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October 24, 2014
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October 24, 2014
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Postmortem: The Chinese Room's Amnesia: A Machine for Pigs 22
by Peter Howell [05.23.14]
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
Design, Postmortem, Production, Console/PC, Indie

Friends forever: The story of Sportsfriends 1
by Mike Rose [05.05.14]
Douglas Wilson and Bennett Foddy talk us through how Sportsfriends came about, from the troubles of publishing J.S. Joust on its own, to finding the perfect four games for the package.
Design, Postmortem, Production, Console/PC, Indie, Crowdfunding, Advanced Input and Output

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

Making Knack: An interview with Mark Cerny 7
by Christian Nutt [12.20.13]
Veteran developer Mark Cerny was lead system architect for the PlayStation 4 and also directed Knack for the launch lineup -- and here shares his game developing methodology.
Design, Production, Interview, Console/PC


What place does live user testing have in game QA?  
by Gamasutra Community [10.24.14]
A QA expert tackles the topic: "What types of tests can you effectively move to live user testing, and what types of tests are better suited for professional game testers?"
Production, Smartphone/Tablet

Game jam postmortem: Suddenly, Thousands  
by Gamasutra Community [10.24.14]
"Honestly, I'm really satisfied with Suddenly, Thousands for the time I spent on it. However, I had a few easily avoidable slip-ups that I need to be careful next time I attend events like these."
Design, Production, Art, Console/PC, Indie

TestFlight is changing in iOS 8, under Apple's watch  
by Christian Nutt [10.23.14]
The popular testing tool, which Apple acquired in February, is making some changes under iOS 8 -- including iTunes Connect integration.
Production, Smartphone/Tablet


Alternative Sales Strategies for Digital Stores -- Loyalty Programs  
by Ulyana Chernyak [10.23.14]
Our next topic on sales tactics for digital stores are loyalty programs. While their use in the Game Industry isn't far reaching yet, they are another potential area for digital stores to look into.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Musical Box #05: Musical dungeon  
by Marcelo Martins [10.23.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #5: The Legend of Zelda: Skyward Sword
Audio, Programming, Production, Console/PC

The Musical Box #06: J-Pop RPG 1
by Marcelo Martins [10.23.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #6: The World Ends with You
Audio, Programming, Production, Console/PC

Starpoint Gemini 2: How We Survived and Succeeded On Steam Early Access 2
by Mario Mihokovic [10.23.14]
Our one year in Early Access had a huge impact on production of Starpoint Gemini 2. As the game grew, we also learned more and more on how Early Access program works and how small dev team can benefit from entire experience...
Design, Programming, Production, Console/PC, Indie

Can Game Design be Appraised?  
by Josh Bycer [10.22.14]
The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Infinity Ward / Activision — Woodland Hills, California, United States
[10.23.14]
Senior Sound Designer - Infinity Ward
As a Senior Sound Designer at Infinity Ward, you will use your technical and creative audio skills to bring life to the action in our next big adventure. Joining an award winning team, you will help create a cinematic soundscape for our next AAA title from inception, leveraging your passion, experience and critical thinking to help guide team decisions and provide valuable input to your peers. All while applying your own craft to deliver experiences that exceed player expectations. At Infinity Ward, you’ll strive to find ways to teach and level up those around you, while continuing to

Treyarch / Activision — Santa Monica, California, United States
[10.23.14]
Multiplayer Level Designer - Treyarch
We make fun! Come work in sunny Santa Monica!

Petroglyph Games — Las Vegas, Nevada, United States
[10.22.14]
Producer


Nix Hydra — Los Angeles, California, United States
[10.22.14]
Art Director


Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]
Senior Game Designer - Infinity Ward
Do you want to be a Single-Player Gameplay Designer on some of the best selling and most critically acclaimed shooters of all time?

Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]
Producer - Infinity Ward
A Producer at Infinity Ward is the primary point of contact for all scheduling matters for all stakeholders for the departments he/she produces. Reporting to one of the Production Managers, the Producer works closely with the rest of the Production team under his/her Production Manager and the Leads of the departments he/she produces to create and track project schedules.

Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]
Senior Tools Engineer - Infinity Ward
See job description.

Crystal Dynamics — Redwood City, California, United States
[10.21.14]
Audio Lead


Filament Games LLC — Madison, Wisconsin, United States
[10.20.14]
Quality Assurance Associate


InnoGames GmbH — Hamburg, Germany
[10.20.14]
Team Lead Online Marketing - TV (m/f)
Team Lead Online Marketing - TV (m/f)