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December 2, 2015
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December 2, 2015
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December 2, 2015
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Adobe bids farewell to Flash, announces Animate rebranding 4
by Chris Kerr [12.01.15]
Adobe has at long last confirmed the death of Flash, announcing plans to rebrand its ageing web animation software as Adobe Animate CC early next year.
Design, Production, Indie, Social/Online, Video

So you wanna make video games, huh? 5
by Gamasutra Community [12.01.15]
"Lately, I notice that when people tell me that they want to work in video games, I feel a sense of panic on their behalf, like they’re telling me that they’re about to go and do something dangerous or negative."
Production, Console/PC, Recruitment

Come to GDC 2016 to get hard data on how crunch makes games worse 1
by Staff [12.01.15]
With GDC 2016 drawing closer, conference officials are pleased to announce details of two new talks on finding success in the game industry from longtime members Bob Bates and Paul Tozour.
Design, Production, Console/PC, Indie, GDC

Creating augmented reality archery game, Shadow Shooter 2
by Lena LeRay [12.01.15]
Masasuke Yasumoto, a professor at the Kanagawa Institute of Technology, created a compelling AR archery experience that uses a real bow with a projector mounted to its front as a controller.
Production, Indie, Video

Video: Turning concepts into production art for Halo 2: Anniversary  
by Staff [11.30.15]
At GDC 2015 earlier this year, Certain Affinity's Michael Pavlovich explains how 3D concept models went from idea to in-game assets in a single day during development of Halo 2: Anniversary.
Production, Art, Console/PC, Video, Vault

Westwood co-founders recognized as Industry Icons at The Game Awards  
by Chris Kerr [11.30.15]
The Game Awards host Geoff Keighley has revealed that the recipients of this year's Industry Icon Award will be Westwood Studios co-founders Brett Sperry and Louis Castle.
Production, Console/PC

The Path to Become Agile: Part IV  
by Samy Dib [12.01.15]
Thanksgiving holidays keeps us fat and happy. This sprint was small but successful and we have started taking Beta signups.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

The Many Problems of Greenlight  
by James Buckle [12.01.15]
Thinking of putting a game through Greenlight? Here are some of the problems I've been encountering trying to get my own game through.
Business/Marketing, Production, Indie

Design Journal - Part 7  
by Risto D. Holmstrom [11.30.15]
A glance into the learnings gleaned from and after the launch of Epic Owl's first game, Starside Arena.
Business/Marketing, Design, Production

Arrival in Hell: Dev blog #4: Interactive Objects  
by Matthew Shaile [11.30.15]
This week is less code-y and more theory; I've written an overview of how my interactive object system works
Design, Programming, Production, Console/PC, Indie

So you wanna make video games, huh? 5
by Geoff Ellenor [11.30.15]
Things to consider BEFORE starting a GameDev career, written with much love for all of you who haven't yet, but think they might.
Design, Production, Console/PC

Creating Biomes for a Sci-Fi Sandbox Game - Interview with Planet Nomads Art Director  
by Daniel Maslovsky [11.30.15]
An interview with the Art Director of Planet Nomads, the upcoming sci-fi sandbox game of creation and survival on procedurally generated planets.
Production, Art, Console/PC

Tilting Point — New York City, New York, United States
Data Engineer

SEGA Networks (Demiurge Studios, Inc.) — Cambridge, Massachusetts, United States
Senior Systems Designer

SEGA Networks (Demiurge Studios, Inc.) — Cambridge, Massachusetts, United States
Game Director

SEGA Networks (Demiurge Studios, Inc.) — Cambridge, MA , Massachusetts, United States
Product Manager

Insomniac Games — Burbank , California, United States
Cinematics Production Coordinator
Insomniac Games is looking for a Cinematics Production Coordinator - check it out!

YAGER Development GmbH — Berlin, Germany
Live Producer (f/m) for our AAA F2P project Dreadnought
You will work alongside the Development Team Producers and lead the Live Team. Key duties are scheduling, controlling, workflow and pipeline setup and maintenance for all aspects of the Live Team.

Sparkypants Studios — Baltimore, Maryland, United States
QA Manager

Gearbox Software — Frisco, Texas, United States
Publishing Producer

Telltale Games — San Rafael, California, United States
Vice President of Production

Toys for Bob / Activision — Novato, California, United States
TFB-Technical Producer
See job description.