Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 21, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Blog: Three books all producers should read 1
by Gamasutra Community [05.21.18]
You can't learn production from a book, but I do believe you can take inspiration and ideas from these three. I would recommend them to all producers, no matter your level.
Production

Blog: How we created a bullet hell brawler  
by Gamasutra Community [05.21.18]
In this article I talk about my effort to bring together two, somewhat incompatible, game types into a single game.
Design, Production

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: A study into procedural generation and replayability
by Gamasutra Community [05.18.18]
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
Design, Production

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
Business/Marketing, Programming, Production, Art, Console/PC, Indie

Sony winding down production of physical PlayStation Vita titles  
by Chris Kerr [05.16.18]
Update: Although the decision marks the beginning of the end for physical Vita releases, Sony has reassuredfans of the console that digital distribution will continue.
Business/Marketing, Production


Video Game Deep Cuts: The Secret Of Harry's Binding  
by Simon Carless [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

11 BOSS BATTLES OF X-MORPH: DEFENSE - PART 1, THE SCORPION  
by Piotr Bomak [05.18.18]
This article is the beginning of the series in which we will describe the design and implementation of boss fights in X-Morph: Defense.
Design, Programming, Production, Art, Console/PC, Serious, Indie

3 books all Producers should read 1
by Richard Wood [05.18.18]
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.
Production, Serious, Indie

A Study Into Replayability -- Random vs. Procedural Generation  
by Josh Bycer [05.16.18]
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
Design, Production, Console/PC, Indie

The Trap of Modern Retro Game Design  
by Josh Bycer [05.15.18]
The independent space since its inception has popularized modern retro design, but while many view it as an easy way to create a game, there is a lot more than just looking at the classics.
Design, Production, Console/PC, Indie, Smartphone/Tablet

Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility  
by Michael Heron [05.14.18]
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.
Audio, Business/Marketing, Design, Production, Art, Serious, Indie


Cold Iron Studios — San Jose, California, United States
[05.18.18]
Associate Producer
Cold Iron is seeking an experienced Associate Producer to join us in creating a shooter set in the Alien universe for consoles and PC!

Sony PlayStation — San Mateo, California, United States
[05.18.18]
Sr. Technical Project Manager (Platform Planning & Management)
The Sr. Technical Project Manager reports into the Platform Planning & Management (PPM) department’s “Business Operations" team and is primarily focused on “Go to Market” and in-life project management, communications & operations around the launch of platform products and features These projects are typically platform initiatives which vary in scope and subject matter, ranging from incremental feature planning through to new hardware and software releases.

Stanford University — Stanford, California, United States
[05.17.18]
Database Engineer


FoxNext — Playa Vista, California, United States
[05.16.18]
Executive Producer of External Development, Indie Games


Telltale Games — San Rafael, California, United States
[05.15.18]
Producer


505 Games — Calabasas, California, United States
[05.15.18]
Senior Producer


Square Enix Co., Ltd. — Tokyo, Japan
[05.15.18]
Experienced Game Developer


Tilting Point — New York, New York, United States
[05.04.18]
Game Manager


codeSpark — Pasadena, California, United States
[05.01.18]
Technical Producer


NHTV Breda University of Applied Sciences — Breda, Netherlands
[05.01.18]
Lecturer Human Computer Interaction 0.8 - 1.0 FTE