra Community [05.22.13]
The popular Lego-like kids' virtual world needed a great mobile app and needed it fast -- and this feature-length post covers what went right and wrong in its four-month dev cycle.
Programming, Production, Smartphone/Tablet

Video: What the consoles vs. PC debate looked like in 2001  
by GDC Vault Staff [05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Business/Marketing, Design, Production, Console/PC, Social/Online, Video

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GD Mag


Postmortem: ROBLOX Mobile  
by David York [05.20.13]
In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better.
Production, Smartphone/Tablet

The Creative and the Leader 3
by Michael Levall [05.19.13]
In this post I discuss the differences of creative and project leadership in smaller game development teams. It is the first part in a series of reflections from my time in the Make Something Unreal Live competition.
Production, Indie

I just released a new free game for android : a Bot Adventure  
by Thierry Brochart [05.17.13]
3 mini games bundled in one android free game released today: a Bot Adventure!
Production

Games as a Service -- A glimpse into the design and business of Insurgency’s ‘Early Access’ 12
by Jeremy Blum [05.16.13]
This is the story of New World Interactive and the development of Insurgency, discussing 'Early Access' on Steam and why it is a good option for indie developers.
Production, Indie

Maximizing Your Side Project Success 1
by Ben Serviss [05.16.13]
Stuck under a mountain of side projects? Manage your time and increase your successes with these key questions.
Design, Production


Tarsier Studios — Malmö, , SWE
[05.21.13]
Design Director
Do you have a passion for Design and a huge amount of knowledge in your field? Do you want to work in a place full of personality, where you are encouraged to push your skills and potential to the limit? Right now, we are looking for a Design Director with the skills and vision to get things done, and done well! Our perfect candidate is both highly organised and fiercely creative; with the ability to inspire, communicate and establish the vision for our game.
Game / Level Designer / Creative Director, Producer / Director / Project Manager, Console / PC Games

Trendy Entertainment — Gainesville, FL, USA
[05.21.13]
Marketing Producer

Producer / Director / Project Manager

Kabam — San Francisco, CA, USA
[05.20.13]
Program Manager, 3rd Party Publishing

Producer / Director / Project Manager

Wargaming.net — Chicago, IL, USA
[05.16.13]
Release Manager
Wargaming.net is headed to the console! Based in Chicago and Hunt Valley, MD, Wargaming is developing an unannounced console title. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.
Producer / Director / Project Manager, Console / PC Games

Virdyne Technologies — Sugar Land, TX, USA
[05.16.13]
Project Manager

Business Development / Analyst / Legal, Producer / Director / Project Manager

Hasbro — Pawtucket, RI, USA
[05.16.13]
Producer - Boys Integrated Play

Game / Level Designer / Creative Director, Producer / Director / Project Manager, Programmer / Engineer

2K Sports — Novato, CA, USA
[05.15.13]
Associate Producer of Social Games – 2K Sports

Producer / Director / Project Manager

ZeniMax Online Studios — Hunt Valley, MD, USA
[05.15.13]
Continuous Improvement & Lead Project Manager
We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to making a big impact with Elder Scrolls Online. If you're hardworking, game-loving, passionate, and know you can contribute to a large-scale MMO, then let us know. We'd love to hear from you!
Producer / Director / Project Manager

Activision — Santa Monica, CA, USA
[05.15.13]
Director, Toy and Character Design
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.
Producer / Director / Project Manager

Armature Studio — Austin, TX, USA
[05.08.13]
AP / Producer

Producer / Director / Project Manager